// threejs.org/license
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{200:0,201:1,202:768,204:770,210:776,208:774,206:772,203:769,205:771,209:775,207:773};return{buffers:{color:p,depth:k,stencil:r},enable:e,disable:f,useProgram:function(b){return v!==b?(a.useProgram(b),v=b,!0):!1},setBlending:g,setMaterial:function(a,b){2===a.side?f(2884):e(2884);var c=1===a.side;b&&(c=!c);h(c);1===a.blending&&!1===a.transparent?g(0):g(a.blending,a.blendEquation,a.blendSrc,a.blendDst,a.blendEquationAlpha,a.blendSrcAlpha,a.blendDstAlpha,a.premultipliedAlpha);k.setFunc(a.depthFunc);
k.setTest(a.depthTest);k.setMask(a.depthWrite);p.setMask(a.colorWrite);b=a.stencilWrite;r.setTest(b);b&&(r.setMask(a.stencilWriteMask),r.setFunc(a.stencilFunc,a.stencilRef,a.stencilFuncMask),r.setOp(a.stencilFail,a.stencilZFail,a.stencilZPass));m(a.polygonOffset,a.polygonOffsetFactor,a.polygonOffsetUnits)},setFlipSided:h,setCullFace:l,setLineWidth:function(b){b!==C&&(J&&a.lineWidth(b),C=b)},setPolygonOffset:m,setScissorTest:function(a){a?e(3089):f(3089)},activeTexture:q,bindTexture:function(b,c){null===
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R)}},texImage3D:function(){try{a.texImage3D.apply(a,arguments)}catch(R){console.error("THREE.WebGLState:",R)}},scissor:function(b){!1===K.equals(b)&&(a.scissor(b.x,b.y,b.z,b.w),K.copy(b))},viewport:function(b){!1===I.equals(b)&&(a.viewport(b.x,b.y,b.z,b.w),I.copy(b))},reset:function(){t={};$b=null;G={};ha=Q=B=v=null;p.reset();k.reset();r.reset()}}}function Bk(a,b,c,d,e,f,g){function h(a,b){return Oa?new OffscreenCanvas(a,b):document.createElementNS("http://www.w3.org/1999/xhtml","canvas")}function l(a,
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a.width+"x"+a.height+") to ("+b+"x"+e+")."),c;"data"in a&&console.warn("THREE.WebGLRenderer: Image in DataTexture is too big ("+a.width+"x"+a.height+").")}return a}function m(a){return O.isPowerOfTwo(a.width)&&O.isPowerOfTwo(a.height)}function q(a,b){return a.generateMipmaps&&b&&1003!==a.minFilter&&1006!==a.minFilter}function p(b,c,e,f){a.generateMipmap(b);d.get(c).__maxMipLevel=Math.log(Math.max(e,f))*Math.LOG2E}function k(c,d,e){if(!1===Q)return d;if(null!==c){if(void 0!==a[c])return a[c];console.warn("THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format '"+
c+"'")}c=d;6403===d&&(5126===e&&(c=33326),5131===e&&(c=33325),5121===e&&(c=33321));6407===d&&(5126===e&&(c=34837),5131===e&&(c=34843),5121===e&&(c=32849));6408===d&&(5126===e&&(c=34836),5131===e&&(c=34842),5121===e&&(c=32856));33325!==c&&33326!==c&&34842!==c&&34836!==c||b.get("EXT_color_buffer_float");return c}function r(a){return 1003===a||1004===a||1005===a?9728:9729}function t(b){b=b.target;b.removeEventListener("dispose",t);var c=d.get(b);void 0!==c.__webglInit&&(a.deleteTexture(c.__webglTexture),
d.remove(b));b.isVideoTexture&&E.delete(b);g.memory.textures--}function v(b){b=b.target;b.removeEventListener("dispose",v);var c=d.get(b),e=d.get(b.texture);if(b){void 0!==e.__webglTexture&&a.deleteTexture(e.__webglTexture);b.depthTexture&&b.depthTexture.dispose();if(b.isWebGLCubeRenderTarget)for(e=0;6>e;e++)a.deleteFramebuffer(c.__webglFramebuffer[e]),c.__webglDepthbuffer&&a.deleteRenderbuffer(c.__webglDepthbuffer[e]);else a.deleteFramebuffer(c.__webglFramebuffer),c.__webglDepthbuffer&&a.deleteRenderbuffer(c.__webglDepthbuffer),
c.__webglMultisampledFramebuffer&&a.deleteFramebuffer(c.__webglMultisampledFramebuffer),c.__webglColorRenderbuffer&&a.deleteRenderbuffer(c.__webglColorRenderbuffer),c.__webglDepthRenderbuffer&&a.deleteRenderbuffer(c.__webglDepthRenderbuffer);d.remove(b.texture);d.remove(b)}g.memory.textures--}function n(a,b){var e=d.get(a);if(a.isVideoTexture){var f=g.render.frame;E.get(a)!==f&&(E.set(a,f),a.update())}if(0<a.version&&e.__version!==a.version)if(f=a.image,void 0===f)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined");
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0;6>r;r++)e[r]=h||A?A?b.image[r].image:b.image[r]:l(b.image[r],!1,!0,C);r=e[0];var t=m(r)||Q,v=f.convert(b.format),n=f.convert(b.type),y=k(b.internalFormat,v,n);u(34067,b,t);if(h){for(A=0;6>A;A++){var w=e[A].mipmaps;for(h=0;h<w.length;h++){var z=w[h];1023!==b.format&&1022!==b.format?null!==v?c.compressedTexImage2D(34069+A,h,y,z.width,z.height,0,z.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()"):c.texImage2D(34069+A,h,y,z.width,z.height,
0,v,n,z.data)}}g.__maxMipLevel=w.length-1}else{w=b.mipmaps;for(h=0;6>h;h++)if(A)for(c.texImage2D(34069+h,0,y,e[h].width,e[h].height,0,v,n,e[h].data),z=0;z<w.length;z++){var B=w[z].image[h].image;c.texImage2D(34069+h,z+1,y,B.width,B.height,0,v,n,B.data)}else for(c.texImage2D(34069+h,0,y,v,n,e[h]),z=0;z<w.length;z++)c.texImage2D(34069+h,z+1,y,v,n,w[z].image[h]);g.__maxMipLevel=w.length}q(b,t)&&p(34067,b,r.width,r.height);g.__version=b.version;if(b.onUpdate)b.onUpdate(b)}else c.activeTexture(33984+e),
c.bindTexture(34067,g.__webglTexture)}}function w(a,b){c.activeTexture(33984+b);c.bindTexture(34067,d.get(a).__webglTexture)}function u(c,f,g){g?(a.texParameteri(c,10242,K[f.wrapS]),a.texParameteri(c,10243,K[f.wrapT]),32879!==c&&35866!==c||a.texParameteri(c,32882,K[f.wrapR]),a.texParameteri(c,10240,I[f.magFilter]),a.texParameteri(c,10241,I[f.minFilter])):(a.texParameteri(c,10242,33071),a.texParameteri(c,10243,33071),32879!==c&&35866!==c||a.texParameteri(c,32882,33071),1001===f.wrapS&&1001===f.wrapT||
console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping."),a.texParameteri(c,10240,r(f.magFilter)),a.texParameteri(c,10241,r(f.minFilter)),1003!==f.minFilter&&1006!==f.minFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter."));!(g=b.get("EXT_texture_filter_anisotropic"))||1015===f.type&&null===b.get("OES_texture_float_linear")||
1016===f.type&&null===(Q||b.get("OES_texture_half_float_linear"))||!(1<f.anisotropy||d.get(f).__currentAnisotropy)||(a.texParameterf(c,g.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(f.anisotropy,e.getMaxAnisotropy())),d.get(f).__currentAnisotropy=f.anisotropy)}function F(b,c){void 0===b.__webglInit&&(b.__webglInit=!0,c.addEventListener("dispose",t),b.__webglTexture=a.createTexture(),g.memory.textures++)}function N(b,d,e){var g=3553;d.isDataTexture2DArray&&(g=35866);d.isDataTexture3D&&(g=32879);F(b,d);c.activeTexture(33984+
e);c.bindTexture(g,b.__webglTexture);a.pixelStorei(37440,d.flipY);a.pixelStorei(37441,d.premultiplyAlpha);a.pixelStorei(3317,d.unpackAlignment);e=Q?!1:1001!==d.wrapS||1001!==d.wrapT||1003!==d.minFilter&&1006!==d.minFilter;e=e&&!1===m(d.image);e=l(d.image,e,!1,D);var h=m(e)||Q,r=f.convert(d.format),A=f.convert(d.type),t=k(d.internalFormat,r,A);u(g,d,h);var v=d.mipmaps;if(d.isDepthTexture)t=6402,Q?t=1015===d.type?36012:1014===d.type?33190:1020===d.type?35056:33189:1015===d.type&&console.error("WebGLRenderer: Floating point depth texture requires WebGL2."),
1026===d.format&&6402===t&&1012!==d.type&&1014!==d.type&&(console.warn("THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture."),d.type=1012,A=f.convert(d.type)),1027===d.format&&6402===t&&(t=34041,1020!==d.type&&(console.warn("THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture."),d.type=1020,A=f.convert(d.type))),c.texImage2D(3553,0,t,e.width,e.height,0,r,A,null);else if(d.isDataTexture)if(0<v.length&&h){for(var n=0,y=v.length;n<y;n++){var w=
v[n];c.texImage2D(3553,n,t,w.width,w.height,0,r,A,w.data)}d.generateMipmaps=!1;b.__maxMipLevel=v.length-1}else c.texImage2D(3553,0,t,e.width,e.height,0,r,A,e.data),b.__maxMipLevel=0;else if(d.isCompressedTexture){n=0;for(y=v.length;n<y;n++)w=v[n],1023!==d.format&&1022!==d.format?null!==r?c.compressedTexImage2D(3553,n,t,w.width,w.height,0,w.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):c.texImage2D(3553,n,t,w.width,w.height,0,r,
A,w.data);b.__maxMipLevel=v.length-1}else if(d.isDataTexture2DArray)c.texImage3D(35866,0,t,e.width,e.height,e.depth,0,r,A,e.data),b.__maxMipLevel=0;else if(d.isDataTexture3D)c.texImage3D(32879,0,t,e.width,e.height,e.depth,0,r,A,e.data),b.__maxMipLevel=0;else if(0<v.length&&h){n=0;for(y=v.length;n<y;n++)w=v[n],c.texImage2D(3553,n,t,r,A,w);d.generateMipmaps=!1;b.__maxMipLevel=v.length-1}else c.texImage2D(3553,0,t,r,A,e),b.__maxMipLevel=0;q(d,h)&&p(g,d,e.width,e.height);b.__version=d.version;if(d.onUpdate)d.onUpdate(d)}
function z(b,e,g,h){var l=f.convert(e.texture.format),m=f.convert(e.texture.type),q=k(e.texture.internalFormat,l,m);c.texImage2D(h,0,q,e.width,e.height,0,l,m,null);a.bindFramebuffer(36160,b);a.framebufferTexture2D(36160,g,h,d.get(e.texture).__webglTexture,0);a.bindFramebuffer(36160,null)}function P(b,c,d){a.bindRenderbuffer(36161,b);if(c.depthBuffer&&!c.stencilBuffer){var e=33189;d?((d=c.depthTexture)&&d.isDepthTexture&&(1015===d.type?e=36012:1014===d.type&&(e=33190)),d=x(c),a.renderbufferStorageMultisample(36161,
d,e,c.width,c.height)):a.renderbufferStorage(36161,e,c.width,c.height);a.framebufferRenderbuffer(36160,36096,36161,b)}else c.depthBuffer&&c.stencilBuffer?(d?(d=x(c),a.renderbufferStorageMultisample(36161,d,35056,c.width,c.height)):a.renderbufferStorage(36161,34041,c.width,c.height),a.framebufferRenderbuffer(36160,33306,36161,b)):(b=f.convert(c.texture.format),e=f.convert(c.texture.type),b=k(c.texture.internalFormat,b,e),d?(d=x(c),a.renderbufferStorageMultisample(36161,d,b,c.width,c.height)):a.renderbufferStorage(36161,
b,c.width,c.height));a.bindRenderbuffer(36161,null)}function x(a){return Q&&a.isWebGLMultisampleRenderTarget?Math.min(H,a.samples):0}var Q=e.isWebGL2,ha=e.maxTextures,C=e.maxCubemapSize,D=e.maxTextureSize,H=e.maxSamples,E=new WeakMap,J,Oa=!1;try{Oa="undefined"!==typeof OffscreenCanvas&&null!==(new OffscreenCanvas(1,1)).getContext("2d")}catch(ac){}var G=0,K={1E3:10497,1001:33071,1002:33648},I={1003:9728,1004:9984,1005:9986,1006:9729,1007:9985,1008:9987},U=!1,M=!1;this.allocateTextureUnit=function(){var a=
G;a>=ha&&console.warn("THREE.WebGLTextures: Trying to use "+a+" texture units while this GPU supports only "+ha);G+=1;return a};this.resetTextureUnits=function(){G=0};this.setTexture2D=n;this.setTexture2DArray=function(a,b){var e=d.get(a);0<a.version&&e.__version!==a.version?N(e,a,b):(c.activeTexture(33984+b),c.bindTexture(35866,e.__webglTexture))};this.setTexture3D=function(a,b){var e=d.get(a);0<a.version&&e.__version!==a.version?N(e,a,b):(c.activeTexture(33984+b),c.bindTexture(32879,e.__webglTexture))};
this.setTextureCube=B;this.setTextureCubeDynamic=w;this.setupRenderTarget=function(b){var e=d.get(b),h=d.get(b.texture);b.addEventListener("dispose",v);h.__webglTexture=a.createTexture();g.memory.textures++;var l=!0===b.isWebGLCubeRenderTarget,A=!0===b.isWebGLMultisampleRenderTarget,r=m(b)||Q;!Q||1022!==b.texture.format||1015!==b.texture.type&&1016!==b.texture.type||(b.texture.format=1023,console.warn("THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead."));
if(l)for(e.__webglFramebuffer=[],A=0;6>A;A++)e.__webglFramebuffer[A]=a.createFramebuffer();else if(e.__webglFramebuffer=a.createFramebuffer(),A)if(Q){e.__webglMultisampledFramebuffer=a.createFramebuffer();e.__webglColorRenderbuffer=a.createRenderbuffer();a.bindRenderbuffer(36161,e.__webglColorRenderbuffer);A=f.convert(b.texture.format);var t=f.convert(b.texture.type);A=k(b.texture.internalFormat,A,t);t=x(b);a.renderbufferStorageMultisample(36161,t,A,b.width,b.height);a.bindFramebuffer(36160,e.__webglMultisampledFramebuffer);
a.framebufferRenderbuffer(36160,36064,36161,e.__webglColorRenderbuffer);a.bindRenderbuffer(36161,null);b.depthBuffer&&(e.__webglDepthRenderbuffer=a.createRenderbuffer(),P(e.__webglDepthRenderbuffer,b,!0));a.bindFramebuffer(36160,null)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.");if(l){c.bindTexture(34067,h.__webglTexture);u(34067,b.texture,r);for(h=0;6>h;h++)z(e.__webglFramebuffer[h],b,36064,34069+h);q(b.texture,r)&&p(34067,b.texture,b.width,
b.height);c.bindTexture(34067,null)}else c.bindTexture(3553,h.__webglTexture),u(3553,b.texture,r),z(e.__webglFramebuffer,b,36064,3553),q(b.texture,r)&&p(3553,b.texture,b.width,b.height),c.bindTexture(3553,null);if(b.depthBuffer){e=d.get(b);r=!0===b.isWebGLCubeRenderTarget;if(b.depthTexture){if(r)throw Error("target.depthTexture not supported in Cube render targets");if(b&&b.isWebGLCubeRenderTarget)throw Error("Depth Texture with cube render targets is not supported");a.bindFramebuffer(36160,e.__webglFramebuffer);
if(!b.depthTexture||!b.depthTexture.isDepthTexture)throw Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture");d.get(b.depthTexture).__webglTexture&&b.depthTexture.image.width===b.width&&b.depthTexture.image.height===b.height||(b.depthTexture.image.width=b.width,b.depthTexture.image.height=b.height,b.depthTexture.needsUpdate=!0);n(b.depthTexture,0);e=d.get(b.depthTexture).__webglTexture;if(1026===b.depthTexture.format)a.framebufferTexture2D(36160,36096,3553,e,0);else if(1027===
b.depthTexture.format)a.framebufferTexture2D(36160,33306,3553,e,0);else throw Error("Unknown depthTexture format");}else if(r)for(e.__webglDepthbuffer=[],r=0;6>r;r++)a.bindFramebuffer(36160,e.__webglFramebuffer[r]),e.__webglDepthbuffer[r]=a.createRenderbuffer(),P(e.__webglDepthbuffer[r],b,!1);else a.bindFramebuffer(36160,e.__webglFramebuffer),e.__webglDepthbuffer=a.createRenderbuffer(),P(e.__webglDepthbuffer,b,!1);a.bindFramebuffer(36160,null)}};this.updateRenderTargetMipmap=function(a){var b=a.texture,
e=m(a)||Q;if(q(b,e)){e=a.isWebGLCubeRenderTarget?34067:3553;var f=d.get(b).__webglTexture;c.bindTexture(e,f);p(e,b,a.width,a.height);c.bindTexture(e,null)}};this.updateMultisampleRenderTarget=function(b){if(b.isWebGLMultisampleRenderTarget)if(Q){var c=d.get(b);a.bindFramebuffer(36008,c.__webglMultisampledFramebuffer);a.bindFramebuffer(36009,c.__webglFramebuffer);var e=b.width,f=b.height,g=16384;b.depthBuffer&&(g|=256);b.stencilBuffer&&(g|=1024);a.blitFramebuffer(0,0,e,f,0,0,e,f,g,9728);a.bindFramebuffer(36160,
c.__webglMultisampledFramebuffer)}else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2.")};this.safeSetTexture2D=function(a,b){a&&a.isWebGLRenderTarget&&(!1===U&&(console.warn("THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead."),U=!0),a=a.texture);n(a,b)};this.safeSetTextureCube=function(a,b){a&&a.isWebGLCubeRenderTarget&&(!1===M&&(console.warn("THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead."),
M=!0),a=a.texture);a&&a.isCubeTexture||Array.isArray(a.image)&&6===a.image.length?B(a,b):w(a,b)}}function Uh(a,b,c){var d=c.isWebGL2;return{convert:function(a){if(1009===a)return 5121;if(1017===a)return 32819;if(1018===a)return 32820;if(1019===a)return 33635;if(1010===a)return 5120;if(1011===a)return 5122;if(1012===a)return 5123;if(1013===a)return 5124;if(1014===a)return 5125;if(1015===a)return 5126;if(1016===a){if(d)return 5131;var c=b.get("OES_texture_half_float");return null!==c?c.HALF_FLOAT_OES:
null}if(1021===a)return 6406;if(1022===a)return 6407;if(1023===a)return 6408;if(1024===a)return 6409;if(1025===a)return 6410;if(1026===a)return 6402;if(1027===a)return 34041;if(1028===a)return 6403;if(1029===a)return 36244;if(1030===a)return 33319;if(1031===a)return 33320;if(1032===a)return 36248;if(1033===a)return 36249;if(33776===a||33777===a||33778===a||33779===a)if(c=b.get("WEBGL_compressed_texture_s3tc"),null!==c){if(33776===a)return c.COMPRESSED_RGB_S3TC_DXT1_EXT;if(33777===a)return c.COMPRESSED_RGBA_S3TC_DXT1_EXT;
if(33778===a)return c.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(33779===a)return c.COMPRESSED_RGBA_S3TC_DXT5_EXT}else return null;if(35840===a||35841===a||35842===a||35843===a)if(c=b.get("WEBGL_compressed_texture_pvrtc"),null!==c){if(35840===a)return c.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(35841===a)return c.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(35842===a)return c.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(35843===a)return c.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}else return null;if(36196===a)return c=b.get("WEBGL_compressed_texture_etc1"),
null!==c?c.COMPRESSED_RGB_ETC1_WEBGL:null;if(37492===a||37496===a)if(c=b.get("WEBGL_compressed_texture_etc"),null!==c){if(37492===a)return c.COMPRESSED_RGB8_ETC2;if(37496===a)return c.COMPRESSED_RGBA8_ETC2_EAC}if(37808===a||37809===a||37810===a||37811===a||37812===a||37813===a||37814===a||37815===a||37816===a||37817===a||37818===a||37819===a||37820===a||37821===a||37840===a||37841===a||37842===a||37843===a||37844===a||37845===a||37846===a||37847===a||37848===a||37849===a||37850===a||37851===a||37852===
a||37853===a)return c=b.get("WEBGL_compressed_texture_astc"),null!==c?a:null;if(36492===a)return c=b.get("EXT_texture_compression_bptc"),null!==c?a:null;if(1020===a){if(d)return 34042;c=b.get("WEBGL_depth_texture");return null!==c?c.UNSIGNED_INT_24_8_WEBGL:null}}}}function Le(a){ma.call(this);this.cameras=a||[]}function Jc(){x.call(this);this.type="Group"}function Me(){this._grip=this._targetRay=null}function Vh(a,b){function c(a){var b=t.get(a.inputSource);b&&b.dispatchEvent({type:a.type})}function d(){t.forEach(function(a,
b){a.disconnect(b)});t.clear();a.setFramebuffer(null);a.setRenderTarget(a.getRenderTarget());x.stop();h.isPresenting=!1;h.dispatchEvent({type:"sessionend"})}function e(a){q=a;x.setContext(l);x.start();h.isPresenting=!0;h.dispatchEvent({type:"sessionstart"})}function f(a){for(var b=l.inputSources,c=0;c<r.length;c++)t.set(b[c],r[c]);for(b=0;b<a.removed.length;b++){c=a.removed[b];var d=t.get(c);d&&(d.dispatchEvent({type:"disconnected",data:c}),t.delete(c))}for(b=0;b<a.added.length;b++)c=a.added[b],(d=
t.get(c))&&d.dispatchEvent({type:"connected",data:c})}function g(a,b){null===b?a.matrixWorld.copy(a.matrix):a.matrixWorld.multiplyMatrices(b.matrixWorld,a.matrix);a.matrixWorldInverse.getInverse(a.matrixWorld)}var h=this,l=null,m=1,q=null,p="local-floor",k=null,r=[],t=new Map,v=new ma;v.layers.enable(1);v.viewport=new ba;var y=new ma;y.layers.enable(2);y.viewport=new ba;var B=[v,y],w=new Le;w.layers.enable(1);w.layers.enable(2);var u=null,F=null;this.isPresenting=this.enabled=!1;this.getController=
function(a){var b=r[a];void 0===b&&(b=new Me,r[a]=b);return b.getTargetRaySpace()};this.getControllerGrip=function(a){var b=r[a];void 0===b&&(b=new Me,r[a]=b);return b.getGripSpace()};this.setFramebufferScaleFactor=function(a){m=a;!0===h.isPresenting&&console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting.")};this.setReferenceSpaceType=function(a){p=a;!0===h.isPresenting&&console.warn("THREE.WebXRManager: Cannot change reference space type while presenting.")};this.getReferenceSpace=
function(){return q};this.getSession=function(){return l};this.setSession=function(a){l=a;null!==l&&(l.addEventListener("select",c),l.addEventListener("selectstart",c),l.addEventListener("selectend",c),l.addEventListener("squeeze",c),l.addEventListener("squeezestart",c),l.addEventListener("squeezeend",c),l.addEventListener("end",d),a=b.getContextAttributes(),!0!==a.xrCompatible&&b.makeXRCompatible(),a=new XRWebGLLayer(l,b,{antialias:a.antialias,alpha:a.alpha,depth:a.depth,stencil:a.stencil,framebufferScaleFactor:m}),
l.updateRenderState({baseLayer:a}),l.requestReferenceSpace(p).then(e),l.addEventListener("inputsourceschange",f))};var N=new n,z=new n;this.getCamera=function(a){w.near=y.near=v.near=a.near;w.far=y.far=v.far=a.far;if(u!==w.near||F!==w.far)l.updateRenderState({depthNear:w.near,depthFar:w.far}),u=w.near,F=w.far;var b=a.parent,c=w.cameras;g(w,b);for(var d=0;d<c.length;d++)g(c[d],b);a.matrixWorld.copy(w.matrixWorld);a=a.children;b=0;for(d=a.length;b<d;b++)a[b].updateMatrixWorld(!0);if(2===c.length){N.setFromMatrixPosition(v.matrixWorld);
z.setFromMatrixPosition(y.matrixWorld);c=N.distanceTo(z);var e=v.projectionMatrix.elements,f=y.projectionMatrix.elements,h=e[14]/(e[10]-1);a=e[14]/(e[10]+1);b=(e[9]+1)/e[5];d=(e[9]-1)/e[5];var m=(e[8]-1)/e[0],q=(f[8]+1)/f[0];f=h*m;e=h*q;q=c/(-m+q);m=q*-m;v.matrixWorld.decompose(w.position,w.quaternion,w.scale);w.translateX(m);w.translateZ(q);w.matrixWorld.compose(w.position,w.quaternion,w.scale);w.matrixWorldInverse.getInverse(w.matrixWorld);h+=q;q=a+q;w.projectionMatrix.makePerspective(f-m,e+(c-
m),b*a/q*h,d*a/q*h,h,q)}else w.projectionMatrix.copy(v.projectionMatrix);return w};var P=null,x=new wh;x.setAnimationLoop(function(b,c){k=c.getViewerPose(q);if(null!==k){var d=k.views,e=l.renderState.baseLayer;a.setFramebuffer(e.framebuffer);var f=!1;d.length!==w.cameras.length&&(w.cameras.length=0,f=!0);for(var g=0;g<d.length;g++){var h=d[g],m=e.getViewport(h),p=B[g];p.matrix.fromArray(h.transform.matrix);p.projectionMatrix.fromArray(h.projectionMatrix);p.viewport.set(m.x,m.y,m.width,m.height);0===
g&&w.matrix.copy(p.matrix);!0===f&&w.cameras.push(p)}}d=l.inputSources;for(e=0;e<r.length;e++)r[e].update(d[e],c,q);P&&P(b,c)});this.setAnimationLoop=function(a){P=a};this.dispose=function(){}}function Ck(a){function b(b,c,f){b.opacity.value=c.opacity;c.color&&b.diffuse.value.copy(c.color);c.emissive&&b.emissive.value.copy(c.emissive).multiplyScalar(c.emissiveIntensity);c.map&&(b.map.value=c.map);c.alphaMap&&(b.alphaMap.value=c.alphaMap);c.specularMap&&(b.specularMap.value=c.specularMap);if(f=c.envMap||
f)b.envMap.value=f,b.flipEnvMap.value=f.isCubeTexture?-1:1,b.reflectivity.value=c.reflectivity,b.refractionRatio.value=c.refractionRatio,b.maxMipLevel.value=a.get(f).__maxMipLevel;c.lightMap&&(b.lightMap.value=c.lightMap,b.lightMapIntensity.value=c.lightMapIntensity);c.aoMap&&(b.aoMap.value=c.aoMap,b.aoMapIntensity.value=c.aoMapIntensity);if(c.map)var d=c.map;else c.specularMap?d=c.specularMap:c.displacementMap?d=c.displacementMap:c.normalMap?d=c.normalMap:c.bumpMap?d=c.bumpMap:c.roughnessMap?d=c.roughnessMap:
c.metalnessMap?d=c.metalnessMap:c.alphaMap?d=c.alphaMap:c.emissiveMap&&(d=c.emissiveMap);void 0!==d&&(d.isWebGLRenderTarget&&(d=d.texture),!0===d.matrixAutoUpdate&&d.updateMatrix(),b.uvTransform.value.copy(d.matrix));if(c.aoMap)var e=c.aoMap;else c.lightMap&&(e=c.lightMap);void 0!==e&&(e.isWebGLRenderTarget&&(e=e.texture),!0===e.matrixAutoUpdate&&e.updateMatrix(),b.uv2Transform.value.copy(e.matrix))}function c(a,b,c){a.roughness.value=b.roughness;a.metalness.value=b.metalness;b.roughnessMap&&(a.roughnessMap.value=
b.roughnessMap);b.metalnessMap&&(a.metalnessMap.value=b.metalnessMap);b.emissiveMap&&(a.emissiveMap.value=b.emissiveMap);b.bumpMap&&(a.bumpMap.value=b.bumpMap,a.bumpScale.value=b.bumpScale,1===b.side&&(a.bumpScale.value*=-1));b.normalMap&&(a.normalMap.value=b.normalMap,a.normalScale.value.copy(b.normalScale),1===b.side&&a.normalScale.value.negate());b.displacementMap&&(a.displacementMap.value=b.displacementMap,a.displacementScale.value=b.displacementScale,a.displacementBias.value=b.displacementBias);
if(b.envMap||c)a.envMapIntensity.value=b.envMapIntensity}return{refreshFogUniforms:function(a,b){a.fogColor.value.copy(b.color);b.isFog?(a.fogNear.value=b.near,a.fogFar.value=b.far):b.isFogExp2&&(a.fogDensity.value=b.density)},refreshMaterialUniforms:function(a,e,f,g,h){if(e.isMeshBasicMaterial)b(a,e);else if(e.isMeshLambertMaterial)b(a,e),e.emissiveMap&&(a.emissiveMap.value=e.emissiveMap);else if(e.isMeshToonMaterial)b(a,e),e.gradientMap&&(a.gradientMap.value=e.gradientMap),e.emissiveMap&&(a.emissiveMap.value=
e.emissiveMap),e.bumpMap&&(a.bumpMap.value=e.bumpMap,a.bumpScale.value=e.bumpScale,1===e.side&&(a.bumpScale.value*=-1)),e.normalMap&&(a.normalMap.value=e.normalMap,a.normalScale.value.copy(e.normalScale),1===e.side&&a.normalScale.value.negate()),e.displacementMap&&(a.displacementMap.value=e.displacementMap,a.displacementScale.value=e.displacementScale,a.displacementBias.value=e.displacementBias);else if(e.isMeshPhongMaterial)b(a,e),a.specular.value.copy(e.specular),a.shininess.value=Math.max(e.shininess,
1E-4),e.emissiveMap&&(a.emissiveMap.value=e.emissiveMap),e.bumpMap&&(a.bumpMap.value=e.bumpMap,a.bumpScale.value=e.bumpScale,1===e.side&&(a.bumpScale.value*=-1)),e.normalMap&&(a.normalMap.value=e.normalMap,a.normalScale.value.copy(e.normalScale),1===e.side&&a.normalScale.value.negate()),e.displacementMap&&(a.displacementMap.value=e.displacementMap,a.displacementScale.value=e.displacementScale,a.displacementBias.value=e.displacementBias);else if(e.isMeshStandardMaterial)b(a,e,f),e.isMeshPhysicalMaterial?
(c(a,e,f),a.reflectivity.value=e.reflectivity,a.clearcoat.value=e.clearcoat,a.clearcoatRoughness.value=e.clearcoatRoughness,e.sheen&&a.sheen.value.copy(e.sheen),e.clearcoatMap&&(a.clearcoatMap.value=e.clearcoatMap),e.clearcoatRoughnessMap&&(a.clearcoatRoughnessMap.value=e.clearcoatRoughnessMap),e.clearcoatNormalMap&&(a.clearcoatNormalScale.value.copy(e.clearcoatNormalScale),a.clearcoatNormalMap.value=e.clearcoatNormalMap,1===e.side&&a.clearcoatNormalScale.value.negate()),a.transparency.value=e.transparency):
c(a,e,f);else if(e.isMeshMatcapMaterial)b(a,e),e.matcap&&(a.matcap.value=e.matcap),e.bumpMap&&(a.bumpMap.value=e.bumpMap,a.bumpScale.value=e.bumpScale,1===e.side&&(a.bumpScale.value*=-1)),e.normalMap&&(a.normalMap.value=e.normalMap,a.normalScale.value.copy(e.normalScale),1===e.side&&a.normalScale.value.negate()),e.displacementMap&&(a.displacementMap.value=e.displacementMap,a.displacementScale.value=e.displacementScale,a.displacementBias.value=e.displacementBias);else if(e.isMeshDepthMaterial)b(a,
e),e.displacementMap&&(a.displacementMap.value=e.displacementMap,a.displacementScale.value=e.displacementScale,a.displacementBias.value=e.displacementBias);else if(e.isMeshDistanceMaterial)b(a,e),e.displacementMap&&(a.displacementMap.value=e.displacementMap,a.displacementScale.value=e.displacementScale,a.displacementBias.value=e.displacementBias),a.referencePosition.value.copy(e.referencePosition),a.nearDistance.value=e.nearDistance,a.farDistance.value=e.farDistance;else if(e.isMeshNormalMaterial)b(a,
e),e.bumpMap&&(a.bumpMap.value=e.bumpMap,a.bumpScale.value=e.bumpScale,1===e.side&&(a.bumpScale.value*=-1)),e.normalMap&&(a.normalMap.value=e.normalMap,a.normalScale.value.copy(e.normalScale),1===e.side&&a.normalScale.value.negate()),e.displacementMap&&(a.displacementMap.value=e.displacementMap,a.displacementScale.value=e.displacementScale,a.displacementBias.value=e.displacementBias);else if(e.isLineBasicMaterial)a.diffuse.value.copy(e.color),a.opacity.value=e.opacity,e.isLineDashedMaterial&&(a.dashSize.value=
e.dashSize,a.totalSize.value=e.dashSize+e.gapSize,a.scale.value=e.scale);else if(e.isPointsMaterial){a.diffuse.value.copy(e.color);a.opacity.value=e.opacity;a.size.value=e.size*g;a.scale.value=.5*h;e.map&&(a.map.value=e.map);e.alphaMap&&(a.alphaMap.value=e.alphaMap);if(e.map)var d=e.map;else e.alphaMap&&(d=e.alphaMap);void 0!==d&&(!0===d.matrixAutoUpdate&&d.updateMatrix(),a.uvTransform.value.copy(d.matrix))}else if(e.isSpriteMaterial){a.diffuse.value.copy(e.color);a.opacity.value=e.opacity;a.rotation.value=
e.rotation;e.map&&(a.map.value=e.map);e.alphaMap&&(a.alphaMap.value=e.alphaMap);if(e.map)var m=e.map;else e.alphaMap&&(m=e.alphaMap);void 0!==m&&(!0===m.matrixAutoUpdate&&m.updateMatrix(),a.uvTransform.value.copy(m.matrix))}else e.isShadowMaterial?(a.color.value.copy(e.color),a.opacity.value=e.opacity):e.isShaderMaterial&&(e.uniformsNeedUpdate=!1)}}}function Kd(a){function b(a,b){for(var c=0;c<a.length;c++){var d=r.getContext(a[c],b);if(null!==d)return d}return null}function c(){na=new qj(L);Ga=new oj(L,
na,a);!1===Ga.isWebGL2&&(na.get("WEBGL_depth_texture"),na.get("OES_texture_float"),na.get("OES_texture_half_float"),na.get("OES_texture_half_float_linear"),na.get("OES_standard_derivatives"),na.get("OES_element_index_uint"),na.get("OES_vertex_array_object"),na.get("ANGLE_instanced_arrays"));na.get("OES_texture_float_linear");qa=new Uh(L,na,Ga);oa=new Ak(L,na,Ga);oa.scissor(W.copy(ea).multiplyScalar(R).floor());oa.viewport(V.copy(X).multiplyScalar(R).floor());Y=new tj(L);Ha=new qk;T=new Bk(L,na,oa,
Ha,Ga,qa,Y);ra=new kj(L,Ga);ia=new mj(L,na,ra,Ga);xa=new rj(L,ra,Y,ia);sa=new xj(L,xa,ra,Y);Ba=new wj(L);ta=new pk(Q,na,Ga,ia);za=new Ck(Ha);ya=new tk;va=new zk;pa=new lj(Q,oa,sa,ca);Ca=new nj(L,na,Y,Ga);Da=new sj(L,na,Y,Ga);Y.programs=ta.programs;Q.capabilities=Ga;Q.extensions=na;Q.properties=Ha;Q.renderLists=ya;Q.state=oa;Q.info=Y}function d(a){a.preventDefault();console.log("THREE.WebGLRenderer: Context Lost.");C=!0}function e(){console.log("THREE.WebGLRenderer: Context Restored.");C=!1;c()}function f(a){a=
a.target;a.removeEventListener("dispose",f);g(a);Ha.remove(a)}function g(a){var b=Ha.get(a).program;a.program=void 0;void 0!==b&&ta.releaseProgram(b)}function h(a,b){a.render(function(a){Q.renderBufferImmediate(a,b)})}function l(a,b,c,d){if(!1!==a.visible){if(a.layers.test(b.layers))if(a.isGroup)c=a.renderOrder;else if(a.isLOD)!0===a.autoUpdate&&a.update(b);else if(a.isLight)x.pushLight(a),a.castShadow&&x.pushShadow(a);else if(a.isSprite){if(!a.frustumCulled||la.intersectsSprite(a)){d&&Gb.setFromMatrixPosition(a.matrixWorld).applyMatrix4(Jd);
var e=sa.update(a),f=a.material;f.visible&&P.push(a,e,f,c,Gb.z,null)}}else if(a.isImmediateRenderObject)d&&Gb.setFromMatrixPosition(a.matrixWorld).applyMatrix4(Jd),P.push(a,null,a.material,c,Gb.z,null);else if(a.isMesh||a.isLine||a.isPoints)if(a.isSkinnedMesh&&a.skeleton.frame!==Y.render.frame&&(a.skeleton.update(),a.skeleton.frame=Y.render.frame),!a.frustumCulled||la.intersectsObject(a))if(d&&Gb.setFromMatrixPosition(a.matrixWorld).applyMatrix4(Jd),e=sa.update(a),f=a.material,Array.isArray(f))for(var g=
e.groups,h=0,m=g.length;h<m;h++){var q=g[h],p=f[q.materialIndex];p&&p.visible&&P.push(a,e,p,c,Gb.z,q)}else f.visible&&P.push(a,e,f,c,Gb.z,null);a=a.children;e=0;for(f=a.length;e<f;e++)l(a[e],b,c,d)}}function m(a,b,c){for(var d=!0===b.isScene?b.overrideMaterial:null,e=0,f=a.length;e<f;e++){var g=a[e],h=g.object,l=g.geometry,m=null===d?g.material:d;g=g.group;if(c.isArrayCamera){Ke=c;for(var p=c.cameras,k=0,r=p.length;k<r;k++){var A=p[k];h.layers.test(A.layers)&&(oa.viewport(V.copy(A.viewport)),x.setupLights(A),
q(h,b,A,l,m,g))}}else Ke=null,q(h,b,c,l,m,g)}}function q(a,b,c,d,e,f){a.onBeforeRender(Q,b,c,d,e,f);x=va.get(b,Ke||c);a.modelViewMatrix.multiplyMatrices(c.matrixWorldInverse,a.matrixWorld);a.normalMatrix.getNormalMatrix(a.modelViewMatrix);if(a.isImmediateRenderObject){var g=k(c,b,e,a);oa.setMaterial(e);ia.reset();h(a,g)}else Q.renderBufferDirect(c,b,d,e,a,f);a.onAfterRender(Q,b,c,d,e,f);x=va.get(b,Ke||c)}function p(a,b,c){!0!==b.isScene&&(b=mg);var d=Ha.get(a),e=x.state.lights,h=e.state.version;c=
ta.getParameters(a,e.state,x.state.shadowsArray,b,S.numPlanes,S.numIntersection,c);var l=ta.getProgramCacheKey(c),m=d.program,q=!0;if(void 0===m)a.addEventListener("dispose",f);else if(m.cacheKey!==l)g(a);else{if(d.lightsStateVersion!==h)d.lightsStateVersion=h;else if(void 0!==c.shaderID)return;q=!1}q&&(m=ta.acquireProgram(c,l),d.program=m,d.uniforms=c.uniforms,d.outputEncoding=c.outputEncoding,a.program=m);c=m.getAttributes();if(a.morphTargets)for(l=a.numSupportedMorphTargets=0;l<Q.maxMorphTargets;l++)0<=
c["morphTarget"+l]&&a.numSupportedMorphTargets++;if(a.morphNormals)for(l=a.numSupportedMorphNormals=0;l<Q.maxMorphNormals;l++)0<=c["morphNormal"+l]&&a.numSupportedMorphNormals++;c=d.uniforms;if(!a.isShaderMaterial&&!a.isRawShaderMaterial||!0===a.clipping)d.numClippingPlanes=S.numPlanes,d.numIntersection=S.numIntersection,c.clippingPlanes=S.uniform;d.environment=a.isMeshStandardMaterial?b.environment:null;d.fog=b.fog;d.needsLights=a.isMeshLambertMaterial||a.isMeshToonMaterial||a.isMeshPhongMaterial||
a.isMeshStandardMaterial||a.isShadowMaterial||a.isShaderMaterial&&!0===a.lights;d.lightsStateVersion=h;d.needsLights&&(c.ambientLightColor.value=e.state.ambient,c.lightProbe.value=e.state.probe,c.directionalLights.value=e.state.directional,c.directionalLightShadows.value=e.state.directionalShadow,c.spotLights.value=e.state.spot,c.spotLightShadows.value=e.state.spotShadow,c.rectAreaLights.value=e.state.rectArea,c.pointLights.value=e.state.point,c.pointLightShadows.value=e.state.pointShadow,c.hemisphereLights.value=
e.state.hemi,c.directionalShadowMap.value=e.state.directionalShadowMap,c.directionalShadowMatrix.value=e.state.directionalShadowMatrix,c.spotShadowMap.value=e.state.spotShadowMap,c.spotShadowMatrix.value=e.state.spotShadowMatrix,c.pointShadowMap.value=e.state.pointShadowMap,c.pointShadowMatrix.value=e.state.pointShadowMatrix);a=d.program.getUniforms();a=Db.seqWithValue(a.seq,c);d.uniformsList=a}function k(a,b,c,d){!0!==b.isScene&&(b=mg);T.resetTextureUnits();var e=b.fog,f=c.isMeshStandardMaterial?
