Version: [5843] Military Cartography Tools 1.3.1

1.3.1
- Fixed APP-6E (MIL-STD-2525E) entity dropdowns losing their
parent name for ~105 entities across 7 domains, e.g. Recoilless
Gun's Light/Medium/Heavy variants collapsing into bare "Light",
"Medium", "Heavy" with no indication of what they belonged to.
1.3.0
- Sensor Coverage: plot several sensors at low, medium or high
level and see each level's combined coverage as a single merged
perimeter. Every sensor carries its own height, detection
ceiling, maximum range, MIL-STD-2525 affiliation and
designation, plus its latitude, longitude and MGRS position
filled in automatically and kept up to date as it moves.
- Detection height is measured from the antenna, not from sea
level, so siting a sensor higher raises the whole band of
airspace it covers. A target is modelled flying level at a fixed
altitude rather than at a fixed height above whatever ground is
underneath it, so terrain taller than the target genuinely hides
what is behind it.
- Coverage merges only between sensors on the same side: two
friendly radars fuse into one perimeter, a friendly and a
hostile one stay two overlapping shapes. Each sensor is
labelled along its own stretch of the outline.
- Coverage is drawn as a perimeter rather than a filled shape, so
it never washes out the terrain being judged against it. Low,
medium and high are told apart by line weight and dash pattern.
- Coverage redraws whenever a sensor points layer is saved, and a
new Regenerate Sensor Coverage action redraws every level on
demand - after reopening a project, say, or after pointing a
laydown at a different DEM.
- Radar propagation uses the 4/3-earth refraction model rather
than the optical coefficient Line of Sight and Viewshed use.
- Viewshed's maximum distance raised from 50 km to 500 km.
- Fixed: Viewshed and Sensor Coverage both computed visibility
past the edge of the DEM, reporting the NoData padding beyond it
as visible ground. Both are now bounded by the terrain actually
loaded.

