1.3.1 - Fixed APP-6E (MIL-STD-2525E) entity dropdowns losing their parent name for ~105 entities across 7 domains, e.g. Recoilless Gun's Light/Medium/Heavy variants collapsing into bare "Light", "Medium", "Heavy" with no indication of what they belonged to. 1.3.0 - Sensor Coverage: plot several sensors at low, medium or high level and see each level's combined coverage as a single merged perimeter. Every sensor carries its own height, detection ceiling, maximum range, MIL-STD-2525 affiliation and designation, plus its latitude, longitude and MGRS position filled in automatically and kept up to date as it moves. - Detection height is measured from the antenna, not from sea level, so siting a sensor higher raises the whole band of airspace it covers. A target is modelled flying level at a fixed altitude rather than at a fixed height above whatever ground is underneath it, so terrain taller than the target genuinely hides what is behind it. - Coverage merges only between sensors on the same side: two friendly radars fuse into one perimeter, a friendly and a hostile one stay two overlapping shapes. Each sensor is labelled along its own stretch of the outline. - Coverage is drawn as a perimeter rather than a filled shape, so it never washes out the terrain being judged against it. Low, medium and high are told apart by line weight and dash pattern. - Coverage redraws whenever a sensor points layer is saved, and a new Regenerate Sensor Coverage action redraws every level on demand - after reopening a project, say, or after pointing a laydown at a different DEM. - Radar propagation uses the 4/3-earth refraction model rather than the optical coefficient Line of Sight and Viewshed use. - Viewshed's maximum distance raised from 50 km to 500 km. - Fixed: Viewshed and Sensor Coverage both computed visibility past the edge of the DEM, reporting the NoData padding beyond it as visible ground. Both are now bounded by the terrain actually loaded. 1.2.0 - Every NATO symbol other than lines and areas can now be rotated (a Rotation field, degrees clockwise from north) and resized (a Scale field, percent of its own default size) - added to every point-symbol layer in the plugin. Rotating or scaling a symbol carries its own amplifiers (echelon ticks, unique designation text) along with it as one picture. - Trip Wire and Abatis (Obstacle Control Measures) are now point symbols - a fixed page size with their own Rotation field, instead of a shape that grew or shrank with however long a line you digitized. An existing project with either digitized as a line will need those two features re-drawn as points; nothing else on that layer is affected. - Widened the lines milsymbol draws inside its own icons - some, like Checkpoint and the Observation Post family, were thin enough to be hard to read at working scales. Every milsymbol- rendered icon in the plugin is affected; the plugin's own hand- built lines and areas (control measure lines, obstacle belts, and similar) are unchanged. - Corrected several symbol-drawing issues found in a full pass against the standard: Position Area For Artillery's designator label now always stays on the polygon's own perimeter, including on irregular shapes; Limited Access Area's unique designation is now masked like every other area's; Radiation Dose Rate Contours now suffixes "cGy" to the typed number automatically; Minimum Safe Distance Zone's concentric-ring labels no longer overlap or hide each other; the Dummy Minefield's decoy chevron sits closer to the minefield it belongs to; Electro-Optical Intercept's "O" label no longer shows a leaked dot from the line underneath; and Mission Task Fix's kinks and letter now shrink to fit a short digitized line instead of disappearing entirely. - Alphabetised the NATO Symbols and Control Measures menus - both had followed the standard's own printed table order, which has no reason to survive into a plain "pick one of many" dropdown. - Renamed "Supply Points" to "Supply Control Measures" in the Control Measures menu, matching the naming convention every other entry that adds more than one layer type already uses (it adds three: Points, Lines and Areas). - Newly-added symbology layers now insert collapsed in the Layers panel rather than expanded - one click routinely adds two or more layers at once, and an