7.2.5 QGis Plugin critycal issues fixed 7.2.4 The compass rose and the scale bar are half the previous size. Coordinate labels no longer sit on the trim: the sheet was saved with zero padding, so the leftmost labels touched the edge; a small uniform margin has been added. The border of a nodata area now counts as an artificial edge just like the sheet frame, so no coastal vignette is drawn along it (most visible in the nodata 'Sea' mode). 7.2.3 Fixed the 7.2.2 speed regression: the coastal vignette took hours. The shore buffer was recomputed inside the loop over rings (1032 calls at ~15 s each on a sea polygon with 346 islands); the selection now subtracts a buffer of the frame, computed once per call. The vignette with islands is three times faster than it used to be without them. Islands smaller than two vignette steps take no part in the band -- this affects neither the fill nor the islands themselves. 7.2.2 Islands no longer sink: extracting polygon layers (seas, lakes, marshes, ice, land cover, settlement polygons) now preserves interior rings. They used to be dropped, so a sea polygon flooded the skerries and looked displaced against the relief. Patterns respect holes too: lake hatching and marsh tufts stay off the islands, and the coastal vignette follows their shores. New parameter "Areas without data (nodata) shown as": plain (as before), sea, or clean paper -- nodata used to be filled silently with the nearest elevations and rendered as a phantom plain. 7.2.1 The top sheet frame no longer sits on top of the mountains: horizontal frame lines, map-border checkers and graticule ticks with their labels are now broken along the relief silhouette wherever oblique displacement pushes terrain past the top edge of the sheet. Side and bottom edges are unchanged. 7.2.0 Relative scene scale: an optional mode where the oblique displacement is normalized to the scene (p99 stretched to a target percentage of the sheet height) and the contour interval comes from a number of elevation belts instead of absolute meters -- gentle scenes such as low hills or steep but low coastal cliffs now render with full line work. A separate optional flag normalizes slopes by scene percentiles instead of fixed 4/45 degrees. Both are off by default; Hammond classification is unaffected. In strip mode the coefficients are computed once on the downsampled pass and shared by all strips, so seams stay consistent. 7.1.0 Sheet decoration: frames (single, double, thick-thin, checkered map border with degree fractions), graticule ticks with D°MM' labels (any CRS via WGS84), old-style scale bar, compass rose / north arrow honoring true north on any projection and rotated canvas. Old-print emulation: dot screen, paper grain, R/B misregistration (PNG). Large-form shading: two-tone lithographic shadow spot or XIX-century anaglyptography engraving (mutually exclusive). UI reorganization: paper/fill/thematic reduced to three fields, all vector layers grouped together. English release. 7.0.0 Vector export (SVG/PDF): choose the output format for a clean print sheet or editing in vector software (raster fill embedded). Strip tiling of the classic mode for huge sheets without memory overflow. All of v5-v6: canvas rotation (0/90/180/270°), paper/ink presets (sepia, blueprint, cyanotype, old map, white, diazotype), optional stroke width jitter, auto-sea from the DEM with island holes preserved, hydrography patterns and land cover textures, Hammond A-D landform modes. 4.0.0 Full rework: two algorithms (landform + classic hachures) on a shared core. Hypsometric fill from elevation (Patterson, Bartholomew, Peucker, Imhof) with manual min/max override and optional percentile stretch. Thematic fill takes colors from the QGIS layer style (no rendering). Fill draped over the displaced relief. Automatic background theme: monochrome water on sepia, blue on fills. Separate water layers (rivers, lakes, seas, marshes), roads, settlements. Layers clipped to the DEM extent. Memory control in classic mode. PNG output. 3.1.0 Hybrid hachures (classic + Mower), landform classification, fills, decoration layers.
yes
iwojimadev
2026-07-20T11:39:58.416685+00:00
3.28.0
3.99.0
no
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