b.environment:null,g=null===G?Q.outputEncoding:G.texture.encoding,h=Ha.get(c),l=x.state.lights;!0!==ma||!0!==lg&&a===M||S.setState(c.clippingPlanes,c.clipIntersection,c.clipShadows,a,h,a===M&&c.id===I);c.version===h.__version?void 0===h.program?p(c,b,d):c.fog&&h.fog!==e?p(c,b,d):h.environment!==f?p(c,b,d):h.needsLights&&h.lightsStateVersion!==l.state.version?p(c,b,d):void 0===h.numClippingPlanes||h.numClippingPlanes===S.numPlanes&&h.numIntersection===S.numIntersection?h.outputEncoding!==g&&p(c,b,
d):p(c,b,d):(p(c,b,d),h.__version=c.version);var m=!1,q=!1,k=!1;b=h.program;g=b.getUniforms();l=h.uniforms;oa.useProgram(b.program)&&(k=q=m=!0);c.id!==I&&(I=c.id,q=!0);if(m||M!==a){g.setValue(L,"projectionMatrix",a.projectionMatrix);Ga.logarithmicDepthBuffer&&g.setValue(L,"logDepthBufFC",2/(Math.log(a.far+1)/Math.LN2));M!==a&&(M=a,k=q=!0);if(c.isShaderMaterial||c.isMeshPhongMaterial||c.isMeshToonMaterial||c.isMeshStandardMaterial||c.envMap)m=g.map.cameraPosition,void 0!==m&&m.setValue(L,Gb.setFromMatrixPosition(a.matrixWorld));
(c.isMeshPhongMaterial||c.isMeshToonMaterial||c.isMeshLambertMaterial||c.isMeshBasicMaterial||c.isMeshStandardMaterial||c.isShaderMaterial)&&g.setValue(L,"isOrthographic",!0===a.isOrthographicCamera);(c.isMeshPhongMaterial||c.isMeshToonMaterial||c.isMeshLambertMaterial||c.isMeshBasicMaterial||c.isMeshStandardMaterial||c.isShaderMaterial||c.isShadowMaterial||c.skinning)&&g.setValue(L,"viewMatrix",a.matrixWorldInverse)}if(c.skinning&&(g.setOptional(L,d,"bindMatrix"),g.setOptional(L,d,"bindMatrixInverse"),
a=d.skeleton))if(m=a.bones,Ga.floatVertexTextures){if(void 0===a.boneTexture){m=Math.sqrt(4*m.length);m=O.ceilPowerOfTwo(m);m=Math.max(m,4);var r=new Float32Array(m*m*4);r.set(a.boneMatrices);var A=new Yb(r,m,m,1023,1015);a.boneMatrices=r;a.boneTexture=A;a.boneTextureSize=m}g.setValue(L,"boneTexture",a.boneTexture,T);g.setValue(L,"boneTextureSize",a.boneTextureSize)}else g.setOptional(L,a,"boneMatrices");if(q||h.receiveShadow!==d.receiveShadow)h.receiveShadow=d.receiveShadow,g.setValue(L,"receiveShadow",
d.receiveShadow);q&&(g.setValue(L,"toneMappingExposure",Q.toneMappingExposure),h.needsLights&&(q=k,l.ambientLightColor.needsUpdate=q,l.lightProbe.needsUpdate=q,l.directionalLights.needsUpdate=q,l.directionalLightShadows.needsUpdate=q,l.pointLights.needsUpdate=q,l.pointLightShadows.needsUpdate=q,l.spotLights.needsUpdate=q,l.spotLightShadows.needsUpdate=q,l.rectAreaLights.needsUpdate=q,l.hemisphereLights.needsUpdate=q),e&&c.fog&&za.refreshFogUniforms(l,e),za.refreshMaterialUniforms(l,c,f,R,da),void 0!==
l.ltc_1&&(l.ltc_1.value=D.LTC_1),void 0!==l.ltc_2&&(l.ltc_2.value=D.LTC_2),Db.upload(L,h.uniformsList,l,T));c.isShaderMaterial&&!0===c.uniformsNeedUpdate&&(Db.upload(L,h.uniformsList,l,T),c.uniformsNeedUpdate=!1);c.isSpriteMaterial&&g.setValue(L,"center",d.center);g.setValue(L,"modelViewMatrix",d.modelViewMatrix);g.setValue(L,"normalMatrix",d.normalMatrix);g.setValue(L,"modelMatrix",d.matrixWorld);return b}a=a||{};var r=void 0!==a.canvas?a.canvas:document.createElementNS("http://www.w3.org/1999/xhtml",
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this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.clippingPlanes=[];this.localClippingEnabled=!1;this.gammaFactor=2;this.outputEncoding=3E3;this.physicallyCorrectLights=!1;this.toneMapping=0;this.toneMappingExposure=1;this.maxMorphTargets=8;this.maxMorphNormals=4;var Q=this,C=!1,E=null,H=0,J=0,G=null,K=null,I=-1,M=null,Ke=null,V=new ba,W=new ba,Z=null,aa=r.width,da=r.height,R=1,fa=null,ja=null,X=new ba(0,0,aa,da),ea=new ba(0,0,aa,da),ka=!1,la=new Fc,S=new pj,ma=
!1,lg=!1,Jd=new U,Gb=new n,mg={background:null,fog:null,environment:null,overrideMaterial:null,isScene:!0},L=t;try{t={alpha:v,depth:y,stencil:B,antialias:w,premultipliedAlpha:ca,preserveDrawingBuffer:F,powerPreference:N,failIfMajorPerformanceCaveat:z};r.addEventListener("webglcontextlost",d,!1);r.addEventListener("webglcontextrestored",e,!1);if(null===L&&(v=["webgl2","webgl","experimental-webgl"],!0===Q.isWebGL1Renderer&&v.shift(),L=b(v,t),null===L)){if(b(v))throw Error("Error creating WebGL context with your selected attributes.");
throw Error("Error creating WebGL context.");}void 0===L.getShaderPrecisionFormat&&(L.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}})}catch(Wh){throw console.error("THREE.WebGLRenderer: "+Wh.message),Wh;}var na,Ga,oa,Y,Ha,T,ra,xa,sa,ta,za,ya,va,pa,Ba,Ca,Da,qa,ia;c();var wa=new Vh(Q,L);this.xr=wa;var Fa=new Th(Q,sa,Ga.maxTextureSize);this.shadowMap=Fa;this.getContext=function(){return L};this.getContextAttributes=function(){return L.getContextAttributes()};this.forceContextLoss=
function(){var a=na.get("WEBGL_lose_context");a&&a.loseContext()};this.forceContextRestore=function(){var a=na.get("WEBGL_lose_context");a&&a.restoreContext()};this.getPixelRatio=function(){return R};this.setPixelRatio=function(a){void 0!==a&&(R=a,this.setSize(aa,da,!1))};this.getSize=function(a){void 0===a&&(console.warn("WebGLRenderer: .getsize() now requires a Vector2 as an argument"),a=new u);return a.set(aa,da)};this.setSize=function(a,b,c){wa.isPresenting?console.warn("THREE.WebGLRenderer: Can't change size while VR device is presenting."):
(aa=a,da=b,r.width=Math.floor(a*R),r.height=Math.floor(b*R),!1!==c&&(r.style.width=a+"px",r.style.height=b+"px"),this.setViewport(0,0,a,b))};this.getDrawingBufferSize=function(a){void 0===a&&(console.warn("WebGLRenderer: .getdrawingBufferSize() now requires a Vector2 as an argument"),a=new u);return a.set(aa*R,da*R).floor()};this.setDrawingBufferSize=function(a,b,c){aa=a;da=b;R=c;r.width=Math.floor(a*c);r.height=Math.floor(b*c);this.setViewport(0,0,a,b)};this.getCurrentViewport=function(a){void 0===
a&&(console.warn("WebGLRenderer: .getCurrentViewport() now requires a Vector4 as an argument"),a=new ba);return a.copy(V)};this.getViewport=function(a){return a.copy(X)};this.setViewport=function(a,b,c,d){a.isVector4?X.set(a.x,a.y,a.z,a.w):X.set(a,b,c,d);oa.viewport(V.copy(X).multiplyScalar(R).floor())};this.getScissor=function(a){return a.copy(ea)};this.setScissor=function(a,b,c,d){a.isVector4?ea.set(a.x,a.y,a.z,a.w):ea.set(a,b,c,d);oa.scissor(W.copy(ea).multiplyScalar(R).floor())};this.getScissorTest=
function(){return ka};this.setScissorTest=function(a){oa.setScissorTest(ka=a)};this.setOpaqueSort=function(a){fa=a};this.setTransparentSort=function(a){ja=a};this.getClearColor=function(){return pa.getClearColor()};this.setClearColor=function(){pa.setClearColor.apply(pa,arguments)};this.getClearAlpha=function(){return pa.getClearAlpha()};this.setClearAlpha=function(){pa.setClearAlpha.apply(pa,arguments)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=16384;if(void 0===b||b)d|=256;if(void 0===
c||c)d|=1024;L.clear(d)};this.clearColor=function(){this.clear(!0,!1,!1)};this.clearDepth=function(){this.clear(!1,!0,!1)};this.clearStencil=function(){this.clear(!1,!1,!0)};this.dispose=function(){r.removeEventListener("webglcontextlost",d,!1);r.removeEventListener("webglcontextrestored",e,!1);ya.dispose();va.dispose();Ha.dispose();sa.dispose();ia.dispose();wa.dispose();Aa.stop()};this.renderBufferImmediate=function(a,b){ia.initAttributes();var c=Ha.get(a);a.hasPositions&&!c.position&&(c.position=
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g);g=c.index;b=c.attributes.position;if(null===g){if(void 0===b||0===b.count)return}else if(0===g.count)return;var h=1;!0===d.wireframe&&(g=xa.getWireframeAttribute(c),h=2);(d.morphTargets||d.morphNormals)&&Ba.update(e,c,d,a);ia.setup(e,d,a,c,g);a=Ca;if(null!==g){var l=ra.get(g);a=Da;a.setIndex(l)}var m=c.drawRange.start*h,q=null!==f?f.start*h:0;l=Math.max(m,q);f=Math.max(0,Math.min(null!==g?g.count:b.count,m+c.drawRange.count*h,q+(null!==f?f.count*h:Infinity))-1-l+1);0!==f&&(e.isMesh?!0===d.wireframe?
(oa.setLineWidth(d.wireframeLinewidth*(null===G?R:1)),a.setMode(1)):a.setMode(4):e.isLine?(d=d.linewidth,void 0===d&&(d=1),oa.setLineWidth(d*(null===G?R:1)),e.isLineSegments?a.setMode(1):e.isLineLoop?a.setMode(2):a.setMode(3)):e.isPoints?a.setMode(0):e.isSprite&&a.setMode(4),e.isInstancedMesh?a.renderInstances(c,l,f,e.count):c.isInstancedBufferGeometry?a.renderInstances(c,l,f,Math.min(c.instanceCount,c._maxInstanceCount)):a.render(l,f))};this.compile=function(a,b){x=va.get(a,b);x.init();a.traverse(function(a){a.isLight&&
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function(a,b,c,d){if(void 0!==c){console.warn("THREE.WebGLRenderer.render(): the renderTarget argument has been removed. Use .setRenderTarget() instead.");var e=c}if(void 0!==d){console.warn("THREE.WebGLRenderer.render(): the forceClear argument has been removed. Use .clear() instead.");var f=d}if(void 0!==b&&!0!==b.isCamera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else if(!0!==C){ia.resetDefaultState();I=-1;M=null;!0===a.autoUpdate&&a.updateMatrixWorld();
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a};this.getActiveCubeFace=function(){return H};this.getActiveMipmapLevel=function(){return J};this.getRenderTarget=function(){return G};this.setRenderTarget=function(a,b,c){G=a;H=b;J=c;a&&void 0===Ha.get(a).__webglFramebuffer&&T.setupRenderTarget(a);var d=E,e=!1;a?(d=Ha.get(a).__webglFramebuffer,a.isWebGLCubeRenderTarget?(d=d[b||0],e=!0):d=a.isWebGLMultisampleRenderTarget?Ha.get(a).__webglMultisampledFramebuffer:d,V.copy(a.viewport),W.copy(a.scissor),Z=a.scissorTest):(V.copy(X).multiplyScalar(R).floor(),
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3*c+(a+1)%3),b.push(k.x,k.y,k.z);this.setAttribute("position",new C(b,3))}function Qd(a,b,c){I.call(this);this.type="ParametricGeometry";this.parameters={func:a,slices:b,stacks:c};this.fromBufferGeometry(new Pc(a,b,c));this.mergeVertices()}function Pc(a,b,c){H.call(this);this.type="ParametricBufferGeometry";this.parameters={func:a,slices:b,stacks:c};var d=[],e=[],f=[],g=[],h=new n,l=new n,m=new n,q=new n,k=new n;3>a.length&&console.error("THREE.ParametricGeometry: Function must now modify a Vector3 as third parameter.");
for(var A=b+1,r=0;r<=c;r++)for(var t=r/c,v=0;v<=b;v++){var y=v/b;a(y,t,l);e.push(l.x,l.y,l.z);0<=y-1E-5?(a(y-1E-5,t,m),q.subVectors(l,m)):(a(y+1E-5,t,m),q.subVectors(m,l));0<=t-1E-5?(a(y,t-1E-5,m),k.subVectors(l,m)):(a(y,t+1E-5,m),k.subVectors(m,l));h.crossVectors(q,k).normalize();f.push(h.x,h.y,h.z);g.push(y,t)}for(a=0;a<c;a++)for(h=0;h<b;h++)l=a*A+h+1,m=(a+1)*A+h+1,q=(a+1)*A+h,d.push(a*A+h,l,q),d.push(l,m,q);this.setIndex(d);this.setAttribute("position",new C(e,3));this.setAttribute("normal",new C(f,
3));this.setAttribute("uv",new C(g,2))}function Rd(a,b,c,d){I.call(this);this.type="PolyhedronGeometry";this.parameters={vertices:a,indices:b,radius:c,detail:d};this.fromBufferGeometry(new ia(a,b,c,d));this.mergeVertices()}function ia(a,b,c,d){function e(a){h.push(a.x,a.y,a.z)}function f(b,c){b*=3;c.x=a[b+0];c.y=a[b+1];c.z=a[b+2]}function g(a,b,c,d){0>d&&1===a.x&&(l[b]=a.x-1);0===c.x&&0===c.z&&(l[b]=d/2/Math.PI+.5)}H.call(this);this.type="PolyhedronBufferGeometry";this.parameters={vertices:a,indices:b,
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l[B+1]);f.set(l[B+2],l[B+3]);k.set(l[B+4],l[B+5]);d.copy(a).add(b).add(c).divideScalar(3);var w=Math.atan2(d.z,-d.x);g(e,B+0,a,w);g(f,B+2,b,w);g(k,B+4,c,w)}for(a=0;a<l.length;a+=6)b=l[a+0],c=l[a+2],d=l[a+4],e=Math.min(b,c,d),.9<Math.max(b,c,d)&&.1>e&&(.2>b&&(l[a+0]+=1),.2>c&&(l[a+2]+=1),.2>d&&(l[a+4]+=1))})();this.setAttribute("position",new C(h,3));this.setAttribute("normal",new C(h.slice(),3));this.setAttribute("uv",new C(l,2));0===d?this.computeVertexNormals():this.normalizeNormals()}function Sd(a,
b){I.call(this);this.type="TetrahedronGeometry";this.parameters={radius:a,detail:b};this.fromBufferGeometry(new Qc(a,b));this.mergeVertices()}function Qc(a,b){ia.call(this,[1,1,1,-1,-1,1,-1,1,-1,1,-1,-1],[2,1,0,0,3,2,1,3,0,2,3,1],a,b);this.type="TetrahedronBufferGeometry";this.parameters={radius:a,detail:b}}function Td(a,b){I.call(this);this.type="OctahedronGeometry";this.parameters={radius:a,detail:b};this.fromBufferGeometry(new bc(a,b));this.mergeVertices()}function bc(a,b){ia.call(this,[1,0,0,
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closed:e};void 0!==f&&console.warn("THREE.TubeGeometry: taper has been removed.");a=new cc(a,b,c,d,e);this.tangents=a.tangents;this.normals=a.normals;this.binormals=a.binormals;this.fromBufferGeometry(a);this.mergeVertices()}function cc(a,b,c,d,e){function f(e){q=a.getPointAt(e/b,q);var f=g.normals[e];e=g.binormals[e];for(var m=0;m<=d;m++){var p=m/d*Math.PI*2,r=Math.sin(p);p=-Math.cos(p);l.x=p*f.x+r*e.x;l.y=p*f.y+r*e.y;l.z=p*f.z+r*e.z;l.normalize();A.push(l.x,l.y,l.z);h.x=q.x+c*l.x;h.y=q.y+c*l.y;
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(d+1)*a+(c-1),h=(d+1)*a+c,l=(d+1)*(a-1)+c;t.push((d+1)*(a-1)+(c-1),g,l);t.push(g,h,l)}})();this.setIndex(t);this.setAttribute("position",new C(k,3));this.setAttribute("normal",new C(A,3));this.setAttribute("uv",new C(r,2))}function Xd(a,b,c,d,e,f,g){I.call(this);this.type="TorusKnotGeometry";this.parameters={radius:a,tube:b,tubularSegments:c,radialSegments:d,p:e,q:f};void 0!==g&&console.warn("THREE.TorusKnotGeometry: heightScale has been deprecated. Use .scale( x, y, z ) instead.");this.fromBufferGeometry(new Tc(a,
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function Jg(a,b){this.analyser=a.context.createAnalyser();this.analyser.fftSize=void 0!==b?b:2048;this.data=new Uint8Array(this.analyser.frequencyBinCount);a.getOutput().connect(this.analyser)}function Kg(a,b,c){this.binding=a;this.valueSize=c;switch(b){case "quaternion":a=this._slerp;b=this._slerpAdditive;var d=this._setAdditiveIdentityQuaternion;this.buffer=new Float64Array(6*c);this._workIndex=5;break;case "string":case "bool":b=a=this._select;d=this._setAdditiveIdentityOther;this.buffer=Array(5*
c);break;default:a=this._lerp,b=this._lerpAdditive,d=this._setAdditiveIdentityNumeric,this.buffer=new Float64Array(5*c)}this._mixBufferRegion=a;this._mixBufferRegionAdditive=b;this._setIdentity=d;this._origIndex=3;this._addIndex=4;this.referenceCount=this.useCount=this.cumulativeWeightAdditive=this.cumulativeWeight=0}function ii(a,b,c){c=c||pa.parseTrackName(b);this._targetGroup=a;this._bindings=a.subscribe_(b,c)}function pa(a,b,c){this.path=b;this.parsedPath=c||pa.parseTrackName(b);this.node=pa.findNode(a,
this.parsedPath.nodeName)||a;this.rootNode=a}function ji(){this.uuid=O.generateUUID();this._objects=Array.prototype.slice.call(arguments);this.nCachedObjects_=0;var a={};this._indicesByUUID=a;for(var b=0,c=arguments.length;b!==c;++b)a[arguments[b].uuid]=b;this._paths=[];this._parsedPaths=[];this._bindings=[];this._bindingsIndicesByPath={};var d=this;this.stats={objects:{get total(){return d._objects.length},get inUse(){return this.total-d.nCachedObjects_}},get bindingsPerObject(){return d._bindings.length}}}
function ki(a,b,c,d){this._mixer=a;this._clip=b;this._localRoot=c||null;this.blendMode=d||b.blendMode;a=b.tracks;b=a.length;c=Array(b);d={endingStart:2400,endingEnd:2400};for(var e=0;e!==b;++e){var f=a[e].createInterpolant(null);c[e]=f;f.settings=d}this._interpolantSettings=d;this._interpolants=c;this._propertyBindings=Array(b);this._weightInterpolant=this._timeScaleInterpolant=this._byClipCacheIndex=this._cacheIndex=null;this.loop=2201;this._loopCount=-1;this._startTime=null;this.time=0;this._effectiveWeight=
this.weight=this._effectiveTimeScale=this.timeScale=1;this.repetitions=Infinity;this.paused=!1;this.enabled=!0;this.clampWhenFinished=!1;this.zeroSlopeAtEnd=this.zeroSlopeAtStart=!0}function Lg(a){this._root=a;this._initMemoryManager();this.time=this._accuIndex=0;this.timeScale=1}function uf(a,b){"string"===typeof a&&(console.warn("THREE.Uniform: Type parameter is no longer needed."),a=b);this.value=a}function Mg(a,b,c){Ia.call(this,a,b);this.meshPerAttribute=c||1}function Ng(a,b,c,d){this.ray=new Ub(a,
b);this.near=c||0;this.far=d||Infinity;this.camera=null;this.layers=new De;this.params={Mesh:{},Line:{threshold:1},LOD:{},Points:{threshold:1},Sprite:{}};Object.defineProperties(this.params,{PointCloud:{get:function(){console.warn("THREE.Raycaster: params.PointCloud has been renamed to params.Points.");return this.Points}}})}function li(a,b){return a.distance-b.distance}function Og(a,b,c,d){a.layers.test(b.layers)&&a.raycast(b,c);if(!0===d){a=a.children;d=0;for(var e=a.length;d<e;d++)Og(a[d],b,c,
!0)}}function mi(a,b,c){this.radius=void 0!==a?a:1;this.phi=void 0!==b?b:0;this.theta=void 0!==c?c:0;return this}function ni(a,b,c){this.radius=void 0!==a?a:1;this.theta=void 0!==b?b:0;this.y=void 0!==c?c:0;return this}function Pg(a,b){this.min=void 0!==a?a:new u(Infinity,Infinity);this.max=void 0!==b?b:new u(-Infinity,-Infinity)}function Qg(a,b){this.start=void 0!==a?a:new n;this.end=void 0!==b?b:new n}function ne(a){x.call(this);this.material=a;this.render=function(){};this.hasUvs=this.hasColors=
this.hasNormals=this.hasPositions=!1;this.uvArray=this.colorArray=this.normalArray=this.positionArray=null;this.count=0}function gd(a,b){x.call(this);this.light=a;this.light.updateMatrixWorld();this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;this.color=b;a=new H;b=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1];for(var c=0,d=1;32>c;c++,d++){var e=c/32*Math.PI*2,f=d/32*Math.PI*2;b.push(Math.cos(e),Math.sin(e),1,Math.cos(f),Math.sin(f),1)}a.setAttribute("position",new C(b,3));b=new ja({fog:!1,
toneMapped:!1});this.cone=new ea(a,b);this.add(this.cone);this.update()}function oi(a){var b=[];a&&a.isBone&&b.push(a);for(var c=0;c<a.children.length;c++)b.push.apply(b,oi(a.children[c]));return b}function pc(a){for(var b=oi(a),c=new H,d=[],e=[],f=new E(0,0,1),g=new E(0,1,0),h=0;h<b.length;h++){var l=b[h];l.parent&&l.parent.isBone&&(d.push(0,0,0),d.push(0,0,0),e.push(f.r,f.g,f.b),e.push(g.r,g.g,g.b))}c.setAttribute("position",new C(d,3));c.setAttribute("color",new C(e,3));d=new ja({vertexColors:!0,
depthTest:!1,depthWrite:!1,toneMapped:!1,transparent:!0});ea.call(this,c,d);this.type="SkeletonHelper";this.root=a;this.bones=b;this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1}function hd(a,b,c){this.light=a;this.light.updateMatrixWorld();this.color=c;a=new ec(b,4,2);b=new Na({wireframe:!0,fog:!1,toneMapped:!1});Z.call(this,a,b);this.type="PointLightHelper";this.matrix=this.light.matrixWorld;this.matrixAutoUpdate=!1;this.update()}function id(a,b,c){x.call(this);this.light=a;this.light.updateMatrixWorld();
this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;this.color=c;a=new bc(b);a.rotateY(.5*Math.PI);this.material=new Na({wireframe:!0,fog:!1,toneMapped:!1});void 0===this.color&&(this.material.vertexColors=!0);b=a.getAttribute("position");b=new Float32Array(3*b.count);a.setAttribute("color",new G(b,3));this.add(new Z(a,this.material));this.update()}function vf(a,b,c,d){a=a||10;b=b||10;c=new E(void 0!==c?c:4473924);d=new E(void 0!==d?d:8947848);var e=b/2,f=a/b,g=a/2;a=[];for(var h=[],l=0,m=0,k=-g;l<=
b;l++,k+=f){a.push(-g,0,k,g,0,k);a.push(k,0,-g,k,0,g);var p=l===e?c:d;p.toArray(h,m);m+=3;p.toArray(h,m);m+=3;p.toArray(h,m);m+=3;p.toArray(h,m);m+=3}b=new H;b.setAttribute("position",new C(a,3));b.setAttribute("color",new C(h,3));c=new ja({vertexColors:!0,toneMapped:!1});ea.call(this,b,c);this.type="GridHelper"}function wf(a,b,c,d,e,f){a=a||10;b=b||16;c=c||8;d=d||64;e=new E(void 0!==e?e:4473924);f=new E(void 0!==f?f:8947848);for(var g=[],h=[],l=0;l<=b;l++){var m=l/b*2*Math.PI,k=Math.sin(m)*a;m=Math.cos(m)*
a;g.push(0,0,0);g.push(k,0,m);k=l&1?e:f;h.push(k.r,k.g,k.b);h.push(k.r,k.g,k.b)}for(b=0;b<=c;b++)for(l=b&1?e:f,k=a-a/c*b,m=0;m<d;m++){var p=m/d*2*Math.PI,n=Math.sin(p)*k;p=Math.cos(p)*k;g.push(n,0,p);h.push(l.r,l.g,l.b);p=(m+1)/d*2*Math.PI;n=Math.sin(p)*k;p=Math.cos(p)*k;g.push(n,0,p);h.push(l.r,l.g,l.b)}a=new H;a.setAttribute("position",new C(g,3));a.setAttribute("color",new C(h,3));g=new ja({vertexColors:!0,toneMapped:!1});ea.call(this,a,g);this.type="PolarGridHelper"}function jd(a,b,c){x.call(this);
this.light=a;this.light.updateMatrixWorld();this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;this.color=c;void 0===b&&(b=1);a=new H;a.setAttribute("position",new C([-b,b,0,b,b,0,b,-b,0,-b,-b,0,-b,b,0],3));b=new ja({fog:!1,toneMapped:!1});this.lightPlane=new Ja(a,b);this.add(this.lightPlane);a=new H;a.setAttribute("position",new C([0,0,0,0,0,1],3));this.targetLine=new Ja(a,b);this.add(this.targetLine);this.update()}function oe(a){function b(a,b,d){c(a,d);c(b,d)}function c(a,b){f.push(0,0,0);g.push(b.r,
b.g,b.b);void 0===h[a]&&(h[a]=[]);h[a].push(f.length/3-1)}var d=new H,e=new ja({color:16777215,vertexColors:!0,toneMapped:!1}),f=[],g=[],h={},l=new E(16755200),m=new E(16711680),k=new E(43775),p=new E(16777215),n=new E(3355443);b("n1","n2",l);b("n2","n4",l);b("n4","n3",l);b("n3","n1",l);b("f1","f2",l);b("f2","f4",l);b("f4","f3",l);b("f3","f1",l);b("n1","f1",l);b("n2","f2",l);b("n3","f3",l);b("n4","f4",l);b("p","n1",m);b("p","n2",m);b("p","n3",m);b("p","n4",m);b("u1","u2",k);b("u2","u3",k);b("u3",
"u1",k);b("c","t",p);b("p","c",n);b("cn1","cn2",n);b("cn3","cn4",n);b("cf1","cf2",n);b("cf3","cf4",n);d.setAttribute("position",new C(f,3));d.setAttribute("color",new C(g,3));ea.call(this,d,e);this.type="CameraHelper";this.camera=a;this.camera.updateProjectionMatrix&&this.camera.updateProjectionMatrix();this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1;this.pointMap=h;this.update()}function S(a,b,c,d,e,f,g){xf.set(e,f,g).unproject(d);a=b[a];if(void 0!==a)for(c=c.getAttribute("position"),b=0,d=a.length;b<
d;b++)c.setXYZ(a[b],xf.x,xf.y,xf.z)}function tb(a,b){this.object=a;void 0===b&&(b=16776960);a=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]);var c=new Float32Array(24),d=new H;d.setIndex(new G(a,1));d.setAttribute("position",new G(c,3));ea.call(this,d,new ja({color:b,toneMapped:!1}));this.type="BoxHelper";this.matrixAutoUpdate=!1;this.update()}function pe(a,b){this.type="Box3Helper";this.box=a;b=b||16776960;a=new Uint16Array([0,1,1,2,2,3,3,0,4,5,5,6,6,7,7,4,0,4,1,5,2,6,3,7]);var c=
new H;c.setIndex(new G(a,1));c.setAttribute("position",new C([1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,-1,-1,1,-1,-1,-1,-1,1,-1,-1],3));ea.call(this,c,new ja({color:b,toneMapped:!1}));this.type="Box3Helper";this.geometry.computeBoundingSphere()}function qe(a,b,c){this.plane=a;this.size=void 0===b?1:b;a=void 0!==c?c:16776960;b=new H;b.setAttribute("position",new C([1,-1,1,-1,1,1,-1,-1,1,1,1,1,-1,1,1,-1,-1,1,1,-1,1,1,1,1,0,0,1,0,0,0],3));b.computeBoundingSphere();Ja.call(this,b,new ja({color:a,toneMapped:!1}));
this.type="PlaneHelper";b=new H;b.setAttribute("position",new C([1,1,1,-1,1,1,-1,-1,1,1,1,1,-1,-1,1,1,-1,1],3));b.computeBoundingSphere();this.add(new Z(b,new Na({color:a,opacity:.2,transparent:!0,depthWrite:!1,toneMapped:!1})))}function ub(a,b,c,d,e,f){x.call(this);this.type="ArrowHelper";void 0===a&&(a=new n(0,0,1));void 0===b&&(b=new n(0,0,0));void 0===c&&(c=1);void 0===d&&(d=16776960);void 0===e&&(e=.2*c);void 0===f&&(f=.2*e);void 0===yf&&(yf=new H,yf.setAttribute("position",new C([0,0,0,0,1,
0],3)),Rg=new qb(0,.5,1,5,1),Rg.translate(0,-.5,0));this.position.copy(b);this.line=new Ja(yf,new ja({color:d,toneMapped:!1}));this.line.matrixAutoUpdate=!1;this.add(this.line);this.cone=new Z(Rg,new Na({color:d,toneMapped:!1}));this.cone.matrixAutoUpdate=!1;this.add(this.cone);this.setDirection(a);this.setLength(c,e,f)}function re(a){a=a||1;var b=[0,0,0,a,0,0,0,0,0,0,a,0,0,0,0,0,0,a];a=new H;a.setAttribute("position",new C(b,3));a.setAttribute("color",new C([1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,
1],3));b=new ja({vertexColors:!0,toneMapped:!1});ea.call(this,a,b);this.type="AxesHelper"}function Sg(a){this._renderer=a;this._pingPongRenderTarget=null;a=new Float32Array(20);var b=new n(0,1,0);this._blurMaterial=new rb({name:"SphericalGaussianBlur",defines:{n:20},uniforms:{envMap:{value:null},samples:{value:1},weights:{value:a},latitudinal:{value:!1},dTheta:{value:0},mipInt:{value:0},poleAxis:{value:b},inputEncoding:{value:kb[3E3]},outputEncoding:{value:kb[3E3]}},vertexShader:Tg(),fragmentShader:"\nprecision mediump float;\nprecision mediump int;\nvarying vec3 vOutputDirection;\nuniform sampler2D envMap;\nuniform int samples;\nuniform float weights[n];\nuniform bool latitudinal;\nuniform float dTheta;\nuniform float mipInt;\nuniform vec3 poleAxis;\n\n"+
Ug()+"\n\n#define ENVMAP_TYPE_CUBE_UV\n#include <cube_uv_reflection_fragment>\n\nvec3 getSample(float theta, vec3 axis) {\n\tfloat cosTheta = cos(theta);\n\t// Rodrigues' axis-angle rotation\n\tvec3 sampleDirection = vOutputDirection * cosTheta\n\t\t+ cross(axis, vOutputDirection) * sin(theta)\n\t\t+ axis * dot(axis, vOutputDirection) * (1.0 - cosTheta);\n\treturn bilinearCubeUV(envMap, sampleDirection, mipInt);\n}\n\nvoid main() {\n\tvec3 axis = latitudinal ? poleAxis : cross(poleAxis, vOutputDirection);\n\tif (all(equal(axis, vec3(0.0))))\n\t\taxis = vec3(vOutputDirection.z, 0.0, - vOutputDirection.x);\n\taxis = normalize(axis);\n\tgl_FragColor = vec4(0.0);\n\tgl_FragColor.rgb += weights[0] * getSample(0.0, axis);\n\tfor (int i = 1; i < n; i++) {\n\t\tif (i >= samples)\n\t\t\tbreak;\n\t\tfloat theta = dTheta * float(i);\n\t\tgl_FragColor.rgb += weights[i] * getSample(-1.0 * theta, axis);\n\t\tgl_FragColor.rgb += weights[i] * getSample(theta, axis);\n\t}\n\tgl_FragColor = linearToOutputTexel(gl_FragColor);\n}\n\t\t",
blending:0,depthTest:!1,depthWrite:!1});this._cubemapShader=this._equirectShader=null;this._compileMaterial(this._blurMaterial)}function pi(a){a=new Ea(3*lb,3*lb,a);a.texture.mapping=306;a.texture.name="PMREM.cubeUv";a.scissorTest=!0;return a}function zf(a,b,c,d,e){a.viewport.set(b,c,d,e);a.scissor.set(b,c,d,e)}function qi(){var a=new u(1,1);return new rb({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null},texelSize:{value:a},inputEncoding:{value:kb[3E3]},outputEncoding:{value:kb[3E3]}},
vertexShader:Tg(),fragmentShader:"\nprecision mediump float;\nprecision mediump int;\nvarying vec3 vOutputDirection;\nuniform sampler2D envMap;\nuniform vec2 texelSize;\n\n"+Ug()+"\n\n#include <common>\n\nvoid main() {\n\tgl_FragColor = vec4(0.0);\n\tvec3 outputDirection = normalize(vOutputDirection);\n\tvec2 uv = equirectUv( outputDirection );\n\tvec2 f = fract(uv / texelSize - 0.5);\n\tuv -= f * texelSize;\n\tvec3 tl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tuv.x += texelSize.x;\n\tvec3 tr = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tuv.y += texelSize.y;\n\tvec3 br = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tuv.x -= texelSize.x;\n\tvec3 bl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n\tvec3 tm = mix(tl, tr, f.x);\n\tvec3 bm = mix(bl, br, f.x);\n\tgl_FragColor.rgb = mix(tm, bm, f.y);\n\tgl_FragColor = linearToOutputTexel(gl_FragColor);\n}\n\t\t",
blending:0,depthTest:!1,depthWrite:!1})}function ri(){return new rb({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},inputEncoding:{value:kb[3E3]},outputEncoding:{value:kb[3E3]}},vertexShader:Tg(),fragmentShader:"\nprecision mediump float;\nprecision mediump int;\nvarying vec3 vOutputDirection;\nuniform samplerCube envMap;\n\n"+Ug()+"\n\nvoid main() {\n\tgl_FragColor = vec4(0.0);\n\tgl_FragColor.rgb = envMapTexelToLinear(textureCube(envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ))).rgb;\n\tgl_FragColor = linearToOutputTexel(gl_FragColor);\n}\n\t\t",
blending:0,depthTest:!1,depthWrite:!1})}function Tg(){return"\nprecision mediump float;\nprecision mediump int;\nattribute vec3 position;\nattribute vec2 uv;\nattribute float faceIndex;\nvarying vec3 vOutputDirection;\n\n// RH coordinate system; PMREM face-indexing convention\nvec3 getDirection(vec2 uv, float face) {\n\tuv = 2.0 * uv - 1.0;\n\tvec3 direction = vec3(uv, 1.0);\n\tif (face == 0.0) {\n\t\tdirection = direction.zyx; // ( 1, v, u ) pos x\n\t} else if (face == 1.0) {\n\t\tdirection = direction.xzy;\n\t\tdirection.xz *= -1.0; // ( -u, 1, -v ) pos y\n\t} else if (face == 2.0) {\n\t\tdirection.x *= -1.0; // ( -u, v, 1 ) pos z\n\t} else if (face == 3.0) {\n\t\tdirection = direction.zyx;\n\t\tdirection.xz *= -1.0; // ( -1, v, -u ) neg x\n\t} else if (face == 4.0) {\n\t\tdirection = direction.xzy;\n\t\tdirection.xy *= -1.0; // ( -u, -1, v ) neg y\n\t} else if (face == 5.0) {\n\t\tdirection.z *= -1.0; // ( u, v, -1 ) neg z\n\t}\n\treturn direction;\n}\n\nvoid main() {\n\tvOutputDirection = getDirection(uv, faceIndex);\n\tgl_Position = vec4( position, 1.0 );\n}\n\t"}
function Ug(){return"\nuniform int inputEncoding;\nuniform int outputEncoding;\n\n#include <encodings_pars_fragment>\n\nvec4 inputTexelToLinear(vec4 value){\n\tif(inputEncoding == 0){\n\t\treturn value;\n\t}else if(inputEncoding == 1){\n\t\treturn sRGBToLinear(value);\n\t}else if(inputEncoding == 2){\n\t\treturn RGBEToLinear(value);\n\t}else if(inputEncoding == 3){\n\t\treturn RGBMToLinear(value, 7.0);\n\t}else if(inputEncoding == 4){\n\t\treturn RGBMToLinear(value, 16.0);\n\t}else if(inputEncoding == 5){\n\t\treturn RGBDToLinear(value, 256.0);\n\t}else{\n\t\treturn GammaToLinear(value, 2.2);\n\t}\n}\n\nvec4 linearToOutputTexel(vec4 value){\n\tif(outputEncoding == 0){\n\t\treturn value;\n\t}else if(outputEncoding == 1){\n\t\treturn LinearTosRGB(value);\n\t}else if(outputEncoding == 2){\n\t\treturn LinearToRGBE(value);\n\t}else if(outputEncoding == 3){\n\t\treturn LinearToRGBM(value, 7.0);\n\t}else if(outputEncoding == 4){\n\t\treturn LinearToRGBM(value, 16.0);\n\t}else if(outputEncoding == 5){\n\t\treturn LinearToRGBD(value, 256.0);\n\t}else{\n\t\treturn LinearToGamma(value, 2.2);\n\t}\n}\n\nvec4 envMapTexelToLinear(vec4 color) {\n\treturn inputTexelToLinear(color);\n}\n\t"}
function si(a){console.warn("THREE.ClosedSplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.");va.call(this,a);this.type="catmullrom";this.closed=!0}function ti(a){console.warn("THREE.SplineCurve3 has been deprecated. Use THREE.CatmullRomCurve3 instead.");va.call(this,a);this.type="catmullrom"}function Vg(a){console.warn("THREE.Spline has been removed. Use THREE.CatmullRomCurve3 instead.");va.call(this,a);this.type="catmullrom"}void 0===Number.EPSILON&&(Number.EPSILON=Math.pow(2,
-52));void 0===Number.isInteger&&(Number.isInteger=function(a){return"number"===typeof a&&isFinite(a)&&Math.floor(a)===a});void 0===Math.sign&&(Math.sign=function(a){return 0>a?-1:0<a?1:+a});!1==="name"in Function.prototype&&Object.defineProperty(Function.prototype,"name",{get:function(){return this.toString().match(/^\s*function\s*([^\(\s]*)/)[1]}});void 0===Object.assign&&(Object.assign=function(a){if(void 0===a||null===a)throw new TypeError("Cannot convert undefined or null to object");for(var b=
Object(a),c=1;c<arguments.length;c++){var d=arguments[c];if(void 0!==d&&null!==d)for(var e in d)Object.prototype.hasOwnProperty.call(d,e)&&(b[e]=d[e])}return b});Object.assign(qa.prototype,{addEventListener:function(a,b){void 0===this._listeners&&(this._listeners={});var c=this._listeners;void 0===c[a]&&(c[a]=[]);-1===c[a].indexOf(b)&&c[a].push(b)},hasEventListener:function(a,b){if(void 0===this._listeners)return!1;var c=this._listeners;return void 0!==c[a]&&-1!==c[a].indexOf(b)},removeEventListener:function(a,
b){void 0!==this._listeners&&(a=this._listeners[a],void 0!==a&&(b=a.indexOf(b),-1!==b&&a.splice(b,1)))},dispatchEvent:function(a){if(void 0!==this._listeners){var b=this._listeners[a.type];if(void 0!==b){a.target=this;b=b.slice(0);for(var c=0,d=b.length;c<d;c++)b[c].call(this,a)}}}});for(var ta=[],se=0;256>se;se++)ta[se]=(16>se?"0":"")+se.toString(16);var O={DEG2RAD:Math.PI/180,RAD2DEG:180/Math.PI,generateUUID:function(){var a=4294967295*Math.random()|0,b=4294967295*Math.random()|0,c=4294967295*Math.random()|
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b,c*f,h*m,h*l);break;default:console.warn("THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: "+e)}}};Object.defineProperties(u.prototype,{width:{get:function(){return this.x},set:function(a){this.x=a}},height:{get:function(){return this.y},set:function(a){this.y=a}}});Object.assign(u.prototype,{isVector2:!0,set:function(a,b){this.x=a;this.y=b;return this},setScalar:function(a){this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=
a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;default:throw Error("index is out of range: "+a);}return this},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,this.y)},copy:function(a){this.x=a.x;this.y=a.y;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),
this.addVectors(a,b);this.x+=a.x;this.y+=a.y;return this},addScalar:function(a){this.x+=a;this.y+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;return this},subScalar:function(a){this.x-=a;this.y-=a;return this},
subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},multiply:function(a){this.x*=a.x;this.y*=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},divide:function(a){this.x/=a.x;this.y/=a.y;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},applyMatrix3:function(a){var b=this.x,c=this.y;a=a.elements;this.x=a[0]*b+a[3]*c+a[6];this.y=a[1]*b+a[4]*c+a[7];return this},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);return this},
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l;return this},identity:function(){this.set(1,0,0,0,1,0,0,0,1);return this},clone:function(){return(new this.constructor).fromArray(this.elements)},copy:function(a){var b=this.elements;a=a.elements;b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6];b[7]=a[7];b[8]=a[8];return this},extractBasis:function(a,b,c){a.setFromMatrix3Column(this,0);b.setFromMatrix3Column(this,1);c.setFromMatrix3Column(this,2);return this},setFromMatrix4:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[1],
a[5],a[9],a[2],a[6],a[10]);return this},multiply:function(a){return this.multiplyMatrices(this,a)},premultiply:function(a){return this.multiplyMatrices(a,this)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements;b=this.elements;a=c[0];var e=c[3],f=c[6],g=c[1],h=c[4],l=c[7],m=c[2],k=c[5];c=c[8];var p=d[0],n=d[3],r=d[6],t=d[1],v=d[4],y=d[7],u=d[2],w=d[5];d=d[8];b[0]=a*p+e*t+f*u;b[3]=a*n+e*v+f*w;b[6]=a*r+e*y+f*d;b[1]=g*p+h*t+l*u;b[4]=g*n+h*v+l*w;b[7]=g*r+h*y+l*d;b[2]=m*p+k*t+c*u;b[5]=m*n+k*
v+c*w;b[8]=m*r+k*y+c*d;return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[3]*=a;b[6]*=a;b[1]*=a;b[4]*=a;b[7]*=a;b[2]*=a;b[5]*=a;b[8]*=a;return this},determinant:function(){var a=this.elements,b=a[0],c=a[1],d=a[2],e=a[3],f=a[4],g=a[5],h=a[6],l=a[7];a=a[8];return b*f*a-b*g*l-c*e*a+c*g*h+d*e*l-d*f*h},getInverse:function(a,b){void 0!==b&&console.warn("THREE.Matrix3: .getInverse() can no longer be configured to throw on degenerate.");var c=a.elements;a=this.elements;b=c[0];var d=c[1],
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l=c[7];c[0]=b*d+a*g;c[3]=b*e+a*h;c[6]=b*f+a*l;c[1]=-a*d+b*g;c[4]=-a*e+b*h;c[7]=-a*f+b*l;return this},translate:function(a,b){var c=this.elements;c[0]+=a*c[2];c[3]+=a*c[5];c[6]+=a*c[8];c[1]+=b*c[2];c[4]+=b*c[5];c[7]+=b*c[8];return this},equals:function(a){var b=this.elements;a=a.elements;for(var c=0;9>c;c++)if(b[c]!==a[c])return!1;return!0},fromArray:function(a,b){void 0===b&&(b=0);for(var c=0;9>c;c++)this.elements[c]=a[c+b];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);var c=
this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];return a}});var kd,Mb={getDataURL:function(a){if(/^data:/i.test(a.src)||"undefined"==typeof HTMLCanvasElement)return a.src;if(!(a instanceof HTMLCanvasElement)){void 0===kd&&(kd=document.createElementNS("http://www.w3.org/1999/xhtml","canvas"));kd.width=a.width;kd.height=a.height;var b=kd.getContext("2d");a instanceof ImageData?b.putImageData(a,0,0):b.drawImage(a,0,0,a.width,a.height);
a=kd}return 2048<a.width||2048<a.height?a.toDataURL("image/jpeg",.6):a.toDataURL("image/png")}},fj=0;W.DEFAULT_IMAGE=void 0;W.DEFAULT_MAPPING=300;W.prototype=Object.assign(Object.create(qa.prototype),{constructor:W,isTexture:!0,updateMatrix:function(){this.matrix.setUvTransform(this.offset.x,this.offset.y,this.repeat.x,this.repeat.y,this.rotation,this.center.x,this.center.y)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.name=a.name;this.image=a.image;this.mipmaps=
a.mipmaps.slice(0);this.mapping=a.mapping;this.wrapS=a.wrapS;this.wrapT=a.wrapT;this.magFilter=a.magFilter;this.minFilter=a.minFilter;this.anisotropy=a.anisotropy;this.format=a.format;this.internalFormat=a.internalFormat;this.type=a.type;this.offset.copy(a.offset);this.repeat.copy(a.repeat);this.center.copy(a.center);this.rotation=a.rotation;this.matrixAutoUpdate=a.matrixAutoUpdate;this.matrix.copy(a.matrix);this.generateMipmaps=a.generateMipmaps;this.premultiplyAlpha=a.premultiplyAlpha;this.flipY=
