Changelog — v1.1.0 Segmentation improvements - Replaced the direct edge-to-feature output with a promote-to-multipart → merge → split-parts pipeline. All skeleton edges for a given polygon are first unified into a single multipart geometry, then merged where lines share endpoints, and finally split into individual parts. This produces clean segments that break only at real T-junctions and intersections, eliminating spurious fragmentation caused by Voronoi skeleton artefacts. Graph topology fixes - Skeleton coordinates are now snapped to 4 decimal places before building the graph. This prevents floating-point mismatches between adjacent skeleton line endpoints from being treated as separate nodes, which previously created false junctions and split segments where none existed. - Zero-length edges (introduced by coordinate snapping) are now discarded before graph construction.
yes
Robertog11
2026-05-14T14:35:54.779557+00:00
3.0.0
3.99.0
None
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