Version: [5345] 3D OSM Model 0.14.0

- **Planted parks, woods and forests:** wooded green areas
(`leisure=park`/`garden`,
`landuse=forest`/`grass`/`meadow`/`recreation_ground`/`cemetery`,
`natural=wood`/`scrub`) are now planted with procedural trees
scattered inside each polygon, at a density that suits the type (dense
in forests, sparse on grass). OpenStreetMap usually maps these as
plain areas with no individual tree points, so they used to render as
flat green patches; they now read as genuinely wooded. The scatter is
**globally capped** (≤500 trees) and **deterministic** (seeded by each
polygon's footprint with a stable, process-independent integer — not
Python's per-process string `hash`), so a re-run or a cache hit
produces an identical city. Trees render through the existing
instanced tree layer, so there is no viewer change and no measurable
frame-rate cost.

yes

geo140195philo

2026-06-05T20:39:17.988168+00:00

3.28.0

4.99.0

None

no

Version management

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