a.flipY;this.unpackAlignment=a.unpackAlignment;this.encoding=a.encoding;return this},toJSON:function(a){var b=void 0===a||"string"===typeof a;if(!b&&void 0!==a.textures[this.uuid])return a.textures[this.uuid];var c={metadata:{version:4.5,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],center:[this.center.x,this.center.y],rotation:this.rotation,wrap:[this.wrapS,this.wrapT],format:this.format,
type:this.type,encoding:this.encoding,minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY,premultiplyAlpha:this.premultiplyAlpha,unpackAlignment:this.unpackAlignment};if(void 0!==this.image){var d=this.image;void 0===d.uuid&&(d.uuid=O.generateUUID());if(!b&&void 0===a.images[d.uuid]){if(Array.isArray(d)){var e=[];for(var f=0,g=d.length;f<g;f++)e.push(Mb.getDataURL(d[f]))}else e=Mb.getDataURL(d);a.images[d.uuid]={uuid:d.uuid,url:e}}c.image=d.uuid}b||(a.textures[this.uuid]=
c);return c},dispose:function(){this.dispatchEvent({type:"dispose"})},transformUv:function(a){if(300!==this.mapping)return a;a.applyMatrix3(this.matrix);if(0>a.x||1<a.x)switch(this.wrapS){case 1E3:a.x-=Math.floor(a.x);break;case 1001:a.x=0>a.x?0:1;break;case 1002:a.x=1===Math.abs(Math.floor(a.x)%2)?Math.ceil(a.x)-a.x:a.x-Math.floor(a.x)}if(0>a.y||1<a.y)switch(this.wrapT){case 1E3:a.y-=Math.floor(a.y);break;case 1001:a.y=0>a.y?0:1;break;case 1002:a.y=1===Math.abs(Math.floor(a.y)%2)?Math.ceil(a.y)-
a.y:a.y-Math.floor(a.y)}this.flipY&&(a.y=1-a.y);return a}});Object.defineProperty(W.prototype,"needsUpdate",{set:function(a){!0===a&&this.version++}});Object.defineProperties(ba.prototype,{width:{get:function(){return this.z},set:function(a){this.z=a}},height:{get:function(){return this.w},set:function(a){this.w=a}}});Object.assign(ba.prototype,{isVector4:!0,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setScalar:function(a){this.w=this.z=this.y=this.x=a;return this},setX:function(a){this.x=
a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setW:function(a){this.w=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;case 3:this.w=b;break;default:throw Error("index is out of range: "+a);}return this},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,
this.y,this.z,this.w)},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;this.w+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},
addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;this.z+=a.z*b;this.w+=a.w*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},subScalar:function(a){this.x-=a;this.y-=a;this.z-=a;this.w-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},multiplyScalar:function(a){this.x*=
a;this.y*=a;this.z*=a;this.w*=a;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,e=this.w;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12]*e;this.y=a[1]*b+a[5]*c+a[9]*d+a[13]*e;this.z=a[2]*b+a[6]*c+a[10]*d+a[14]*e;this.w=a[3]*b+a[7]*c+a[11]*d+a[15]*e;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);1E-4>b?(this.x=1,this.z=this.y=0):(this.x=a.x/b,this.y=a.y/b,this.z=a.z/
b);return this},setAxisAngleFromRotationMatrix:function(a){a=a.elements;var b=a[0];var c=a[4];var d=a[8],e=a[1],f=a[5],g=a[9];var h=a[2];var l=a[6];var m=a[10];if(.01>Math.abs(c-e)&&.01>Math.abs(d-h)&&.01>Math.abs(g-l)){if(.1>Math.abs(c+e)&&.1>Math.abs(d+h)&&.1>Math.abs(g+l)&&.1>Math.abs(b+f+m-3))return this.set(1,0,0,0),this;a=Math.PI;b=(b+1)/2;f=(f+1)/2;m=(m+1)/2;c=(c+e)/4;d=(d+h)/4;g=(g+l)/4;b>f&&b>m?.01>b?(l=0,c=h=.707106781):(l=Math.sqrt(b),h=c/l,c=d/l):f>m?.01>f?(l=.707106781,h=0,c=.707106781):
(h=Math.sqrt(f),l=c/h,c=g/h):.01>m?(h=l=.707106781,c=0):(c=Math.sqrt(m),l=d/c,h=g/c);this.set(l,h,c,a);return this}a=Math.sqrt((l-g)*(l-g)+(d-h)*(d-h)+(e-c)*(e-c));.001>Math.abs(a)&&(a=1);this.x=(l-g)/a;this.y=(d-h)/a;this.z=(e-c)/a;this.w=Math.acos((b+f+m-1)/2);return this},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);this.z=Math.min(this.z,a.z);this.w=Math.min(this.w,a.w);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);this.z=Math.max(this.z,
a.z);this.w=Math.max(this.w,a.w);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));this.z=Math.max(a.z,Math.min(b.z,this.z));this.w=Math.max(a.w,Math.min(b.w,this.w));return this},clampScalar:function(a,b){this.x=Math.max(a,Math.min(b,this.x));this.y=Math.max(a,Math.min(b,this.y));this.z=Math.max(a,Math.min(b,this.z));this.w=Math.max(a,Math.min(b,this.w));return this},clampLength:function(a,b){var c=this.length();return this.divideScalar(c||
1).multiplyScalar(Math.max(a,Math.min(b,c)))},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);this.w=Math.floor(this.w);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);this.w=Math.ceil(this.w);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);this.w=Math.round(this.w);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);
this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);this.w=0>this.w?Math.ceil(this.w):Math.floor(this.w);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;this.w=-this.w;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},
manhattanLength:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length()||1)},setLength:function(a){return this.normalize().multiplyScalar(a)},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},lerpVectors:function(a,b,c){this.x=a.x+(b.x-a.x)*c;this.y=a.y+(b.y-a.y)*c;this.z=a.z+(b.z-a.z)*c;this.w=a.w+(b.w-a.w)*c;return this},equals:function(a){return a.x===
this.x&&a.y===this.y&&a.z===this.z&&a.w===this.w},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];this.w=a[b+3];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;a[b+3]=this.w;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute().");this.x=a.getX(b);this.y=a.getY(b);this.z=a.getZ(b);this.w=a.getW(b);return this},random:function(){this.x=
Math.random();this.y=Math.random();this.z=Math.random();this.w=Math.random();return this}});Ea.prototype=Object.assign(Object.create(qa.prototype),{constructor:Ea,isWebGLRenderTarget:!0,setSize:function(a,b){if(this.width!==a||this.height!==b)this.width=a,this.height=b,this.texture.image.width=a,this.texture.image.height=b,this.dispose();this.viewport.set(0,0,a,b);this.scissor.set(0,0,a,b)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.width=a.width;this.height=a.height;
this.viewport.copy(a.viewport);this.texture=a.texture.clone();this.depthBuffer=a.depthBuffer;this.stencilBuffer=a.stencilBuffer;this.depthTexture=a.depthTexture;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});$f.prototype=Object.assign(Object.create(Ea.prototype),{constructor:$f,isWebGLMultisampleRenderTarget:!0,copy:function(a){Ea.prototype.copy.call(this,a);this.samples=a.samples;return this}});Object.assign(T,{slerp:function(a,b,c,d){return c.copy(a).slerp(b,d)},slerpFlat:function(a,
b,c,d,e,f,g){var h=c[d+0],l=c[d+1],m=c[d+2];c=c[d+3];d=e[f+0];var k=e[f+1],p=e[f+2];e=e[f+3];if(c!==e||h!==d||l!==k||m!==p){f=1-g;var n=h*d+l*k+m*p+c*e,r=0<=n?1:-1,t=1-n*n;t>Number.EPSILON&&(t=Math.sqrt(t),n=Math.atan2(t,n*r),f=Math.sin(f*n)/t,g=Math.sin(g*n)/t);r*=g;h=h*f+d*r;l=l*f+k*r;m=m*f+p*r;c=c*f+e*r;f===1-g&&(g=1/Math.sqrt(h*h+l*l+m*m+c*c),h*=g,l*=g,m*=g,c*=g)}a[b]=h;a[b+1]=l;a[b+2]=m;a[b+3]=c},multiplyQuaternionsFlat:function(a,b,c,d,e,f){var g=c[d],h=c[d+1],l=c[d+2];c=c[d+3];d=e[f];var m=
e[f+1],k=e[f+2];e=e[f+3];a[b]=g*e+c*d+h*k-l*m;a[b+1]=h*e+c*m+l*d-g*k;a[b+2]=l*e+c*k+g*m-h*d;a[b+3]=c*e-g*d-h*m-l*k;return a}});Object.defineProperties(T.prototype,{x:{get:function(){return this._x},set:function(a){this._x=a;this._onChangeCallback()}},y:{get:function(){return this._y},set:function(a){this._y=a;this._onChangeCallback()}},z:{get:function(){return this._z},set:function(a){this._z=a;this._onChangeCallback()}},w:{get:function(){return this._w},set:function(a){this._w=a;this._onChangeCallback()}}});
Object.assign(T.prototype,{isQuaternion:!0,set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._w=d;this._onChangeCallback();return this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._w)},copy:function(a){this._x=a.x;this._y=a.y;this._z=a.z;this._w=a.w;this._onChangeCallback();return this},setFromEuler:function(a,b){if(!a||!a.isEuler)throw Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");var c=a._x,d=a._y,e=
a._z;a=a.order;var f=Math.cos,g=Math.sin,h=f(c/2),l=f(d/2);f=f(e/2);c=g(c/2);d=g(d/2);e=g(e/2);switch(a){case "XYZ":this._x=c*l*f+h*d*e;this._y=h*d*f-c*l*e;this._z=h*l*e+c*d*f;this._w=h*l*f-c*d*e;break;case "YXZ":this._x=c*l*f+h*d*e;this._y=h*d*f-c*l*e;this._z=h*l*e-c*d*f;this._w=h*l*f+c*d*e;break;case "ZXY":this._x=c*l*f-h*d*e;this._y=h*d*f+c*l*e;this._z=h*l*e+c*d*f;this._w=h*l*f-c*d*e;break;case "ZYX":this._x=c*l*f-h*d*e;this._y=h*d*f+c*l*e;this._z=h*l*e-c*d*f;this._w=h*l*f+c*d*e;break;case "YZX":this._x=
c*l*f+h*d*e;this._y=h*d*f+c*l*e;this._z=h*l*e-c*d*f;this._w=h*l*f-c*d*e;break;case "XZY":this._x=c*l*f-h*d*e;this._y=h*d*f-c*l*e;this._z=h*l*e+c*d*f;this._w=h*l*f+c*d*e;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+a)}!1!==b&&this._onChangeCallback();return this},setFromAxisAngle:function(a,b){b/=2;var c=Math.sin(b);this._x=a.x*c;this._y=a.y*c;this._z=a.z*c;this._w=Math.cos(b);this._onChangeCallback();return this},setFromRotationMatrix:function(a){var b=
a.elements,c=b[0];a=b[4];var d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],l=b[6];b=b[10];var m=c+f+b;0<m?(c=.5/Math.sqrt(m+1),this._w=.25/c,this._x=(l-g)*c,this._y=(d-h)*c,this._z=(e-a)*c):c>f&&c>b?(c=2*Math.sqrt(1+c-f-b),this._w=(l-g)/c,this._x=.25*c,this._y=(a+e)/c,this._z=(d+h)/c):f>b?(c=2*Math.sqrt(1+f-c-b),this._w=(d-h)/c,this._x=(a+e)/c,this._y=.25*c,this._z=(g+l)/c):(c=2*Math.sqrt(1+b-c-f),this._w=(e-a)/c,this._x=(d+h)/c,this._y=(g+l)/c,this._z=.25*c);this._onChangeCallback();return this},setFromUnitVectors:function(a,
b){var c=a.dot(b)+1;1E-6>c?(c=0,Math.abs(a.x)>Math.abs(a.z)?(this._x=-a.y,this._y=a.x,this._z=0):(this._x=0,this._y=-a.z,this._z=a.y)):(this._x=a.y*b.z-a.z*b.y,this._y=a.z*b.x-a.x*b.z,this._z=a.x*b.y-a.y*b.x);this._w=c;return this.normalize()},angleTo:function(a){return 2*Math.acos(Math.abs(O.clamp(this.dot(a),-1,1)))},rotateTowards:function(a,b){var c=this.angleTo(a);if(0===c)return this;this.slerp(a,Math.min(1,b/c));return this},inverse:function(){return this.conjugate()},conjugate:function(){this._x*=
-1;this._y*=-1;this._z*=-1;this._onChangeCallback();return this},dot:function(a){return this._x*a._x+this._y*a._y+this._z*a._z+this._w*a._w},lengthSq:function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},length:function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)},normalize:function(){var a=this.length();0===a?(this._z=this._y=this._x=0,this._w=1):(a=1/a,this._x*=a,this._y*=a,this._z*=a,this._w*=a);this._onChangeCallback();return this},
multiply:function(a,b){return void 0!==b?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(a,b)):this.multiplyQuaternions(this,a)},premultiply:function(a){return this.multiplyQuaternions(a,this)},multiplyQuaternions:function(a,b){var c=a._x,d=a._y,e=a._z;a=a._w;var f=b._x,g=b._y,h=b._z;b=b._w;this._x=c*b+a*f+d*h-e*g;this._y=d*b+a*g+e*f-c*h;this._z=e*b+a*h+c*g-d*f;this._w=a*b-c*f-d*g-e*h;this._onChangeCallback();
return this},slerp:function(a,b){if(0===b)return this;if(1===b)return this.copy(a);var c=this._x,d=this._y,e=this._z,f=this._w,g=f*a._w+c*a._x+d*a._y+e*a._z;0>g?(this._w=-a._w,this._x=-a._x,this._y=-a._y,this._z=-a._z,g=-g):this.copy(a);if(1<=g)return this._w=f,this._x=c,this._y=d,this._z=e,this;a=1-g*g;if(a<=Number.EPSILON)return g=1-b,this._w=g*f+b*this._w,this._x=g*c+b*this._x,this._y=g*d+b*this._y,this._z=g*e+b*this._z,this.normalize(),this._onChangeCallback(),this;a=Math.sqrt(a);var h=Math.atan2(a,
g);g=Math.sin((1-b)*h)/a;b=Math.sin(b*h)/a;this._w=f*g+this._w*b;this._x=c*g+this._x*b;this._y=d*g+this._y*b;this._z=e*g+this._z*b;this._onChangeCallback();return this},equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._w===this._w},fromArray:function(a,b){void 0===b&&(b=0);this._x=a[b];this._y=a[b+1];this._z=a[b+2];this._w=a[b+3];this._onChangeCallback();return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+
3]=this._w;return a},fromBufferAttribute:function(a,b){this._x=a.getX(b);this._y=a.getY(b);this._z=a.getZ(b);this._w=a.getW(b);return this},_onChange:function(a){this._onChangeCallback=a;return this},_onChangeCallback:function(){}});var Wg=new n,ui=new T;Object.assign(n.prototype,{isVector3:!0,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setScalar:function(a){this.z=this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=
a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;default:throw Error("index is out of range: "+a);}return this},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,this.y,this.z)},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),
this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;this.z+=a.z*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;
return this},subScalar:function(a){this.x-=a;this.y-=a;this.z-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},multiply:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(a,b);this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},multiplyVectors:function(a,b){this.x=a.x*
b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},applyEuler:function(a){a&&a.isEuler||console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.");return this.applyQuaternion(ui.setFromEuler(a))},applyAxisAngle:function(a,b){return this.applyQuaternion(ui.setFromAxisAngle(a,b))},applyMatrix3:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[3]*c+a[6]*d;this.y=a[1]*b+a[4]*c+a[7]*d;this.z=a[2]*b+a[5]*c+a[8]*d;return this},applyNormalMatrix:function(a){return this.applyMatrix3(a).normalize()},
applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;var e=1/(a[3]*b+a[7]*c+a[11]*d+a[15]);this.x=(a[0]*b+a[4]*c+a[8]*d+a[12])*e;this.y=(a[1]*b+a[5]*c+a[9]*d+a[13])*e;this.z=(a[2]*b+a[6]*c+a[10]*d+a[14])*e;return this},applyQuaternion:function(a){var b=this.x,c=this.y,d=this.z,e=a.x,f=a.y,g=a.z;a=a.w;var h=a*b+f*d-g*c,l=a*c+g*b-e*d,m=a*d+e*c-f*b;b=-e*b-f*c-g*d;this.x=h*a+b*-e+l*-g-m*-f;this.y=l*a+b*-f+m*-e-h*-g;this.z=m*a+b*-g+h*-f-l*-e;return this},project:function(a){return this.applyMatrix4(a.matrixWorldInverse).applyMatrix4(a.projectionMatrix)},
unproject:function(a){return this.applyMatrix4(a.projectionMatrixInverse).applyMatrix4(a.matrixWorld)},transformDirection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d;this.y=a[1]*b+a[5]*c+a[9]*d;this.z=a[2]*b+a[6]*c+a[10]*d;return this.normalize()},divide:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);this.z=Math.min(this.z,
a.z);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);this.z=Math.max(this.z,a.z);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));this.z=Math.max(a.z,Math.min(b.z,this.z));return this},clampScalar:function(a,b){this.x=Math.max(a,Math.min(b,this.x));this.y=Math.max(a,Math.min(b,this.y));this.z=Math.max(a,Math.min(b,this.z));return this},clampLength:function(a,b){var c=this.length();return this.divideScalar(c||
1).multiplyScalar(Math.max(a,Math.min(b,c)))},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=
0>this.z?Math.ceil(this.z):Math.floor(this.z);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},manhattanLength:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length()||1)},setLength:function(a){return this.normalize().multiplyScalar(a)},
lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},lerpVectors:function(a,b,c){this.x=a.x+(b.x-a.x)*c;this.y=a.y+(b.y-a.y)*c;this.z=a.z+(b.z-a.z)*c;return this},cross:function(a,b){return void 0!==b?(console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(a,b)):this.crossVectors(this,a)},crossVectors:function(a,b){var c=a.x,d=a.y;a=a.z;var e=b.x,f=b.y;b=b.z;this.x=d*b-a*f;this.y=a*
e-c*b;this.z=c*f-d*e;return this},projectOnVector:function(a){var b=a.lengthSq();if(0===b)return this.set(0,0,0);b=a.dot(this)/b;return this.copy(a).multiplyScalar(b)},projectOnPlane:function(a){Wg.copy(this).projectOnVector(a);return this.sub(Wg)},reflect:function(a){return this.sub(Wg.copy(a).multiplyScalar(2*this.dot(a)))},angleTo:function(a){var b=Math.sqrt(this.lengthSq()*a.lengthSq());if(0===b)return Math.PI/2;a=this.dot(a)/b;return Math.acos(O.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},
distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},manhattanDistanceTo:function(a){return Math.abs(this.x-a.x)+Math.abs(this.y-a.y)+Math.abs(this.z-a.z)},setFromSpherical:function(a){return this.setFromSphericalCoords(a.radius,a.phi,a.theta)},setFromSphericalCoords:function(a,b,c){var d=Math.sin(b)*a;this.x=d*Math.sin(c);this.y=Math.cos(b)*a;this.z=d*Math.cos(c);return this},setFromCylindrical:function(a){return this.setFromCylindricalCoords(a.radius,a.theta,
a.y)},setFromCylindricalCoords:function(a,b,c){this.x=a*Math.sin(b);this.y=c;this.z=a*Math.cos(b);return this},setFromMatrixPosition:function(a){a=a.elements;this.x=a[12];this.y=a[13];this.z=a[14];return this},setFromMatrixScale:function(a){var b=this.setFromMatrixColumn(a,0).length(),c=this.setFromMatrixColumn(a,1).length();a=this.setFromMatrixColumn(a,2).length();this.x=b;this.y=c;this.z=a;return this},setFromMatrixColumn:function(a,b){return this.fromArray(a.elements,4*b)},setFromMatrix3Column:function(a,
b){return this.fromArray(a.elements,3*b)},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute().");this.x=a.getX(b);this.y=a.getY(b);this.z=a.getZ(b);return this},
random:function(){this.x=Math.random();this.y=Math.random();this.z=Math.random();return this}});var ld=new n,Y=new U,Kk=new n(0,0,0),Lk=new n(1,1,1),Nb=new n,Af=new n,Ca=new n;Object.assign(U.prototype,{isMatrix4:!0,set:function(a,b,c,d,e,f,g,h,l,m,k,p,n,r,t,v){var q=this.elements;q[0]=a;q[4]=b;q[8]=c;q[12]=d;q[1]=e;q[5]=f;q[9]=g;q[13]=h;q[2]=l;q[6]=m;q[10]=k;q[14]=p;q[3]=n;q[7]=r;q[11]=t;q[15]=v;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},clone:function(){return(new U).fromArray(this.elements)},
copy:function(a){var b=this.elements;a=a.elements;b[0]=a[0];b[1]=a[1];b[2]=a[2];b[3]=a[3];b[4]=a[4];b[5]=a[5];b[6]=a[6];b[7]=a[7];b[8]=a[8];b[9]=a[9];b[10]=a[10];b[11]=a[11];b[12]=a[12];b[13]=a[13];b[14]=a[14];b[15]=a[15];return this},copyPosition:function(a){var b=this.elements;a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractBasis:function(a,b,c){a.setFromMatrixColumn(this,0);b.setFromMatrixColumn(this,1);c.setFromMatrixColumn(this,2);return this},makeBasis:function(a,b,c){this.set(a.x,
b.x,c.x,0,a.y,b.y,c.y,0,a.z,b.z,c.z,0,0,0,0,1);return this},extractRotation:function(a){var b=this.elements,c=a.elements,d=1/ld.setFromMatrixColumn(a,0).length(),e=1/ld.setFromMatrixColumn(a,1).length();a=1/ld.setFromMatrixColumn(a,2).length();b[0]=c[0]*d;b[1]=c[1]*d;b[2]=c[2]*d;b[3]=0;b[4]=c[4]*e;b[5]=c[5]*e;b[6]=c[6]*e;b[7]=0;b[8]=c[8]*a;b[9]=c[9]*a;b[10]=c[10]*a;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},makeRotationFromEuler:function(a){a&&a.isEuler||console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");
var b=this.elements,c=a.x,d=a.y,e=a.z,f=Math.cos(c);c=Math.sin(c);var g=Math.cos(d);d=Math.sin(d);var h=Math.cos(e);e=Math.sin(e);if("XYZ"===a.order){a=f*h;var l=f*e,m=c*h,k=c*e;b[0]=g*h;b[4]=-g*e;b[8]=d;b[1]=l+m*d;b[5]=a-k*d;b[9]=-c*g;b[2]=k-a*d;b[6]=m+l*d;b[10]=f*g}else"YXZ"===a.order?(a=g*h,l=g*e,m=d*h,k=d*e,b[0]=a+k*c,b[4]=m*c-l,b[8]=f*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=l*c-m,b[6]=k+a*c,b[10]=f*g):"ZXY"===a.order?(a=g*h,l=g*e,m=d*h,k=d*e,b[0]=a-k*c,b[4]=-f*e,b[8]=m+l*c,b[1]=l+m*c,b[5]=f*h,b[9]=
k-a*c,b[2]=-f*d,b[6]=c,b[10]=f*g):"ZYX"===a.order?(a=f*h,l=f*e,m=c*h,k=c*e,b[0]=g*h,b[4]=m*d-l,b[8]=a*d+k,b[1]=g*e,b[5]=k*d+a,b[9]=l*d-m,b[2]=-d,b[6]=c*g,b[10]=f*g):"YZX"===a.order?(a=f*g,l=f*d,m=c*g,k=c*d,b[0]=g*h,b[4]=k-a*e,b[8]=m*e+l,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=l*e+m,b[10]=a-k*e):"XZY"===a.order&&(a=f*g,l=f*d,m=c*g,k=c*d,b[0]=g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+k,b[5]=f*h,b[9]=l*e-m,b[2]=m*e-l,b[6]=c*h,b[10]=k*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},makeRotationFromQuaternion:function(a){return this.compose(Kk,
a,Lk)},lookAt:function(a,b,c){var d=this.elements;Ca.subVectors(a,b);0===Ca.lengthSq()&&(Ca.z=1);Ca.normalize();Nb.crossVectors(c,Ca);0===Nb.lengthSq()&&(1===Math.abs(c.z)?Ca.x+=1E-4:Ca.z+=1E-4,Ca.normalize(),Nb.crossVectors(c,Ca));Nb.normalize();Af.crossVectors(Ca,Nb);d[0]=Nb.x;d[4]=Af.x;d[8]=Ca.x;d[1]=Nb.y;d[5]=Af.y;d[9]=Ca.y;d[2]=Nb.z;d[6]=Af.z;d[10]=Ca.z;return this},multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),
this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},premultiply:function(a){return this.multiplyMatrices(a,this)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements;b=this.elements;a=c[0];var e=c[4],f=c[8],g=c[12],h=c[1],l=c[5],m=c[9],k=c[13],p=c[2],n=c[6],r=c[10],t=c[14],v=c[3],y=c[7],u=c[11];c=c[15];var w=d[0],x=d[4],F=d[8],N=d[12],z=d[1],C=d[5],D=d[9],E=d[13],H=d[2],G=d[6],I=d[10],J=d[14],K=d[3],M=d[7],O=d[11];d=d[15];b[0]=a*w+e*z+f*H+g*K;b[4]=a*x+e*C+f*G+g*M;b[8]=a*F+e*D+f*I+
g*O;b[12]=a*N+e*E+f*J+g*d;b[1]=h*w+l*z+m*H+k*K;b[5]=h*x+l*C+m*G+k*M;b[9]=h*F+l*D+m*I+k*O;b[13]=h*N+l*E+m*J+k*d;b[2]=p*w+n*z+r*H+t*K;b[6]=p*x+n*C+r*G+t*M;b[10]=p*F+n*D+r*I+t*O;b[14]=p*N+n*E+r*J+t*d;b[3]=v*w+y*z+u*H+c*K;b[7]=v*x+y*C+u*G+c*M;b[11]=v*F+y*D+u*I+c*O;b[15]=v*N+y*E+u*J+c*d;return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},determinant:function(){var a=
this.elements,b=a[0],c=a[4],d=a[8],e=a[12],f=a[1],g=a[5],h=a[9],l=a[13],m=a[2],k=a[6],p=a[10],n=a[14];return a[3]*(+e*h*k-d*l*k-e*g*p+c*l*p+d*g*n-c*h*n)+a[7]*(+b*h*n-b*l*p+e*f*p-d*f*n+d*l*m-e*h*m)+a[11]*(+b*l*k-b*g*n-e*f*k+c*f*n+e*g*m-c*l*m)+a[15]*(-d*g*m-b*h*k+b*g*p+d*f*k-c*f*p+c*h*m)},transpose:function(){var a=this.elements;var b=a[1];a[1]=a[4];a[4]=b;b=a[2];a[2]=a[8];a[8]=b;b=a[6];a[6]=a[9];a[9]=b;b=a[3];a[3]=a[12];a[12]=b;b=a[7];a[7]=a[13];a[13]=b;b=a[11];a[11]=a[14];a[14]=b;return this},setPosition:function(a,
b,c){var d=this.elements;a.isVector3?(d[12]=a.x,d[13]=a.y,d[14]=a.z):(d[12]=a,d[13]=b,d[14]=c);return this},getInverse:function(a,b){void 0!==b&&console.warn("THREE.Matrix4: .getInverse() can no longer be configured to throw on degenerate.");b=this.elements;var c=a.elements;a=c[0];var d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],l=c[6],k=c[7],q=c[8],p=c[9],n=c[10],r=c[11],t=c[12],v=c[13],y=c[14];c=c[15];var u=p*y*k-v*n*k+v*l*r-h*y*r-p*l*c+h*n*c,w=t*n*k-q*y*k-t*l*r+g*y*r+q*l*c-g*n*c,x=q*v*k-t*p*k+t*h*r-g*v*
r-q*h*c+g*p*c,F=t*p*l-q*v*l-t*h*n+g*v*n+q*h*y-g*p*y,N=a*u+d*w+e*x+f*F;if(0===N)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);N=1/N;b[0]=u*N;b[1]=(v*n*f-p*y*f-v*e*r+d*y*r+p*e*c-d*n*c)*N;b[2]=(h*y*f-v*l*f+v*e*k-d*y*k-h*e*c+d*l*c)*N;b[3]=(p*l*f-h*n*f-p*e*k+d*n*k+h*e*r-d*l*r)*N;b[4]=w*N;b[5]=(q*y*f-t*n*f+t*e*r-a*y*r-q*e*c+a*n*c)*N;b[6]=(t*l*f-g*y*f-t*e*k+a*y*k+g*e*c-a*l*c)*N;b[7]=(g*n*f-q*l*f+q*e*k-a*n*k-g*e*r+a*l*r)*N;b[8]=x*N;b[9]=(t*p*f-q*v*f-t*d*r+a*v*r+q*d*c-a*p*c)*N;b[10]=(g*v*f-t*h*f+t*d*k-
a*v*k-g*d*c+a*h*c)*N;b[11]=(q*h*f-g*p*f-q*d*k+a*p*k+g*d*r-a*h*r)*N;b[12]=F*N;b[13]=(q*v*e-t*p*e+t*d*n-a*v*n-q*d*y+a*p*y)*N;b[14]=(t*h*e-g*v*e-t*d*l+a*v*l+g*d*y-a*h*y)*N;b[15]=(g*p*e-q*h*e+q*d*l-a*p*l-g*d*n+a*h*n)*N;return this},scale:function(a){var b=this.elements,c=a.x,d=a.y;a=a.z;b[0]*=c;b[4]*=d;b[8]*=a;b[1]*=c;b[5]*=d;b[9]*=a;b[2]*=c;b[6]*=d;b[10]*=a;b[3]*=c;b[7]*=d;b[11]*=a;return this},getMaxScaleOnAxis:function(){var a=this.elements;return Math.sqrt(Math.max(a[0]*a[0]+a[1]*a[1]+a[2]*a[2],a[4]*
a[4]+a[5]*a[5]+a[6]*a[6],a[8]*a[8]+a[9]*a[9]+a[10]*a[10]))},makeTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},makeRotationX:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},makeRotationY:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},makeRotationZ:function(a){var b=Math.cos(a);a=Math.sin(a);this.set(b,-a,0,0,a,b,0,0,0,0,1,0,0,0,0,1);return this},makeRotationAxis:function(a,
b){var c=Math.cos(b);b=Math.sin(b);var d=1-c,e=a.x,f=a.y;a=a.z;var g=d*e,h=d*f;this.set(g*e+c,g*f-b*a,g*a+b*f,0,g*f+b*a,h*f+c,h*a-b*e,0,g*a-b*f,h*a+b*e,d*a*a+c,0,0,0,0,1);return this},makeScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},makeShear:function(a,b,c){this.set(1,b,c,0,a,1,c,0,a,b,1,0,0,0,0,1);return this},compose:function(a,b,c){var d=this.elements,e=b._x,f=b._y,g=b._z,h=b._w,l=e+e,k=f+f,q=g+g;b=e*l;var p=e*k;e*=q;var n=f*k;f*=q;g*=q;l*=h;k*=h;h*=q;q=c.x;var r=
c.y;c=c.z;d[0]=(1-(n+g))*q;d[1]=(p+h)*q;d[2]=(e-k)*q;d[3]=0;d[4]=(p-h)*r;d[5]=(1-(b+g))*r;d[6]=(f+l)*r;d[7]=0;d[8]=(e+k)*c;d[9]=(f-l)*c;d[10]=(1-(b+n))*c;d[11]=0;d[12]=a.x;d[13]=a.y;d[14]=a.z;d[15]=1;return this},decompose:function(a,b,c){var d=this.elements,e=ld.set(d[0],d[1],d[2]).length(),f=ld.set(d[4],d[5],d[6]).length(),g=ld.set(d[8],d[9],d[10]).length();0>this.determinant()&&(e=-e);a.x=d[12];a.y=d[13];a.z=d[14];Y.copy(this);a=1/e;d=1/f;var h=1/g;Y.elements[0]*=a;Y.elements[1]*=a;Y.elements[2]*=
a;Y.elements[4]*=d;Y.elements[5]*=d;Y.elements[6]*=d;Y.elements[8]*=h;Y.elements[9]*=h;Y.elements[10]*=h;b.setFromRotationMatrix(Y);c.x=e;c.y=f;c.z=g;return this},makePerspective:function(a,b,c,d,e,f){void 0===f&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(c-d);g[9]=(c+d)/(c-d);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);g[3]=
0;g[7]=0;g[11]=-1;g[15]=0;return this},makeOrthographic:function(a,b,c,d,e,f){var g=this.elements,h=1/(b-a),l=1/(c-d),k=1/(f-e);g[0]=2*h;g[4]=0;g[8]=0;g[12]=-((b+a)*h);g[1]=0;g[5]=2*l;g[9]=0;g[13]=-((c+d)*l);g[2]=0;g[6]=0;g[10]=-2*k;g[14]=-((f+e)*k);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},equals:function(a){var b=this.elements;a=a.elements;for(var c=0;16>c;c++)if(b[c]!==a[c])return!1;return!0},fromArray:function(a,b){void 0===b&&(b=0);for(var c=0;16>c;c++)this.elements[c]=a[c+b];return this},toArray:function(a,
b){void 0===a&&(a=[]);void 0===b&&(b=0);var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a}});var vi=new U,wi=new T;Sb.RotationOrders="XYZ YZX ZXY XZY YXZ ZYX".split(" ");Sb.DefaultOrder="XYZ";Object.defineProperties(Sb.prototype,{x:{get:function(){return this._x},set:function(a){this._x=a;this._onChangeCallback()}},y:{get:function(){return this._y},
set:function(a){this._y=a;this._onChangeCallback()}},z:{get:function(){return this._z},set:function(a){this._z=a;this._onChangeCallback()}},order:{get:function(){return this._order},set:function(a){this._order=a;this._onChangeCallback()}}});Object.assign(Sb.prototype,{isEuler:!0,set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._order=d||this._order;this._onChangeCallback();return this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._order)},copy:function(a){this._x=
a._x;this._y=a._y;this._z=a._z;this._order=a._order;this._onChangeCallback();return this},setFromRotationMatrix:function(a,b,c){var d=O.clamp,e=a.elements;a=e[0];var f=e[4],g=e[8],h=e[1],l=e[5],k=e[9],q=e[2],p=e[6];e=e[10];b=b||this._order;switch(b){case "XYZ":this._y=Math.asin(d(g,-1,1));.9999999>Math.abs(g)?(this._x=Math.atan2(-k,e),this._z=Math.atan2(-f,a)):(this._x=Math.atan2(p,l),this._z=0);break;case "YXZ":this._x=Math.asin(-d(k,-1,1));.9999999>Math.abs(k)?(this._y=Math.atan2(g,e),this._z=Math.atan2(h,
l)):(this._y=Math.atan2(-q,a),this._z=0);break;case "ZXY":this._x=Math.asin(d(p,-1,1));.9999999>Math.abs(p)?(this._y=Math.atan2(-q,e),this._z=Math.atan2(-f,l)):(this._y=0,this._z=Math.atan2(h,a));break;case "ZYX":this._y=Math.asin(-d(q,-1,1));.9999999>Math.abs(q)?(this._x=Math.atan2(p,e),this._z=Math.atan2(h,a)):(this._x=0,this._z=Math.atan2(-f,l));break;case "YZX":this._z=Math.asin(d(h,-1,1));.9999999>Math.abs(h)?(this._x=Math.atan2(-k,l),this._y=Math.atan2(-q,a)):(this._x=0,this._y=Math.atan2(g,
e));break;case "XZY":this._z=Math.asin(-d(f,-1,1));.9999999>Math.abs(f)?(this._x=Math.atan2(p,l),this._y=Math.atan2(g,a)):(this._x=Math.atan2(-k,e),this._y=0);break;default:console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: "+b)}this._order=b;!1!==c&&this._onChangeCallback();return this},setFromQuaternion:function(a,b,c){vi.makeRotationFromQuaternion(a);return this.setFromRotationMatrix(vi,b,c)},setFromVector3:function(a,b){return this.set(a.x,a.y,a.z,b||this._order)},
reorder:function(a){wi.setFromEuler(this);return this.setFromQuaternion(wi,a)},equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._order===this._order},fromArray:function(a){this._x=a[0];this._y=a[1];this._z=a[2];void 0!==a[3]&&(this._order=a[3]);this._onChangeCallback();return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+3]=this._order;return a},toVector3:function(a){return a?a.set(this._x,this._y,this._z):
new n(this._x,this._y,this._z)},_onChange:function(a){this._onChangeCallback=a;return this},_onChangeCallback:function(){}});Object.assign(De.prototype,{set:function(a){this.mask=1<<a|0},enable:function(a){this.mask=this.mask|1<<a|0},enableAll:function(){this.mask=-1},toggle:function(a){this.mask^=1<<a|0},disable:function(a){this.mask&=~(1<<a|0)},disableAll:function(){this.mask=0},test:function(a){return 0!==(this.mask&a.mask)}});var gj=0,xi=new n,md=new T,vb=new U,Bf=new n,te=new n,Mk=new n,Nk=new T,
yi=new n(1,0,0),zi=new n(0,1,0),Ai=new n(0,0,1),Ok={type:"added"},Pk={type:"removed"};x.DefaultUp=new n(0,1,0);x.DefaultMatrixAutoUpdate=!0;x.prototype=Object.assign(Object.create(qa.prototype),{constructor:x,isObject3D:!0,onBeforeRender:function(){},onAfterRender:function(){},applyMatrix4:function(a){this.matrixAutoUpdate&&this.updateMatrix();this.matrix.premultiply(a);this.matrix.decompose(this.position,this.quaternion,this.scale)},applyQuaternion:function(a){this.quaternion.premultiply(a);return this},
setRotationFromAxisAngle:function(a,b){this.quaternion.setFromAxisAngle(a,b)},setRotationFromEuler:function(a){this.quaternion.setFromEuler(a,!0)},setRotationFromMatrix:function(a){this.quaternion.setFromRotationMatrix(a)},setRotationFromQuaternion:function(a){this.quaternion.copy(a)},rotateOnAxis:function(a,b){md.setFromAxisAngle(a,b);this.quaternion.multiply(md);return this},rotateOnWorldAxis:function(a,b){md.setFromAxisAngle(a,b);this.quaternion.premultiply(md);return this},rotateX:function(a){return this.rotateOnAxis(yi,
a)},rotateY:function(a){return this.rotateOnAxis(zi,a)},rotateZ:function(a){return this.rotateOnAxis(Ai,a)},translateOnAxis:function(a,b){xi.copy(a).applyQuaternion(this.quaternion);this.position.add(xi.multiplyScalar(b));return this},translateX:function(a){return this.translateOnAxis(yi,a)},translateY:function(a){return this.translateOnAxis(zi,a)},translateZ:function(a){return this.translateOnAxis(Ai,a)},localToWorld:function(a){return a.applyMatrix4(this.matrixWorld)},worldToLocal:function(a){return a.applyMatrix4(vb.getInverse(this.matrixWorld))},
lookAt:function(a,b,c){a.isVector3?Bf.copy(a):Bf.set(a,b,c);a=this.parent;this.updateWorldMatrix(!0,!1);te.setFromMatrixPosition(this.matrixWorld);this.isCamera||this.isLight?vb.lookAt(te,Bf,this.up):vb.lookAt(Bf,te,this.up);this.quaternion.setFromRotationMatrix(vb);a&&(vb.extractRotation(a.matrixWorld),md.setFromRotationMatrix(vb),this.quaternion.premultiply(md.inverse()))},add:function(a){if(1<arguments.length){for(var b=0;b<arguments.length;b++)this.add(arguments[b]);return this}if(a===this)return console.error("THREE.Object3D.add: object can't be added as a child of itself.",
a),this;a&&a.isObject3D?(null!==a.parent&&a.parent.remove(a),a.parent=this,this.children.push(a),a.dispatchEvent(Ok)):console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.",a);return this},remove:function(a){if(1<arguments.length){for(var b=0;b<arguments.length;b++)this.remove(arguments[b]);return this}b=this.children.indexOf(a);-1!==b&&(a.parent=null,this.children.splice(b,1),a.dispatchEvent(Pk));return this},attach:function(a){this.updateWorldMatrix(!0,!1);vb.getInverse(this.matrixWorld);
null!==a.parent&&(a.parent.updateWorldMatrix(!0,!1),vb.multiply(a.parent.matrixWorld));a.applyMatrix4(vb);a.updateWorldMatrix(!1,!1);this.add(a);return this},getObjectById:function(a){return this.getObjectByProperty("id",a)},getObjectByName:function(a){return this.getObjectByProperty("name",a)},getObjectByProperty:function(a,b){if(this[a]===b)return this;for(var c=0,d=this.children.length;c<d;c++){var e=this.children[c].getObjectByProperty(a,b);if(void 0!==e)return e}},getWorldPosition:function(a){void 0===
a&&(console.warn("THREE.Object3D: .getWorldPosition() target is now required"),a=new n);this.updateMatrixWorld(!0);return a.setFromMatrixPosition(this.matrixWorld)},getWorldQuaternion:function(a){void 0===a&&(console.warn("THREE.Object3D: .getWorldQuaternion() target is now required"),a=new T);this.updateMatrixWorld(!0);this.matrixWorld.decompose(te,a,Mk);return a},getWorldScale:function(a){void 0===a&&(console.warn("THREE.Object3D: .getWorldScale() target is now required"),a=new n);this.updateMatrixWorld(!0);
this.matrixWorld.decompose(te,Nk,a);return a},getWorldDirection:function(a){void 0===a&&(console.warn("THREE.Object3D: .getWorldDirection() target is now required"),a=new n);this.updateMatrixWorld(!0);var b=this.matrixWorld.elements;return a.set(b[8],b[9],b[10]).normalize()},raycast:function(){},traverse:function(a){a(this);for(var b=this.children,c=0,d=b.length;c<d;c++)b[c].traverse(a)},traverseVisible:function(a){if(!1!==this.visible){a(this);for(var b=this.children,c=0,d=b.length;c<d;c++)b[c].traverseVisible(a)}},
traverseAncestors:function(a){var b=this.parent;null!==b&&(a(b),b.traverseAncestors(a))},updateMatrix:function(){this.matrix.compose(this.position,this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=this.children,c=
0,d=b.length;c<d;c++)b[c].updateMatrixWorld(a)},updateWorldMatrix:function(a,b){var c=this.parent;!0===a&&null!==c&&c.updateWorldMatrix(!0,!1);this.matrixAutoUpdate&&this.updateMatrix();null===this.parent?this.matrixWorld.copy(this.matrix):this.matrixWorld.multiplyMatrices(this.parent.matrixWorld,this.matrix);if(!0===b)for(a=this.children,b=0,c=a.length;b<c;b++)a[b].updateWorldMatrix(!1,!0)},toJSON:function(a){function b(b,c){void 0===b[c.uuid]&&(b[c.uuid]=c.toJSON(a));return c.uuid}function c(a){var b=
[],c;for(c in a){var d=a[c];delete d.metadata;b.push(d)}return b}var d=void 0===a||"string"===typeof a,e={};d&&(a={geometries:{},materials:{},textures:{},images:{},shapes:{}},e.metadata={version:4.5,type:"Object",generator:"Object3D.toJSON"});var f={};f.uuid=this.uuid;f.type=this.type;""!==this.name&&(f.name=this.name);!0===this.castShadow&&(f.castShadow=!0);!0===this.receiveShadow&&(f.receiveShadow=!0);!1===this.visible&&(f.visible=!1);!1===this.frustumCulled&&(f.frustumCulled=!1);0!==this.renderOrder&&
(f.renderOrder=this.renderOrder);"{}"!==JSON.stringify(this.userData)&&(f.userData=this.userData);f.layers=this.layers.mask;f.matrix=this.matrix.toArray();!1===this.matrixAutoUpdate&&(f.matrixAutoUpdate=!1);this.isInstancedMesh&&(f.type="InstancedMesh",f.count=this.count,f.instanceMatrix=this.instanceMatrix.toJSON());if(this.isMesh||this.isLine||this.isPoints){f.geometry=b(a.geometries,this.geometry);var g=this.geometry.parameters;if(void 0!==g&&void 0!==g.shapes)if(g=g.shapes,Array.isArray(g))for(var h=
0,l=g.length;h<l;h++)b(a.shapes,g[h]);else b(a.shapes,g)}if(void 0!==this.material)if(Array.isArray(this.material)){g=[];h=0;for(l=this.material.length;h<l;h++)g.push(b(a.materials,this.material[h]));f.material=g}else f.material=b(a.materials,this.material);if(0<this.children.length)for(f.children=[],g=0;g<this.children.length;g++)f.children.push(this.children[g].toJSON(a).object);if(d){d=c(a.geometries);g=c(a.materials);h=c(a.textures);l=c(a.images);var k=c(a.shapes);0<d.length&&(e.geometries=d);
0<g.length&&(e.materials=g);0<h.length&&(e.textures=h);0<l.length&&(e.images=l);0<k.length&&(e.shapes=k)}e.object=f;return e},clone:function(a){return(new this.constructor).copy(this,a)},copy:function(a,b){void 0===b&&(b=!0);this.name=a.name;this.up.copy(a.up);this.position.copy(a.position);this.quaternion.copy(a.quaternion);this.scale.copy(a.scale);this.matrix.copy(a.matrix);this.matrixWorld.copy(a.matrixWorld);this.matrixAutoUpdate=a.matrixAutoUpdate;this.matrixWorldNeedsUpdate=a.matrixWorldNeedsUpdate;
this.layers.mask=a.layers.mask;this.visible=a.visible;this.castShadow=a.castShadow;this.receiveShadow=a.receiveShadow;this.frustumCulled=a.frustumCulled;this.renderOrder=a.renderOrder;this.userData=JSON.parse(JSON.stringify(a.userData));if(!0===b)for(b=0;b<a.children.length;b++)this.add(a.children[b].clone());return this}});xd.prototype=Object.assign(Object.create(x.prototype),{constructor:xd,isScene:!0,copy:function(a,b){x.prototype.copy.call(this,a,b);null!==a.background&&(this.background=a.background.clone());