expanded legend for each stacks up fast. 1.1.0 - Renamed in two Entity dropdowns: what the Land Installation and Activities layers called "Law Enforcement Vessel" is Coast Guard, which is what the standard prints for that code and what the plugin has always drawn. If you picked that entry before, your symbol is unchanged and was always correct - only the name in the list was wrong. The genuine Law Enforcement Vessel, on the Sea Surface layer, is untouched. - Land Equipment's law-enforcement entities were missing eight of their twelve: ATF, Department of Justice, FBI, Police, Secret Service, TSA, Coast Guard and US Marshals Service have been added alongside the Border Patrol, Customs and DEA entries that were already there. - Land Installation gained the two it was missing, ATF and Police, completing that layer's law-enforcement list as well. - Corrected two names that read "Agency" where the standard reads "Administration" - Drug Enforcement Administration (DEA) and Transportation Security Administration (TSA). Symbols unchanged. - The test suite now runs against QGIS 4.2.1 alongside 3.44.12. - Added MIL-STD-2525E and APP-6E tactical graphics support, alongside the existing MIL-STD-2525D/APP-6D symbology, via a new "Symbology Edition" toolbar menu. This picks which standard NEWLY added symbology layers are built against; a layer already in a project is never changed by switching it, and a layer created before this existed keeps working exactly as before (it is read as 2525D, which is what it always was). Adding the same layer type under both editions now works side by side in one project - they get distinct names, e.g. "Air (2525D/6D)" and "Air (2525E/6E)". - Land Unit's own Sector 1/Sector 2 modifier dropdowns are now available on the Land Unit layer (133 codes), matching the existing modifier dropdowns already on Land Civilian, Equipment and Installation. - Fixed a real, if narrow, correctness bug in a third-party library this plugin bundles: 8 of Land Unit's own Sector 1 modifiers (Airmobile/Air Assault, Node Center, Sensor Control Module, Single Shelter Switch, Accident, Other, Civilian, Antisubmarine Warfare) were drawing the wrong icon under MIL-STD-2525D. Picking one of these from the dropdown now draws the icon its own name describes. - Fixed the Boundary line's echelon marker (C2 Measures): choosing an echelon without also typing a unit designation used to leave it undrawn entirely, and choosing it alongside only one designation could draw it on the wrong side of the line. It now always appears where the standard's own template puts it. - Two label corrections: the Activities layer's "Law Enforcement" entity now reads "Law Enforcement Operation", matching the standard's own wording; several MIL-STD-2525E "(Generic)" entries that rendered as an unhelpful blank circle with nothing to distinguish them have been removed from the Entity dropdowns they appeared in. - Under MIL-STD-2525E, every Sector 1/Sector 2 Modifier dropdown that already existed now also offers that standard's 93 "common" modifiers (things like Robotic, Cargo or Command Post Node, which apply across many symbol types rather than one) alongside the symbol's own list. A symbol set with no MIL-STD-2525E modifiers of its own still has no dropdown, same as before. - Added an "Insert Symbol" button to every print layout window's own toolbar: pick an Affiliation, Symbol Set and Entity and it places that symbol directly on the layout page as a normal, draggable picture item - for a legend key or callout, without needing a georeferenced feature on the map. 1.0.3 - Correctness fix: the drawn UTM/GZD grid now honours the two exceptions the standard itself makes. Over south-west Norway (band V) zone 31V is 3 degrees wide and 32V is 9, not 6 each; over Svalbard (band X) zones 32X, 34X and 36X do not exist at all, with 31X, 33X, 35X and 37X widened to cover that ground. MGRS coordinate conversion already applied both, so the grid layer and the plugin's own MGRS readings had disagreed with each other in those two regions. - Three fixes to the GZD labels: they no longer pile up on top of one another at world scale and bury the grid lines; they no longer disappear when you pan inside a zone larger than the map view; and they no longer overhang into the neighbouring zone when only a narrow strip of a zone is on screen. Where a label switches placement is now decided from each cell's own size rather than one global scale for the whole world. - The user guide's "Getting a DEM" section now covers GMRT for bathymetry, including what to expect from below-sea-level elevations once loaded. 