1.2.0
- Every NATO symbol other than lines and areas can now be rotated
(a Rotation field, degrees clockwise from north) and resized (a
Scale field, percent of its own default size) - added to every
point-symbol layer in the plugin. Rotating or scaling a symbol
carries its own amplifiers (echelon ticks, unique designation
text) along with it as one picture.
- Trip Wire and Abatis (Obstacle Control Measures) are now point
symbols - a fixed page size with their own Rotation field,
instead of a shape that grew or shrank with however long a line
you digitized. An existing project with either digitized as a
line will need those two features re-drawn as points; nothing
else on that layer is affected.
- Widened the lines milsymbol draws inside its own icons - some,
like Checkpoint and the Observation Post family, were thin
enough to be hard to read at working scales. Every milsymbol-
rendered icon in the plugin is affected; the plugin's own hand-
built lines and areas (control measure lines, obstacle belts,
and similar) are unchanged.
- Corrected several symbol-drawing issues found in a full pass
against the standard: Position Area For Artillery's designator
label now always stays on the polygon's own perimeter, including
on irregular shapes; Limited Access Area's unique designation is
now masked like every other area's; Radiation Dose Rate Contours
now suffixes "cGy" to the typed number automatically; Minimum
Safe Distance Zone's concentric-ring labels no longer overlap or
hide each other; the Dummy Minefield's decoy chevron sits closer
to the minefield it belongs to; Electro-Optical Intercept's "O"
label no longer shows a leaked dot from the line underneath; and
Mission Task Fix's kinks and letter now shrink to fit a short
digitized line instead of disappearing entirely.
- Alphabetised the NATO Symbols and Control Measures menus - both
had followed the standard's own printed table order, which has
no reason to survive into a plain "pick one of many" dropdown.
- Renamed "Supply Points" to "Supply Control Measures" in the
Control Measures menu, matching the naming convention every
other entry that adds more than one layer type already uses (it
adds three: Points, Lines and Areas).
- Newly-added symbology layers now insert collapsed in the Layers
panel rather than expanded - one click routinely adds two or
more layers at once, and an expanded legend for each stacks up
fast.
1.1.0
- Renamed in two Entity dropdowns: what the Land Installation and
Activities layers called "Law Enforcement Vessel" is Coast Guard,
which is what the standard prints for that code and what the
plugin has always drawn. If you picked that entry before, your
symbol is unchanged and was always correct - only the name in the
list was wrong. The genuine Law Enforcement Vessel, on the Sea
Surface layer, is untouched.
- Land Equipment's law-enforcement entities were missing eight of
their twelve: ATF, Department of Justice, FBI, Police, Secret
Service, TSA, Coast Guard and US Marshals Service have been
added alongside the Border Patrol, Customs and DEA entries that
were already there.
- Land Installation gained the two it was missing, ATF and Police,
completing that layer's law-enforcement list as well.
- Corrected two names that read "Agency" where the standard reads
"Administration" - Drug Enforcement Administration (DEA) and
Transportation Security Administration (TSA). Symbols unchanged.
- The test suite now runs against QGIS 4.2.1 alongside 3.44.12.
- Added MIL-STD-2525E and APP-6E tactical graphics support, alongside
the existing MIL-STD-2525D/APP-6D symbology, via a new "Symbology
Edition" toolbar menu. This picks which standard NEWLY added
symbology layers are built against; a layer already in a project
is never changed by switching it, and a layer created before this
existed keeps working exactly as before (it is read as 2525D,
which is what it always was). Adding the same layer type under
both editions now works side by side in one project - they get
distinct names, e.g. "Air (2525D/6D)" and "Air (2525E/6E)".
- Land Unit's own Sector 1/Sector 2 modifier dropdowns are now
available on the Land Unit layer (133 codes), matching the
existing modifier dropdowns already on Land Civilian, Equipment
and Installation.
- Fixed a real, if narrow, correctness bug in a third-party library
this plugin bundles: 8 of Land Unit's own Sector 1 modifiers
(Airmobile/Air Assault, Node Center, Sensor Control Module, Single
Shelter Switch, Accident, Other, Civilian, Antisubmarine Warfare)
were drawing the wrong icon under MIL-STD-2525D. Picking one of
these from the dropdown now draws the icon its own name describes.
- Fixed the Boundary line's echelon marker (C2 Measures): choosing
an echelon without also typing a unit designation used to leave
it undrawn entirely, and choosing it alongside only one
designation could draw it on the wrong side of the line. It now
always appears where the standard's own template puts it.
- Two label corrections: the Activities layer's "Law Enforcement"
entity now reads "Law Enforcement Operation", matching the
standard's own wording; several MIL-STD-2525E "(Generic)" entries
that rendered as an unhelpful blank circle with nothing to
distinguish them have been removed from the Entity dropdowns they
appeared in.
- Under MIL-STD-2525E, every Sector 1/Sector 2 Modifier dropdown
that already existed now also offers that standard's 93 "common"
modifiers (things like Robotic, Cargo or Command Post Node, which
apply across many symbol types rather than one) alongside the