null!==a.environment&&(this.environment=a.environment.clone());null!==a.fog&&(this.fog=a.fog.clone());null!==a.overrideMaterial&&(this.overrideMaterial=a.overrideMaterial.clone());this.autoUpdate=a.autoUpdate;this.matrixAutoUpdate=a.matrixAutoUpdate;return this},toJSON:function(a){var b=x.prototype.toJSON.call(this,a);null!==this.background&&(b.object.background=this.background.toJSON(a));null!==this.environment&&(b.object.environment=this.environment.toJSON(a));null!==this.fog&&(b.object.fog=this.fog.toJSON());
return b},dispose:function(){this.dispatchEvent({type:"dispose"})}});var wb=[new n,new n,new n,new n,new n,new n,new n,new n],ue=new n,Xg=new Ta,nd=new n,od=new n,pd=new n,Ob=new n,Pb=new n,qc=new n,ve=new n,Cf=new n,Df=new n,Tb=new n;Object.assign(Ta.prototype,{isBox3:!0,set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromArray:function(a){for(var b=Infinity,c=Infinity,d=Infinity,e=-Infinity,f=-Infinity,g=-Infinity,h=0,l=a.length;h<l;h+=3){var k=a[h],q=a[h+1],p=a[h+2];k<b&&(b=
k);q<c&&(c=q);p<d&&(d=p);k>e&&(e=k);q>f&&(f=q);p>g&&(g=p)}this.min.set(b,c,d);this.max.set(e,f,g);return this},setFromBufferAttribute:function(a){for(var b=Infinity,c=Infinity,d=Infinity,e=-Infinity,f=-Infinity,g=-Infinity,h=0,l=a.count;h<l;h++){var k=a.getX(h),q=a.getY(h),p=a.getZ(h);k<b&&(b=k);q<c&&(c=q);p<d&&(d=p);k>e&&(e=k);q>f&&(f=q);p>g&&(g=p)}this.min.set(b,c,d);this.max.set(e,f,g);return this},setFromPoints:function(a){this.makeEmpty();for(var b=0,c=a.length;b<c;b++)this.expandByPoint(a[b]);
return this},setFromCenterAndSize:function(a,b){b=ue.copy(b).multiplyScalar(.5);this.min.copy(a).sub(b);this.max.copy(a).add(b);return this},setFromObject:function(a){this.makeEmpty();return this.expandByObject(a)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.min.copy(a.min);this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=this.min.z=Infinity;this.max.x=this.max.y=this.max.z=-Infinity;return this},isEmpty:function(){return this.max.x<
this.min.x||this.max.y<this.min.y||this.max.z<this.min.z},getCenter:function(a){void 0===a&&(console.warn("THREE.Box3: .getCenter() target is now required"),a=new n);return this.isEmpty()?a.set(0,0,0):a.addVectors(this.min,this.max).multiplyScalar(.5)},getSize:function(a){void 0===a&&(console.warn("THREE.Box3: .getSize() target is now required"),a=new n);return this.isEmpty()?a.set(0,0,0):a.subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);
this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},expandByObject:function(a){a.updateWorldMatrix(!1,!1);var b=a.geometry;void 0!==b&&(null===b.boundingBox&&b.computeBoundingBox(),Xg.copy(b.boundingBox),Xg.applyMatrix4(a.matrixWorld),this.union(Xg));a=a.children;b=0;for(var c=a.length;b<c;b++)this.expandByObject(a[b]);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y||a.z<this.min.z||
a.z>this.max.z?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y&&this.min.z<=a.min.z&&a.max.z<=this.max.z},getParameter:function(a,b){void 0===b&&(console.warn("THREE.Box3: .getParameter() target is now required"),b=new n);return b.set((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y),(a.z-this.min.z)/(this.max.z-this.min.z))},intersectsBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||
a.max.y<this.min.y||a.min.y>this.max.y||a.max.z<this.min.z||a.min.z>this.max.z?!1:!0},intersectsSphere:function(a){this.clampPoint(a.center,ue);return ue.distanceToSquared(a.center)<=a.radius*a.radius},intersectsPlane:function(a){if(0<a.normal.x){var b=a.normal.x*this.min.x;var c=a.normal.x*this.max.x}else b=a.normal.x*this.max.x,c=a.normal.x*this.min.x;0<a.normal.y?(b+=a.normal.y*this.min.y,c+=a.normal.y*this.max.y):(b+=a.normal.y*this.max.y,c+=a.normal.y*this.min.y);0<a.normal.z?(b+=a.normal.z*
this.min.z,c+=a.normal.z*this.max.z):(b+=a.normal.z*this.max.z,c+=a.normal.z*this.min.z);return b<=-a.constant&&c>=-a.constant},intersectsTriangle:function(a){if(this.isEmpty())return!1;this.getCenter(ve);Cf.subVectors(this.max,ve);nd.subVectors(a.a,ve);od.subVectors(a.b,ve);pd.subVectors(a.c,ve);Ob.subVectors(od,nd);Pb.subVectors(pd,od);qc.subVectors(nd,pd);a=[0,-Ob.z,Ob.y,0,-Pb.z,Pb.y,0,-qc.z,qc.y,Ob.z,0,-Ob.x,Pb.z,0,-Pb.x,qc.z,0,-qc.x,-Ob.y,Ob.x,0,-Pb.y,Pb.x,0,-qc.y,qc.x,0];if(!ag(a,nd,od,pd,Cf))return!1;
a=[1,0,0,0,1,0,0,0,1];if(!ag(a,nd,od,pd,Cf))return!1;Df.crossVectors(Ob,Pb);a=[Df.x,Df.y,Df.z];return ag(a,nd,od,pd,Cf)},clampPoint:function(a,b){void 0===b&&(console.warn("THREE.Box3: .clampPoint() target is now required"),b=new n);return b.copy(a).clamp(this.min,this.max)},distanceToPoint:function(a){return ue.copy(a).clamp(this.min,this.max).sub(a).length()},getBoundingSphere:function(a){void 0===a&&console.error("THREE.Box3: .getBoundingSphere() target is now required");this.getCenter(a.center);
a.radius=.5*this.getSize(ue).length();return a},intersect:function(a){this.min.max(a.min);this.max.min(a.max);this.isEmpty()&&this.makeEmpty();return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},applyMatrix4:function(a){if(this.isEmpty())return this;wb[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(a);wb[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(a);wb[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(a);wb[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(a);
wb[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(a);wb[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(a);wb[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(a);wb[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(a);this.setFromPoints(wb);return this},translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)}});var Qk=new Ta;Object.assign(cb.prototype,{set:function(a,b){this.center.copy(a);this.radius=
b;return this},setFromPoints:function(a,b){var c=this.center;void 0!==b?c.copy(b):Qk.setFromPoints(a).getCenter(c);for(var d=b=0,e=a.length;d<e;d++)b=Math.max(b,c.distanceToSquared(a[d]));this.radius=Math.sqrt(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.center.copy(a.center);this.radius=a.radius;return this},isEmpty:function(){return 0>this.radius},makeEmpty:function(){this.center.set(0,0,0);this.radius=-1;return this},containsPoint:function(a){return a.distanceToSquared(this.center)<=
this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)-this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},intersectsBox:function(a){return a.intersectsSphere(this)},intersectsPlane:function(a){return Math.abs(a.distanceToPoint(this.center))<=this.radius},clampPoint:function(a,b){var c=this.center.distanceToSquared(a);void 0===b&&(console.warn("THREE.Sphere: .clampPoint() target is now required"),
b=new n);b.copy(a);c>this.radius*this.radius&&(b.sub(this.center).normalize(),b.multiplyScalar(this.radius).add(this.center));return b},getBoundingBox:function(a){void 0===a&&(console.warn("THREE.Sphere: .getBoundingBox() target is now required"),a=new Ta);if(this.isEmpty())return a.makeEmpty(),a;a.set(this.center,this.center);a.expandByScalar(this.radius);return a},applyMatrix4:function(a){this.center.applyMatrix4(a);this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);
return this},equals:function(a){return a.center.equals(this.center)&&a.radius===this.radius}});var xb=new n,Yg=new n,Ef=new n,Qb=new n,Zg=new n,Ff=new n,$g=new n;Object.assign(Ub.prototype,{set:function(a,b){this.origin.copy(a);this.direction.copy(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.origin.copy(a.origin);this.direction.copy(a.direction);return this},at:function(a,b){void 0===b&&(console.warn("THREE.Ray: .at() target is now required"),b=new n);
return b.copy(this.direction).multiplyScalar(a).add(this.origin)},lookAt:function(a){this.direction.copy(a).sub(this.origin).normalize();return this},recast:function(a){this.origin.copy(this.at(a,xb));return this},closestPointToPoint:function(a,b){void 0===b&&(console.warn("THREE.Ray: .closestPointToPoint() target is now required"),b=new n);b.subVectors(a,this.origin);a=b.dot(this.direction);return 0>a?b.copy(this.origin):b.copy(this.direction).multiplyScalar(a).add(this.origin)},distanceToPoint:function(a){return Math.sqrt(this.distanceSqToPoint(a))},
distanceSqToPoint:function(a){var b=xb.subVectors(a,this.origin).dot(this.direction);if(0>b)return this.origin.distanceToSquared(a);xb.copy(this.direction).multiplyScalar(b).add(this.origin);return xb.distanceToSquared(a)},distanceSqToSegment:function(a,b,c,d){Yg.copy(a).add(b).multiplyScalar(.5);Ef.copy(b).sub(a).normalize();Qb.copy(this.origin).sub(Yg);var e=.5*a.distanceTo(b),f=-this.direction.dot(Ef),g=Qb.dot(this.direction),h=-Qb.dot(Ef),l=Qb.lengthSq(),k=Math.abs(1-f*f);if(0<k){a=f*h-g;b=f*
g-h;var q=e*k;0<=a?b>=-q?b<=q?(e=1/k,a*=e,b*=e,f=a*(a+f*b+2*g)+b*(f*a+b+2*h)+l):(b=e,a=Math.max(0,-(f*b+g)),f=-a*a+b*(b+2*h)+l):(b=-e,a=Math.max(0,-(f*b+g)),f=-a*a+b*(b+2*h)+l):b<=-q?(a=Math.max(0,-(-f*e+g)),b=0<a?-e:Math.min(Math.max(-e,-h),e),f=-a*a+b*(b+2*h)+l):b<=q?(a=0,b=Math.min(Math.max(-e,-h),e),f=b*(b+2*h)+l):(a=Math.max(0,-(f*e+g)),b=0<a?e:Math.min(Math.max(-e,-h),e),f=-a*a+b*(b+2*h)+l)}else b=0<f?-e:e,a=Math.max(0,-(f*b+g)),f=-a*a+b*(b+2*h)+l;c&&c.copy(this.direction).multiplyScalar(a).add(this.origin);
d&&d.copy(Ef).multiplyScalar(b).add(Yg);return f},intersectSphere:function(a,b){xb.subVectors(a.center,this.origin);var c=xb.dot(this.direction),d=xb.dot(xb)-c*c;a=a.radius*a.radius;if(d>a)return null;a=Math.sqrt(a-d);d=c-a;c+=a;return 0>d&&0>c?null:0>d?this.at(c,b):this.at(d,b)},intersectsSphere:function(a){return this.distanceSqToPoint(a.center)<=a.radius*a.radius},distanceToPlane:function(a){var b=a.normal.dot(this.direction);if(0===b)return 0===a.distanceToPoint(this.origin)?0:null;a=-(this.origin.dot(a.normal)+
a.constant)/b;return 0<=a?a:null},intersectPlane:function(a,b){a=this.distanceToPlane(a);return null===a?null:this.at(a,b)},intersectsPlane:function(a){var b=a.distanceToPoint(this.origin);return 0===b||0>a.normal.dot(this.direction)*b?!0:!1},intersectBox:function(a,b){var c=1/this.direction.x;var d=1/this.direction.y;var e=1/this.direction.z,f=this.origin;if(0<=c){var g=(a.min.x-f.x)*c;c*=a.max.x-f.x}else g=(a.max.x-f.x)*c,c*=a.min.x-f.x;if(0<=d){var h=(a.min.y-f.y)*d;d*=a.max.y-f.y}else h=(a.max.y-
f.y)*d,d*=a.min.y-f.y;if(g>d||h>c)return null;if(h>g||g!==g)g=h;if(d<c||c!==c)c=d;0<=e?(h=(a.min.z-f.z)*e,a=(a.max.z-f.z)*e):(h=(a.max.z-f.z)*e,a=(a.min.z-f.z)*e);if(g>a||h>c)return null;if(h>g||g!==g)g=h;if(a<c||c!==c)c=a;return 0>c?null:this.at(0<=g?g:c,b)},intersectsBox:function(a){return null!==this.intersectBox(a,xb)},intersectTriangle:function(a,b,c,d,e){Zg.subVectors(b,a);Ff.subVectors(c,a);$g.crossVectors(Zg,Ff);b=this.direction.dot($g);if(0<b){if(d)return null;d=1}else if(0>b)d=-1,b=-b;else return null;
Qb.subVectors(this.origin,a);a=d*this.direction.dot(Ff.crossVectors(Qb,Ff));if(0>a)return null;c=d*this.direction.dot(Zg.cross(Qb));if(0>c||a+c>b)return null;a=-d*Qb.dot($g);return 0>a?null:this.at(a/b,e)},applyMatrix4:function(a){this.origin.applyMatrix4(a);this.direction.transformDirection(a);return this},equals:function(a){return a.origin.equals(this.origin)&&a.direction.equals(this.direction)}});var ah=new n,Rk=new n,Sk=new za;Object.assign(Ua.prototype,{isPlane:!0,set:function(a,b){this.normal.copy(a);
this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a,b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(a,b,c){b=ah.subVectors(c,b).cross(Rk.subVectors(a,b)).normalize();this.setFromNormalAndCoplanarPoint(b,a);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.normal.copy(a.normal);this.constant=a.constant;
return this},normalize:function(){var a=1/this.normal.length();this.normal.multiplyScalar(a);this.constant*=a;return this},negate:function(){this.constant*=-1;this.normal.negate();return this},distanceToPoint:function(a){return this.normal.dot(a)+this.constant},distanceToSphere:function(a){return this.distanceToPoint(a.center)-a.radius},projectPoint:function(a,b){void 0===b&&(console.warn("THREE.Plane: .projectPoint() target is now required"),b=new n);return b.copy(this.normal).multiplyScalar(-this.distanceToPoint(a)).add(a)},
intersectLine:function(a,b){void 0===b&&(console.warn("THREE.Plane: .intersectLine() target is now required"),b=new n);var c=a.delta(ah),d=this.normal.dot(c);if(0===d){if(0===this.distanceToPoint(a.start))return b.copy(a.start)}else if(d=-(a.start.dot(this.normal)+this.constant)/d,!(0>d||1<d))return b.copy(c).multiplyScalar(d).add(a.start)},intersectsLine:function(a){var b=this.distanceToPoint(a.start);a=this.distanceToPoint(a.end);return 0>b&&0<a||0>a&&0<b},intersectsBox:function(a){return a.intersectsPlane(this)},
intersectsSphere:function(a){return a.intersectsPlane(this)},coplanarPoint:function(a){void 0===a&&(console.warn("THREE.Plane: .coplanarPoint() target is now required"),a=new n);return a.copy(this.normal).multiplyScalar(-this.constant)},applyMatrix4:function(a,b){b=b||Sk.getNormalMatrix(a);a=this.coplanarPoint(ah).applyMatrix4(a);b=this.normal.applyMatrix3(b).normalize();this.constant=-a.dot(b);return this},translate:function(a){this.constant-=a.dot(this.normal);return this},equals:function(a){return a.normal.equals(this.normal)&&
a.constant===this.constant}});var ab=new n,yb=new n,bh=new n,zb=new n,qd=new n,rd=new n,Bi=new n,ch=new n,dh=new n,eh=new n;Object.assign(ra,{getNormal:function(a,b,c,d){void 0===d&&(console.warn("THREE.Triangle: .getNormal() target is now required"),d=new n);d.subVectors(c,b);ab.subVectors(a,b);d.cross(ab);a=d.lengthSq();return 0<a?d.multiplyScalar(1/Math.sqrt(a)):d.set(0,0,0)},getBarycoord:function(a,b,c,d,e){ab.subVectors(d,b);yb.subVectors(c,b);bh.subVectors(a,b);a=ab.dot(ab);b=ab.dot(yb);c=ab.dot(bh);
var f=yb.dot(yb);d=yb.dot(bh);var g=a*f-b*b;void 0===e&&(console.warn("THREE.Triangle: .getBarycoord() target is now required"),e=new n);if(0===g)return e.set(-2,-1,-1);g=1/g;f=(f*c-b*d)*g;a=(a*d-b*c)*g;return e.set(1-f-a,a,f)},containsPoint:function(a,b,c,d){ra.getBarycoord(a,b,c,d,zb);return 0<=zb.x&&0<=zb.y&&1>=zb.x+zb.y},getUV:function(a,b,c,d,e,f,g,h){this.getBarycoord(a,b,c,d,zb);h.set(0,0);h.addScaledVector(e,zb.x);h.addScaledVector(f,zb.y);h.addScaledVector(g,zb.z);return h},isFrontFacing:function(a,
b,c,d){ab.subVectors(c,b);yb.subVectors(a,b);return 0>ab.cross(yb).dot(d)?!0:!1}});Object.assign(ra.prototype,{set:function(a,b,c){this.a.copy(a);this.b.copy(b);this.c.copy(c);return this},setFromPointsAndIndices:function(a,b,c,d){this.a.copy(a[b]);this.b.copy(a[c]);this.c.copy(a[d]);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.a.copy(a.a);this.b.copy(a.b);this.c.copy(a.c);return this},getArea:function(){ab.subVectors(this.c,this.b);yb.subVectors(this.a,
this.b);return.5*ab.cross(yb).length()},getMidpoint:function(a){void 0===a&&(console.warn("THREE.Triangle: .getMidpoint() target is now required"),a=new n);return a.addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},getNormal:function(a){return ra.getNormal(this.a,this.b,this.c,a)},getPlane:function(a){void 0===a&&(console.warn("THREE.Triangle: .getPlane() target is now required"),a=new Ua);return a.setFromCoplanarPoints(this.a,this.b,this.c)},getBarycoord:function(a,b){return ra.getBarycoord(a,
this.a,this.b,this.c,b)},getUV:function(a,b,c,d,e){return ra.getUV(a,this.a,this.b,this.c,b,c,d,e)},containsPoint:function(a){return ra.containsPoint(a,this.a,this.b,this.c)},isFrontFacing:function(a){return ra.isFrontFacing(this.a,this.b,this.c,a)},intersectsBox:function(a){return a.intersectsTriangle(this)},closestPointToPoint:function(a,b){void 0===b&&(console.warn("THREE.Triangle: .closestPointToPoint() target is now required"),b=new n);var c=this.a,d=this.b,e=this.c;qd.subVectors(d,c);rd.subVectors(e,
c);ch.subVectors(a,c);var f=qd.dot(ch),g=rd.dot(ch);if(0>=f&&0>=g)return b.copy(c);dh.subVectors(a,d);var h=qd.dot(dh),l=rd.dot(dh);if(0<=h&&l<=h)return b.copy(d);var k=f*l-h*g;if(0>=k&&0<=f&&0>=h)return d=f/(f-h),b.copy(c).addScaledVector(qd,d);eh.subVectors(a,e);a=qd.dot(eh);var q=rd.dot(eh);if(0<=q&&a<=q)return b.copy(e);f=a*g-f*q;if(0>=f&&0<=g&&0>=q)return k=g/(g-q),b.copy(c).addScaledVector(rd,k);g=h*q-a*l;if(0>=g&&0<=l-h&&0<=a-q)return Bi.subVectors(e,d),k=(l-h)/(l-h+(a-q)),b.copy(d).addScaledVector(Bi,
k);e=1/(g+f+k);d=f*e;k*=e;return b.copy(c).addScaledVector(qd,d).addScaledVector(rd,k)},equals:function(a){return a.a.equals(this.a)&&a.b.equals(this.b)&&a.c.equals(this.c)}});var Ci={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,
crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,
floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,
lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,
moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,
sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},Fa={h:0,s:0,l:0},Gf={h:0,s:0,l:0};Object.assign(E.prototype,{isColor:!0,r:1,g:1,b:1,set:function(a){a&&a.isColor?this.copy(a):"number"===typeof a?this.setHex(a):"string"===
typeof a&&this.setStyle(a);return this},setScalar:function(a){this.b=this.g=this.r=a;return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSL:function(a,b,c){a=O.euclideanModulo(a,1);b=O.clamp(b,0,1);c=O.clamp(c,0,1);0===b?this.r=this.g=this.b=c:(b=.5>=c?c*(1+b):c+b-c*b,c=2*c-b,this.r=bg(c,b,a+1/3),this.g=bg(c,b,a),this.b=bg(c,b,a-1/3));return this},setStyle:function(a){function b(b){void 0!==
b&&1>parseFloat(b)&&console.warn("THREE.Color: Alpha component of "+a+" will be ignored.")}var c;if(c=/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(a)){var d=c[2];switch(c[1]){case "rgb":case "rgba":if(c=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d))return this.r=Math.min(255,parseInt(c[1],10))/255,this.g=Math.min(255,parseInt(c[2],10))/255,this.b=Math.min(255,parseInt(c[3],10))/255,b(c[5]),this;if(c=/^(\d+)%\s*,\s*(\d+)%\s*,\s*(\d+)%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d))return this.r=
Math.min(100,parseInt(c[1],10))/100,this.g=Math.min(100,parseInt(c[2],10))/100,this.b=Math.min(100,parseInt(c[3],10))/100,b(c[5]),this;break;case "hsl":case "hsla":if(c=/^([0-9]*\.?[0-9]+)\s*,\s*(\d+)%\s*,\s*(\d+)%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d)){d=parseFloat(c[1])/360;var e=parseInt(c[2],10)/100,f=parseInt(c[3],10)/100;b(c[5]);return this.setHSL(d,e,f)}}}else if(c=/^#([A-Fa-f0-9]+)$/.exec(a)){c=c[1];d=c.length;if(3===d)return this.r=parseInt(c.charAt(0)+c.charAt(0),16)/255,this.g=parseInt(c.charAt(1)+
c.charAt(1),16)/255,this.b=parseInt(c.charAt(2)+c.charAt(2),16)/255,this;if(6===d)return this.r=parseInt(c.charAt(0)+c.charAt(1),16)/255,this.g=parseInt(c.charAt(2)+c.charAt(3),16)/255,this.b=parseInt(c.charAt(4)+c.charAt(5),16)/255,this}return a&&0<a.length?this.setColorName(a):this},setColorName:function(a){var b=Ci[a];void 0!==b?this.setHex(b):console.warn("THREE.Color: Unknown color "+a);return this},clone:function(){return new this.constructor(this.r,this.g,this.b)},copy:function(a){this.r=a.r;
this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a,b){void 0===b&&(b=2);this.r=Math.pow(a.r,b);this.g=Math.pow(a.g,b);this.b=Math.pow(a.b,b);return this},copyLinearToGamma:function(a,b){void 0===b&&(b=2);b=0<b?1/b:1;this.r=Math.pow(a.r,b);this.g=Math.pow(a.g,b);this.b=Math.pow(a.b,b);return this},convertGammaToLinear:function(a){this.copyGammaToLinear(this,a);return this},convertLinearToGamma:function(a){this.copyLinearToGamma(this,a);return this},copySRGBToLinear:function(a){this.r=
cg(a.r);this.g=cg(a.g);this.b=cg(a.b);return this},copyLinearToSRGB:function(a){this.r=dg(a.r);this.g=dg(a.g);this.b=dg(a.b);return this},convertSRGBToLinear:function(){this.copySRGBToLinear(this);return this},convertLinearToSRGB:function(){this.copyLinearToSRGB(this);return this},getHex:function(){return 255*this.r<<16^255*this.g<<8^255*this.b<<0},getHexString:function(){return("000000"+this.getHex().toString(16)).slice(-6)},getHSL:function(a){void 0===a&&(console.warn("THREE.Color: .getHSL() target is now required"),
a={h:0,s:0,l:0});var b=this.r,c=this.g,d=this.b,e=Math.max(b,c,d),f=Math.min(b,c,d),g,h=(f+e)/2;if(f===e)f=g=0;else{var l=e-f;f=.5>=h?l/(e+f):l/(2-e-f);switch(e){case b:g=(c-d)/l+(c<d?6:0);break;case c:g=(d-b)/l+2;break;case d:g=(b-c)/l+4}g/=6}a.h=g;a.s=f;a.l=h;return a},getStyle:function(){return"rgb("+(255*this.r|0)+","+(255*this.g|0)+","+(255*this.b|0)+")"},offsetHSL:function(a,b,c){this.getHSL(Fa);Fa.h+=a;Fa.s+=b;Fa.l+=c;this.setHSL(Fa.h,Fa.s,Fa.l);return this},add:function(a){this.r+=a.r;this.g+=
a.g;this.b+=a.b;return this},addColors:function(a,b){this.r=a.r+b.r;this.g=a.g+b.g;this.b=a.b+b.b;return this},addScalar:function(a){this.r+=a;this.g+=a;this.b+=a;return this},sub:function(a){this.r=Math.max(0,this.r-a.r);this.g=Math.max(0,this.g-a.g);this.b=Math.max(0,this.b-a.b);return this},multiply:function(a){this.r*=a.r;this.g*=a.g;this.b*=a.b;return this},multiplyScalar:function(a){this.r*=a;this.g*=a;this.b*=a;return this},lerp:function(a,b){this.r+=(a.r-this.r)*b;this.g+=(a.g-this.g)*b;this.b+=
(a.b-this.b)*b;return this},lerpHSL:function(a,b){this.getHSL(Fa);a.getHSL(Gf);a=O.lerp(Fa.h,Gf.h,b);var c=O.lerp(Fa.s,Gf.s,b);b=O.lerp(Fa.l,Gf.l,b);this.setHSL(a,c,b);return this},equals:function(a){return a.r===this.r&&a.g===this.g&&a.b===this.b},fromArray:function(a,b){void 0===b&&(b=0);this.r=a[b];this.g=a[b+1];this.b=a[b+2];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.r;a[b+1]=this.g;a[b+2]=this.b;return a},fromBufferAttribute:function(a,b){this.r=a.getX(b);
this.g=a.getY(b);this.b=a.getZ(b);!0===a.normalized&&(this.r/=255,this.g/=255,this.b/=255);return this},toJSON:function(){return this.getHex()}});E.NAMES=Ci;Object.assign(zc.prototype,{clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.a=a.a;this.b=a.b;this.c=a.c;this.normal.copy(a.normal);this.color.copy(a.color);this.materialIndex=a.materialIndex;for(var b=0,c=a.vertexNormals.length;b<c;b++)this.vertexNormals[b]=a.vertexNormals[b].clone();b=0;for(c=a.vertexColors.length;b<
c;b++)this.vertexColors[b]=a.vertexColors[b].clone();return this}});var hj=0;K.prototype=Object.assign(Object.create(qa.prototype),{constructor:K,isMaterial:!0,onBeforeCompile:function(){},customProgramCacheKey:function(){return this.onBeforeCompile.toString()},setValues:function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else if("shading"===b)console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead."),
this.flatShading=1===c?!0:!1;else{var d=this[b];void 0===d?console.warn("THREE."+this.type+": '"+b+"' is not a property of this material."):d&&d.isColor?d.set(c):d&&d.isVector3&&c&&c.isVector3?d.copy(c):this[b]=c}}},toJSON:function(a){function b(a){var b=[],c;for(c in a){var d=a[c];delete d.metadata;b.push(d)}return b}var c=void 0===a||"string"===typeof a;c&&(a={textures:{},images:{}});var d={metadata:{version:4.5,type:"Material",generator:"Material.toJSON"}};d.uuid=this.uuid;d.type=this.type;""!==
this.name&&(d.name=this.name);this.color&&this.color.isColor&&(d.color=this.color.getHex());void 0!==this.roughness&&(d.roughness=this.roughness);void 0!==this.metalness&&(d.metalness=this.metalness);this.sheen&&this.sheen.isColor&&(d.sheen=this.sheen.getHex());this.emissive&&this.emissive.isColor&&(d.emissive=this.emissive.getHex());this.emissiveIntensity&&1!==this.emissiveIntensity&&(d.emissiveIntensity=this.emissiveIntensity);this.specular&&this.specular.isColor&&(d.specular=this.specular.getHex());
void 0!==this.shininess&&(d.shininess=this.shininess);void 0!==this.clearcoat&&(d.clearcoat=this.clearcoat);void 0!==this.clearcoatRoughness&&(d.clearcoatRoughness=this.clearcoatRoughness);this.clearcoatMap&&this.clearcoatMap.isTexture&&(d.clearcoatMap=this.clearcoatMap.toJSON(a).uuid);this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(d.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(a).uuid);this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(d.clearcoatNormalMap=
this.clearcoatNormalMap.toJSON(a).uuid,d.clearcoatNormalScale=this.clearcoatNormalScale.toArray());this.map&&this.map.isTexture&&(d.map=this.map.toJSON(a).uuid);this.matcap&&this.matcap.isTexture&&(d.matcap=this.matcap.toJSON(a).uuid);this.alphaMap&&this.alphaMap.isTexture&&(d.alphaMap=this.alphaMap.toJSON(a).uuid);this.lightMap&&this.lightMap.isTexture&&(d.lightMap=this.lightMap.toJSON(a).uuid);this.aoMap&&this.aoMap.isTexture&&(d.aoMap=this.aoMap.toJSON(a).uuid,d.aoMapIntensity=this.aoMapIntensity);
this.bumpMap&&this.bumpMap.isTexture&&(d.bumpMap=this.bumpMap.toJSON(a).uuid,d.bumpScale=this.bumpScale);this.normalMap&&this.normalMap.isTexture&&(d.normalMap=this.normalMap.toJSON(a).uuid,d.normalMapType=this.normalMapType,d.normalScale=this.normalScale.toArray());this.displacementMap&&this.displacementMap.isTexture&&(d.displacementMap=this.displacementMap.toJSON(a).uuid,d.displacementScale=this.displacementScale,d.displacementBias=this.displacementBias);this.roughnessMap&&this.roughnessMap.isTexture&&
(d.roughnessMap=this.roughnessMap.toJSON(a).uuid);this.metalnessMap&&this.metalnessMap.isTexture&&(d.metalnessMap=this.metalnessMap.toJSON(a).uuid);this.emissiveMap&&this.emissiveMap.isTexture&&(d.emissiveMap=this.emissiveMap.toJSON(a).uuid);this.specularMap&&this.specularMap.isTexture&&(d.specularMap=this.specularMap.toJSON(a).uuid);this.envMap&&this.envMap.isTexture&&(d.envMap=this.envMap.toJSON(a).uuid,d.reflectivity=this.reflectivity,d.refractionRatio=this.refractionRatio,void 0!==this.combine&&
(d.combine=this.combine),void 0!==this.envMapIntensity&&(d.envMapIntensity=this.envMapIntensity));this.gradientMap&&this.gradientMap.isTexture&&(d.gradientMap=this.gradientMap.toJSON(a).uuid);void 0!==this.size&&(d.size=this.size);void 0!==this.sizeAttenuation&&(d.sizeAttenuation=this.sizeAttenuation);1!==this.blending&&(d.blending=this.blending);!0===this.flatShading&&(d.flatShading=this.flatShading);0!==this.side&&(d.side=this.side);this.vertexColors&&(d.vertexColors=!0);1>this.opacity&&(d.opacity=
this.opacity);!0===this.transparent&&(d.transparent=this.transparent);d.depthFunc=this.depthFunc;d.depthTest=this.depthTest;d.depthWrite=this.depthWrite;d.stencilWrite=this.stencilWrite;d.stencilWriteMask=this.stencilWriteMask;d.stencilFunc=this.stencilFunc;d.stencilRef=this.stencilRef;d.stencilFuncMask=this.stencilFuncMask;d.stencilFail=this.stencilFail;d.stencilZFail=this.stencilZFail;d.stencilZPass=this.stencilZPass;this.rotation&&0!==this.rotation&&(d.rotation=this.rotation);!0===this.polygonOffset&&
(d.polygonOffset=!0);0!==this.polygonOffsetFactor&&(d.polygonOffsetFactor=this.polygonOffsetFactor);0!==this.polygonOffsetUnits&&(d.polygonOffsetUnits=this.polygonOffsetUnits);this.linewidth&&1!==this.linewidth&&(d.linewidth=this.linewidth);void 0!==this.dashSize&&(d.dashSize=this.dashSize);void 0!==this.gapSize&&(d.gapSize=this.gapSize);void 0!==this.scale&&(d.scale=this.scale);!0===this.dithering&&(d.dithering=!0);0<this.alphaTest&&(d.alphaTest=this.alphaTest);!0===this.premultipliedAlpha&&(d.premultipliedAlpha=
this.premultipliedAlpha);!0===this.wireframe&&(d.wireframe=this.wireframe);1<this.wireframeLinewidth&&(d.wireframeLinewidth=this.wireframeLinewidth);"round"!==this.wireframeLinecap&&(d.wireframeLinecap=this.wireframeLinecap);"round"!==this.wireframeLinejoin&&(d.wireframeLinejoin=this.wireframeLinejoin);!0===this.morphTargets&&(d.morphTargets=!0);!0===this.morphNormals&&(d.morphNormals=!0);!0===this.skinning&&(d.skinning=!0);!1===this.visible&&(d.visible=!1);!1===this.toneMapped&&(d.toneMapped=!1);
"{}"!==JSON.stringify(this.userData)&&(d.userData=this.userData);c&&(c=b(a.textures),a=b(a.images),0<c.length&&(d.textures=c),0<a.length&&(d.images=a));return d},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.name=a.name;this.fog=a.fog;this.blending=a.blending;this.side=a.side;this.flatShading=a.flatShading;this.vertexColors=a.vertexColors;this.opacity=a.opacity;this.transparent=a.transparent;this.blendSrc=a.blendSrc;this.blendDst=a.blendDst;this.blendEquation=a.blendEquation;
this.blendSrcAlpha=a.blendSrcAlpha;this.blendDstAlpha=a.blendDstAlpha;this.blendEquationAlpha=a.blendEquationAlpha;this.depthFunc=a.depthFunc;this.depthTest=a.depthTest;this.depthWrite=a.depthWrite;this.stencilWriteMask=a.stencilWriteMask;this.stencilFunc=a.stencilFunc;this.stencilRef=a.stencilRef;this.stencilFuncMask=a.stencilFuncMask;this.stencilFail=a.stencilFail;this.stencilZFail=a.stencilZFail;this.stencilZPass=a.stencilZPass;this.stencilWrite=a.stencilWrite;var b=a.clippingPlanes,c=null;if(null!==
b){var d=b.length;c=Array(d);for(var e=0;e!==d;++e)c[e]=b[e].clone()}this.clippingPlanes=c;this.clipIntersection=a.clipIntersection;this.clipShadows=a.clipShadows;this.shadowSide=a.shadowSide;this.colorWrite=a.colorWrite;this.precision=a.precision;this.polygonOffset=a.polygonOffset;this.polygonOffsetFactor=a.polygonOffsetFactor;this.polygonOffsetUnits=a.polygonOffsetUnits;this.dithering=a.dithering;this.alphaTest=a.alphaTest;this.premultipliedAlpha=a.premultipliedAlpha;this.visible=a.visible;this.toneMapped=
a.toneMapped;this.userData=JSON.parse(JSON.stringify(a.userData));return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});Object.defineProperty(K.prototype,"needsUpdate",{set:function(a){!0===a&&this.version++}});Na.prototype=Object.create(K.prototype);Na.prototype.constructor=Na;Na.prototype.isMeshBasicMaterial=!0;Na.prototype.copy=function(a){K.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;
this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;return this};var fa=new n,Hf=new u;Object.defineProperty(G.prototype,
"needsUpdate",{set:function(a){!0===a&&this.version++}});Object.assign(G.prototype,{isBufferAttribute:!0,onUploadCallback:function(){},setUsage:function(a){this.usage=a;return this},copy:function(a){this.name=a.name;this.array=new a.array.constructor(a.array);this.itemSize=a.itemSize;this.count=a.count;this.normalized=a.normalized;this.usage=a.usage;return this},copyAt:function(a,b,c){a*=this.itemSize;c*=b.itemSize;for(var d=0,e=this.itemSize;d<e;d++)this.array[a+d]=b.array[c+d];return this},copyArray:function(a){this.array.set(a);
return this},copyColorsArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined",d),f=new E);b[c++]=f.r;b[c++]=f.g;b[c++]=f.b}return this},copyVector2sArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined",d),f=new u);b[c++]=f.x;b[c++]=f.y}return this},copyVector3sArray:function(a){for(var b=
this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined",d),f=new n);b[c++]=f.x;b[c++]=f.y;b[c++]=f.z}return this},copyVector4sArray:function(a){for(var b=this.array,c=0,d=0,e=a.length;d<e;d++){var f=a[d];void 0===f&&(console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined",d),f=new ba);b[c++]=f.x;b[c++]=f.y;b[c++]=f.z;b[c++]=f.w}return this},applyMatrix3:function(a){if(2===this.itemSize)for(var b=
0,c=this.count;b<c;b++)Hf.fromBufferAttribute(this,b),Hf.applyMatrix3(a),this.setXY(b,Hf.x,Hf.y);else if(3===this.itemSize)for(b=0,c=this.count;b<c;b++)fa.fromBufferAttribute(this,b),fa.applyMatrix3(a),this.setXYZ(b,fa.x,fa.y,fa.z);return this},applyMatrix4:function(a){for(var b=0,c=this.count;b<c;b++)fa.x=this.getX(b),fa.y=this.getY(b),fa.z=this.getZ(b),fa.applyMatrix4(a),this.setXYZ(b,fa.x,fa.y,fa.z);return this},applyNormalMatrix:function(a){for(var b=0,c=this.count;b<c;b++)fa.x=this.getX(b),fa.y=
this.getY(b),fa.z=this.getZ(b),fa.applyNormalMatrix(a),this.setXYZ(b,fa.x,fa.y,fa.z);return this},transformDirection:function(a){for(var b=0,c=this.count;b<c;b++)fa.x=this.getX(b),fa.y=this.getY(b),fa.z=this.getZ(b),fa.transformDirection(a),this.setXYZ(b,fa.x,fa.y,fa.z);return this},set:function(a,b){void 0===b&&(b=0);this.array.set(a,b);return this},getX:function(a){return this.array[a*this.itemSize]},setX:function(a,b){this.array[a*this.itemSize]=b;return this},getY:function(a){return this.array[a*
this.itemSize+1]},setY:function(a,b){this.array[a*this.itemSize+1]=b;return this},getZ:function(a){return this.array[a*this.itemSize+2]},setZ:function(a,b){this.array[a*this.itemSize+2]=b;return this},getW:function(a){return this.array[a*this.itemSize+3]},setW:function(a,b){this.array[a*this.itemSize+3]=b;return this},setXY:function(a,b,c){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;return this},setXYZ:function(a,b,c,d){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;this.array[a+2]=
d;return this},setXYZW:function(a,b,c,d,e){a*=this.itemSize;this.array[a+0]=b;this.array[a+1]=c;this.array[a+2]=d;this.array[a+3]=e;return this},onUpload:function(a){this.onUploadCallback=a;return this},clone:function(){return(new this.constructor(this.array,this.itemSize)).copy(this)},toJSON:function(){return{itemSize:this.itemSize,type:this.array.constructor.name,array:Array.prototype.slice.call(this.array),normalized:this.normalized}}});yd.prototype=Object.create(G.prototype);yd.prototype.constructor=
yd;zd.prototype=Object.create(G.prototype);zd.prototype.constructor=zd;Ad.prototype=Object.create(G.prototype);Ad.prototype.constructor=Ad;Bd.prototype=Object.create(G.prototype);Bd.prototype.constructor=Bd;Vb.prototype=Object.create(G.prototype);Vb.prototype.constructor=Vb;Cd.prototype=Object.create(G.prototype);Cd.prototype.constructor=Cd;Wb.prototype=Object.create(G.prototype);Wb.prototype.constructor=Wb;C.prototype=Object.create(G.prototype);C.prototype.constructor=C;Dd.prototype=Object.create(G.prototype);
Dd.prototype.constructor=Dd;Object.assign(th.prototype,{computeGroups:function(a){var b=[],c=void 0,d=a.faces;for(a=0;a<d.length;a++){var e=d[a];if(e.materialIndex!==c){c=e.materialIndex;void 0!==f&&(f.count=3*a-f.start,b.push(f));var f={start:3*a,materialIndex:c}}}void 0!==f&&(f.count=3*a-f.start,b.push(f));this.groups=b},fromGeometry:function(a){var b=a.faces,c=a.vertices,d=a.faceVertexUvs,e=d[0]&&0<d[0].length,f=d[1]&&0<d[1].length,g=a.morphTargets,h=g.length;if(0<h){var l=[];for(var k=0;k<h;k++)l[k]=
{name:g[k].name,data:[]};this.morphTargets.position=l}k=a.morphNormals;var q=k.length;if(0<q){var p=[];for(var n=0;n<q;n++)p[n]={name:k[n].name,data:[]};this.morphTargets.normal=p}n=a.skinIndices;var r=a.skinWeights,t=n.length===c.length,v=r.length===c.length;0<c.length&&0===b.length&&console.error("THREE.DirectGeometry: Faceless geometries are not supported.");for(var y=0;y<b.length;y++){var B=b[y];this.vertices.push(c[B.a],c[B.b],c[B.c]);var w=B.vertexNormals;3===w.length?this.normals.push(w[0],
w[1],w[2]):(w=B.normal,this.normals.push(w,w,w));w=B.vertexColors;3===w.length?this.colors.push(w[0],w[1],w[2]):(w=B.color,this.colors.push(w,w,w));!0===e&&(w=d[0][y],void 0!==w?this.uvs.push(w[0],w[1],w[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",y),this.uvs.push(new u,new u,new u)));!0===f&&(w=d[1][y],void 0!==w?this.uvs2.push(w[0],w[1],w[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",y),this.uvs2.push(new u,new u,new u)));for(w=0;w<
h;w++){var x=g[w].vertices;l[w].data.push(x[B.a],x[B.b],x[B.c])}for(w=0;w<q;w++)x=k[w].vertexNormals[y],p[w].data.push(x.a,x.b,x.c);t&&this.skinIndices.push(n[B.a],n[B.b],n[B.c]);v&&this.skinWeights.push(r[B.a],r[B.b],r[B.c])}this.computeGroups(a);this.verticesNeedUpdate=a.verticesNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());
null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());return this}});var ij=1,mb=new U,fh=new x,sd=new n,Ma=new Ta,we=new Ta,xa=new n;H.prototype=Object.assign(Object.create(qa.prototype),{constructor:H,isBufferGeometry:!0,getIndex:function(){return this.index},setIndex:function(a){Array.isArray(a)?this.index=new (65535<uh(a)?Wb:Vb)(a,1):this.index=a},getAttribute:function(a){return this.attributes[a]},setAttribute:function(a,b){this.attributes[a]=b;return this},deleteAttribute:function(a){delete this.attributes[a];
return this},addGroup:function(a,b,c){this.groups.push({start:a,count:b,materialIndex:void 0!==c?c:0})},clearGroups:function(){this.groups=[]},setDrawRange:function(a,b){this.drawRange.start=a;this.drawRange.count=b},applyMatrix4:function(a){var b=this.attributes.position;void 0!==b&&(b.applyMatrix4(a),b.needsUpdate=!0);b=this.attributes.normal;if(void 0!==b){var c=(new za).getNormalMatrix(a);b.applyNormalMatrix(c);b.needsUpdate=!0}b=this.attributes.tangent;void 0!==b&&(b.transformDirection(a),b.needsUpdate=
!0);null!==this.boundingBox&&this.computeBoundingBox();null!==this.boundingSphere&&this.computeBoundingSphere();return this},rotateX:function(a){mb.makeRotationX(a);this.applyMatrix4(mb);return this},rotateY:function(a){mb.makeRotationY(a);this.applyMatrix4(mb);return this},rotateZ:function(a){mb.makeRotationZ(a);this.applyMatrix4(mb);return this},translate:function(a,b,c){mb.makeTranslation(a,b,c);this.applyMatrix4(mb);return this},scale:function(a,b,c){mb.makeScale(a,b,c);this.applyMatrix4(mb);
