- **Obstacle avoidance in Vector mode**: Previous versions only allowed the user to define an obstacle land type in Raster mode, now this can be done in Vector mode too. This creates areas that are impassable, so the generation of a corridor either navigates around them or finds a better spot for a corridor. - **Stepping-stone logic**: Tiny patches that fall below the min-size filter can now be traversed at zero cost without painting corridors over habitat, letting you string together efficient routes through small fragments.
yes
benjbishop
2025-11-25T17:15:49.805016+00:00
3.22.0
3.99.0
None
no
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