symbol's own list. A symbol set with no MIL-STD-2525E modifiers of
its own still has no dropdown, same as before.
- Added an "Insert Symbol" button to every print layout window's own
toolbar: pick an Affiliation, Symbol Set and Entity and it places
that symbol directly on the layout page as a normal, draggable
picture item - for a legend key or callout, without needing a
georeferenced feature on the map.
1.0.3
- Correctness fix: the drawn UTM/GZD grid now honours the two
exceptions the standard itself makes. Over south-west Norway
(band V) zone 31V is 3 degrees wide and 32V is 9, not 6 each;
over Svalbard (band X) zones 32X, 34X and 36X do not exist at
all, with 31X, 33X, 35X and 37X widened to cover that ground.
MGRS coordinate conversion already applied both, so the grid
layer and the plugin's own MGRS readings had disagreed with
each other in those two regions.
- Three fixes to the GZD labels: they no longer pile up on top of
one another at world scale and bury the grid lines; they no
longer disappear when you pan inside a zone larger than the
map view; and they no longer overhang into the neighbouring
zone when only a narrow strip of a zone is on screen. Where a
label switches placement is now decided from each cell's own
size rather than one global scale for the whole world.
- The user guide's "Getting a DEM" section now covers GMRT for
bathymetry, including what to expect from below-sea-level
elevations once loaded.
1.0.2
- The Bandit suppression added in 1.0.1 for the mine-scatter random
number generator was one line too high to take effect, so that
false positive came back on upload. Moved onto the flagged line
itself, and the whole set verified by running Bandit locally
rather than by another upload round-trip.
1.0.1
- Fixed the findings from 1.0.0's automated Plugin Repository
review: the milsymbol.js bridge now imports QJSEngine through
qgis.PyQt rather than PyQt5/PyQt6 directly, so it resolves to
whichever Qt binding the running QGIS was built against. The
remaining scanner findings were false positives (a deterministic,
seeded random generator used for mine-symbol scatter, and four
MIL-STD-2525D entity names containing the word "Secret" - the US
Secret Service - read as credentials by keyword heuristics); each
is now annotated in place rather than silently left to re-flag.
1.0.0
- First stable release. The plugin is no longer marked experimental.
- Complete MIL-STD-2525D / APP-6 tactical graphics (Phase 10): the
full control-measure set - manoeuvre, offensive, defensive,
obstacle, fire support, target acquisition, airspace, maritime,
CBRN defence, deception, intelligence, sustainment, command and
control, field fortification, and mission tasks - plus entity
symbols across the land, air, sea surface, subsurface, space,
cyberspace, SIGINT and activities layers, all keyed to their own
SIDC. Drawn as real QGIS symbology (geometry generators, data-
defined properties, rule-based labelling), not stamped images, so
every symbol scales, rotates and prints correctly at any map
scale.
- Viewshed gained a coverage colour picker and an outline-only
rendering option, so several observers' coverage can be told
apart and laid over terrain without hiding it.
- Tanaka Contours now carries a caution about generation time,
which can be long on a large DEM at a fine contour interval.
0.3.0
- New navigation and production tools (Phase 9): a Bearing/Range tool,
GPX/KML waypoint import/export, and Map Sheet Series - batch-generate
a numbered series of print sheets tiling a large area, each sheet
named after the real UTM/MGRS grid square it falls in, not an
invented numbering scheme.
- Every print layout now includes an automatic grid-position diagram
showing where the map sits in the UTM/MGRS grid hierarchy, with the
map's own footprint outlined to scale.
- Line of Sight and Viewshed dialogs now show MGRS alongside latitude/
longitude.
- Hypsometric Tint gained an optional stepped/discrete colour ramp
(in addition to the existing smooth gradient), and the shared
colour ramp it uses with Tanaka Contours was warmed from a dusty
rose toward a proper orange/brown hue in the mid-to-high elevation
bands.
0.2.1
- Fixed Plugin Repository validator findings from the 0.2.0 upload:
3 Qt6 forward-compatibility enum-scoping errors in the new
Line of Sight/Viewshed marker code, and a security finding
(insecure tempfile.mktemp() usage, 9 call sites across the new
terrain analysis modules) - all Processing algorithm outputs now
use QgsProcessing.TEMPORARY_OUTPUT instead.
0.2.0
- New terrain analysis toolset (Phase 8), all fully offline/local:
Tanaka (illuminated) contours, Hypsometric Tint, Line of Sight,
Combined Hillshade, and Viewshed (dead-ground analysis) - each
driven entirely by local GDAL/QGIS Processing against your own
DEM, with no network access of any kind.
0.1.2
- Fixed MGRS 100km grid labels landing in the wrong square at some
zoom levels, and the print-layout scale bar rendering too large
at close-in scales (e.g. 1:1,000-1:2,000).
0.1.1
- Fixed Plugin Repository validator findings: fully-scoped QGIS enum
access (Qt6 forward-compatibility) and one Flake8 lambda-assignment
finding.
0.1.0
- Initial release: MGRS conversion, coordinate probe, military grid
generation (UTM/GZD, MGRS 100km, 10/5/1km sub-grids), automated
print-layout production, grid convergence and magnetic declination
(WMM2025) expression functions.

yes

kattapraveen

2026-08-25T18:36:48.110838+00:00

3.44.0

4.99.0

None

no

Version management

Plugin details