return this},lookAt:function(a){fh.lookAt(a);fh.updateMatrix();this.applyMatrix4(fh.matrix);return this},center:function(){this.computeBoundingBox();this.boundingBox.getCenter(sd).negate();this.translate(sd.x,sd.y,sd.z);return this},setFromObject:function(a){var b=a.geometry;if(a.isPoints||a.isLine){a=new C(3*b.vertices.length,3);var c=new C(3*b.colors.length,3);this.setAttribute("position",a.copyVector3sArray(b.vertices));this.setAttribute("color",c.copyColorsArray(b.colors));b.lineDistances&&b.lineDistances.length===
b.vertices.length&&(a=new C(b.lineDistances.length,1),this.setAttribute("lineDistance",a.copyArray(b.lineDistances)));null!==b.boundingSphere&&(this.boundingSphere=b.boundingSphere.clone());null!==b.boundingBox&&(this.boundingBox=b.boundingBox.clone())}else a.isMesh&&b&&b.isGeometry&&this.fromGeometry(b);return this},setFromPoints:function(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c];b.push(e.x,e.y,e.z||0)}this.setAttribute("position",new C(b,3));return this},updateFromObject:function(a){var b=
a.geometry;if(a.isMesh){var c=b.__directGeometry;!0===b.elementsNeedUpdate&&(c=void 0,b.elementsNeedUpdate=!1);if(void 0===c)return this.fromGeometry(b);c.verticesNeedUpdate=b.verticesNeedUpdate;c.normalsNeedUpdate=b.normalsNeedUpdate;c.colorsNeedUpdate=b.colorsNeedUpdate;c.uvsNeedUpdate=b.uvsNeedUpdate;c.groupsNeedUpdate=b.groupsNeedUpdate;b.verticesNeedUpdate=!1;b.normalsNeedUpdate=!1;b.colorsNeedUpdate=!1;b.uvsNeedUpdate=!1;b.groupsNeedUpdate=!1;b=c}!0===b.verticesNeedUpdate&&(c=this.attributes.position,
void 0!==c&&(c.copyVector3sArray(b.vertices),c.needsUpdate=!0),b.verticesNeedUpdate=!1);!0===b.normalsNeedUpdate&&(c=this.attributes.normal,void 0!==c&&(c.copyVector3sArray(b.normals),c.needsUpdate=!0),b.normalsNeedUpdate=!1);!0===b.colorsNeedUpdate&&(c=this.attributes.color,void 0!==c&&(c.copyColorsArray(b.colors),c.needsUpdate=!0),b.colorsNeedUpdate=!1);b.uvsNeedUpdate&&(c=this.attributes.uv,void 0!==c&&(c.copyVector2sArray(b.uvs),c.needsUpdate=!0),b.uvsNeedUpdate=!1);b.lineDistancesNeedUpdate&&
(c=this.attributes.lineDistance,void 0!==c&&(c.copyArray(b.lineDistances),c.needsUpdate=!0),b.lineDistancesNeedUpdate=!1);b.groupsNeedUpdate&&(b.computeGroups(a.geometry),this.groups=b.groups,b.groupsNeedUpdate=!1);return this},fromGeometry:function(a){a.__directGeometry=(new th).fromGeometry(a);return this.fromDirectGeometry(a.__directGeometry)},fromDirectGeometry:function(a){var b=new Float32Array(3*a.vertices.length);this.setAttribute("position",(new G(b,3)).copyVector3sArray(a.vertices));0<a.normals.length&&
(b=new Float32Array(3*a.normals.length),this.setAttribute("normal",(new G(b,3)).copyVector3sArray(a.normals)));0<a.colors.length&&(b=new Float32Array(3*a.colors.length),this.setAttribute("color",(new G(b,3)).copyColorsArray(a.colors)));0<a.uvs.length&&(b=new Float32Array(2*a.uvs.length),this.setAttribute("uv",(new G(b,2)).copyVector2sArray(a.uvs)));0<a.uvs2.length&&(b=new Float32Array(2*a.uvs2.length),this.setAttribute("uv2",(new G(b,2)).copyVector2sArray(a.uvs2)));this.groups=a.groups;for(var c in a.morphTargets){b=
[];for(var d=a.morphTargets[c],e=0,f=d.length;e<f;e++){var g=d[e],h=new C(3*g.data.length,3);h.name=g.name;b.push(h.copyVector3sArray(g.data))}this.morphAttributes[c]=b}0<a.skinIndices.length&&(c=new C(4*a.skinIndices.length,4),this.setAttribute("skinIndex",c.copyVector4sArray(a.skinIndices)));0<a.skinWeights.length&&(c=new C(4*a.skinWeights.length,4),this.setAttribute("skinWeight",c.copyVector4sArray(a.skinWeights)));null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());null!==
a.boundingBox&&(this.boundingBox=a.boundingBox.clone());return this},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new Ta);var a=this.attributes.position,b=this.morphAttributes.position;if(void 0!==a){if(this.boundingBox.setFromBufferAttribute(a),b){a=0;for(var c=b.length;a<c;a++)Ma.setFromBufferAttribute(b[a]),this.morphTargetsRelative?(xa.addVectors(this.boundingBox.min,Ma.min),this.boundingBox.expandByPoint(xa),xa.addVectors(this.boundingBox.max,Ma.max),this.boundingBox.expandByPoint(xa)):
(this.boundingBox.expandByPoint(Ma.min),this.boundingBox.expandByPoint(Ma.max))}}else this.boundingBox.makeEmpty();(isNaN(this.boundingBox.min.x)||isNaN(this.boundingBox.min.y)||isNaN(this.boundingBox.min.z))&&console.error('THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.',this)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new cb);var a=this.attributes.position,b=this.morphAttributes.position;
if(a){var c=this.boundingSphere.center;Ma.setFromBufferAttribute(a);if(b)for(var d=0,e=b.length;d<e;d++)we.setFromBufferAttribute(b[d]),this.morphTargetsRelative?(xa.addVectors(Ma.min,we.min),Ma.expandByPoint(xa),xa.addVectors(Ma.max,we.max),Ma.expandByPoint(xa)):(Ma.expandByPoint(we.min),Ma.expandByPoint(we.max));Ma.getCenter(c);e=d=0;for(var f=a.count;e<f;e++)xa.fromBufferAttribute(a,e),d=Math.max(d,c.distanceToSquared(xa));if(b)for(e=0,f=b.length;e<f;e++)for(var g=b[e],h=this.morphTargetsRelative,
l=0,k=g.count;l<k;l++)xa.fromBufferAttribute(g,l),h&&(sd.fromBufferAttribute(a,l),xa.add(sd)),d=Math.max(d,c.distanceToSquared(xa));this.boundingSphere.radius=Math.sqrt(d);isNaN(this.boundingSphere.radius)&&console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.',this)}},computeFaceNormals:function(){},computeVertexNormals:function(){var a=this.index,b=this.getAttribute("position");if(void 0!==b){var c=this.getAttribute("normal");
if(void 0===c)c=new G(new Float32Array(3*b.count),3),this.setAttribute("normal",c);else for(var d=0,e=c.count;d<e;d++)c.setXYZ(d,0,0,0);d=new n;e=new n;var f=new n,g=new n,h=new n,l=new n,k=new n,q=new n;if(a)for(var p=0,A=a.count;p<A;p+=3){var r=a.getX(p+0),t=a.getX(p+1),v=a.getX(p+2);d.fromBufferAttribute(b,r);e.fromBufferAttribute(b,t);f.fromBufferAttribute(b,v);k.subVectors(f,e);q.subVectors(d,e);k.cross(q);g.fromBufferAttribute(c,r);h.fromBufferAttribute(c,t);l.fromBufferAttribute(c,v);g.add(k);
h.add(k);l.add(k);c.setXYZ(r,g.x,g.y,g.z);c.setXYZ(t,h.x,h.y,h.z);c.setXYZ(v,l.x,l.y,l.z)}else for(a=0,g=b.count;a<g;a+=3)d.fromBufferAttribute(b,a+0),e.fromBufferAttribute(b,a+1),f.fromBufferAttribute(b,a+2),k.subVectors(f,e),q.subVectors(d,e),k.cross(q),c.setXYZ(a+0,k.x,k.y,k.z),c.setXYZ(a+1,k.x,k.y,k.z),c.setXYZ(a+2,k.x,k.y,k.z);this.normalizeNormals();c.needsUpdate=!0}},merge:function(a,b){if(a&&a.isBufferGeometry){void 0===b&&(b=0,console.warn("THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge."));
var c=this.attributes,d;for(d in c)if(void 0!==a.attributes[d]){var e=c[d].array,f=a.attributes[d],g=f.array,h=f.itemSize*b;f=Math.min(g.length,e.length-h);for(var l=0;l<f;l++,h++)e[h]=g[l]}return this}console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.",a)},normalizeNormals:function(){for(var a=this.attributes.normal,b=0,c=a.count;b<c;b++)xa.fromBufferAttribute(a,b),xa.normalize(),a.setXYZ(b,xa.x,xa.y,xa.z)},toNonIndexed:function(){function a(a,b){var c=
a.array,d=a.itemSize;a=a.normalized;for(var e=new c.constructor(b.length*d),f,g=0,h=0,l=b.length;h<l;h++){f=b[h]*d;for(var k=0;k<d;k++)e[g++]=c[f++]}return new G(e,d,a)}if(null===this.index)return console.warn("THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed."),this;var b=new H,c=this.index.array,d=this.attributes;for(g in d){var e=a(d[g],c);b.setAttribute(g,e)}d=this.morphAttributes;for(var f in d){var g=[];e=d[f];for(var h=0,l=e.length;h<l;h++){var k=a(e[h],c);g.push(k)}b.morphAttributes[f]=
g}b.morphTargetsRelative=this.morphTargetsRelative;c=this.groups;f=0;for(d=c.length;f<d;f++)g=c[f],b.addGroup(g.start,g.count,g.materialIndex);return b},toJSON:function(){var a={metadata:{version:4.5,type:"BufferGeometry",generator:"BufferGeometry.toJSON"}};a.uuid=this.uuid;a.type=this.type;""!==this.name&&(a.name=this.name);0<Object.keys(this.userData).length&&(a.userData=this.userData);if(void 0!==this.parameters){var b=this.parameters;for(c in b)void 0!==b[c]&&(a[c]=b[c]);return a}a.data={attributes:{}};
var c=this.index;null!==c&&(a.data.index={type:c.array.constructor.name,array:Array.prototype.slice.call(c.array)});c=this.attributes;for(var d in c){var e=c[d],f=e.toJSON(a.data);""!==e.name&&(f.name=e.name);a.data.attributes[d]=f}d={};c=!1;for(b in this.morphAttributes){e=this.morphAttributes[b];f=[];for(var g=0,h=e.length;g<h;g++){var l=e[g],k=l.toJSON(a.data);""!==l.name&&(k.name=l.name);f.push(k)}0<f.length&&(d[b]=f,c=!0)}c&&(a.data.morphAttributes=d,a.data.morphTargetsRelative=this.morphTargetsRelative);
b=this.groups;0<b.length&&(a.data.groups=JSON.parse(JSON.stringify(b)));b=this.boundingSphere;null!==b&&(a.data.boundingSphere={center:b.center.toArray(),radius:b.radius});return a},clone:function(){return(new H).copy(this)},copy:function(a){this.index=null;this.attributes={};this.morphAttributes={};this.groups=[];this.boundingSphere=this.boundingBox=null;var b={};this.name=a.name;var c=a.index;null!==c&&this.setIndex(c.clone(b));c=a.attributes;for(var d in c)this.setAttribute(d,c[d].clone(b));d=
a.morphAttributes;for(var e in d){c=[];for(var f=d[e],g=0,h=f.length;g<h;g++)c.push(f[g].clone(b));this.morphAttributes[e]=c}this.morphTargetsRelative=a.morphTargetsRelative;b=a.groups;e=0;for(d=b.length;e<d;e++)c=b[e],this.addGroup(c.start,c.count,c.materialIndex);b=a.boundingBox;null!==b&&(this.boundingBox=b.clone());b=a.boundingSphere;null!==b&&(this.boundingSphere=b.clone());this.drawRange.start=a.drawRange.start;this.drawRange.count=a.drawRange.count;this.userData=a.userData;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});
var Di=new U,rc=new Ub,gh=new cb,Ab=new n,Bb=new n,Cb=new n,eg=new n,fg=new n,gg=new n,Ge=new n,He=new n,Ie=new n,Ac=new u,Bc=new u,Cc=new u,Ed=new n,Ee=new n;Z.prototype=Object.assign(Object.create(x.prototype),{constructor:Z,isMesh:!0,copy:function(a){x.prototype.copy.call(this,a);void 0!==a.morphTargetInfluences&&(this.morphTargetInfluences=a.morphTargetInfluences.slice());void 0!==a.morphTargetDictionary&&(this.morphTargetDictionary=Object.assign({},a.morphTargetDictionary));this.material=a.material;
this.geometry=a.geometry;return this},updateMorphTargets:function(){var a=this.geometry;if(a.isBufferGeometry){a=a.morphAttributes;var b=Object.keys(a);if(0<b.length&&(a=a[b[0]],void 0!==a)){this.morphTargetInfluences=[];this.morphTargetDictionary={};b=0;for(var c=a.length;b<c;b++){var d=a[b].name||String(b);this.morphTargetInfluences.push(0);this.morphTargetDictionary[d]=b}}}else a=a.morphTargets,void 0!==a&&0<a.length&&console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead.")},
raycast:function(a,b){var c=this.geometry,d=this.material,e=this.matrixWorld;if(void 0!==d&&(null===c.boundingSphere&&c.computeBoundingSphere(),gh.copy(c.boundingSphere),gh.applyMatrix4(e),!1!==a.ray.intersectsSphere(gh)&&(Di.getInverse(e),rc.copy(a.ray).applyMatrix4(Di),null===c.boundingBox||!1!==rc.intersectsBox(c.boundingBox))))if(c.isBufferGeometry){var f=c.index,g=c.attributes.position;e=c.morphAttributes.position;var h=c.morphTargetsRelative,l=c.attributes.uv,k=c.attributes.uv2,q=c.groups,p=
c.drawRange;if(null!==f)if(Array.isArray(d))for(var n=0,r=q.length;n<r;n++)for(var t=q[n],v=d[t.materialIndex],y=Math.max(t.start,p.start),x=Math.min(t.start+t.count,p.start+p.count);y<x;y+=3){c=f.getX(y);var w=f.getX(y+1),C=f.getX(y+2);if(c=Fe(this,v,a,rc,g,e,h,l,k,c,w,C))c.faceIndex=Math.floor(y/3),c.face.materialIndex=t.materialIndex,b.push(c)}else for(q=Math.max(0,p.start),p=Math.min(f.count,p.start+p.count);q<p;q+=3){if(c=f.getX(q),n=f.getX(q+1),r=f.getX(q+2),c=Fe(this,d,a,rc,g,e,h,l,k,c,n,r))c.faceIndex=
Math.floor(q/3),b.push(c)}else if(void 0!==g)if(Array.isArray(d))for(f=0,n=q.length;f<n;f++)for(r=q[f],t=d[r.materialIndex],v=Math.max(r.start,p.start),y=Math.min(r.start+r.count,p.start+p.count);v<y;v+=3){if(c=Fe(this,t,a,rc,g,e,h,l,k,v,v+1,v+2))c.faceIndex=Math.floor(v/3),c.face.materialIndex=r.materialIndex,b.push(c)}else for(q=Math.max(0,p.start),p=Math.min(g.count,p.start+p.count);q<p;q+=3)if(c=Fe(this,d,a,rc,g,e,h,l,k,q,q+1,q+2))c.faceIndex=Math.floor(q/3),b.push(c)}else if(c.isGeometry)for(e=
Array.isArray(d),h=c.vertices,l=c.faces,c=c.faceVertexUvs[0],0<c.length&&(g=c),k=0,p=l.length;k<p;k++)if(q=l[k],c=e?d[q.materialIndex]:d,void 0!==c&&(f=h[q.a],n=h[q.b],r=h[q.c],c=vh(this,c,a,rc,f,n,r,Ed)))g&&g[k]&&(t=g[k],Ac.copy(t[0]),Bc.copy(t[1]),Cc.copy(t[2]),c.uv=ra.getUV(Ed,f,n,r,Ac,Bc,Cc,new u)),c.face=q,c.faceIndex=k,b.push(c)}});var jj=0,nb=new U,hh=new x,If=new n;I.prototype=Object.assign(Object.create(qa.prototype),{constructor:I,isGeometry:!0,applyMatrix4:function(a){for(var b=(new za).getNormalMatrix(a),
c=0,d=this.vertices.length;c<d;c++)this.vertices[c].applyMatrix4(a);a=0;for(c=this.faces.length;a<c;a++){d=this.faces[a];d.normal.applyMatrix3(b).normalize();for(var e=0,f=d.vertexNormals.length;e<f;e++)d.vertexNormals[e].applyMatrix3(b).normalize()}null!==this.boundingBox&&this.computeBoundingBox();null!==this.boundingSphere&&this.computeBoundingSphere();this.normalsNeedUpdate=this.verticesNeedUpdate=!0;return this},rotateX:function(a){nb.makeRotationX(a);this.applyMatrix4(nb);return this},rotateY:function(a){nb.makeRotationY(a);
this.applyMatrix4(nb);return this},rotateZ:function(a){nb.makeRotationZ(a);this.applyMatrix4(nb);return this},translate:function(a,b,c){nb.makeTranslation(a,b,c);this.applyMatrix4(nb);return this},scale:function(a,b,c){nb.makeScale(a,b,c);this.applyMatrix4(nb);return this},lookAt:function(a){hh.lookAt(a);hh.updateMatrix();this.applyMatrix4(hh.matrix);return this},fromBufferGeometry:function(a){function b(a,b,d,e){var f=void 0===h?[]:[c.colors[a].clone(),c.colors[b].clone(),c.colors[d].clone()],m=
void 0===g?[]:[(new n).fromBufferAttribute(g,a),(new n).fromBufferAttribute(g,b),(new n).fromBufferAttribute(g,d)];e=new zc(a,b,d,m,f,e);c.faces.push(e);void 0!==l&&c.faceVertexUvs[0].push([(new u).fromBufferAttribute(l,a),(new u).fromBufferAttribute(l,b),(new u).fromBufferAttribute(l,d)]);void 0!==k&&c.faceVertexUvs[1].push([(new u).fromBufferAttribute(k,a),(new u).fromBufferAttribute(k,b),(new u).fromBufferAttribute(k,d)])}var c=this,d=null!==a.index?a.index:void 0,e=a.attributes;if(void 0===e.position)return console.error("THREE.Geometry.fromBufferGeometry(): Position attribute required for conversion."),
this;var f=e.position,g=e.normal,h=e.color,l=e.uv,k=e.uv2;void 0!==k&&(this.faceVertexUvs[1]=[]);for(e=0;e<f.count;e++)c.vertices.push((new n).fromBufferAttribute(f,e)),void 0!==h&&c.colors.push((new E).fromBufferAttribute(h,e));e=a.groups;if(0<e.length)for(f=0;f<e.length;f++){var q=e[f],p=q.start,A=p;for(p+=q.count;A<p;A+=3)void 0!==d?b(d.getX(A),d.getX(A+1),d.getX(A+2),q.materialIndex):b(A,A+1,A+2,q.materialIndex)}else if(void 0!==d)for(e=0;e<d.count;e+=3)b(d.getX(e),d.getX(e+1),d.getX(e+2));else for(d=
0;d<f.count;d+=3)b(d,d+1,d+2);this.computeFaceNormals();null!==a.boundingBox&&(this.boundingBox=a.boundingBox.clone());null!==a.boundingSphere&&(this.boundingSphere=a.boundingSphere.clone());return this},center:function(){this.computeBoundingBox();this.boundingBox.getCenter(If).negate();this.translate(If.x,If.y,If.z);return this},normalize:function(){this.computeBoundingSphere();var a=this.boundingSphere.center,b=this.boundingSphere.radius;b=0===b?1:1/b;var c=new U;c.set(b,0,0,-b*a.x,0,b,0,-b*a.y,
0,0,b,-b*a.z,0,0,0,1);this.applyMatrix4(c);return this},computeFaceNormals:function(){for(var a=new n,b=new n,c=0,d=this.faces.length;c<d;c++){var e=this.faces[c],f=this.vertices[e.a],g=this.vertices[e.b];a.subVectors(this.vertices[e.c],g);b.subVectors(f,g);a.cross(b);a.normalize();e.normal.copy(a)}},computeVertexNormals:function(a){void 0===a&&(a=!0);for(var b=Array(this.vertices.length),c=0,d=this.vertices.length;c<d;c++)b[c]=new n;if(a){a=new n;c=new n;d=0;for(var e=this.faces.length;d<e;d++){var f=
this.faces[d],g=this.vertices[f.a],h=this.vertices[f.b];a.subVectors(this.vertices[f.c],h);c.subVectors(g,h);a.cross(c);b[f.a].add(a);b[f.b].add(a);b[f.c].add(a)}}else for(this.computeFaceNormals(),a=0,c=this.faces.length;a<c;a++)d=this.faces[a],b[d.a].add(d.normal),b[d.b].add(d.normal),b[d.c].add(d.normal);a=0;for(c=this.vertices.length;a<c;a++)b[a].normalize();a=0;for(c=this.faces.length;a<c;a++)d=this.faces[a],e=d.vertexNormals,3===e.length?(e[0].copy(b[d.a]),e[1].copy(b[d.b]),e[2].copy(b[d.c])):
(e[0]=b[d.a].clone(),e[1]=b[d.b].clone(),e[2]=b[d.c].clone());0<this.faces.length&&(this.normalsNeedUpdate=!0)},computeFlatVertexNormals:function(){this.computeFaceNormals();for(var a=0,b=this.faces.length;a<b;a++){var c=this.faces[a],d=c.vertexNormals;3===d.length?(d[0].copy(c.normal),d[1].copy(c.normal),d[2].copy(c.normal)):(d[0]=c.normal.clone(),d[1]=c.normal.clone(),d[2]=c.normal.clone())}0<this.faces.length&&(this.normalsNeedUpdate=!0)},computeMorphNormals:function(){for(var a=0,b=this.faces.length;a<
b;a++){var c=this.faces[a];c.__originalFaceNormal?c.__originalFaceNormal.copy(c.normal):c.__originalFaceNormal=c.normal.clone();c.__originalVertexNormals||(c.__originalVertexNormals=[]);for(var d=0,e=c.vertexNormals.length;d<e;d++)c.__originalVertexNormals[d]?c.__originalVertexNormals[d].copy(c.vertexNormals[d]):c.__originalVertexNormals[d]=c.vertexNormals[d].clone()}a=new I;a.faces=this.faces;b=0;for(c=this.morphTargets.length;b<c;b++){if(!this.morphNormals[b]){this.morphNormals[b]={};this.morphNormals[b].faceNormals=
[];this.morphNormals[b].vertexNormals=[];d=this.morphNormals[b].faceNormals;e=this.morphNormals[b].vertexNormals;for(var f=0,g=this.faces.length;f<g;f++){var h=new n,l={a:new n,b:new n,c:new n};d.push(h);e.push(l)}}d=this.morphNormals[b];a.vertices=this.morphTargets[b].vertices;a.computeFaceNormals();a.computeVertexNormals();e=0;for(f=this.faces.length;e<f;e++)g=this.faces[e],h=d.vertexNormals[e],d.faceNormals[e].copy(g.normal),h.a.copy(g.vertexNormals[0]),h.b.copy(g.vertexNormals[1]),h.c.copy(g.vertexNormals[2])}a=
0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c.normal=c.__originalFaceNormal,c.vertexNormals=c.__originalVertexNormals},computeBoundingBox:function(){null===this.boundingBox&&(this.boundingBox=new Ta);this.boundingBox.setFromPoints(this.vertices)},computeBoundingSphere:function(){null===this.boundingSphere&&(this.boundingSphere=new cb);this.boundingSphere.setFromPoints(this.vertices)},merge:function(a,b,c){if(a&&a.isGeometry){var d,e=this.vertices.length,f=this.vertices,g=a.vertices,h=this.faces,
l=a.faces,k=this.colors,q=a.colors;void 0===c&&(c=0);void 0!==b&&(d=(new za).getNormalMatrix(b));for(var p=0,n=g.length;p<n;p++){var r=g[p].clone();void 0!==b&&r.applyMatrix4(b);f.push(r)}b=0;for(f=q.length;b<f;b++)k.push(q[b].clone());k=0;for(q=l.length;k<q;k++){b=l[k];n=b.vertexNormals;g=b.vertexColors;f=new zc(b.a+e,b.b+e,b.c+e);f.normal.copy(b.normal);void 0!==d&&f.normal.applyMatrix3(d).normalize();r=0;for(var t=n.length;r<t;r++)p=n[r].clone(),void 0!==d&&p.applyMatrix3(d).normalize(),f.vertexNormals.push(p);
f.color.copy(b.color);n=0;for(r=g.length;n<r;n++)p=g[n],f.vertexColors.push(p.clone());f.materialIndex=b.materialIndex+c;h.push(f)}c=0;for(d=a.faceVertexUvs.length;c<d;c++)for(e=a.faceVertexUvs[c],void 0===this.faceVertexUvs[c]&&(this.faceVertexUvs[c]=[]),h=0,l=e.length;h<l;h++){k=e[h];q=[];b=0;for(f=k.length;b<f;b++)q.push(k[b].clone());this.faceVertexUvs[c].push(q)}}else console.error("THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.",a)},mergeMesh:function(a){a&&a.isMesh?(a.matrixAutoUpdate&&
a.updateMatrix(),this.merge(a.geometry,a.matrix)):console.error("THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.",a)},mergeVertices:function(){for(var a={},b=[],c=[],d=Math.pow(10,4),e=0,f=this.vertices.length;e<f;e++){var g=this.vertices[e];g=Math.round(g.x*d)+"_"+Math.round(g.y*d)+"_"+Math.round(g.z*d);void 0===a[g]?(a[g]=e,b.push(this.vertices[e]),c[e]=b.length-1):c[e]=c[a[g]]}a=[];d=0;for(e=this.faces.length;d<e;d++)for(f=this.faces[d],f.a=c[f.a],f.b=c[f.b],f.c=c[f.c],f=[f.a,f.b,
f.c],g=0;3>g;g++)if(f[g]===f[(g+1)%3]){a.push(d);break}for(c=a.length-1;0<=c;c--)for(d=a[c],this.faces.splice(d,1),e=0,f=this.faceVertexUvs.length;e<f;e++)this.faceVertexUvs[e].splice(d,1);c=this.vertices.length-b.length;this.vertices=b;return c},setFromPoints:function(a){this.vertices=[];for(var b=0,c=a.length;b<c;b++){var d=a[b];this.vertices.push(new n(d.x,d.y,d.z||0))}return this},sortFacesByMaterialIndex:function(){for(var a=this.faces,b=a.length,c=0;c<b;c++)a[c]._id=c;a.sort(function(a,b){return a.materialIndex-
b.materialIndex});c=this.faceVertexUvs[0];var d=this.faceVertexUvs[1],e,f;c&&c.length===b&&(e=[]);d&&d.length===b&&(f=[]);for(var g=0;g<b;g++){var h=a[g]._id;e&&e.push(c[h]);f&&f.push(d[h])}e&&(this.faceVertexUvs[0]=e);f&&(this.faceVertexUvs[1]=f)},toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==k[b])return k[b];k[b]=l.length/3;l.push(a.x,a.y,a.z);return k[b]}function c(a){var b=a.r.toString()+a.g.toString()+
a.b.toString();if(void 0!==p[b])return p[b];p[b]=q.length;q.push(a.getHex());return p[b]}function d(a){var b=a.x.toString()+a.y.toString();if(void 0!==r[b])return r[b];r[b]=n.length/2;n.push(a.x,a.y);return r[b]}var e={metadata:{version:4.5,type:"Geometry",generator:"Geometry.toJSON"}};e.uuid=this.uuid;e.type=this.type;""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var f=this.parameters,g;for(g in f)void 0!==f[g]&&(e[g]=f[g]);return e}f=[];for(g=0;g<this.vertices.length;g++){var h=
this.vertices[g];f.push(h.x,h.y,h.z)}g=[];var l=[],k={},q=[],p={},n=[],r={};for(h=0;h<this.faces.length;h++){var t=this.faces[h],v=void 0!==this.faceVertexUvs[0][h],y=0<t.normal.length(),u=0<t.vertexNormals.length,w=1!==t.color.r||1!==t.color.g||1!==t.color.b,x=0<t.vertexColors.length,F=0;F=a(F,0,0);F=a(F,1,!0);F=a(F,2,!1);F=a(F,3,v);F=a(F,4,y);F=a(F,5,u);F=a(F,6,w);F=a(F,7,x);g.push(F);g.push(t.a,t.b,t.c);g.push(t.materialIndex);v&&(v=this.faceVertexUvs[0][h],g.push(d(v[0]),d(v[1]),d(v[2])));y&&
g.push(b(t.normal));u&&(y=t.vertexNormals,g.push(b(y[0]),b(y[1]),b(y[2])));w&&g.push(c(t.color));x&&(t=t.vertexColors,g.push(c(t[0]),c(t[1]),c(t[2])))}e.data={};e.data.vertices=f;e.data.normals=l;0<q.length&&(e.data.colors=q);0<n.length&&(e.data.uvs=[n]);e.data.faces=g;return e},clone:function(){return(new I).copy(this)},copy:function(a){this.vertices=[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=
[];this.boundingSphere=this.boundingBox=null;this.name=a.name;for(var b=a.vertices,c=0,d=b.length;c<d;c++)this.vertices.push(b[c].clone());b=a.colors;c=0;for(d=b.length;c<d;c++)this.colors.push(b[c].clone());b=a.faces;c=0;for(d=b.length;c<d;c++)this.faces.push(b[c].clone());b=0;for(c=a.faceVertexUvs.length;b<c;b++){d=a.faceVertexUvs[b];void 0===this.faceVertexUvs[b]&&(this.faceVertexUvs[b]=[]);for(var e=0,f=d.length;e<f;e++){for(var g=d[e],h=[],l=0,k=g.length;l<k;l++)h.push(g[l].clone());this.faceVertexUvs[b].push(h)}}b=
a.morphTargets;c=0;for(d=b.length;c<d;c++){e={};e.name=b[c].name;if(void 0!==b[c].vertices)for(e.vertices=[],f=0,g=b[c].vertices.length;f<g;f++)e.vertices.push(b[c].vertices[f].clone());if(void 0!==b[c].normals)for(e.normals=[],f=0,g=b[c].normals.length;f<g;f++)e.normals.push(b[c].normals[f].clone());this.morphTargets.push(e)}b=a.morphNormals;c=0;for(d=b.length;c<d;c++){e={};if(void 0!==b[c].vertexNormals)for(e.vertexNormals=[],f=0,g=b[c].vertexNormals.length;f<g;f++)h=b[c].vertexNormals[f],l={},
l.a=h.a.clone(),l.b=h.b.clone(),l.c=h.c.clone(),e.vertexNormals.push(l);if(void 0!==b[c].faceNormals)for(e.faceNormals=[],f=0,g=b[c].faceNormals.length;f<g;f++)e.faceNormals.push(b[c].faceNormals[f].clone());this.morphNormals.push(e)}b=a.skinWeights;c=0;for(d=b.length;c<d;c++)this.skinWeights.push(b[c].clone());b=a.skinIndices;c=0;for(d=b.length;c<d;c++)this.skinIndices.push(b[c].clone());b=a.lineDistances;c=0;for(d=b.length;c<d;c++)this.lineDistances.push(b[c]);b=a.boundingBox;null!==b&&(this.boundingBox=
b.clone());b=a.boundingSphere;null!==b&&(this.boundingSphere=b.clone());this.elementsNeedUpdate=a.elementsNeedUpdate;this.verticesNeedUpdate=a.verticesNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.lineDistancesNeedUpdate=a.lineDistancesNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}});var ih=function(a){function b(b,d,e,f,g,h){a.call(this);
this.type="BoxGeometry";this.parameters={width:b,height:d,depth:e,widthSegments:f,heightSegments:g,depthSegments:h};this.fromBufferGeometry(new Gd(b,d,e,f,g,h));this.mergeVertices()}a&&(b.__proto__=a);b.prototype=Object.create(a&&a.prototype);return b.prototype.constructor=b}(I),Gd=function(a){function b(b,d,e,f,g,h){function c(a,b,c,d,e,f,g,h,l,m,u){var w=f/l,y=g/m,z=f/2,x=g/2,B=h/2;g=l+1;for(var F=m+1,C=f=0,D=new n,E=0;E<F;E++)for(var H=E*y-x,G=0;G<g;G++)D[a]=(G*w-z)*d,D[b]=H*e,D[c]=B,p.push(D.x,
D.y,D.z),D[a]=0,D[b]=0,D[c]=0<h?1:-1,A.push(D.x,D.y,D.z),r.push(G/l),r.push(1-E/m),f+=1;for(a=0;a<m;a++)for(b=0;b<l;b++)c=t+b+g*(a+1),d=t+(b+1)+g*(a+1),e=t+(b+1)+g*a,q.push(t+b+g*a,c,e),q.push(c,d,e),C+=6;k.addGroup(v,C,u);v+=C;t+=f}a.call(this);this.type="BoxBufferGeometry";this.parameters={width:b,height:d,depth:e,widthSegments:f,heightSegments:g,depthSegments:h};var k=this;b=b||1;d=d||1;e=e||1;f=Math.floor(f)||1;g=Math.floor(g)||1;h=Math.floor(h)||1;var q=[],p=[],A=[],r=[],t=0,v=0;c("z","y","x",
-1,-1,e,d,b,h,g,0);c("z","y","x",1,-1,e,d,-b,h,g,1);c("x","z","y",1,1,b,e,d,f,h,2);c("x","z","y",1,-1,b,e,-d,f,h,3);c("x","y","z",1,-1,b,d,e,f,g,4);c("x","y","z",-1,-1,b,d,-e,f,g,5);this.setIndex(q);this.setAttribute("position",new C(p,3));this.setAttribute("normal",new C(A,3));this.setAttribute("uv",new C(r,2))}a&&(b.__proto__=a);b.prototype=Object.create(a&&a.prototype);return b.prototype.constructor=b}(H),Qh={clone:Dc,merge:ya};Ba.prototype=Object.create(K.prototype);Ba.prototype.constructor=Ba;
Ba.prototype.isShaderMaterial=!0;Ba.prototype.copy=function(a){K.prototype.copy.call(this,a);this.fragmentShader=a.fragmentShader;this.vertexShader=a.vertexShader;this.uniforms=Dc(a.uniforms);this.defines=Object.assign({},a.defines);this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.lights=a.lights;this.clipping=a.clipping;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;this.extensions=Object.assign({},a.extensions);return this};
Ba.prototype.toJSON=function(a){var b=K.prototype.toJSON.call(this,a);b.uniforms={};for(var c in this.uniforms){var d=this.uniforms[c].value;b.uniforms[c]=d&&d.isTexture?{type:"t",value:d.toJSON(a).uuid}:d&&d.isColor?{type:"c",value:d.getHex()}:d&&d.isVector2?{type:"v2",value:d.toArray()}:d&&d.isVector3?{type:"v3",value:d.toArray()}:d&&d.isVector4?{type:"v4",value:d.toArray()}:d&&d.isMatrix3?{type:"m3",value:d.toArray()}:d&&d.isMatrix4?{type:"m4",value:d.toArray()}:{value:d}}0<Object.keys(this.defines).length&&
(b.defines=this.defines);b.vertexShader=this.vertexShader;b.fragmentShader=this.fragmentShader;a={};for(var e in this.extensions)!0===this.extensions[e]&&(a[e]=!0);0<Object.keys(a).length&&(b.extensions=a);return b};db.prototype=Object.assign(Object.create(x.prototype),{constructor:db,isCamera:!0,copy:function(a,b){x.prototype.copy.call(this,a,b);this.matrixWorldInverse.copy(a.matrixWorldInverse);this.projectionMatrix.copy(a.projectionMatrix);this.projectionMatrixInverse.copy(a.projectionMatrixInverse);
return this},getWorldDirection:function(a){void 0===a&&(console.warn("THREE.Camera: .getWorldDirection() target is now required"),a=new n);this.updateMatrixWorld(!0);var b=this.matrixWorld.elements;return a.set(-b[8],-b[9],-b[10]).normalize()},updateMatrixWorld:function(a){x.prototype.updateMatrixWorld.call(this,a);this.matrixWorldInverse.getInverse(this.matrixWorld)},updateWorldMatrix:function(a,b){x.prototype.updateWorldMatrix.call(this,a,b);this.matrixWorldInverse.getInverse(this.matrixWorld)},
clone:function(){return(new this.constructor).copy(this)}});ma.prototype=Object.assign(Object.create(db.prototype),{constructor:ma,isPerspectiveCamera:!0,copy:function(a,b){db.prototype.copy.call(this,a,b);this.fov=a.fov;this.zoom=a.zoom;this.near=a.near;this.far=a.far;this.focus=a.focus;this.aspect=a.aspect;this.view=null===a.view?null:Object.assign({},a.view);this.filmGauge=a.filmGauge;this.filmOffset=a.filmOffset;return this},setFocalLength:function(a){a=.5*this.getFilmHeight()/a;this.fov=2*O.RAD2DEG*
Math.atan(a);this.updateProjectionMatrix()},getFocalLength:function(){var a=Math.tan(.5*O.DEG2RAD*this.fov);return.5*this.getFilmHeight()/a},getEffectiveFOV:function(){return 2*O.RAD2DEG*Math.atan(Math.tan(.5*O.DEG2RAD*this.fov)/this.zoom)},getFilmWidth:function(){return this.filmGauge*Math.min(this.aspect,1)},getFilmHeight:function(){return this.filmGauge/Math.max(this.aspect,1)},setViewOffset:function(a,b,c,d,e,f){this.aspect=a/b;null===this.view&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,
offsetX:0,offsetY:0,width:1,height:1});this.view.enabled=!0;this.view.fullWidth=a;this.view.fullHeight=b;this.view.offsetX=c;this.view.offsetY=d;this.view.width=e;this.view.height=f;this.updateProjectionMatrix()},clearViewOffset:function(){null!==this.view&&(this.view.enabled=!1);this.updateProjectionMatrix()},updateProjectionMatrix:function(){var a=this.near,b=a*Math.tan(.5*O.DEG2RAD*this.fov)/this.zoom,c=2*b,d=this.aspect*c,e=-.5*d,f=this.view;if(null!==this.view&&this.view.enabled){var g=f.fullWidth,
h=f.fullHeight;e+=f.offsetX*d/g;b-=f.offsetY*c/h;d*=f.width/g;c*=f.height/h}f=this.filmOffset;0!==f&&(e+=a*f/this.getFilmWidth());this.projectionMatrix.makePerspective(e,e+d,b,b-c,a,this.far);this.projectionMatrixInverse.getInverse(this.projectionMatrix)},toJSON:function(a){a=x.prototype.toJSON.call(this,a);a.object.fov=this.fov;a.object.zoom=this.zoom;a.object.near=this.near;a.object.far=this.far;a.object.focus=this.focus;a.object.aspect=this.aspect;null!==this.view&&(a.object.view=Object.assign({},
this.view));a.object.filmGauge=this.filmGauge;a.object.filmOffset=this.filmOffset;return a}});Ec.prototype=Object.create(x.prototype);Ec.prototype.constructor=Ec;Xb.prototype=Object.create(Ea.prototype);Xb.prototype.constructor=Xb;Xb.prototype.isWebGLCubeRenderTarget=!0;Xb.prototype.fromEquirectangularTexture=function(a,b){this.texture.type=b.type;this.texture.format=b.format;this.texture.encoding=b.encoding;var c=new xd,d=new Ba({name:"CubemapFromEquirect",uniforms:Dc({tEquirect:{value:null}}),vertexShader:"varying vec3 vWorldDirection;\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}",
fragmentShader:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n}",side:1,blending:0});d.uniforms.tEquirect.value=b;b=new Z(new Gd(5,5,5),d);c.add(b);(new Ec(1,10,this)).update(a,c);b.geometry.dispose();b.material.dispose();return this};Yb.prototype=Object.create(W.prototype);Yb.prototype.constructor=Yb;Yb.prototype.isDataTexture=
!0;var td=new cb,Jf=new n;Object.assign(Fc.prototype,{set:function(a,b,c,d,e,f){var g=this.planes;g[0].copy(a);g[1].copy(b);g[2].copy(c);g[3].copy(d);g[4].copy(e);g[5].copy(f);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){for(var b=this.planes,c=0;6>c;c++)b[c].copy(a.planes[c]);return this},setFromProjectionMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],l=c[6],k=c[7],q=c[8],p=c[9],n=c[10],r=c[11],t=c[12],v=
c[13],u=c[14];c=c[15];b[0].setComponents(f-a,k-g,r-q,c-t).normalize();b[1].setComponents(f+a,k+g,r+q,c+t).normalize();b[2].setComponents(f+d,k+h,r+p,c+v).normalize();b[3].setComponents(f-d,k-h,r-p,c-v).normalize();b[4].setComponents(f-e,k-l,r-n,c-u).normalize();b[5].setComponents(f+e,k+l,r+n,c+u).normalize();return this},intersectsObject:function(a){var b=a.geometry;null===b.boundingSphere&&b.computeBoundingSphere();td.copy(b.boundingSphere).applyMatrix4(a.matrixWorld);return this.intersectsSphere(td)},
intersectsSprite:function(a){td.center.set(0,0,0);td.radius=.7071067811865476;td.applyMatrix4(a.matrixWorld);return this.intersectsSphere(td)},intersectsSphere:function(a){var b=this.planes,c=a.center;a=-a.radius;for(var d=0;6>d;d++)if(b[d].distanceToPoint(c)<a)return!1;return!0},intersectsBox:function(a){for(var b=this.planes,c=0;6>c;c++){var d=b[c];Jf.x=0<d.normal.x?a.max.x:a.min.x;Jf.y=0<d.normal.y?a.max.y:a.min.y;Jf.z=0<d.normal.z?a.max.z:a.min.z;if(0>d.distanceToPoint(Jf))return!1}return!0},
containsPoint:function(a){for(var b=this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0}});var D={common:{diffuse:{value:new E(15658734)},opacity:{value:1},map:{value:null},uvTransform:{value:new za},uv2Transform:{value:new za},alphaMap:{value:null}},specularmap:{specularMap:{value:null}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},refractionRatio:{value:.98},maxMipLevel:{value:0}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1}},lightmap:{lightMap:{value:null},
lightMapIntensity:{value:1}},emissivemap:{emissiveMap:{value:null}},bumpmap:{bumpMap:{value:null},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalScale:{value:new u(1,1)}},displacementmap:{displacementMap:{value:null},displacementScale:{value:1},displacementBias:{value:0}},roughnessmap:{roughnessMap:{value:null}},metalnessmap:{metalnessMap:{value:null}},gradientmap:{gradientMap:{value:null}},fog:{fogDensity:{value:2.5E-4},fogNear:{value:1},fogFar:{value:2E3},fogColor:{value:new E(16777215)}},
lights:{ambientLightColor:{value:[]},lightProbe:{value:[]},directionalLights:{value:[],properties:{direction:{},color:{}}},directionalLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{}}},directionalShadowMap:{value:[]},directionalShadowMatrix:{value:[]},spotLights:{value:[],properties:{color:{},position:{},direction:{},distance:{},coneCos:{},penumbraCos:{},decay:{}}},spotLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},
shadowMapSize:{}}},spotShadowMap:{value:[]},spotShadowMatrix:{value:[]},pointLights:{value:[],properties:{color:{},position:{},decay:{},distance:{}}},pointLightShadows:{value:[],properties:{shadowBias:{},shadowNormalBias:{},shadowRadius:{},shadowMapSize:{},shadowCameraNear:{},shadowCameraFar:{}}},pointShadowMap:{value:[]},pointShadowMatrix:{value:[]},hemisphereLights:{value:[],properties:{direction:{},skyColor:{},groundColor:{}}},rectAreaLights:{value:[],properties:{color:{},position:{},width:{},
height:{}}}},points:{diffuse:{value:new E(15658734)},opacity:{value:1},size:{value:1},scale:{value:1},map:{value:null},alphaMap:{value:null},uvTransform:{value:new za}},sprite:{diffuse:{value:new E(15658734)},opacity:{value:1},center:{value:new u(.5,.5)},rotation:{value:0},map:{value:null},alphaMap:{value:null},uvTransform:{value:new za}}};Fd.prototype=Object.create(I.prototype);Fd.prototype.constructor=Fd;Zb.prototype=Object.create(H.prototype);Zb.prototype.constructor=Zb;var M={alphamap_fragment:"#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif",
alphamap_pars_fragment:"#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",alphatest_fragment:"#ifdef ALPHATEST\n\tif ( diffuseColor.a < ALPHATEST ) discard;\n#endif",aomap_fragment:"#ifdef USE_AOMAP\n\tfloat ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\treflectedLight.indirectDiffuse *= ambientOcclusion;\n\t#if defined( USE_ENVMAP ) && defined( STANDARD )\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n\t#endif\n#endif",