1.0.2 - The Bandit suppression added in 1.0.1 for the mine-scatter random number generator was one line too high to take effect, so that false positive came back on upload. Moved onto the flagged line itself, and the whole set verified by running Bandit locally rather than by another upload round-trip. 1.0.1 - Fixed the findings from 1.0.0's automated Plugin Repository review: the milsymbol.js bridge now imports QJSEngine through qgis.PyQt rather than PyQt5/PyQt6 directly, so it resolves to whichever Qt binding the running QGIS was built against. The remaining scanner findings were false positives (a deterministic, seeded random generator used for mine-symbol scatter, and four MIL-STD-2525D entity names containing the word "Secret" - the US Secret Service - read as credentials by keyword heuristics); each is now annotated in place rather than silently left to re-flag. 1.0.0 - First stable release. The plugin is no longer marked experimental. - Complete MIL-STD-2525D / APP-6 tactical graphics (Phase 10): the full control-measure set - manoeuvre, offensive, defensive, obstacle, fire support, target acquisition, airspace, maritime, CBRN defence, deception, intelligence, sustainment, command and control, field fortification, and mission tasks - plus entity symbols across the land, air, sea surface, subsurface, space, cyberspace, SIGINT and activities layers, all keyed to their own SIDC. Drawn as real QGIS symbology (geometry generators, data- defined properties, rule-based labelling), not stamped images, so every symbol scales, rotates and prints correctly at any map scale. - Viewshed gained a coverage colour picker and an outline-only rendering option, so several observers' coverage can be told apart and laid over terrain without hiding it. - Tanaka Contours now carries a caution about generation time, which can be long on a large DEM at a fine contour interval. 0.3.0 - New navigation and production tools (Phase 9): a Bearing/Range tool, GPX/KML waypoint import/export, and Map Sheet Series - batch-generate a numbered series of print sheets tiling a large area, each sheet named after the real UTM/MGRS grid square it falls in, not an invented numbering scheme. - Every print layout now includes an automatic grid-position diagram showing where the map sits in the UTM/MGRS grid hierarchy, with the map's own footprint outlined to scale. - Line of Sight and Viewshed dialogs now show MGRS alongside latitude/ longitude. - Hypsometric Tint gained an optional stepped/discrete colour ramp (in addition to the existing smooth gradient), and the shared colour ramp it uses with Tanaka Contours was warmed from a dusty rose toward a proper orange/brown hue in the mid-to-high elevation bands. 0.2.1 - Fixed Plugin Repository validator findings from the 0.2.0 upload: 3 Qt6 forward-compatibility enum-scoping errors in the new Line of Sight/Viewshed marker code, and a security finding (insecure tempfile.mktemp() usage, 9 call sites across the new terrain analysis modules) - all Processing algorithm outputs now use QgsProcessing.TEMPORARY_OUTPUT instead. 0.2.0 - New terrain analysis toolset (Phase 8), all fully offline/local: Tanaka (illuminated) contours, Hypsometric Tint, Line of Sight, Combined Hillshade, and Viewshed (dead-ground analysis) - each driven entirely by local GDAL/QGIS Processing against your own DEM, with no network access of any kind. 0.1.2 - Fixed MGRS 100km grid labels landing in the wrong square at some zoom levels, and the print-layout scale bar rendering too large at close-in scales (e.g. 1:1,000-1:2,000). 0.1.1 - Fixed Plugin Repository validator findings: fully-scoped QGIS enum access (Qt6 forward-compatibility) and one Flake8 lambda-assignment finding. 0.1.0 - Initial release: MGRS conversion, coordinate probe, military grid generation (UTM/GZD, MGRS 100km, 10/5/1km sub-grids), automated print-layout production, grid convergence and magnetic declination (WMM2025) expression functions.
yes
kattapraveen
2026-08-25T18:36:48.110838+00:00
3.44.0
4.99.0
None
no
Plugin Tags