aomap_pars_fragment:"#ifdef USE_AOMAP\n\tuniform sampler2D aoMap;\n\tuniform float aoMapIntensity;\n#endif",begin_vertex:"vec3 transformed = vec3( position );",beginnormal_vertex:"vec3 objectNormal = vec3( normal );\n#ifdef USE_TANGENT\n\tvec3 objectTangent = vec3( tangent.xyz );\n#endif",bsdfs:"vec2 integrateSpecularBRDF( const in float dotNV, const in float roughness ) {\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\treturn vec2( -1.04, 1.04 ) * a004 + r.zw;\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\tif( cutoffDistance > 0.0 ) {\n\t\tdistanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t}\n\treturn distanceFalloff;\n#else\n\tif( cutoffDistance > 0.0 && decayExponent > 0.0 ) {\n\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\t}\n\treturn 1.0;\n#endif\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nvec3 F_Schlick_RoughnessDependent( const in vec3 F0, const in float dotNV, const in float roughness ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotNV - 6.98316 ) * dotNV );\n\tvec3 Fr = max( vec3( 1.0 - roughness ), F0 ) - F0;\n\treturn Fr * fresnel + F0;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + viewDir );\n\tfloat dotNL = saturate( dot( normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tfloat dotNH = saturate( dot( normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) {\n\tconst float LUT_SIZE  = 64.0;\n\tconst float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE;\n\tconst float LUT_BIAS  = 0.5 / LUT_SIZE;\n\tfloat dotNV = saturate( dot( N, V ) );\n\tvec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nfloat LTC_ClippedSphereFormFactor( const in vec3 f ) {\n\tfloat l = length( f );\n\treturn max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 );\n}\nvec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) {\n\tfloat x = dot( v1, v2 );\n\tfloat y = abs( x );\n\tfloat a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y;\n\tfloat b = 3.4175940 + ( 4.1616724 + y ) * y;\n\tfloat v = a / b;\n\tfloat theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v;\n\treturn cross( v1, v2 ) * theta_sintheta;\n}\nvec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) {\n\tvec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ];\n\tvec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ];\n\tvec3 lightNormal = cross( v1, v2 );\n\tif( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 );\n\tvec3 T1, T2;\n\tT1 = normalize( V - N * dot( V, N ) );\n\tT2 = - cross( N, T1 );\n\tmat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) );\n\tvec3 coords[ 4 ];\n\tcoords[ 0 ] = mat * ( rectCoords[ 0 ] - P );\n\tcoords[ 1 ] = mat * ( rectCoords[ 1 ] - P );\n\tcoords[ 2 ] = mat * ( rectCoords[ 2 ] - P );\n\tcoords[ 3 ] = mat * ( rectCoords[ 3 ] - P );\n\tcoords[ 0 ] = normalize( coords[ 0 ] );\n\tcoords[ 1 ] = normalize( coords[ 1 ] );\n\tcoords[ 2 ] = normalize( coords[ 2 ] );\n\tcoords[ 3 ] = normalize( coords[ 3 ] );\n\tvec3 vectorFormFactor = vec3( 0.0 );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] );\n\tvectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] );\n\tfloat result = LTC_ClippedSphereFormFactor( vectorFormFactor );\n\treturn vec3( result );\n}\nvec3 BRDF_Specular_GGX_Environment( const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( normal, viewDir ) );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\treturn specularColor * brdf.x + brdf.y;\n}\nvoid BRDF_Specular_Multiscattering_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tvec3 F = F_Schlick_RoughnessDependent( specularColor, dotNV, roughness );\n\tvec2 brdf = integrateSpecularBRDF( dotNV, roughness );\n\tvec3 FssEss = F * brdf.x + brdf.y;\n\tfloat Ess = brdf.x + brdf.y;\n\tfloat Ems = 1.0 - Ess;\n\tvec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619;\tvec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg );\n\tsingleScatter += FssEss;\n\tmultiScatter += Fms * Ems;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n#if defined( USE_SHEEN )\nfloat D_Charlie(float roughness, float NoH) {\n\tfloat invAlpha  = 1.0 / roughness;\n\tfloat cos2h = NoH * NoH;\n\tfloat sin2h = max(1.0 - cos2h, 0.0078125);\treturn (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);\n}\nfloat V_Neubelt(float NoV, float NoL) {\n\treturn saturate(1.0 / (4.0 * (NoL + NoV - NoL * NoV)));\n}\nvec3 BRDF_Specular_Sheen( const in float roughness, const in vec3 L, const in GeometricContext geometry, vec3 specularColor ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 H = normalize( V + L );\n\tfloat dotNH = saturate( dot( N, H ) );\n\treturn specularColor * D_Charlie( roughness, dotNH ) * V_Neubelt( dot(N, V), dot(N, L) );\n}\n#endif",
bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) );\n\t\tvec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tfDet *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif",
clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvec4 plane;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {\n\t\tplane = clippingPlanes[ i ];\n\t\tif ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t#pragma unroll_loop_end\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {\n\t\t\tplane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\t#pragma unroll_loop_end\n\t\tif ( clipped ) discard;\n\t#endif\n#endif",
clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvarying vec3 vClipPosition;\n#endif",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0\n\tvClipPosition = - mvPosition.xyz;\n#endif",color_fragment:"#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",color_pars_vertex:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",
color_vertex:"#ifdef USE_COLOR\n\tvColor.xyz = color.xyz;\n#endif",common:"#define PI 3.141592653589793\n#define PI2 6.283185307179586\n#define PI_HALF 1.5707963267948966\n#define RECIPROCAL_PI 0.3183098861837907\n#define RECIPROCAL_PI2 0.15915494309189535\n#define EPSILON 1e-6\n#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\n#define whiteComplement(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\n#ifdef HIGH_PRECISION\n\tfloat precisionSafeLength( vec3 v ) { return length( v ); }\n#else\n\tfloat max3( vec3 v ) { return max( max( v.x, v.y ), v.z ); }\n\tfloat precisionSafeLength( vec3 v ) {\n\t\tfloat maxComponent = max3( abs( v ) );\n\t\treturn length( v / maxComponent ) * maxComponent;\n\t}\n#endif\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n#ifdef CLEARCOAT\n\tvec3 clearcoatNormal;\n#endif\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transposeMat3( const in mat3 m ) {\n\tmat3 tmp;\n\ttmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x );\n\ttmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y );\n\ttmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z );\n\treturn tmp;\n}\nfloat linearToRelativeLuminance( const in vec3 color ) {\n\tvec3 weights = vec3( 0.2126, 0.7152, 0.0722 );\n\treturn dot( weights, color.rgb );\n}\nbool isPerspectiveMatrix( mat4 m ) {\n  return m[ 2 ][ 3 ] == - 1.0;\n}\nvec2 equirectUv( in vec3 dir ) {\n\tfloat u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5;\n\tfloat v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5;\n\treturn vec2( u, v );\n}",
cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n#define cubeUV_maxMipLevel 8.0\n#define cubeUV_minMipLevel 4.0\n#define cubeUV_maxTileSize 256.0\n#define cubeUV_minTileSize 16.0\nfloat getFace(vec3 direction) {\n    vec3 absDirection = abs(direction);\n    float face = -1.0;\n    if (absDirection.x > absDirection.z) {\n      if (absDirection.x > absDirection.y)\n        face = direction.x > 0.0 ? 0.0 : 3.0;\n      else\n        face = direction.y > 0.0 ? 1.0 : 4.0;\n    } else {\n      if (absDirection.z > absDirection.y)\n        face = direction.z > 0.0 ? 2.0 : 5.0;\n      else\n        face = direction.y > 0.0 ? 1.0 : 4.0;\n    }\n    return face;\n}\nvec2 getUV(vec3 direction, float face) {\n    vec2 uv;\n    if (face == 0.0) {\n      uv = vec2(direction.z, direction.y) / abs(direction.x);    } else if (face == 1.0) {\n      uv = vec2(-direction.x, -direction.z) / abs(direction.y);    } else if (face == 2.0) {\n      uv = vec2(-direction.x, direction.y) / abs(direction.z);    } else if (face == 3.0) {\n      uv = vec2(-direction.z, direction.y) / abs(direction.x);    } else if (face == 4.0) {\n      uv = vec2(-direction.x, direction.z) / abs(direction.y);    } else {\n      uv = vec2(direction.x, direction.y) / abs(direction.z);    }\n    return 0.5 * (uv + 1.0);\n}\nvec3 bilinearCubeUV(sampler2D envMap, vec3 direction, float mipInt) {\n  float face = getFace(direction);\n  float filterInt = max(cubeUV_minMipLevel - mipInt, 0.0);\n  mipInt = max(mipInt, cubeUV_minMipLevel);\n  float faceSize = exp2(mipInt);\n  float texelSize = 1.0 / (3.0 * cubeUV_maxTileSize);\n  vec2 uv = getUV(direction, face) * (faceSize - 1.0);\n  vec2 f = fract(uv);\n  uv += 0.5 - f;\n  if (face > 2.0) {\n    uv.y += faceSize;\n    face -= 3.0;\n  }\n  uv.x += face * faceSize;\n  if(mipInt < cubeUV_maxMipLevel){\n    uv.y += 2.0 * cubeUV_maxTileSize;\n  }\n  uv.y += filterInt * 2.0 * cubeUV_minTileSize;\n  uv.x += 3.0 * max(0.0, cubeUV_maxTileSize - 2.0 * faceSize);\n  uv *= texelSize;\n  vec3 tl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n  uv.x += texelSize;\n  vec3 tr = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n  uv.y += texelSize;\n  vec3 br = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n  uv.x -= texelSize;\n  vec3 bl = envMapTexelToLinear(texture2D(envMap, uv)).rgb;\n  vec3 tm = mix(tl, tr, f.x);\n  vec3 bm = mix(bl, br, f.x);\n  return mix(tm, bm, f.y);\n}\n#define r0 1.0\n#define v0 0.339\n#define m0 -2.0\n#define r1 0.8\n#define v1 0.276\n#define m1 -1.0\n#define r4 0.4\n#define v4 0.046\n#define m4 2.0\n#define r5 0.305\n#define v5 0.016\n#define m5 3.0\n#define r6 0.21\n#define v6 0.0038\n#define m6 4.0\nfloat roughnessToMip(float roughness) {\n  float mip = 0.0;\n  if (roughness >= r1) {\n    mip = (r0 - roughness) * (m1 - m0) / (r0 - r1) + m0;\n  } else if (roughness >= r4) {\n    mip = (r1 - roughness) * (m4 - m1) / (r1 - r4) + m1;\n  } else if (roughness >= r5) {\n    mip = (r4 - roughness) * (m5 - m4) / (r4 - r5) + m4;\n  } else if (roughness >= r6) {\n    mip = (r5 - roughness) * (m6 - m5) / (r5 - r6) + m5;\n  } else {\n    mip = -2.0 * log2(1.16 * roughness);  }\n  return mip;\n}\nvec4 textureCubeUV(sampler2D envMap, vec3 sampleDir, float roughness) {\n  float mip = clamp(roughnessToMip(roughness), m0, cubeUV_maxMipLevel);\n  float mipF = fract(mip);\n  float mipInt = floor(mip);\n  vec3 color0 = bilinearCubeUV(envMap, sampleDir, mipInt);\n  if (mipF == 0.0) {\n    return vec4(color0, 1.0);\n  } else {\n    vec3 color1 = bilinearCubeUV(envMap, sampleDir, mipInt + 1.0);\n    return vec4(mix(color0, color1, mipF), 1.0);\n  }\n}\n#endif",
defaultnormal_vertex:"vec3 transformedNormal = objectNormal;\n#ifdef USE_INSTANCING\n\tmat3 m = mat3( instanceMatrix );\n\ttransformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) );\n\ttransformedNormal = m * transformedNormal;\n#endif\ntransformedNormal = normalMatrix * transformedNormal;\n#ifdef FLIP_SIDED\n\ttransformedNormal = - transformedNormal;\n#endif\n#ifdef USE_TANGENT\n\tvec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#ifdef FLIP_SIDED\n\t\ttransformedTangent = - transformedTangent;\n\t#endif\n#endif",
displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias );\n#endif",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif",
emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif",encodings_fragment:"gl_FragColor = linearToOutputTexel( gl_FragColor );",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( gammaFactor ) ), value.a );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.rgb, vec3( 1.0 / gammaFactor ) ), value.a );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * value.a * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.r, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = clamp( floor( D ) / 255.0, 0.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value )  {\n\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;\n\tXp_Y_XYZp = max( Xp_Y_XYZp, vec3( 1e-6, 1e-6, 1e-6 ) );\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract( Le );\n\tvResult.z = ( Le - ( floor( vResult.w * 255.0 ) ) / 255.0 ) / 255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2( ( Le - 127.0 ) / 2.0 );\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;\n\treturn vec4( max( vRGB, 0.0 ), 1.0 );\n}",
envmap_fragment:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvec3 cameraToFrag;\n\t\t\n\t\tif ( isOrthographic ) {\n\t\t\tcameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t}  else {\n\t\t\tcameraToFrag = normalize( vWorldPosition - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToFrag, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\tvec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 );\n\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\treflectVec = normalize( reflectVec );\n\t\tvec2 sampleUV = equirectUv( reflectVec );\n\t\tvec4 envColor = texture2D( envMap, sampleUV );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\t#ifndef ENVMAP_TYPE_CUBE_UV\n\t\tenvColor = envMapTexelToLinear( envColor );\n\t#endif\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif",
envmap_common_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float envMapIntensity;\n\tuniform float flipEnvMap;\n\tuniform int maxMipLevel;\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\t\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\n\tuniform float reflectivity;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\tvarying vec3 vWorldPosition;\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif",
envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG )\n\t\t#define ENV_WORLDPOS\n\t#endif\n\t#ifdef ENV_WORLDPOS\n\t\t\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif",envmap_physical_pars_fragment:"#if defined( USE_ENVMAP )\n\t#ifdef ENVMAP_MODE_REFRACTION\n\t\tuniform float refractionRatio;\n\t#endif\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float roughness, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat sigma = PI * roughness * roughness / ( 1.0 + roughness );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar + log2( sigma );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t  vec3 reflectVec = reflect( -viewDir, normal );\n\t\t  reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) );\n\t\t#else\n\t\t  vec3 reflectVec = refract( -viewDir, normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( roughness, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness );\n\t\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\t\tvec2 sampleUV = equirectUv( reflectVec );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif",
envmap_vertex:"#ifdef USE_ENVMAP\n\t#ifdef ENV_WORLDPOS\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex;\n\t\tif ( isOrthographic ) { \n\t\t\tcameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) );\n\t\t} else {\n\t\t\tcameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\t}\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif",
fog_vertex:"#ifdef USE_FOG\n\tfogDepth = -mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n\tvarying float fogDepth;\n#endif",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = 1.0 - exp( - fogDensity * fogDensity * fogDepth * fogDepth );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif",
gradientmap_pars_fragment:"#ifdef USE_GRADIENTMAP\n\tuniform sampler2D gradientMap;\n#endif\nvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\tfloat dotNL = dot( normal, lightDirection );\n\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t#ifdef USE_GRADIENTMAP\n\t\treturn texture2D( gradientMap, coord ).rgb;\n\t#else\n\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t#endif\n}",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\treflectedLight.indirectDiffuse += PI * lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n#endif",
lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\nvIndirectFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n\tvIndirectBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\nvIndirectFront += getAmbientLightIrradiance( ambientLightColor );\nvIndirectFront += getLightProbeIrradiance( lightProbe, geometry );\n#ifdef DOUBLE_SIDED\n\tvIndirectBack += getAmbientLightIrradiance( ambientLightColor );\n\tvIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry );\n#endif\n#if NUM_POINT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_DIR_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n\t#pragma unroll_loop_end\n#endif",
lights_pars_begin:"uniform bool receiveShadow;\nuniform vec3 ambientLightColor;\nuniform vec3 lightProbe[ 9 ];\nvec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) {\n\tfloat x = normal.x, y = normal.y, z = normal.z;\n\tvec3 result = shCoefficients[ 0 ] * 0.886227;\n\tresult += shCoefficients[ 1 ] * 2.0 * 0.511664 * y;\n\tresult += shCoefficients[ 2 ] * 2.0 * 0.511664 * z;\n\tresult += shCoefficients[ 3 ] * 2.0 * 0.511664 * x;\n\tresult += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y;\n\tresult += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z;\n\tresult += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 );\n\tresult += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z;\n\tresult += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y );\n\treturn result;\n}\nvec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in GeometricContext geometry ) {\n\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\tvec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe );\n\treturn irradiance;\n}\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight  ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltc_1;\tuniform sampler2D ltc_2;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif",
lights_toon_fragment:"ToonMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;",lights_toon_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct ToonMaterial {\n\tvec3\tdiffuseColor;\n};\nvoid RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_Toon\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Toon\n#define Material_LightProbeLOD( material )\t(0)",
lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;",lights_phong_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)",
lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nvec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) );\nfloat geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z );\nmaterial.specularRoughness = max( roughnessFactor, 0.0525 );material.specularRoughness += geometryRoughness;\nmaterial.specularRoughness = min( material.specularRoughness, 1.0 );\n#ifdef REFLECTIVITY\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#endif\n#ifdef CLEARCOAT\n\tmaterial.clearcoat = clearcoat;\n\tmaterial.clearcoatRoughness = clearcoatRoughness;\n\t#ifdef USE_CLEARCOATMAP\n\t\tmaterial.clearcoat *= texture2D( clearcoatMap, vUv ).x;\n\t#endif\n\t#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\t\tmaterial.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y;\n\t#endif\n\tmaterial.clearcoat = saturate( material.clearcoat );\tmaterial.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 );\n\tmaterial.clearcoatRoughness += geometryRoughness;\n\tmaterial.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 );\n#endif\n#ifdef USE_SHEEN\n\tmaterial.sheenColor = sheen;\n#endif",
lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n#ifdef CLEARCOAT\n\tfloat clearcoat;\n\tfloat clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tvec3 sheenColor;\n#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearcoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 normal = geometry.normal;\n\t\tvec3 viewDir = geometry.viewDir;\n\t\tvec3 position = geometry.position;\n\t\tvec3 lightPos = rectAreaLight.position;\n\t\tvec3 halfWidth = rectAreaLight.halfWidth;\n\t\tvec3 halfHeight = rectAreaLight.halfHeight;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 rectCoords[ 4 ];\n\t\trectCoords[ 0 ] = lightPos + halfWidth - halfHeight;\t\trectCoords[ 1 ] = lightPos - halfWidth - halfHeight;\n\t\trectCoords[ 2 ] = lightPos - halfWidth + halfHeight;\n\t\trectCoords[ 3 ] = lightPos + halfWidth + halfHeight;\n\t\tvec2 uv = LTC_Uv( normal, viewDir, roughness );\n\t\tvec4 t1 = texture2D( ltc_1, uv );\n\t\tvec4 t2 = texture2D( ltc_2, uv );\n\t\tmat3 mInv = mat3(\n\t\t\tvec3( t1.x, 0, t1.y ),\n\t\t\tvec3(    0, 1,    0 ),\n\t\t\tvec3( t1.z, 0, t1.w )\n\t\t);\n\t\tvec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y );\n\t\treflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords );\n\t\treflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords );\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNL = saturate( dot( geometry.clearcoatNormal, directLight.direction ) );\n\t\tvec3 ccIrradiance = ccDotNL * directLight.color;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tccIrradiance *= PI;\n\t\t#endif\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t\treflectedLight.directSpecular += ccIrradiance * material.clearcoat * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\t#ifdef USE_SHEEN\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_Sheen(\n\t\t\tmaterial.specularRoughness,\n\t\t\tdirectLight.direction,\n\t\t\tgeometry,\n\t\t\tmaterial.sheenColor\n\t\t);\n\t#else\n\t\treflectedLight.directSpecular += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry.viewDir, geometry.normal, material.specularColor, material.specularRoughness);\n\t#endif\n\treflectedLight.directDiffuse += ( 1.0 - clearcoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) {\n\t#ifdef CLEARCOAT\n\t\tfloat ccDotNV = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) );\n\t\treflectedLight.indirectSpecular += clearcoatRadiance * material.clearcoat * BRDF_Specular_GGX_Environment( geometry.viewDir, geometry.clearcoatNormal, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearcoatRoughness );\n\t\tfloat ccDotNL = ccDotNV;\n\t\tfloat clearcoatDHR = material.clearcoat * clearcoatDHRApprox( material.clearcoatRoughness, ccDotNL );\n\t#else\n\t\tfloat clearcoatDHR = 0.0;\n\t#endif\n\tfloat clearcoatInv = 1.0 - clearcoatDHR;\n\tvec3 singleScattering = vec3( 0.0 );\n\tvec3 multiScattering = vec3( 0.0 );\n\tvec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI;\n\tBRDF_Specular_Multiscattering_Environment( geometry, material.specularColor, material.specularRoughness, singleScattering, multiScattering );\n\tvec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) );\n\treflectedLight.indirectSpecular += clearcoatInv * radiance * singleScattering;\n\treflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance;\n\treflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance;\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}",
lights_fragment_begin:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition );\n#ifdef CLEARCOAT\n\tgeometry.clearcoatNormal = clearcoatNormal;\n#endif\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS )\n\t\tpointLightShadow = pointLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS )\n\t\tspotLightShadow = spotLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\t#if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLightShadow;\n\t#endif\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS )\n\t\tdirectionalLightShadow = directionalLightShadows[ i ];\n\t\tdirectLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n\t#pragma unroll_loop_end\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 iblIrradiance = vec3( 0.0 );\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\tirradiance += getLightProbeIrradiance( lightProbe, geometry );\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\t#pragma unroll_loop_start\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t\t#pragma unroll_loop_end\n\t#endif\n#endif\n#if defined( RE_IndirectSpecular )\n\tvec3 radiance = vec3( 0.0 );\n\tvec3 clearcoatRadiance = vec3( 0.0 );\n#endif",
lights_fragment_maps:"#if defined( RE_IndirectDiffuse )\n\t#ifdef USE_LIGHTMAP\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\tvec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tiblIrradiance += getLightProbeIndirectIrradiance( geometry, maxMipLevel );\n\t#endif\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tradiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.normal, material.specularRoughness, maxMipLevel );\n\t#ifdef CLEARCOAT\n\t\tclearcoatRadiance += getLightProbeIndirectRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel );\n\t#endif\n#endif",
lights_fragment_end:"#if defined( RE_IndirectDiffuse )\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( RE_IndirectSpecular )\n\tRE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight );\n#endif",logdepthbuf_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tgl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )\n\tuniform float logDepthBufFC;\n\tvarying float vFragDepth;\n\tvarying float vIsPerspective;\n#endif",
logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t\tvarying float vIsPerspective;\n\t#else\n\t\tuniform float logDepthBufFC;\n\t#endif\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t\tvIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) );\n\t#else\n\t\tif ( isPerspectiveMatrix( projectionMatrix ) ) {\n\t\t\tgl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;\n\t\t\tgl_Position.z *= gl_Position.w;\n\t\t}\n\t#endif\n#endif",
map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif",map_particle_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tvec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;\n#endif\n#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, uv );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n#ifdef USE_ALPHAMAP\n\tdiffuseColor.a *= texture2D( alphaMap, uv ).g;\n#endif",
map_particle_pars_fragment:"#if defined( USE_MAP ) || defined( USE_ALPHAMAP )\n\tuniform mat3 uvTransform;\n#endif\n#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n#ifdef USE_ALPHAMAP\n\tuniform sampler2D alphaMap;\n#endif",metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.b;\n#endif",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",
morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal *= morphTargetBaseInfluence;\n\tobjectNormal += morphNormal0 * morphTargetInfluences[ 0 ];\n\tobjectNormal += morphNormal1 * morphTargetInfluences[ 1 ];\n\tobjectNormal += morphNormal2 * morphTargetInfluences[ 2 ];\n\tobjectNormal += morphNormal3 * morphTargetInfluences[ 3 ];\n#endif",morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\tuniform float morphTargetBaseInfluence;\n\t#ifndef USE_MORPHNORMALS\n\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",
morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed *= morphTargetBaseInfluence;\n\ttransformed += morphTarget0 * morphTargetInfluences[ 0 ];\n\ttransformed += morphTarget1 * morphTargetInfluences[ 1 ];\n\ttransformed += morphTarget2 * morphTargetInfluences[ 2 ];\n\ttransformed += morphTarget3 * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\ttransformed += morphTarget4 * morphTargetInfluences[ 4 ];\n\ttransformed += morphTarget5 * morphTargetInfluences[ 5 ];\n\ttransformed += morphTarget6 * morphTargetInfluences[ 6 ];\n\ttransformed += morphTarget7 * morphTargetInfluences[ 7 ];\n\t#endif\n#endif",
normal_fragment_begin:"#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal );\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\t#ifdef USE_TANGENT\n\t\tvec3 tangent = normalize( vTangent );\n\t\tvec3 bitangent = normalize( vBitangent );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\ttangent = tangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t\tbitangent = bitangent * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\t#endif\n\t\t#if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP )\n\t\t\tmat3 vTBN = mat3( tangent, bitangent, normal );\n\t\t#endif\n\t#endif\n#endif\nvec3 geometryNormal = normal;",
normal_fragment_maps:"#ifdef OBJECTSPACE_NORMALMAP\n\tnormal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t#ifdef FLIP_SIDED\n\t\tnormal = - normal;\n\t#endif\n\t#ifdef DOUBLE_SIDED\n\t\tnormal = normal * ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t#endif\n\tnormal = normalize( normalMatrix * normal );\n#elif defined( TANGENTSPACE_NORMALMAP )\n\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\tmapN.xy *= normalScale;\n\t#ifdef USE_TANGENT\n\t\tnormal = normalize( vTBN * mapN );\n\t#else\n\t\tnormal = perturbNormal2Arb( -vViewPosition, normal, mapN );\n\t#endif\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif",
normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\n\tuniform mat3 normalMatrix;\n#endif\n#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) )\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN ) {\n\t\tvec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );\n\t\tvec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tfloat scale = sign( st1.t * st0.s - st0.t * st1.s );\n\t\tvec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );\n\t\tvec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );\n\t\tvec3 N = normalize( surf_norm );\n\t\tmat3 tsn = mat3( S, T, N );\n\t\tmapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif",
clearcoat_normal_fragment_begin:"#ifdef CLEARCOAT\n\tvec3 clearcoatNormal = geometryNormal;\n#endif",clearcoat_normal_fragment_maps:"#ifdef USE_CLEARCOAT_NORMALMAP\n\tvec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0;\n\tclearcoatMapN.xy *= clearcoatNormalScale;\n\t#ifdef USE_TANGENT\n\t\tclearcoatNormal = normalize( vTBN * clearcoatMapN );\n\t#else\n\t\tclearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN );\n\t#endif\n#endif",clearcoat_pars_fragment:"#ifdef USE_CLEARCOATMAP\n\tuniform sampler2D clearcoatMap;\n#endif\n#ifdef USE_CLEARCOAT_ROUGHNESSMAP\n\tuniform sampler2D clearcoatRoughnessMap;\n#endif\n#ifdef USE_CLEARCOAT_NORMALMAP\n\tuniform sampler2D clearcoatNormalMap;\n\tuniform vec2 clearcoatNormalScale;\n#endif",
packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 2.0 * rgb.xyz - 1.0;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256.,  256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nvec4 pack2HalfToRGBA( vec2 v ) {\n\tvec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ));\n\treturn vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w);\n}\nvec2 unpackRGBATo2Half( vec4 v ) {\n\treturn vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}",
premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif",project_vertex:"vec4 mvPosition = vec4( transformed, 1.0 );\n#ifdef USE_INSTANCING\n\tmvPosition = instanceMatrix * mvPosition;\n#endif\nmvPosition = modelViewMatrix * mvPosition;\ngl_Position = projectionMatrix * mvPosition;",dithering_fragment:"#ifdef DITHERING\n\tgl_FragColor.rgb = dithering( gl_FragColor.rgb );\n#endif",dithering_pars_fragment:"#ifdef DITHERING\n\tvec3 dithering( vec3 color ) {\n\t\tfloat grid_position = rand( gl_FragCoord.xy );\n\t\tvec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 );\n\t\tdither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position );\n\t\treturn color + dither_shift_RGB;\n\t}\n#endif",
roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.g;\n#endif",roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tvec2 texture2DDistribution( sampler2D shadow, vec2 uv ) {\n\t\treturn unpackRGBATo2Half( texture2D( shadow, uv ) );\n\t}\n\tfloat VSMShadow (sampler2D shadow, vec2 uv, float compare ){\n\t\tfloat occlusion = 1.0;\n\t\tvec2 distribution = texture2DDistribution( shadow, uv );\n\t\tfloat hard_shadow = step( compare , distribution.x );\n\t\tif (hard_shadow != 1.0 ) {\n\t\t\tfloat distance = compare - distribution.x ;\n\t\t\tfloat variance = max( 0.00000, distribution.y * distribution.y );\n\t\t\tfloat softness_probability = variance / (variance + distance * distance );\t\t\tsoftness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 );\t\t\tocclusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 );\n\t\t}\n\t\treturn occlusion;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tfloat shadow = 1.0;\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\tfloat dx2 = dx0 / 2.0;\n\t\t\tfloat dy2 = dy0 / 2.0;\n\t\t\tfloat dx3 = dx1 / 2.0;\n\t\t\tfloat dy3 = dy1 / 2.0;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 17.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx = texelSize.x;\n\t\t\tfloat dy = texelSize.y;\n\t\t\tvec2 uv = shadowCoord.xy;\n\t\t\tvec2 f = fract( uv * shadowMapSize + 0.5 );\n\t\t\tuv -= f * texelSize;\n\t\t\tshadow = (\n\t\t\t\ttexture2DCompare( shadowMap, uv, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ),\n\t\t\t\t\t f.x ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t f.y ) +\n\t\t\t\tmix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), \n\t\t\t\t\t\t  texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ),\n\t\t\t\t\t\t  f.x ),\n\t\t\t\t\t mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), \n\t\t\t\t\t\t  texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ),\n\t\t\t\t\t\t  f.x ),\n\t\t\t\t\t f.y )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_VSM )\n\t\t\tshadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#else\n\t\t\tshadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn shadow;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tfloat dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear );\t\tdp += shadowBias;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif",
shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ];\n\t\tstruct DirectionalLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ];\n\t\tstruct SpotLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t};\n\t\tuniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ];\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ];\n\t\tstruct PointLightShadow {\n\t\t\tfloat shadowBias;\n\t\t\tfloat shadowNormalBias;\n\t\t\tfloat shadowRadius;\n\t\t\tvec2 shadowMapSize;\n\t\t\tfloat shadowCameraNear;\n\t\t\tfloat shadowCameraFar;\n\t\t};\n\t\tuniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ];\n\t#endif\n#endif",
shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0\n\t\tvec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\tvec4 shadowWorldPosition;\n\t#endif\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tshadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 );\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n#endif",
shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHT_SHADOWS > 0\n\tDirectionalLightShadow directionalLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) {\n\t\tdirectionalLight = directionalLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_SPOT_LIGHT_SHADOWS > 0\n\tSpotLightShadow spotLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) {\n\t\tspotLight = spotLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#if NUM_POINT_LIGHT_SHADOWS > 0\n\tPointLightShadow pointLight;\n\t#pragma unroll_loop_start\n\tfor ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) {\n\t\tpointLight = pointLightShadows[ i ];\n\t\tshadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0;\n\t}\n\t#pragma unroll_loop_end\n\t#endif\n\t#endif\n\treturn shadow;\n}",
skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform highp sampler2D boneTexture;\n\t\tuniform int boneTextureSize;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureSize ) );\n\t\t\tfloat y = floor( j / float( boneTextureSize ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureSize );\n\t\t\tfloat dy = 1.0 / float( boneTextureSize );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif",
skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\ttransformed = ( bindMatrixInverse * skinned ).xyz;\n#endif",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix  = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\t#ifdef USE_TANGENT\n\t\tobjectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz;\n\t#endif\n#endif",
specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n\tgl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif",tonemapping_pars_fragment:"#ifndef saturate\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#endif\nuniform float toneMappingExposure;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\nvec3 RRTAndODTFit( vec3 v ) {\n\tvec3 a = v * ( v + 0.0245786 ) - 0.000090537;\n\tvec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081;\n\treturn a / b;\n}\nvec3 ACESFilmicToneMapping( vec3 color ) {\n\tconst mat3 ACESInputMat = mat3(\n\t\tvec3( 0.59719, 0.07600, 0.02840 ),\t\tvec3( 0.35458, 0.90834, 0.13383 ),\n\t\tvec3( 0.04823, 0.01566, 0.83777 )\n\t);\n\tconst mat3 ACESOutputMat = mat3(\n\t\tvec3(  1.60475, -0.10208, -0.00327 ),\t\tvec3( -0.53108,  1.10813, -0.07276 ),\n\t\tvec3( -0.07367, -0.00605,  1.07602 )\n\t);\n\tcolor *= toneMappingExposure / 0.6;\n\tcolor = ACESInputMat * color;\n\tcolor = RRTAndODTFit( color );\n\tcolor = ACESOutputMat * color;\n\treturn saturate( color );\n}\nvec3 CustomToneMapping( vec3 color ) { return color; }",
uv_pars_fragment:"#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#ifdef USE_UV\n\t#ifdef UVS_VERTEX_ONLY\n\t\tvec2 vUv;\n\t#else\n\t\tvarying vec2 vUv;\n\t#endif\n\tuniform mat3 uvTransform;\n#endif",uv_vertex:"#ifdef USE_UV\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n\tuniform mat3 uv2Transform;\n#endif",
uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP )\n\tvec4 worldPosition = vec4( transformed, 1.0 );\n\t#ifdef USE_INSTANCING\n\t\tworldPosition = instanceMatrix * worldPosition;\n\t#endif\n\tworldPosition = modelMatrix * worldPosition;\n#endif",background_frag:"uniform sampler2D t2D;\nvarying vec2 vUv;\nvoid main() {\n\tvec4 texColor = texture2D( t2D, vUv );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",
background_vert:"varying vec2 vUv;\nuniform mat3 uvTransform;\nvoid main() {\n\tvUv = ( uvTransform * vec3( uv, 1 ) ).xy;\n\tgl_Position = vec4( position.xy, 1.0, 1.0 );\n}",cube_frag:"#include <envmap_common_pars_fragment>\nuniform float opacity;\nvarying vec3 vWorldDirection;\n#include <cube_uv_reflection_fragment>\nvoid main() {\n\tvec3 vReflect = vWorldDirection;\n\t#include <envmap_fragment>\n\tgl_FragColor = envColor;\n\tgl_FragColor.a *= opacity;\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",
cube_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\tgl_Position.z = gl_Position.w;\n}",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <logdepthbuf_fragment>\n\tfloat fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5;\n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( fragCoordZ );\n\t#endif\n}",
depth_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvarying vec2 vHighPrecisionZW;\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvHighPrecisionZW = gl_Position.zw;\n}",
distanceRGBA_frag:"#define DISTANCE\nuniform vec3 referencePosition;\nuniform float nearDistance;\nuniform float farDistance;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( 1.0 );\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\tfloat dist = length( vWorldPosition - referencePosition );\n\tdist = ( dist - nearDistance ) / ( farDistance - nearDistance );\n\tdist = saturate( dist );\n\tgl_FragColor = packDepthToRGBA( dist );\n}",
distanceRGBA_vert:"#define DISTANCE\nvarying vec3 vWorldPosition;\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_DISPLACEMENTMAP\n\t\t#include <beginnormal_vertex>\n\t\t#include <morphnormal_vertex>\n\t\t#include <skinnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\tvWorldPosition = worldPosition.xyz;\n}",
equirect_frag:"uniform sampler2D tEquirect;\nvarying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvec3 direction = normalize( vWorldDirection );\n\tvec2 sampleUV = equirectUv( direction );\n\tvec4 texColor = texture2D( tEquirect, sampleUV );\n\tgl_FragColor = mapTexelToLinear( texColor );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n}",equirect_vert:"varying vec3 vWorldDirection;\n#include <common>\nvoid main() {\n\tvWorldDirection = transformDirection( position, modelMatrix );\n\t#include <begin_vertex>\n\t#include <project_vertex>\n}",
linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <color_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",
linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\tvLineDistance = scale * lineDistance;\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}",
meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\n\t\tvec4 lightMapTexel= texture2D( lightMap, vUv2 );\n\t\treflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include <aomap_fragment>\n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",
meshbasic_vert:"#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <skinbase_vertex>\n\t#ifdef USE_ENVMAP\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <worldpos_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <envmap_vertex>\n\t#include <fog_vertex>\n}",
meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <emissivemap_fragment>\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack;\n\t#else\n\t\treflectedLight.indirectDiffuse += vIndirectFront;\n\t#endif\n\t#include <lightmap_fragment>\n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",
meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\nvarying vec3 vIndirectFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n\tvarying vec3 vIndirectBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <lights_lambert_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",
meshmatcap_frag:"#define MATCAP\nuniform vec3 diffuse;\nuniform float opacity;\nuniform sampler2D matcap;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tvec3 viewDir = normalize( vViewPosition );\n\tvec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );\n\tvec3 y = cross( viewDir, x );\n\tvec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5;\n\t#ifdef USE_MATCAP\n\t\tvec4 matcapColor = texture2D( matcap, uv );\n\t\tmatcapColor = matcapTexelToLinear( matcapColor );\n\t#else\n\t\tvec4 matcapColor = vec4( 1.0 );\n\t#endif\n\tvec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",
meshmatcap_vert:"#define MATCAP\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <color_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#ifndef FLAT_SHADED\n\t\tvNormal = normalize( transformedNormal );\n\t#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n\tvViewPosition = - mvPosition.xyz;\n}",
meshtoon_frag:"#define TOON\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <gradientmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_toon_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_toon_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",
meshtoon_vert:"#define TOON\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",
meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_pars_fragment>\n#include <cube_uv_reflection_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <specularmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_phong_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include <envmap_fragment>\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",
meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <envmap_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",
meshphysical_frag:"#define STANDARD\n#ifdef PHYSICAL\n\t#define REFLECTIVITY\n\t#define CLEARCOAT\n\t#define TRANSPARENCY\n#endif\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifdef TRANSPARENCY\n\tuniform float transparency;\n#endif\n#ifdef REFLECTIVITY\n\tuniform float reflectivity;\n#endif\n#ifdef CLEARCOAT\n\tuniform float clearcoat;\n\tuniform float clearcoatRoughness;\n#endif\n#ifdef USE_SHEEN\n\tuniform vec3 sheen;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <packing>\n#include <dithering_pars_fragment>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <envmap_common_pars_fragment>\n#include <envmap_physical_pars_fragment>\n#include <fog_pars_fragment>\n#include <lights_pars_begin>\n#include <lights_physical_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <clearcoat_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <color_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <roughnessmap_fragment>\n\t#include <metalnessmap_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\t#include <clearcoat_normal_fragment_begin>\n\t#include <clearcoat_normal_fragment_maps>\n\t#include <emissivemap_fragment>\n\t#include <lights_physical_fragment>\n\t#include <lights_fragment_begin>\n\t#include <lights_fragment_maps>\n\t#include <lights_fragment_end>\n\t#include <aomap_fragment>\n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#ifdef TRANSPARENCY\n\t\tdiffuseColor.a *= saturate( 1. - transparency + linearToRelativeLuminance( reflectedLight.directSpecular + reflectedLight.indirectSpecular ) );\n\t#endif\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n\t#include <dithering_fragment>\n}",
meshphysical_vert:"#define STANDARD\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <uv2_vertex>\n\t#include <color_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\tvViewPosition = - mvPosition.xyz;\n\t#include <worldpos_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",
normal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <packing>\n#include <uv_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\t#include <logdepthbuf_fragment>\n\t#include <normal_fragment_begin>\n\t#include <normal_fragment_maps>\n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}",
normal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n\t#ifdef USE_TANGENT\n\t\tvarying vec3 vTangent;\n\t\tvarying vec3 vBitangent;\n\t#endif\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n\t#ifdef USE_TANGENT\n\t\tvTangent = normalize( transformedTangent );\n\t\tvBitangent = normalize( cross( vNormal, vTangent ) * tangent.w );\n\t#endif\n#endif\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <skinning_vertex>\n\t#include <displacementmap_vertex>\n\t#include <project_vertex>\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}",
points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_particle_fragment>\n\t#include <color_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n\t#include <premultiplied_alpha_fragment>\n}",
points_vert:"uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <fog_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <color_vertex>\n\t#include <begin_vertex>\n\t#include <morphtarget_vertex>\n\t#include <project_vertex>\n\tgl_PointSize = size;\n\t#ifdef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z );\n\t#endif\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <worldpos_vertex>\n\t#include <fog_vertex>\n}",
shadow_frag:"uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",shadow_vert:"#include <common>\n#include <fog_pars_vertex>\n#include <shadowmap_pars_vertex>\nvoid main() {\n\t#include <begin_vertex>\n\t#include <project_vertex>\n\t#include <worldpos_vertex>\n\t#include <beginnormal_vertex>\n\t#include <morphnormal_vertex>\n\t#include <skinbase_vertex>\n\t#include <skinnormal_vertex>\n\t#include <defaultnormal_vertex>\n\t#include <shadowmap_vertex>\n\t#include <fog_vertex>\n}",
sprite_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include <tonemapping_fragment>\n\t#include <encodings_fragment>\n\t#include <fog_fragment>\n}",
sprite_vert:"uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}"},
eb={basic:{uniforms:ya([D.common,D.specularmap,D.envmap,D.aomap,D.lightmap,D.fog]),vertexShader:M.meshbasic_vert,fragmentShader:M.meshbasic_frag},lambert:{uniforms:ya([D.common,D.specularmap,D.envmap,D.aomap,D.lightmap,D.emissivemap,D.fog,D.lights,{emissive:{value:new E(0)}}]),vertexShader:M.meshlambert_vert,fragmentShader:M.meshlambert_frag},phong:{uniforms:ya([D.common,D.specularmap,D.envmap,D.aomap,D.lightmap,D.emissivemap,D.bumpmap,D.normalmap,D.displacementmap,D.fog,D.lights,{emissive:{value:new E(0)},
specular:{value:new E(1118481)},shininess:{value:30}}]),vertexShader:M.meshphong_vert,fragmentShader:M.meshphong_frag},standard:{uniforms:ya([D.common,D.envmap,D.aomap,D.lightmap,D.emissivemap,D.bumpmap,D.normalmap,D.displacementmap,D.roughnessmap,D.metalnessmap,D.fog,D.lights,{emissive:{value:new E(0)},roughness:{value:1},metalness:{value:0},envMapIntensity:{value:1}}]),vertexShader:M.meshphysical_vert,fragmentShader:M.meshphysical_frag},toon:{uniforms:ya([D.common,D.aomap,D.lightmap,D.emissivemap,
D.bumpmap,D.normalmap,D.displacementmap,D.gradientmap,D.fog,D.lights,{emissive:{value:new E(0)}}]),vertexShader:M.meshtoon_vert,fragmentShader:M.meshtoon_frag},matcap:{uniforms:ya([D.common,D.bumpmap,D.normalmap,D.displacementmap,D.fog,{matcap:{value:null}}]),vertexShader:M.meshmatcap_vert,fragmentShader:M.meshmatcap_frag},points:{uniforms:ya([D.points,D.fog]),vertexShader:M.points_vert,fragmentShader:M.points_frag},dashed:{uniforms:ya([D.common,D.fog,{scale:{value:1},dashSize:{value:1},totalSize:{value:2}}]),
vertexShader:M.linedashed_vert,fragmentShader:M.linedashed_frag},depth:{uniforms:ya([D.common,D.displacementmap]),vertexShader:M.depth_vert,fragmentShader:M.depth_frag},normal:{uniforms:ya([D.common,D.bumpmap,D.normalmap,D.displacementmap,{opacity:{value:1}}]),vertexShader:M.normal_vert,fragmentShader:M.normal_frag},sprite:{uniforms:ya([D.sprite,D.fog]),vertexShader:M.sprite_vert,fragmentShader:M.sprite_frag},background:{uniforms:{uvTransform:{value:new za},t2D:{value:null}},vertexShader:M.background_vert,
fragmentShader:M.background_frag},cube:{uniforms:ya([D.envmap,{opacity:{value:1}}]),vertexShader:M.cube_vert,fragmentShader:M.cube_frag},equirect:{uniforms:{tEquirect:{value:null}},vertexShader:M.equirect_vert,fragmentShader:M.equirect_frag},distanceRGBA:{uniforms:ya([D.common,D.displacementmap,{referencePosition:{value:new n},nearDistance:{value:1},farDistance:{value:1E3}}]),vertexShader:M.distanceRGBA_vert,fragmentShader:M.distanceRGBA_frag},shadow:{uniforms:ya([D.lights,D.fog,{color:{value:new E(0)},
opacity:{value:1}}]),vertexShader:M.shadow_vert,fragmentShader:M.shadow_frag}};eb.physical={uniforms:ya([eb.standard.uniforms,{clearcoat:{value:0},clearcoatMap:{value:null},clearcoatRoughness:{value:0},clearcoatRoughnessMap:{value:null},clearcoatNormalScale:{value:new u(1,1)},clearcoatNormalMap:{value:null},sheen:{value:new E(0)},transparency:{value:0}}]),vertexShader:M.meshphysical_vert,fragmentShader:M.meshphysical_frag};ob.prototype=Object.create(W.prototype);ob.prototype.constructor=ob;ob.prototype.isCubeTexture=
!0;Object.defineProperty(ob.prototype,"images",{get:function(){return this.image},set:function(a){this.image=a}});Gc.prototype=Object.create(W.prototype);Gc.prototype.constructor=Gc;Gc.prototype.isDataTexture2DArray=!0;Hc.prototype=Object.create(W.prototype);Hc.prototype.constructor=Hc;Hc.prototype.isDataTexture3D=!0;var Dh=new W,Hj=new Gc,Jj=new Hc,Eh=new ob,xh=[],zh=[],Ch=new Float32Array(16),Bh=new Float32Array(9),Ah=new Float32Array(4);Fh.prototype.updateCache=function(a){var b=this.cache;a instanceof
Float32Array&&b.length!==a.length&&(this.cache=new Float32Array(a.length));Aa(b,a)};Gh.prototype.setValue=function(a,b,c){for(var d=this.seq,e=0,f=d.length;e!==f;++e){var g=d[e];g.setValue(a,b[g.id],c)}};var hg=/([\w\d_]+)(\])?(\[|\.)?/g;Db.prototype.setValue=function(a,b,c,d){b=this.map[b];void 0!==b&&b.setValue(a,c,d)};Db.prototype.setOptional=function(a,b,c){b=b[c];void 0!==b&&this.setValue(a,c,b)};Db.upload=function(a,b,c,d){for(var e=0,f=b.length;e!==f;++e){var g=b[e],h=c[g.id];!1!==h.needsUpdate&&
g.setValue(a,h.value,d)}};Db.seqWithValue=function(a,b){for(var c=[],d=0,e=a.length;d!==e;++d){var f=a[d];f.id in b&&c.push(f)}return c};var ok=0,jg=/^[ \t]*#include +<([\w\d./]+)>/gm,Ph=/#pragma unroll_loop[\s]+?for \( int i = (\d+); i < (\d+); i \+\+ \) \{([\s\S]+?)(?=\})\}/g,Oh=/#pragma unroll_loop_start[\s]+?for \( int i = (\d+); i < (\d+); i \+\+ \) \{([\s\S]+?)(?=\})\}[\s]+?#pragma unroll_loop_end/g,yk=0;Eb.prototype=Object.create(K.prototype);Eb.prototype.constructor=Eb;Eb.prototype.isMeshDepthMaterial=
!0;Eb.prototype.copy=function(a){K.prototype.copy.call(this,a);this.depthPacking=a.depthPacking;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.map=a.map;this.alphaMap=a.alphaMap;this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;return this};Fb.prototype=Object.create(K.prototype);Fb.prototype.constructor=Fb;Fb.prototype.isMeshDistanceMaterial=
!0;Fb.prototype.copy=function(a){K.prototype.copy.call(this,a);this.referencePosition.copy(a.referencePosition);this.nearDistance=a.nearDistance;this.farDistance=a.farDistance;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.map=a.map;this.alphaMap=a.alphaMap;this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;return this};Le.prototype=Object.assign(Object.create(ma.prototype),{constructor:Le,isArrayCamera:!0});Jc.prototype=
Object.assign(Object.create(x.prototype),{constructor:Jc,isGroup:!0});Object.assign(Me.prototype,{constructor:Me,getTargetRaySpace:function(){null===this._targetRay&&(this._targetRay=new Jc,this._targetRay.matrixAutoUpdate=!1,this._targetRay.visible=!1);return this._targetRay},getGripSpace:function(){null===this._grip&&(this._grip=new Jc,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1);return this._grip},dispatchEvent:function(a){null!==this._targetRay&&this._targetRay.dispatchEvent(a);null!==
this._grip&&this._grip.dispatchEvent(a);return this},disconnect:function(a){this.dispatchEvent({type:"disconnected",data:a});null!==this._targetRay&&(this._targetRay.visible=!1);null!==this._grip&&(this._grip.visible=!1);return this},update:function(a,b,c){var d=null,e=null,f=this._targetRay,g=this._grip;a&&(null!==f&&(d=b.getPose(a.targetRaySpace,c),null!==d&&(f.matrix.fromArray(d.transform.matrix),f.matrix.decompose(f.position,f.rotation,f.scale))),null!==g&&a.gripSpace&&(e=b.getPose(a.gripSpace,
c),null!==e&&(g.matrix.fromArray(e.transform.matrix),g.matrix.decompose(g.position,g.rotation,g.scale))));null!==f&&(f.visible=null!==d);null!==g&&(g.visible=null!==e);return this}});Object.assign(Vh.prototype,qa.prototype);ng.prototype=Object.assign(Object.create(Kd.prototype),{constructor:ng,isWebGL1Renderer:!0});Object.assign(Ne.prototype,{isFogExp2:!0,clone:function(){return new Ne(this.color,this.density)},toJSON:function(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}});
Object.assign(Oe.prototype,{isFog:!0,clone:function(){return new Oe(this.color,this.near,this.far)},toJSON:function(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}});Object.defineProperty(Ia.prototype,"needsUpdate",{set:function(a){!0===a&&this.version++}});Object.assign(Ia.prototype,{isInterleavedBuffer:!0,onUploadCallback:function(){},setUsage:function(a){this.usage=a;return this},copy:function(a){this.array=new a.array.constructor(a.array);this.count=a.count;this.stride=
a.stride;this.usage=a.usage;return this},copyAt:function(a,b,c){a*=this.stride;c*=b.stride;for(var d=0,e=this.stride;d<e;d++)this.array[a+d]=b.array[c+d];return this},set:function(a,b){void 0===b&&(b=0);this.array.set(a,b);return this},clone:function(a){void 0===a.arrayBuffers&&(a.arrayBuffers={});void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=O.generateUUID());void 0===a.arrayBuffers[this.array.buffer._uuid]&&(a.arrayBuffers[this.array.buffer._uuid]=this.array.slice(0).buffer);a=new this.array.constructor(a.arrayBuffers[this.array.buffer._uuid]);
a=new Ia(a,this.stride);a.setUsage(this.usage);return a},onUpload:function(a){this.onUploadCallback=a;return this},toJSON:function(a){void 0===a.arrayBuffers&&(a.arrayBuffers={});void 0===this.array.buffer._uuid&&(this.array.buffer._uuid=O.generateUUID());void 0===a.arrayBuffers[this.array.buffer._uuid]&&(a.arrayBuffers[this.array.buffer._uuid]=Array.prototype.slice.call(new Uint32Array(this.array.buffer)));return{uuid:this.uuid,buffer:this.array.buffer._uuid,type:this.array.constructor.name,stride:this.stride}}});
var sc=new n;Object.defineProperties(Hb.prototype,{count:{get:function(){return this.data.count}},array:{get:function(){return this.data.array}}});Object.assign(Hb.prototype,{isInterleavedBufferAttribute:!0,applyMatrix4:function(a){for(var b=0,c=this.data.count;b<c;b++)sc.x=this.getX(b),sc.y=this.getY(b),sc.z=this.getZ(b),sc.applyMatrix4(a),this.setXYZ(b,sc.x,sc.y,sc.z);return this},setX:function(a,b){this.data.array[a*this.data.stride+this.offset]=b;return this},setY:function(a,b){this.data.array[a*
this.data.stride+this.offset+1]=b;return this},setZ:function(a,b){this.data.array[a*this.data.stride+this.offset+2]=b;return this},setW:function(a,b){this.data.array[a*this.data.stride+this.offset+3]=b;return this},getX:function(a){return this.data.array[a*this.data.stride+this.offset]},getY:function(a){return this.data.array[a*this.data.stride+this.offset+1]},getZ:function(a){return this.data.array[a*this.data.stride+this.offset+2]},getW:function(a){return this.data.array[a*this.data.stride+this.offset+
3]},setXY:function(a,b,c){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;return this},setXYZ:function(a,b,c,d){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;this.data.array[a+2]=d;return this},setXYZW:function(a,b,c,d,e){a=a*this.data.stride+this.offset;this.data.array[a+0]=b;this.data.array[a+1]=c;this.data.array[a+2]=d;this.data.array[a+3]=e;return this},clone:function(a){if(void 0===a){console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interlaved buffer attribute will deinterleave buffer data.");
a=[];for(var b=0;b<this.count;b++)for(var c=b*this.data.stride+this.offset,d=0;d<this.itemSize;d++)a.push(this.data.array[c+d]);return new G(new this.array.constructor(a),this.itemSize,this.normalized)}void 0===a.interleavedBuffers&&(a.interleavedBuffers={});void 0===a.interleavedBuffers[this.data.uuid]&&(a.interleavedBuffers[this.data.uuid]=this.data.clone(a));return new Hb(a.interleavedBuffers[this.data.uuid],this.itemSize,this.offset,this.normalized)},toJSON:function(a){if(void 0===a){console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interlaved buffer attribute will deinterleave buffer data.");
a=[];for(var b=0;b<this.count;b++)for(var c=b*this.data.stride+this.offset,d=0;d<this.itemSize;d++)a.push(this.data.array[c+d]);return{itemSize:this.itemSize,type:this.array.constructor.name,array:a,normalized:this.normalized}}void 0===a.interleavedBuffers&&(a.interleavedBuffers={});void 0===a.interleavedBuffers[this.data.uuid]&&(a.interleavedBuffers[this.data.uuid]=this.data.toJSON(a));return{isInterleavedBufferAttribute:!0,itemSize:this.itemSize,data:this.data.uuid,offset:this.offset,normalized:this.normalized}}});
Ib.prototype=Object.create(K.prototype);Ib.prototype.constructor=Ib;Ib.prototype.isSpriteMaterial=!0;Ib.prototype.copy=function(a){K.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.alphaMap=a.alphaMap;this.rotation=a.rotation;this.sizeAttenuation=a.sizeAttenuation;return this};var Kc,xe=new n,ud=new n,vd=new n,Lc=new u,Md=new u,Xh=new U,Kf=new n,ye=new n,Lf=new n,Ei=new u,jh=new u,Fi=new u;Ld.prototype=Object.assign(Object.create(x.prototype),{constructor:Ld,isSprite:!0,raycast:function(a,
b){null===a.camera&&console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.');ud.setFromMatrixScale(this.matrixWorld);Xh.copy(a.camera.matrixWorld);this.modelViewMatrix.multiplyMatrices(a.camera.matrixWorldInverse,this.matrixWorld);vd.setFromMatrixPosition(this.modelViewMatrix);a.camera.isPerspectiveCamera&&!1===this.material.sizeAttenuation&&ud.multiplyScalar(-vd.z);var c=this.material.rotation;if(0!==c){var d=Math.cos(c);var e=Math.sin(c)}c=this.center;
Pe(Kf.set(-.5,-.5,0),vd,c,ud,e,d);Pe(ye.set(.5,-.5,0),vd,c,ud,e,d);Pe(Lf.set(.5,.5,0),vd,c,ud,e,d);Ei.set(0,0);jh.set(1,0);Fi.set(1,1);var f=a.ray.intersectTriangle(Kf,ye,Lf,!1,xe);if(null===f&&(Pe(ye.set(-.5,.5,0),vd,c,ud,e,d),jh.set(0,1),f=a.ray.intersectTriangle(Kf,Lf,ye,!1,xe),null===f))return;e=a.ray.origin.distanceTo(xe);e<a.near||e>a.far||b.push({distance:e,point:xe.clone(),uv:ra.getUV(xe,Kf,ye,Lf,Ei,jh,Fi,new u),face:null,object:this})},copy:function(a){x.prototype.copy.call(this,a);void 0!==
a.center&&this.center.copy(a.center);this.material=a.material;return this}});var Mf=new n,Gi=new n;Nd.prototype=Object.assign(Object.create(x.prototype),{constructor:Nd,isLOD:!0,copy:function(a){x.prototype.copy.call(this,a,!1);for(var b=a.levels,c=0,d=b.length;c<d;c++){var e=b[c];this.addLevel(e.object.clone(),e.distance)}this.autoUpdate=a.autoUpdate;return this},addLevel:function(a,b){void 0===b&&(b=0);b=Math.abs(b);var c=this.levels,d;for(d=0;d<c.length&&!(b<c[d].distance);d++);c.splice(d,0,{distance:b,
object:a});this.add(a);return this},getCurrentLevel:function(){return this._currentLevel},getObjectForDistance:function(a){var b=this.levels;if(0<b.length){var c;var d=1;for(c=b.length;d<c&&!(a<b[d].distance);d++);return b[d-1].object}return null},raycast:function(a,b){if(0<this.levels.length){Mf.setFromMatrixPosition(this.matrixWorld);var c=a.ray.origin.distanceTo(Mf);this.getObjectForDistance(c).raycast(a,b)}},update:function(a){var b=this.levels;if(1<b.length){Mf.setFromMatrixPosition(a.matrixWorld);
Gi.setFromMatrixPosition(this.matrixWorld);a=Mf.distanceTo(Gi)/a.zoom;b[0].object.visible=!0;var c;var d=1;for(c=b.length;d<c;d++)if(a>=b[d].distance)b[d-1].object.visible=!1,b[d].object.visible=!0;else break;for(this._currentLevel=d-1;d<c;d++)b[d].object.visible=!1}},toJSON:function(a){a=x.prototype.toJSON.call(this,a);!1===this.autoUpdate&&(a.object.autoUpdate=!1);a.object.levels=[];for(var b=this.levels,c=0,d=b.length;c<d;c++){var e=b[c];a.object.levels.push({object:e.object.uuid,distance:e.distance})}return a}});
Qe.prototype=Object.assign(Object.create(Z.prototype),{constructor:Qe,isSkinnedMesh:!0,copy:function(a){Z.prototype.copy.call(this,a);this.bindMode=a.bindMode;this.bindMatrix.copy(a.bindMatrix);this.bindMatrixInverse.copy(a.bindMatrixInverse);this.skeleton=a.skeleton;return this},bind:function(a,b){this.skeleton=a;void 0===b&&(this.updateMatrixWorld(!0),this.skeleton.calculateInverses(),b=this.matrixWorld);this.bindMatrix.copy(b);this.bindMatrixInverse.getInverse(b)},pose:function(){this.skeleton.pose()},
normalizeSkinWeights:function(){for(var a=new ba,b=this.geometry.attributes.skinWeight,c=0,d=b.count;c<d;c++){a.x=b.getX(c);a.y=b.getY(c);a.z=b.getZ(c);a.w=b.getW(c);var e=1/a.manhattanLength();Infinity!==e?a.multiplyScalar(e):a.set(1,0,0,0);b.setXYZW(c,a.x,a.y,a.z,a.w)}},updateMatrixWorld:function(a){Z.prototype.updateMatrixWorld.call(this,a);"attached"===this.bindMode?this.bindMatrixInverse.getInverse(this.matrixWorld):"detached"===this.bindMode?this.bindMatrixInverse.getInverse(this.bindMatrix):
console.warn("THREE.SkinnedMesh: Unrecognized bindMode: "+this.bindMode)},boneTransform:function(){var a=new n,b=new ba,c=new ba,d=new n,e=new U;return function(f,g){var h=this.skeleton,l=this.geometry;b.fromBufferAttribute(l.attributes.skinIndex,f);c.fromBufferAttribute(l.attributes.skinWeight,f);a.fromBufferAttribute(l.attributes.position,f).applyMatrix4(this.bindMatrix);g.set(0,0,0);for(f=0;4>f;f++)if(l=c.getComponent(f),0!==l){var k=b.getComponent(f);e.multiplyMatrices(h.bones[k].matrixWorld,
h.boneInverses[k]);g.addScaledVector(d.copy(a).applyMatrix4(e),l)}return g.applyMatrix4(this.bindMatrixInverse)}}()});var Hi=new U,Tk=new U;Object.assign(Re.prototype,{calculateInverses:function(){this.boneInverses=[];for(var a=0,b=this.bones.length;a<b;a++){var c=new U;this.bones[a]&&c.getInverse(this.bones[a].matrixWorld);this.boneInverses.push(c)}},pose:function(){for(var a=0,b=this.bones.length;a<b;a++){var c=this.bones[a];c&&c.matrixWorld.getInverse(this.boneInverses[a])}a=0;for(b=this.bones.length;a<
b;a++)if(c=this.bones[a])c.parent&&c.parent.isBone?(c.matrix.getInverse(c.parent.matrixWorld),c.matrix.multiply(c.matrixWorld)):c.matrix.copy(c.matrixWorld),c.matrix.decompose(c.position,c.quaternion,c.scale)},update:function(){for(var a=this.bones,b=this.boneInverses,c=this.boneMatrices,d=this.boneTexture,e=0,f=a.length;e<f;e++)Hi.multiplyMatrices(a[e]?a[e].matrixWorld:Tk,b[e]),Hi.toArray(c,16*e);void 0!==d&&(d.needsUpdate=!0)},clone:function(){return new Re(this.bones,this.boneInverses)},getBoneByName:function(a){for(var b=
0,c=this.bones.length;b<c;b++){var d=this.bones[b];if(d.name===a)return d}},dispose:function(){this.boneTexture&&(this.boneTexture.dispose(),this.boneTexture=void 0)}});og.prototype=Object.assign(Object.create(x.prototype),{constructor:og,isBone:!0});var Ii=new U,Ji=new U,Nf=[],ze=new Z;Se.prototype=Object.assign(Object.create(Z.prototype),{constructor:Se,isInstancedMesh:!0,copy:function(a){Z.prototype.copy.call(this,a);this.instanceMatrix.copy(a.instanceMatrix);this.count=a.count;return this},getMatrixAt:function(a,
b){b.fromArray(this.instanceMatrix.array,16*a)},raycast:function(a,b){var c=this.matrixWorld,d=this.count;ze.geometry=this.geometry;ze.material=this.material;if(void 0!==ze.material)for(var e=0;e<d;e++){this.getMatrixAt(e,Ii);Ji.multiplyMatrices(c,Ii);ze.matrixWorld=Ji;ze.raycast(a,Nf);for(var f=0,g=Nf.length;f<g;f++){var h=Nf[f];h.instanceId=e;h.object=this;b.push(h)}Nf.length=0}},setMatrixAt:function(a,b){b.toArray(this.instanceMatrix.array,16*a)},updateMorphTargets:function(){}});ja.prototype=
Object.create(K.prototype);ja.prototype.constructor=ja;ja.prototype.isLineBasicMaterial=!0;ja.prototype.copy=function(a){K.prototype.copy.call(this,a);this.color.copy(a.color);this.linewidth=a.linewidth;this.linecap=a.linecap;this.linejoin=a.linejoin;this.morphTargets=a.morphTargets;return this};var Ki=new n,Li=new n,Mi=new U,Of=new Ub,Ae=new cb;Ja.prototype=Object.assign(Object.create(x.prototype),{constructor:Ja,isLine:!0,copy:function(a){x.prototype.copy.call(this,a);this.material=a.material;this.geometry=
a.geometry;return this},computeLineDistances:function(){var a=this.geometry;if(a.isBufferGeometry)if(null===a.index){for(var b=a.attributes.position,c=[0],d=1,e=b.count;d<e;d++)Ki.fromBufferAttribute(b,d-1),Li.fromBufferAttribute(b,d),c[d]=c[d-1],c[d]+=Ki.distanceTo(Li);a.setAttribute("lineDistance",new C(c,1))}else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");else if(a.isGeometry)for(b=a.vertices,a=a.lineDistances,a[0]=0,c=1,d=b.length;c<
d;c++)a[c]=a[c-1],a[c]+=b[c-1].distanceTo(b[c]);return this},raycast:function(a,b){var c=this.geometry,d=this.matrixWorld,e=a.params.Line.threshold;null===c.boundingSphere&&c.computeBoundingSphere();Ae.copy(c.boundingSphere);Ae.applyMatrix4(d);Ae.radius+=e;if(!1!==a.ray.intersectsSphere(Ae)){Mi.getInverse(d);Of.copy(a.ray).applyMatrix4(Mi);d=e/((this.scale.x+this.scale.y+this.scale.z)/3);d*=d;var f=new n,g=new n;e=new n;var h=new n,l=this&&this.isLineSegments?2:1;if(c.isBufferGeometry){var k=c.index;
c=c.attributes.position.array;if(null!==k){k=k.array;for(var q=0,p=k.length-1;q<p;q+=l){var A=k[q+1];f.fromArray(c,3*k[q]);g.fromArray(c,3*A);Of.distanceSqToSegment(f,g,h,e)>d||(h.applyMatrix4(this.matrixWorld),A=a.ray.origin.distanceTo(h),A<a.near||A>a.far||b.push({distance:A,point:e.clone().applyMatrix4(this.matrixWorld),index:q,face:null,faceIndex:null,object:this}))}}else for(k=0,q=c.length/3-1;k<q;k+=l)f.fromArray(c,3*k),g.fromArray(c,3*k+3),Of.distanceSqToSegment(f,g,h,e)>d||(h.applyMatrix4(this.matrixWorld),
p=a.ray.origin.distanceTo(h),p<a.near||p>a.far||b.push({distance:p,point:e.clone().applyMatrix4(this.matrixWorld),index:k,face:null,faceIndex:null,object:this}))}else if(c.isGeometry)for(f=c.vertices,g=f.length,c=0;c<g-1;c+=l)Of.distanceSqToSegment(f[c],f[c+1],h,e)>d||(h.applyMatrix4(this.matrixWorld),k=a.ray.origin.distanceTo(h),k<a.near||k>a.far||b.push({distance:k,point:e.clone().applyMatrix4(this.matrixWorld),index:c,face:null,faceIndex:null,object:this}))}},updateMorphTargets:function(){var a=
this.geometry;if(a.isBufferGeometry){a=a.morphAttributes;var b=Object.keys(a);if(0<b.length&&(a=a[b[0]],void 0!==a)){this.morphTargetInfluences=[];this.morphTargetDictionary={};b=0;for(var c=a.length;b<c;b++){var d=a[b].name||String(b);this.morphTargetInfluences.push(0);this.morphTargetDictionary[d]=b}}}else a=a.morphTargets,void 0!==a&&0<a.length&&console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}});var Pf=new n,Qf=new n;ea.prototype=
Object.assign(Object.create(Ja.prototype),{constructor:ea,isLineSegments:!0,computeLineDistances:function(){var a=this.geometry;if(a.isBufferGeometry)if(null===a.index){for(var b=a.attributes.position,c=[],d=0,e=b.count;d<e;d+=2)Pf.fromBufferAttribute(b,d),Qf.fromBufferAttribute(b,d+1),c[d]=0===d?0:c[d-1],c[d+1]=c[d]+Pf.distanceTo(Qf);a.setAttribute("lineDistance",new C(c,1))}else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry.");
else if(a.isGeometry)for(b=a.vertices,a=a.lineDistances,c=0,d=b.length;c<d;c+=2)Pf.copy(b[c]),Qf.copy(b[c+1]),a[c]=0===c?0:a[c-1],a[c+1]=a[c]+Pf.distanceTo(Qf);return this}});Te.prototype=Object.assign(Object.create(Ja.prototype),{constructor:Te,isLineLoop:!0});Va.prototype=Object.create(K.prototype);Va.prototype.constructor=Va;Va.prototype.isPointsMaterial=!0;Va.prototype.copy=function(a){K.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.alphaMap=a.alphaMap;this.size=a.size;
this.sizeAttenuation=a.sizeAttenuation;this.morphTargets=a.morphTargets;return this};var Ni=new U,qg=new Ub,Be=new cb,Rf=new n;Mc.prototype=Object.assign(Object.create(x.prototype),{constructor:Mc,isPoints:!0,copy:function(a){x.prototype.copy.call(this,a);this.material=a.material;this.geometry=a.geometry;return this},raycast:function(a,b){var c=this.geometry,d=this.matrixWorld,e=a.params.Points.threshold;null===c.boundingSphere&&c.computeBoundingSphere();Be.copy(c.boundingSphere);Be.applyMatrix4(d);
Be.radius+=e;if(!1!==a.ray.intersectsSphere(Be))if(Ni.getInverse(d),qg.copy(a.ray).applyMatrix4(Ni),e/=(this.scale.x+this.scale.y+this.scale.z)/3,e*=e,c.isBufferGeometry){var f=c.index;c=c.attributes.position.array;if(null!==f){f=f.array;for(var g=0,h=f.length;g<h;g++){var l=f[g];Rf.fromArray(c,3*l);pg(Rf,l,e,d,a,b,this)}}else for(f=0,g=c.length/3;f<g;f++)Rf.fromArray(c,3*f),pg(Rf,f,e,d,a,b,this)}else for(c=c.vertices,f=0,g=c.length;f<g;f++)pg(c[f],f,e,d,a,b,this)},updateMorphTargets:function(){var a=
this.geometry;if(a.isBufferGeometry){a=a.morphAttributes;var b=Object.keys(a);if(0<b.length&&(a=a[b[0]],void 0!==a)){this.morphTargetInfluences=[];this.morphTargetDictionary={};b=0;for(var c=a.length;b<c;b++){var d=a[b].name||String(b);this.morphTargetInfluences.push(0);this.morphTargetDictionary[d]=b}}}else a=a.morphTargets,void 0!==a&&0<a.length&&console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead.")}});rg.prototype=Object.assign(Object.create(W.prototype),
{constructor:rg,isVideoTexture:!0,update:function(){var a=this.image;a.readyState>=a.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}});Nc.prototype=Object.create(W.prototype);Nc.prototype.constructor=Nc;Nc.prototype.isCompressedTexture=!0;Od.prototype=Object.create(W.prototype);Od.prototype.constructor=Od;Od.prototype.isCanvasTexture=!0;Pd.prototype=Object.create(W.prototype);Pd.prototype.constructor=Pd;Pd.prototype.isDepthTexture=!0;Oc.prototype=Object.create(H.prototype);Oc.prototype.constructor=Oc;Qd.prototype=
Object.create(I.prototype);Qd.prototype.constructor=Qd;Pc.prototype=Object.create(H.prototype);Pc.prototype.constructor=Pc;Rd.prototype=Object.create(I.prototype);Rd.prototype.constructor=Rd;ia.prototype=Object.create(H.prototype);ia.prototype.constructor=ia;Sd.prototype=Object.create(I.prototype);Sd.prototype.constructor=Sd;Qc.prototype=Object.create(ia.prototype);Qc.prototype.constructor=Qc;Td.prototype=Object.create(I.prototype);Td.prototype.constructor=Td;bc.prototype=Object.create(ia.prototype);
bc.prototype.constructor=bc;Ud.prototype=Object.create(I.prototype);Ud.prototype.constructor=Ud;Rc.prototype=Object.create(ia.prototype);Rc.prototype.constructor=Rc;Vd.prototype=Object.create(I.prototype);Vd.prototype.constructor=Vd;Sc.prototype=Object.create(ia.prototype);Sc.prototype.constructor=Sc;Wd.prototype=Object.create(I.prototype);Wd.prototype.constructor=Wd;cc.prototype=Object.create(H.prototype);cc.prototype.constructor=cc;cc.prototype.toJSON=function(){var a=H.prototype.toJSON.call(this);
a.path=this.parameters.path.toJSON();return a};Xd.prototype=Object.create(I.prototype);Xd.prototype.constructor=Xd;Tc.prototype=Object.create(H.prototype);Tc.prototype.constructor=Tc;Yd.prototype=Object.create(I.prototype);Yd.prototype.constructor=Yd;Uc.prototype=Object.create(H.prototype);Uc.prototype.constructor=Uc;var Uk={triangulate:function(a,b,c){c=c||2;var d=b&&b.length,e=d?b[0]*c:a.length,f=Yh(a,0,e,c,!0),g=[];if(!f||f.next===f.prev)return g;var h;if(d){var l=c;d=[];var k;var q=0;for(k=b.length;q<
k;q++){var p=b[q]*l;var n=q<k-1?b[q+1]*l:a.length;p=Yh(a,p,n,l,!1);p===p.next&&(p.steiner=!0);d.push(Gk(p))}d.sort(Ek);for(q=0;q<d.length;q++){l=d[q];b=f;if(b=Fk(l,b))l=ai(b,l),Jb(b,b.next),Jb(l,l.next);f=Jb(f,f.next)}}if(a.length>80*c){var r=h=a[0];var t=d=a[1];for(l=c;l<e;l+=c)q=a[l],b=a[l+1],q<r&&(r=q),b<t&&(t=b),q>h&&(h=q),b>d&&(d=b);h=Math.max(h-r,d-t);h=0!==h?1/h:0}$d(f,g,c,r,t,h);return g}},pb={area:function(a){for(var b=a.length,c=0,d=b-1,e=0;e<b;d=e++)c+=a[d].x*a[e].y-a[e].x*a[d].y;return.5*
c},isClockWise:function(a){return 0>pb.area(a)},triangulateShape:function(a,b){var c=[],d=[],e=[];bi(a);ci(c,a);a=a.length;b.forEach(bi);for(var f=0;f<b.length;f++)d.push(a),a+=b[f].length,ci(c,b[f]);b=Uk.triangulate(c,d);for(c=0;c<b.length;c+=3)e.push(b.slice(c,c+3));return e}};dc.prototype=Object.create(I.prototype);dc.prototype.constructor=dc;dc.prototype.toJSON=function(){var a=I.prototype.toJSON.call(this);return di(this.parameters.shapes,this.parameters.options,a)};fb.prototype=Object.create(H.prototype);
fb.prototype.constructor=fb;fb.prototype.toJSON=function(){var a=H.prototype.toJSON.call(this);return di(this.parameters.shapes,this.parameters.options,a)};var Hk={generateTopUV:function(a,b,c,d,e){a=b[3*d];d=b[3*d+1];var f=b[3*e];e=b[3*e+1];return[new u(b[3*c],b[3*c+1]),new u(a,d),new u(f,e)]},generateSideWallUV:function(a,b,c,d,e,f){a=b[3*c];var g=b[3*c+1];c=b[3*c+2];var h=b[3*d],l=b[3*d+1];d=b[3*d+2];var k=b[3*e],q=b[3*e+1];e=b[3*e+2];var p=b[3*f],n=b[3*f+1];b=b[3*f+2];return.01>Math.abs(g-l)?
[new u(a,1-c),new u(h,1-d),new u(k,1-e),new u(p,1-b)]:[new u(g,1-c),new u(l,1-d),new u(q,1-e),new u(n,1-b)]}};be.prototype=Object.create(I.prototype);be.prototype.constructor=be;Wc.prototype=Object.create(fb.prototype);Wc.prototype.constructor=Wc;ce.prototype=Object.create(I.prototype);ce.prototype.constructor=ce;ec.prototype=Object.create(H.prototype);ec.prototype.constructor=ec;de.prototype=Object.create(I.prototype);de.prototype.constructor=de;Xc.prototype=Object.create(H.prototype);Xc.prototype.constructor=
Xc;ee.prototype=Object.create(I.prototype);ee.prototype.constructor=ee;Yc.prototype=Object.create(H.prototype);Yc.prototype.constructor=Yc;fc.prototype=Object.create(I.prototype);fc.prototype.constructor=fc;fc.prototype.toJSON=function(){var a=I.prototype.toJSON.call(this);return ei(this.parameters.shapes,a)};gc.prototype=Object.create(H.prototype);gc.prototype.constructor=gc;gc.prototype.toJSON=function(){var a=H.prototype.toJSON.call(this);return ei(this.parameters.shapes,a)};Zc.prototype=Object.create(H.prototype);
Zc.prototype.constructor=Zc;hc.prototype=Object.create(I.prototype);hc.prototype.constructor=hc;qb.prototype=Object.create(H.prototype);qb.prototype.constructor=qb;fe.prototype=Object.create(hc.prototype);fe.prototype.constructor=fe;ge.prototype=Object.create(qb.prototype);ge.prototype.constructor=ge;he.prototype=Object.create(I.prototype);he.prototype.constructor=he;$c.prototype=Object.create(H.prototype);$c.prototype.constructor=$c;var Da=Object.freeze({__proto__:null,WireframeGeometry:Oc,ParametricGeometry:Qd,
ParametricBufferGeometry:Pc,TetrahedronGeometry:Sd,TetrahedronBufferGeometry:Qc,OctahedronGeometry:Td,OctahedronBufferGeometry:bc,IcosahedronGeometry:Ud,IcosahedronBufferGeometry:Rc,DodecahedronGeometry:Vd,DodecahedronBufferGeometry:Sc,PolyhedronGeometry:Rd,PolyhedronBufferGeometry:ia,TubeGeometry:Wd,TubeBufferGeometry:cc,TorusKnotGeometry:Xd,TorusKnotBufferGeometry:Tc,TorusGeometry:Yd,TorusBufferGeometry:Uc,TextGeometry:be,TextBufferGeometry:Wc,SphereGeometry:ce,SphereBufferGeometry:ec,RingGeometry:de,
RingBufferGeometry:Xc,PlaneGeometry:Fd,PlaneBufferGeometry:Zb,LatheGeometry:ee,LatheBufferGeometry:Yc,ShapeGeometry:fc,ShapeBufferGeometry:gc,ExtrudeGeometry:dc,ExtrudeBufferGeometry:fb,EdgesGeometry:Zc,ConeGeometry:fe,ConeBufferGeometry:ge,CylinderGeometry:hc,CylinderBufferGeometry:qb,CircleGeometry:he,CircleBufferGeometry:$c,BoxGeometry:ih,BoxBufferGeometry:Gd});ic.prototype=Object.create(K.prototype);ic.prototype.constructor=ic;ic.prototype.isShadowMaterial=!0;ic.prototype.copy=function(a){K.prototype.copy.call(this,
a);this.color.copy(a.color);return this};rb.prototype=Object.create(Ba.prototype);rb.prototype.constructor=rb;rb.prototype.isRawShaderMaterial=!0;gb.prototype=Object.create(K.prototype);gb.prototype.constructor=gb;gb.prototype.isMeshStandardMaterial=!0;gb.prototype.copy=function(a){K.prototype.copy.call(this,a);this.defines={STANDARD:""};this.color.copy(a.color);this.roughness=a.roughness;this.metalness=a.metalness;this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;
this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.roughnessMap=a.roughnessMap;this.metalnessMap=a.metalnessMap;this.alphaMap=
a.alphaMap;this.envMap=a.envMap;this.envMapIntensity=a.envMapIntensity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;this.vertexTangents=a.vertexTangents;return this};jc.prototype=Object.create(gb.prototype);jc.prototype.constructor=jc;jc.prototype.isMeshPhysicalMaterial=
!0;jc.prototype.copy=function(a){gb.prototype.copy.call(this,a);this.defines={STANDARD:"",PHYSICAL:""};this.clearcoat=a.clearcoat;this.clearcoatMap=a.clearcoatMap;this.clearcoatRoughness=a.clearcoatRoughness;this.clearcoatRoughnessMap=a.clearcoatRoughnessMap;this.clearcoatNormalMap=a.clearcoatNormalMap;this.clearcoatNormalScale.copy(a.clearcoatNormalScale);this.reflectivity=a.reflectivity;this.sheen=a.sheen?(this.sheen||new E).copy(a.sheen):null;this.transparency=a.transparency;return this};Kb.prototype=
Object.create(K.prototype);Kb.prototype.constructor=Kb;Kb.prototype.isMeshPhongMaterial=!0;Kb.prototype.copy=function(a){K.prototype.copy.call(this,a);this.color.copy(a.color);this.specular.copy(a.specular);this.shininess=a.shininess;this.map=a.map;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.bumpMap=a.bumpMap;
this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=
a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};kc.prototype=Object.create(K.prototype);kc.prototype.constructor=kc;kc.prototype.isMeshToonMaterial=!0;kc.prototype.copy=function(a){K.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.gradientMap=a.gradientMap;this.lightMap=a.lightMap;this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=
a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.alphaMap=a.alphaMap;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=
a.wireframeLinecap;this.wireframeLinejoin=a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};lc.prototype=Object.create(K.prototype);lc.prototype.constructor=lc;lc.prototype.isMeshNormalMaterial=!0;lc.prototype.copy=function(a){K.prototype.copy.call(this,a);this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);this.displacementMap=
a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};mc.prototype=Object.create(K.prototype);mc.prototype.constructor=mc;mc.prototype.isMeshLambertMaterial=!0;mc.prototype.copy=function(a){K.prototype.copy.call(this,a);this.color.copy(a.color);this.map=a.map;this.lightMap=a.lightMap;
this.lightMapIntensity=a.lightMapIntensity;this.aoMap=a.aoMap;this.aoMapIntensity=a.aoMapIntensity;this.emissive.copy(a.emissive);this.emissiveMap=a.emissiveMap;this.emissiveIntensity=a.emissiveIntensity;this.specularMap=a.specularMap;this.alphaMap=a.alphaMap;this.envMap=a.envMap;this.combine=a.combine;this.reflectivity=a.reflectivity;this.refractionRatio=a.refractionRatio;this.wireframe=a.wireframe;this.wireframeLinewidth=a.wireframeLinewidth;this.wireframeLinecap=a.wireframeLinecap;this.wireframeLinejoin=
a.wireframeLinejoin;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};nc.prototype=Object.create(K.prototype);nc.prototype.constructor=nc;nc.prototype.isMeshMatcapMaterial=!0;nc.prototype.copy=function(a){K.prototype.copy.call(this,a);this.defines={MATCAP:""};this.color.copy(a.color);this.matcap=a.matcap;this.map=a.map;this.bumpMap=a.bumpMap;this.bumpScale=a.bumpScale;this.normalMap=a.normalMap;this.normalMapType=a.normalMapType;this.normalScale.copy(a.normalScale);
this.displacementMap=a.displacementMap;this.displacementScale=a.displacementScale;this.displacementBias=a.displacementBias;this.alphaMap=a.alphaMap;this.skinning=a.skinning;this.morphTargets=a.morphTargets;this.morphNormals=a.morphNormals;return this};oc.prototype=Object.create(ja.prototype);oc.prototype.constructor=oc;oc.prototype.isLineDashedMaterial=!0;oc.prototype.copy=function(a){ja.prototype.copy.call(this,a);this.scale=a.scale;this.dashSize=a.dashSize;this.gapSize=a.gapSize;return this};var Vk=
Object.freeze({__proto__:null,ShadowMaterial:ic,SpriteMaterial:Ib,RawShaderMaterial:rb,ShaderMaterial:Ba,PointsMaterial:Va,MeshPhysicalMaterial:jc,MeshStandardMaterial:gb,MeshPhongMaterial:Kb,MeshToonMaterial:kc,MeshNormalMaterial:lc,MeshLambertMaterial:mc,MeshDepthMaterial:Eb,MeshDistanceMaterial:Fb,MeshBasicMaterial:Na,MeshMatcapMaterial:nc,LineDashedMaterial:oc,LineBasicMaterial:ja,Material:K}),X={arraySlice:function(a,b,c){return X.isTypedArray(a)?new a.constructor(a.subarray(b,void 0!==c?c:a.length)):
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b,c,d){var e=this.resultBuffer,f=this.sampleValues,g=this.valueSize;a*=g;var h=a-g;b=(c-b)/(d-b);c=1-b;for(d=0;d!==g;++d)e[d]=f[h+d]*c+f[a+d]*b;return e}});Ye.prototype=Object.assign(Object.create(Ka.prototype),{constructor:Ye,interpolate_:function(a){return this.copySampleValue_(a-1)}});Object.assign(sa,{toJSON:function(a){var b=a.constructor;if(void 0!==b.toJSON)b=b.toJSON(a);else{b={name:a.name,times:X.convertArray(a.times,Array),values:X.convertArray(a.values,Array)};var c=a.getInterpolation();
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b){for(var c=this.times,d=c.length,e=0,f=d-1;e!==d&&c[e]<a;)++e;for(;-1!==f&&c[f]>b;)--f;++f;if(0!==e||f!==d)e>=f&&(f=Math.max(f,1),e=f-1),a=this.getValueSize(),this.times=X.arraySlice(c,e,f),this.values=X.arraySlice(this.values,e*a,f*a);return this},validate:function(){var a=!0,b=this.getValueSize();0!==b-Math.floor(b)&&(console.error("THREE.KeyframeTrack: Invalid value size in track.",this),a=!1);var c=this.times;b=this.values;var d=c.length;0===d&&(console.error("THREE.KeyframeTrack: Track is empty.",
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this.values,this.getValueSize(),a)},InterpolantFactoryMethodSmooth:void 0});bf.prototype=Object.assign(Object.create(sa.prototype),{constructor:bf,ValueTypeName:"string",ValueBufferType:Array,DefaultInterpolation:2300,InterpolantFactoryMethodLinear:void 0,InterpolantFactoryMethodSmooth:void 0});bd.prototype=Object.assign(Object.create(sa.prototype),{constructor:bd,ValueTypeName:"vector"});Object.assign(Qa,{parse:function(a){for(var b=[],c=a.tracks,d=1/(a.fps||1),e=0,f=c.length;e!==f;++e)b.push(Jk(c[e]).scale(d));
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0;e<a.mipmapCount;e++)g[d].mipmaps.push(a.mipmaps[d*a.mipmapCount+e]),g[d].format=a.format,g[d].width=a.width,g[d].height=a.height}else h.image.width=a.width,h.image.height=a.height,h.mipmaps=a.mipmaps;1===a.mipmapCount&&(h.minFilter=1006);h.format=a.format;h.needsUpdate=!0;b&&b(h)},c,d);return h}});cf.prototype=Object.assign(Object.create(V.prototype),{constructor:cf,load:function(a,b,c,d){var e=this,f=new Yb,g=new Ra(this.manager);g.setResponseType("arraybuffer");g.setPath(this.path);g.load(a,function(a){if(a=
e.parse(a))void 0!==a.image?f.image=a.image:void 0!==a.data&&(f.image.width=a.width,f.image.height=a.height,f.image.data=a.data),f.wrapS=void 0!==a.wrapS?a.wrapS:1001,f.wrapT=void 0!==a.wrapT?a.wrapT:1001,f.magFilter=void 0!==a.magFilter?a.magFilter:1006,f.minFilter=void 0!==a.minFilter?a.minFilter:1006,f.anisotropy=void 0!==a.anisotropy?a.anisotropy:1,void 0!==a.format&&(f.format=a.format),void 0!==a.type&&(f.type=a.type),void 0!==a.mipmaps&&(f.mipmaps=a.mipmaps,f.minFilter=1008),1===a.mipmapCount&&
(f.minFilter=1006),f.needsUpdate=!0,b&&b(f,a)},c,d);return f}});cd.prototype=Object.assign(Object.create(V.prototype),{constructor:cd,load:function(a,b,c,d){function e(){k.removeEventListener("load",e,!1);k.removeEventListener("error",f,!1);tc.add(a,this);b&&b(this);g.manager.itemEnd(a)}function f(b){k.removeEventListener("load",e,!1);k.removeEventListener("error",f,!1);d&&d(b);g.manager.itemError(a);g.manager.itemEnd(a)}void 0!==this.path&&(a=this.path+a);a=this.manager.resolveURL(a);var g=this,
h=tc.get(a);if(void 0!==h)return g.manager.itemStart(a),setTimeout(function(){b&&b(h);g.manager.itemEnd(a)},0),h;var k=document.createElementNS("http://www.w3.org/1999/xhtml","img");k.addEventListener("load",e,!1);k.addEventListener("error",f,!1);"data:"!==a.substr(0,5)&&void 0!==this.crossOrigin&&(k.crossOrigin=this.crossOrigin);g.manager.itemStart(a);k.src=a;return k}});df.prototype=Object.assign(Object.create(V.prototype),{constructor:df,load:function(a,b,c,d){function e(c){g.load(a[c],function(a){f.images[c]=
a;h++;6===h&&(f.needsUpdate=!0,b&&b(f))},void 0,d)}var f=new ob,g=new cd(this.manager);g.setCrossOrigin(this.crossOrigin);g.setPath(this.path);var h=0;for(c=0;c<a.length;++c)e(c);return f}});ef.prototype=Object.assign(Object.create(V.prototype),{constructor:ef,load:function(a,b,c,d){var e=new W,f=new cd(this.manager);f.setCrossOrigin(this.crossOrigin);f.setPath(this.path);f.load(a,function(c){e.image=c;c=0<a.search(/\.jpe?g($|\?)/i)||0===a.search(/^data:image\/jpeg/);e.format=c?1022:1023;e.needsUpdate=
!0;void 0!==b&&b(e)},c,d);return e}});Object.assign(J.prototype,{getPoint:function(){console.warn("THREE.Curve: .getPoint() not implemented.");return null},getPointAt:function(a,b){a=this.getUtoTmapping(a);return this.getPoint(a,b)},getPoints:function(a){void 0===a&&(a=5);for(var b=[],c=0;c<=a;c++)b.push(this.getPoint(c/a));return b},getSpacedPoints:function(a){void 0===a&&(a=5);for(var b=[],c=0;c<=a;c++)b.push(this.getPointAt(c/a));return b},getLength:function(){var a=this.getLengths();return a[a.length-
1]},getLengths:function(a){void 0===a&&(a=this.arcLengthDivisions);if(this.cacheArcLengths&&this.cacheArcLengths.length===a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c=this.getPoint(0),d=0;b.push(0);for(var e=1;e<=a;e++){var f=this.getPoint(e/a);d+=f.distanceTo(c);b.push(d);c=f}return this.cacheArcLengths=b},updateArcLengths:function(){this.needsUpdate=!0;this.getLengths()},getUtoTmapping:function(a,b){var c=this.getLengths(),d=c.length;b=b?b:a*c[d-1];for(var e=
0,f=d-1,g;e<=f;)if(a=Math.floor(e+(f-e)/2),g=c[a]-b,0>g)e=a+1;else if(0<g)f=a-1;else{f=a;break}a=f;if(c[a]===b)return a/(d-1);e=c[a];return(a+(b-e)/(c[a+1]-e))/(d-1)},getTangent:function(a,b){var c=a-1E-4;a+=1E-4;0>c&&(c=0);1<a&&(a=1);c=this.getPoint(c);a=this.getPoint(a);b=b||(c.isVector2?new u:new n);b.copy(a).sub(c).normalize();return b},getTangentAt:function(a,b){a=this.getUtoTmapping(a);return this.getTangent(a,b)},computeFrenetFrames:function(a,b){for(var c=new n,d=[],e=[],f=[],g=new n,h=new U,
k=0;k<=a;k++)d[k]=this.getTangentAt(k/a,new n),d[k].normalize();e[0]=new n;f[0]=new n;k=Number.MAX_VALUE;var m=Math.abs(d[0].x),q=Math.abs(d[0].y),p=Math.abs(d[0].z);m<=k&&(k=m,c.set(1,0,0));q<=k&&(k=q,c.set(0,1,0));p<=k&&c.set(0,0,1);g.crossVectors(d[0],c).normalize();e[0].crossVectors(d[0],g);f[0].crossVectors(d[0],e[0]);for(c=1;c<=a;c++)e[c]=e[c-1].clone(),f[c]=f[c-1].clone(),g.crossVectors(d[c-1],d[c]),g.length()>Number.EPSILON&&(g.normalize(),k=Math.acos(O.clamp(d[c-1].dot(d[c]),-1,1)),e[c].applyMatrix4(h.makeRotationAxis(g,
k))),f[c].crossVectors(d[c],e[c]);if(!0===b)for(b=Math.acos(O.clamp(e[0].dot(e[a]),-1,1)),b/=a,0<d[0].dot(g.crossVectors(e[0],e[a]))&&(b=-b),g=1;g<=a;g++)e[g].applyMatrix4(h.makeRotationAxis(d[g],b*g)),f[g].crossVectors(d[g],e[g]);return{tangents:d,normals:e,binormals:f}},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.arcLengthDivisions=a.arcLengthDivisions;return this},toJSON:function(){var a={metadata:{version:4.5,type:"Curve",generator:"Curve.toJSON"}};a.arcLengthDivisions=
this.arcLengthDivisions;a.type=this.type;return a},fromJSON:function(a){this.arcLengthDivisions=a.arcLengthDivisions;return this}});La.prototype=Object.create(J.prototype);La.prototype.constructor=La;La.prototype.isEllipseCurve=!0;La.prototype.getPoint=function(a,b){b=b||new u;for(var c=2*Math.PI,d=this.aEndAngle-this.aStartAngle,e=Math.abs(d)<Number.EPSILON;0>d;)d+=c;for(;d>c;)d-=c;d<Number.EPSILON&&(d=e?0:c);!0!==this.aClockwise||e||(d=d===c?-c:d-c);c=this.aStartAngle+a*d;a=this.aX+this.xRadius*
Math.cos(c);var f=this.aY+this.yRadius*Math.sin(c);0!==this.aRotation&&(c=Math.cos(this.aRotation),d=Math.sin(this.aRotation),e=a-this.aX,f-=this.aY,a=e*c-f*d+this.aX,f=e*d+f*c+this.aY);return b.set(a,f)};La.prototype.copy=function(a){J.prototype.copy.call(this,a);this.aX=a.aX;this.aY=a.aY;this.xRadius=a.xRadius;this.yRadius=a.yRadius;this.aStartAngle=a.aStartAngle;this.aEndAngle=a.aEndAngle;this.aClockwise=a.aClockwise;this.aRotation=a.aRotation;return this};La.prototype.toJSON=function(){var a=
J.prototype.toJSON.call(this);a.aX=this.aX;a.aY=this.aY;a.xRadius=this.xRadius;a.yRadius=this.yRadius;a.aStartAngle=this.aStartAngle;a.aEndAngle=this.aEndAngle;a.aClockwise=this.aClockwise;a.aRotation=this.aRotation;return a};La.prototype.fromJSON=function(a){J.prototype.fromJSON.call(this,a);this.aX=a.aX;this.aY=a.aY;this.xRadius=a.xRadius;this.yRadius=a.yRadius;this.aStartAngle=a.aStartAngle;this.aEndAngle=a.aEndAngle;this.aClockwise=a.aClockwise;this.aRotation=a.aRotation;return this};dd.prototype=
Object.create(La.prototype);dd.prototype.constructor=dd;dd.prototype.isArcCurve=!0;var Sf=new n,kh=new xg,lh=new xg,mh=new xg;va.prototype=Object.create(J.prototype);va.prototype.constructor=va;va.prototype.isCatmullRomCurve3=!0;va.prototype.getPoint=function(a,b){b=b||new n;var c=this.points,d=c.length;a*=d-(this.closed?0:1);var e=Math.floor(a);a-=e;this.closed?e+=0<e?0:(Math.floor(Math.abs(e)/d)+1)*d:0===a&&e===d-1&&(e=d-2,a=1);if(this.closed||0<e)var f=c[(e-1)%d];else Sf.subVectors(c[0],c[1]).add(c[0]),
f=Sf;var g=c[e%d];var h=c[(e+1)%d];this.closed||e+2<d?c=c[(e+2)%d]:(Sf.subVectors(c[d-1],c[d-2]).add(c[d-1]),c=Sf);if("centripetal"===this.curveType||"chordal"===this.curveType){var k="chordal"===this.curveType?.5:.25;d=Math.pow(f.distanceToSquared(g),k);e=Math.pow(g.distanceToSquared(h),k);k=Math.pow(h.distanceToSquared(c),k);1E-4>e&&(e=1);1E-4>d&&(d=e);1E-4>k&&(k=e);kh.initNonuniformCatmullRom(f.x,g.x,h.x,c.x,d,e,k);lh.initNonuniformCatmullRom(f.y,g.y,h.y,c.y,d,e,k);mh.initNonuniformCatmullRom(f.z,
g.z,h.z,c.z,d,e,k)}else"catmullrom"===this.curveType&&(kh.initCatmullRom(f.x,g.x,h.x,c.x,this.tension),lh.initCatmullRom(f.y,g.y,h.y,c.y,this.tension),mh.initCatmullRom(f.z,g.z,h.z,c.z,this.tension));b.set(kh.calc(a),lh.calc(a),mh.calc(a));return b};va.prototype.copy=function(a){J.prototype.copy.call(this,a);this.points=[];for(var b=0,c=a.points.length;b<c;b++)this.points.push(a.points[b].clone());this.closed=a.closed;this.curveType=a.curveType;this.tension=a.tension;return this};va.prototype.toJSON=
function(){var a=J.prototype.toJSON.call(this);a.points=[];for(var b=0,c=this.points.length;b<c;b++)a.points.push(this.points[b].toArray());a.closed=this.closed;a.curveType=this.curveType;a.tension=this.tension;return a};va.prototype.fromJSON=function(a){J.prototype.fromJSON.call(this,a);this.points=[];for(var b=0,c=a.points.length;b<c;b++){var d=a.points[b];this.points.push((new n).fromArray(d))}this.closed=a.closed;this.curveType=a.curveType;this.tension=a.tension;return this};Wa.prototype=Object.create(J.prototype);
Wa.prototype.constructor=Wa;Wa.prototype.isCubicBezierCurve=!0;Wa.prototype.getPoint=function(a,b){b=b||new u;var c=this.v0,d=this.v1,e=this.v2,f=this.v3;b.set(le(a,c.x,d.x,e.x,f.x),le(a,c.y,d.y,e.y,f.y));return b};Wa.prototype.copy=function(a){J.prototype.copy.call(this,a);this.v0.copy(a.v0);this.v1.copy(a.v1);this.v2.copy(a.v2);this.v3.copy(a.v3);return this};Wa.prototype.toJSON=function(){var a=J.prototype.toJSON.call(this);a.v0=this.v0.toArray();a.v1=this.v1.toArray();a.v2=this.v2.toArray();a.v3=
this.v3.toArray();return a};Wa.prototype.fromJSON=function(a){J.prototype.fromJSON.call(this,a);this.v0.fromArray(a.v0);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);this.v3.fromArray(a.v3);return this};hb.prototype=Object.create(J.prototype);hb.prototype.constructor=hb;hb.prototype.isCubicBezierCurve3=!0;hb.prototype.getPoint=function(a,b){b=b||new n;var c=this.v0,d=this.v1,e=this.v2,f=this.v3;b.set(le(a,c.x,d.x,e.x,f.x),le(a,c.y,d.y,e.y,f.y),le(a,c.z,d.z,e.z,f.z));return b};hb.prototype.copy=
function(a){J.prototype.copy.call(this,a);this.v0.copy(a.v0);this.v1.copy(a.v1);this.v2.copy(a.v2);this.v3.copy(a.v3);return this};hb.prototype.toJSON=function(){var a=J.prototype.toJSON.call(this);a.v0=this.v0.toArray();a.v1=this.v1.toArray();a.v2=this.v2.toArray();a.v3=this.v3.toArray();return a};hb.prototype.fromJSON=function(a){J.prototype.fromJSON.call(this,a);this.v0.fromArray(a.v0);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);this.v3.fromArray(a.v3);return this};wa.prototype=Object.create(J.prototype);
wa.prototype.constructor=wa;wa.prototype.isLineCurve=!0;wa.prototype.getPoint=function(a,b){b=b||new u;1===a?b.copy(this.v2):(b.copy(this.v2).sub(this.v1),b.multiplyScalar(a).add(this.v1));return b};wa.prototype.getPointAt=function(a,b){return this.getPoint(a,b)};wa.prototype.getTangent=function(a,b){a=b||new u;a.copy(this.v2).sub(this.v1).normalize();return a};wa.prototype.copy=function(a){J.prototype.copy.call(this,a);this.v1.copy(a.v1);this.v2.copy(a.v2);return this};wa.prototype.toJSON=function(){var a=
J.prototype.toJSON.call(this);a.v1=this.v1.toArray();a.v2=this.v2.toArray();return a};wa.prototype.fromJSON=function(a){J.prototype.fromJSON.call(this,a);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);return this};Xa.prototype=Object.create(J.prototype);Xa.prototype.constructor=Xa;Xa.prototype.isLineCurve3=!0;Xa.prototype.getPoint=function(a,b){b=b||new n;1===a?b.copy(this.v2):(b.copy(this.v2).sub(this.v1),b.multiplyScalar(a).add(this.v1));return b};Xa.prototype.getPointAt=function(a,b){return this.getPoint(a,
b)};Xa.prototype.copy=function(a){J.prototype.copy.call(this,a);this.v1.copy(a.v1);this.v2.copy(a.v2);return this};Xa.prototype.toJSON=function(){var a=J.prototype.toJSON.call(this);a.v1=this.v1.toArray();a.v2=this.v2.toArray();return a};Xa.prototype.fromJSON=function(a){J.prototype.fromJSON.call(this,a);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);return this};Ya.prototype=Object.create(J.prototype);Ya.prototype.constructor=Ya;Ya.prototype.isQuadraticBezierCurve=!0;Ya.prototype.getPoint=function(a,
b){b=b||new u;var c=this.v0,d=this.v1,e=this.v2;b.set(ke(a,c.x,d.x,e.x),ke(a,c.y,d.y,e.y));return b};Ya.prototype.copy=function(a){J.prototype.copy.call(this,a);this.v0.copy(a.v0);this.v1.copy(a.v1);this.v2.copy(a.v2);return this};Ya.prototype.toJSON=function(){var a=J.prototype.toJSON.call(this);a.v0=this.v0.toArray();a.v1=this.v1.toArray();a.v2=this.v2.toArray();return a};Ya.prototype.fromJSON=function(a){J.prototype.fromJSON.call(this,a);this.v0.fromArray(a.v0);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);
return this};ib.prototype=Object.create(J.prototype);ib.prototype.constructor=ib;ib.prototype.isQuadraticBezierCurve3=!0;ib.prototype.getPoint=function(a,b){b=b||new n;var c=this.v0,d=this.v1,e=this.v2;b.set(ke(a,c.x,d.x,e.x),ke(a,c.y,d.y,e.y),ke(a,c.z,d.z,e.z));return b};ib.prototype.copy=function(a){J.prototype.copy.call(this,a);this.v0.copy(a.v0);this.v1.copy(a.v1);this.v2.copy(a.v2);return this};ib.prototype.toJSON=function(){var a=J.prototype.toJSON.call(this);a.v0=this.v0.toArray();a.v1=this.v1.toArray();
a.v2=this.v2.toArray();return a};ib.prototype.fromJSON=function(a){J.prototype.fromJSON.call(this,a);this.v0.fromArray(a.v0);this.v1.fromArray(a.v1);this.v2.fromArray(a.v2);return this};Za.prototype=Object.create(J.prototype);Za.prototype.constructor=Za;Za.prototype.isSplineCurve=!0;Za.prototype.getPoint=function(a,b){b=b||new u;var c=this.points,d=(c.length-1)*a;a=Math.floor(d);d-=a;var e=c[0===a?a:a-1],f=c[a],g=c[a>c.length-2?c.length-1:a+1];c=c[a>c.length-3?c.length-1:a+2];b.set(gi(d,e.x,f.x,g.x,
c.x),gi(d,e.y,f.y,g.y,c.y));return b};Za.prototype.copy=function(a){J.prototype.copy.call(this,a);this.points=[];for(var b=0,c=a.points.length;b<c;b++)this.points.push(a.points[b].clone());return this};Za.prototype.toJSON=function(){var a=J.prototype.toJSON.call(this);a.points=[];for(var b=0,c=this.points.length;b<c;b++)a.points.push(this.points[b].toArray());return a};Za.prototype.fromJSON=function(a){J.prototype.fromJSON.call(this,a);this.points=[];for(var b=0,c=a.points.length;b<c;b++){var d=a.points[b];
this.points.push((new u).fromArray(d))}return this};var nh=Object.freeze({__proto__:null,ArcCurve:dd,CatmullRomCurve3:va,CubicBezierCurve:Wa,CubicBezierCurve3:hb,EllipseCurve:La,LineCurve:wa,LineCurve3:Xa,QuadraticBezierCurve:Ya,QuadraticBezierCurve3:ib,SplineCurve:Za});sb.prototype=Object.assign(Object.create(J.prototype),{constructor:sb,add:function(a){this.curves.push(a)},closePath:function(){var a=this.curves[0].getPoint(0),b=this.curves[this.curves.length-1].getPoint(1);a.equals(b)||this.curves.push(new wa(b,
a))},getPoint:function(a){var b=a*this.getLength(),c=this.getCurveLengths();for(a=0;a<c.length;){if(c[a]>=b)return b=c[a]-b,a=this.curves[a],c=a.getLength(),a.getPointAt(0===c?0:1-b/c);a++}return null},getLength:function(){var a=this.getCurveLengths();return a[a.length-1]},updateArcLengths:function(){this.needsUpdate=!0;this.cacheLengths=null;this.getCurveLengths()},getCurveLengths:function(){if(this.cacheLengths&&this.cacheLengths.length===this.curves.length)return this.cacheLengths;for(var a=[],
b=0,c=0,d=this.curves.length;c<d;c++)b+=this.curves[c].getLength(),a.push(b);return this.cacheLengths=a},getSpacedPoints:function(a){void 0===a&&(a=40);for(var b=[],c=0;c<=a;c++)b.push(this.getPoint(c/a));this.autoClose&&b.push(b[0]);return b},getPoints:function(a){a=a||12;for(var b=[],c,d=0,e=this.curves;d<e.length;d++){var f=e[d];f=f.getPoints(f&&f.isEllipseCurve?2*a:f&&(f.isLineCurve||f.isLineCurve3)?1:f&&f.isSplineCurve?a*f.points.length:a);for(var g=0;g<f.length;g++){var h=f[g];c&&c.equals(h)||
(b.push(h),c=h)}}this.autoClose&&1<b.length&&!b[b.length-1].equals(b[0])&&b.push(b[0]);return b},copy:function(a){J.prototype.copy.call(this,a);this.curves=[];for(var b=0,c=a.curves.length;b<c;b++)this.curves.push(a.curves[b].clone());this.autoClose=a.autoClose;return this},toJSON:function(){var a=J.prototype.toJSON.call(this);a.autoClose=this.autoClose;a.curves=[];for(var b=0,c=this.curves.length;b<c;b++)a.curves.push(this.curves[b].toJSON());return a},fromJSON:function(a){J.prototype.fromJSON.call(this,
a);this.autoClose=a.autoClose;this.curves=[];for(var b=0,c=a.curves.length;b<c;b++){var d=a.curves[b];this.curves.push((new nh[d.type]).fromJSON(d))}return this}});$a.prototype=Object.assign(Object.create(sb.prototype),{constructor:$a,setFromPoints:function(a){this.moveTo(a[0].x,a[0].y);for(var b=1,c=a.length;b<c;b++)this.lineTo(a[b].x,a[b].y);return this},moveTo:function(a,b){this.currentPoint.set(a,b);return this},lineTo:function(a,b){var c=new wa(this.currentPoint.clone(),new u(a,b));this.curves.push(c);
this.currentPoint.set(a,b);return this},quadraticCurveTo:function(a,b,c,d){a=new Ya(this.currentPoint.clone(),new u(a,b),new u(c,d));this.curves.push(a);this.currentPoint.set(c,d);return this},bezierCurveTo:function(a,b,c,d,e,f){a=new Wa(this.currentPoint.clone(),new u(a,b),new u(c,d),new u(e,f));this.curves.push(a);this.currentPoint.set(e,f);return this},splineThru:function(a){var b=[this.currentPoint.clone()].concat(a);b=new Za(b);this.curves.push(b);this.currentPoint.copy(a[a.length-1]);return this},
arc:function(a,b,c,d,e,f){this.absarc(a+this.currentPoint.x,b+this.currentPoint.y,c,d,e,f);return this},absarc:function(a,b,c,d,e,f){this.absellipse(a,b,c,c,d,e,f);return this},ellipse:function(a,b,c,d,e,f,g,h){this.absellipse(a+this.currentPoint.x,b+this.currentPoint.y,c,d,e,f,g,h);return this},absellipse:function(a,b,c,d,e,f,g,h){a=new La(a,b,c,d,e,f,g,h);0<this.curves.length&&(b=a.getPoint(0),b.equals(this.currentPoint)||this.lineTo(b.x,b.y));this.curves.push(a);a=a.getPoint(1);this.currentPoint.copy(a);
return this},copy:function(a){sb.prototype.copy.call(this,a);this.currentPoint.copy(a.currentPoint);return this},toJSON:function(){var a=sb.prototype.toJSON.call(this);a.currentPoint=this.currentPoint.toArray();return a},fromJSON:function(a){sb.prototype.fromJSON.call(this,a);this.currentPoint.fromArray(a.currentPoint);return this}});Lb.prototype=Object.assign(Object.create($a.prototype),{constructor:Lb,getPointsHoles:function(a){for(var b=[],c=0,d=this.holes.length;c<d;c++)b[c]=this.holes[c].getPoints(a);
return b},extractPoints:function(a){return{shape:this.getPoints(a),holes:this.getPointsHoles(a)}},copy:function(a){$a.prototype.copy.call(this,a);this.holes=[];for(var b=0,c=a.holes.length;b<c;b++)this.holes.push(a.holes[b].clone());return this},toJSON:function(){var a=$a.prototype.toJSON.call(this);a.uuid=this.uuid;a.holes=[];for(var b=0,c=this.holes.length;b<c;b++)a.holes.push(this.holes[b].toJSON());return a},fromJSON:function(a){$a.prototype.fromJSON.call(this,a);this.uuid=a.uuid;this.holes=[];
for(var b=0,c=a.holes.length;b<c;b++){var d=a.holes[b];this.holes.push((new $a).fromJSON(d))}return this}});aa.prototype=Object.assign(Object.create(x.prototype),{constructor:aa,isLight:!0,copy:function(a){x.prototype.copy.call(this,a);this.color.copy(a.color);this.intensity=a.intensity;return this},toJSON:function(a){a=x.prototype.toJSON.call(this,a);a.object.color=this.color.getHex();a.object.intensity=this.intensity;void 0!==this.groundColor&&(a.object.groundColor=this.groundColor.getHex());void 0!==
this.distance&&(a.object.distance=this.distance);void 0!==this.angle&&(a.object.angle=this.angle);void 0!==this.decay&&(a.object.decay=this.decay);void 0!==this.penumbra&&(a.object.penumbra=this.penumbra);void 0!==this.shadow&&(a.object.shadow=this.shadow.toJSON());return a}});ff.prototype=Object.assign(Object.create(aa.prototype),{constructor:ff,isHemisphereLight:!0,copy:function(a){aa.prototype.copy.call(this,a);this.groundColor.copy(a.groundColor);return this}});Object.assign(jb.prototype,{_projScreenMatrix:new U,
_lightPositionWorld:new n,_lookTarget:new n,getViewportCount:function(){return this._viewportCount},getFrustum:function(){return this._frustum},updateMatrices:function(a){var b=this.camera,c=this.matrix,d=this._projScreenMatrix,e=this._lookTarget,f=this._lightPositionWorld;f.setFromMatrixPosition(a.matrixWorld);b.position.copy(f);e.setFromMatrixPosition(a.target.matrixWorld);b.lookAt(e);b.updateMatrixWorld();d.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);this._frustum.setFromProjectionMatrix(d);
c.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);c.multiply(b.projectionMatrix);c.multiply(b.matrixWorldInverse)},getViewport:function(a){return this._viewports[a]},getFrameExtents:function(){return this._frameExtents},copy:function(a){this.camera=a.camera.clone();this.bias=a.bias;this.radius=a.radius;this.mapSize.copy(a.mapSize);return this},clone:function(){return(new this.constructor).copy(this)},toJSON:function(){var a={};0!==this.bias&&(a.bias=this.bias);0!==this.normalBias&&(a.normalBias=this.normalBias);
1!==this.radius&&(a.radius=this.radius);if(512!==this.mapSize.x||512!==this.mapSize.y)a.mapSize=this.mapSize.toArray();a.camera=this.camera.toJSON(!1).object;delete a.camera.matrix;return a}});gf.prototype=Object.assign(Object.create(jb.prototype),{constructor:gf,isSpotLightShadow:!0,updateMatrices:function(a){var b=this.camera,c=2*O.RAD2DEG*a.angle,d=this.mapSize.width/this.mapSize.height,e=a.distance||b.far;if(c!==b.fov||d!==b.aspect||e!==b.far)b.fov=c,b.aspect=d,b.far=e,b.updateProjectionMatrix();
jb.prototype.updateMatrices.call(this,a)}});hf.prototype=Object.assign(Object.create(aa.prototype),{constructor:hf,isSpotLight:!0,copy:function(a){aa.prototype.copy.call(this,a);this.distance=a.distance;this.angle=a.angle;this.penumbra=a.penumbra;this.decay=a.decay;this.target=a.target.clone();this.shadow=a.shadow.clone();return this}});yg.prototype=Object.assign(Object.create(jb.prototype),{constructor:yg,isPointLightShadow:!0,updateMatrices:function(a,b){void 0===b&&(b=0);var c=this.camera,d=this.matrix,
e=this._lightPositionWorld,f=this._lookTarget,g=this._projScreenMatrix;e.setFromMatrixPosition(a.matrixWorld);c.position.copy(e);f.copy(c.position);f.add(this._cubeDirections[b]);c.up.copy(this._cubeUps[b]);c.lookAt(f);c.updateMatrixWorld();d.makeTranslation(-e.x,-e.y,-e.z);g.multiplyMatrices(c.projectionMatrix,c.matrixWorldInverse);this._frustum.setFromProjectionMatrix(g)}});jf.prototype=Object.assign(Object.create(aa.prototype),{constructor:jf,isPointLight:!0,copy:function(a){aa.prototype.copy.call(this,
a);this.distance=a.distance;this.decay=a.decay;this.shadow=a.shadow.clone();return this}});ed.prototype=Object.assign(Object.create(db.prototype),{constructor:ed,isOrthographicCamera:!0,copy:function(a,b){db.prototype.copy.call(this,a,b);this.left=a.left;this.right=a.right;this.top=a.top;this.bottom=a.bottom;this.near=a.near;this.far=a.far;this.zoom=a.zoom;this.view=null===a.view?null:Object.assign({},a.view);return this},setViewOffset:function(a,b,c,d,e,f){null===this.view&&(this.view={enabled:!0,
fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1});this.view.enabled=!0;this.view.fullWidth=a;this.view.fullHeight=b;this.view.offsetX=c;this.view.offsetY=d;this.view.width=e;this.view.height=f;this.updateProjectionMatrix()},clearViewOffset:function(){null!==this.view&&(this.view.enabled=!1);this.updateProjectionMatrix()},updateProjectionMatrix:function(){var a=(this.right-this.left)/(2*this.zoom),b=(this.top-this.bottom)/(2*this.zoom),c=(this.right+this.left)/2,d=(this.top+this.bottom)/
2,e=c-a;c+=a;a=d+b;b=d-b;null!==this.view&&this.view.enabled&&(d=(this.right-this.left)/this.view.fullWidth/this.zoom,b=(this.top-this.bottom)/this.view.fullHeight/this.zoom,e+=d*this.view.offsetX,c=e+d*this.view.width,a-=b*this.view.offsetY,b=a-b*this.view.height);this.projectionMatrix.makeOrthographic(e,c,a,b,this.near,this.far);this.projectionMatrixInverse.getInverse(this.projectionMatrix)},toJSON:function(a){a=x.prototype.toJSON.call(this,a);a.object.zoom=this.zoom;a.object.left=this.left;a.object.right=
this.right;a.object.top=this.top;a.object.bottom=this.bottom;a.object.near=this.near;a.object.far=this.far;null!==this.view&&(a.object.view=Object.assign({},this.view));return a}});kf.prototype=Object.assign(Object.create(jb.prototype),{constructor:kf,isDirectionalLightShadow:!0,updateMatrices:function(a){jb.prototype.updateMatrices.call(this,a)}});lf.prototype=Object.assign(Object.create(aa.prototype),{constructor:lf,isDirectionalLight:!0,copy:function(a){aa.prototype.copy.call(this,a);this.target=
a.target.clone();this.shadow=a.shadow.clone();return this}});mf.prototype=Object.assign(Object.create(aa.prototype),{constructor:mf,isAmbientLight:!0});nf.prototype=Object.assign(Object.create(aa.prototype),{constructor:nf,isRectAreaLight:!0,copy:function(a){aa.prototype.copy.call(this,a);this.width=a.width;this.height=a.height;return this},toJSON:function(a){a=aa.prototype.toJSON.call(this,a);a.object.width=this.width;a.object.height=this.height;return a}});Object.assign(of.prototype,{isSphericalHarmonics3:!0,
set:function(a){for(var b=0;9>b;b++)this.coefficients[b].copy(a[b]);return this},zero:function(){for(var a=0;9>a;a++)this.coefficients[a].set(0,0,0);return this},getAt:function(a,b){var c=a.x,d=a.y;a=a.z;var e=this.coefficients;b.copy(e[0]).multiplyScalar(.282095);b.addScaledVector(e[1],.488603*d);b.addScaledVector(e[2],.488603*a);b.addScaledVector(e[3],.488603*c);b.addScaledVector(e[4],1.092548*c*d);b.addScaledVector(e[5],1.092548*d*a);b.addScaledVector(e[6],.315392*(3*a*a-1));b.addScaledVector(e[7],
1.092548*c*a);b.addScaledVector(e[8],.546274*(c*c-d*d));return b},getIrradianceAt:function(a,b){var c=a.x,d=a.y;a=a.z;var e=this.coefficients;b.copy(e[0]).multiplyScalar(.886227);b.addScaledVector(e[1],1.023328*d);b.addScaledVector(e[2],1.023328*a);b.addScaledVector(e[3],1.023328*c);b.addScaledVector(e[4],.858086*c*d);b.addScaledVector(e[5],.858086*d*a);b.addScaledVector(e[6],.743125*a*a-.247708);b.addScaledVector(e[7],.858086*c*a);b.addScaledVector(e[8],.429043*(c*c-d*d));return b},add:function(a){for(var b=
0;9>b;b++)this.coefficients[b].add(a.coefficients[b]);return this},addScaledSH:function(a,b){for(var c=0;9>c;c++)this.coefficients[c].addScaledVector(a.coefficients[c],b);return this},scale:function(a){for(var b=0;9>b;b++)this.coefficients[b].multiplyScalar(a);return this},lerp:function(a,b){for(var c=0;9>c;c++)this.coefficients[c].lerp(a.coefficients[c],b);return this},equals:function(a){for(var b=0;9>b;b++)if(!this.coefficients[b].equals(a.coefficients[b]))return!1;return!0},copy:function(a){return this.set(a.coefficients)},
clone:function(){return(new this.constructor).copy(this)},fromArray:function(a,b){void 0===b&&(b=0);for(var c=this.coefficients,d=0;9>d;d++)c[d].fromArray(a,b+3*d);return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);for(var c=this.coefficients,d=0;9>d;d++)c[d].toArray(a,b+3*d);return a}});Object.assign(of,{getBasisAt:function(a,b){var c=a.x,d=a.y;a=a.z;b[0]=.282095;b[1]=.488603*d;b[2]=.488603*a;b[3]=.488603*c;b[4]=1.092548*c*d;b[5]=1.092548*d*a;b[6]=.315392*(3*a*a-1);b[7]=1.092548*
c*a;b[8]=.546274*(c*c-d*d)}});Sa.prototype=Object.assign(Object.create(aa.prototype),{constructor:Sa,isLightProbe:!0,copy:function(a){aa.prototype.copy.call(this,a);this.sh.copy(a.sh);return this},fromJSON:function(a){this.intensity=a.intensity;this.sh.fromArray(a.sh);return this},toJSON:function(a){a=aa.prototype.toJSON.call(this,a);a.object.sh=this.sh.toArray();return a}});pf.prototype=Object.assign(Object.create(V.prototype),{constructor:pf,load:function(a,b,c,d){var e=this,f=new Ra(e.manager);
f.setPath(e.path);f.load(a,function(c){try{b(e.parse(JSON.parse(c)))}catch(h){d?d(h):console.error(h),e.manager.itemError(a)}},c,d)},parse:function(a){function b(a){void 0===c[a]&&console.warn("THREE.MaterialLoader: Undefined texture",a);return c[a]}var c=this.textures,d=new Vk[a.type];void 0!==a.uuid&&(d.uuid=a.uuid);void 0!==a.name&&(d.name=a.name);void 0!==a.color&&d.color.setHex(a.color);void 0!==a.roughness&&(d.roughness=a.roughness);void 0!==a.metalness&&(d.metalness=a.metalness);void 0!==a.sheen&&
(d.sheen=(new E).setHex(a.sheen));void 0!==a.emissive&&d.emissive.setHex(a.emissive);void 0!==a.specular&&d.specular.setHex(a.specular);void 0!==a.shininess&&(d.shininess=a.shininess);void 0!==a.clearcoat&&(d.clearcoat=a.clearcoat);void 0!==a.clearcoatRoughness&&(d.clearcoatRoughness=a.clearcoatRoughness);void 0!==a.fog&&(d.fog=a.fog);void 0!==a.flatShading&&(d.flatShading=a.flatShading);void 0!==a.blending&&(d.blending=a.blending);void 0!==a.combine&&(d.combine=a.combine);void 0!==a.side&&(d.side=
a.side);void 0!==a.opacity&&(d.opacity=a.opacity);void 0!==a.transparent&&(d.transparent=a.transparent);void 0!==a.alphaTest&&(d.alphaTest=a.alphaTest);void 0!==a.depthTest&&(d.depthTest=a.depthTest);void 0!==a.depthWrite&&(d.depthWrite=a.depthWrite);void 0!==a.colorWrite&&(d.colorWrite=a.colorWrite);void 0!==a.stencilWrite&&(d.stencilWrite=a.stencilWrite);void 0!==a.stencilWriteMask&&(d.stencilWriteMask=a.stencilWriteMask);void 0!==a.stencilFunc&&(d.stencilFunc=a.stencilFunc);void 0!==a.stencilRef&&
(d.stencilRef=a.stencilRef);void 0!==a.stencilFuncMask&&(d.stencilFuncMask=a.stencilFuncMask);void 0!==a.stencilFail&&(d.stencilFail=a.stencilFail);void 0!==a.stencilZFail&&(d.stencilZFail=a.stencilZFail);void 0!==a.stencilZPass&&(d.stencilZPass=a.stencilZPass);void 0!==a.wireframe&&(d.wireframe=a.wireframe);void 0!==a.wireframeLinewidth&&(d.wireframeLinewidth=a.wireframeLinewidth);void 0!==a.wireframeLinecap&&(d.wireframeLinecap=a.wireframeLinecap);void 0!==a.wireframeLinejoin&&(d.wireframeLinejoin=
a.wireframeLinejoin);void 0!==a.rotation&&(d.rotation=a.rotation);1!==a.linewidth&&(d.linewidth=a.linewidth);void 0!==a.dashSize&&(d.dashSize=a.dashSize);void 0!==a.gapSize&&(d.gapSize=a.gapSize);void 0!==a.scale&&(d.scale=a.scale);void 0!==a.polygonOffset&&(d.polygonOffset=a.polygonOffset);void 0!==a.polygonOffsetFactor&&(d.polygonOffsetFactor=a.polygonOffsetFactor);void 0!==a.polygonOffsetUnits&&(d.polygonOffsetUnits=a.polygonOffsetUnits);void 0!==a.skinning&&(d.skinning=a.skinning);void 0!==a.morphTargets&&
(d.morphTargets=a.morphTargets);void 0!==a.morphNormals&&(d.morphNormals=a.morphNormals);void 0!==a.dithering&&(d.dithering=a.dithering);void 0!==a.vertexTangents&&(d.vertexTangents=a.vertexTangents);void 0!==a.visible&&(d.visible=a.visible);void 0!==a.toneMapped&&(d.toneMapped=a.toneMapped);void 0!==a.userData&&(d.userData=a.userData);void 0!==a.vertexColors&&(d.vertexColors="number"===typeof a.vertexColors?0<a.vertexColors?!0:!1:a.vertexColors);if(void 0!==a.uniforms)for(var e in a.uniforms){var f=
a.uniforms[e];d.uniforms[e]={};switch(f.type){case "t":d.uniforms[e].value=b(f.value);break;case "c":d.uniforms[e].value=(new E).setHex(f.value);break;case "v2":d.uniforms[e].value=(new u).fromArray(f.value);break;case "v3":d.uniforms[e].value=(new n).fromArray(f.value);break;case "v4":d.uniforms[e].value=(new ba).fromArray(f.value);break;case "m3":d.uniforms[e].value=(new za).fromArray(f.value);case "m4":d.uniforms[e].value=(new U).fromArray(f.value);break;default:d.uniforms[e].value=f.value}}void 0!==
a.defines&&(d.defines=a.defines);void 0!==a.vertexShader&&(d.vertexShader=a.vertexShader);void 0!==a.fragmentShader&&(d.fragmentShader=a.fragmentShader);if(void 0!==a.extensions)for(var g in a.extensions)d.extensions[g]=a.extensions[g];void 0!==a.shading&&(d.flatShading=1===a.shading);void 0!==a.size&&(d.size=a.size);void 0!==a.sizeAttenuation&&(d.sizeAttenuation=a.sizeAttenuation);void 0!==a.map&&(d.map=b(a.map));void 0!==a.matcap&&(d.matcap=b(a.matcap));void 0!==a.alphaMap&&(d.alphaMap=b(a.alphaMap));
void 0!==a.bumpMap&&(d.bumpMap=b(a.bumpMap));void 0!==a.bumpScale&&(d.bumpScale=a.bumpScale);void 0!==a.normalMap&&(d.normalMap=b(a.normalMap));void 0!==a.normalMapType&&(d.normalMapType=a.normalMapType);void 0!==a.normalScale&&(e=a.normalScale,!1===Array.isArray(e)&&(e=[e,e]),d.normalScale=(new u).fromArray(e));void 0!==a.displacementMap&&(d.displacementMap=b(a.displacementMap));void 0!==a.displacementScale&&(d.displacementScale=a.displacementScale);void 0!==a.displacementBias&&(d.displacementBias=
a.displacementBias);void 0!==a.roughnessMap&&(d.roughnessMap=b(a.roughnessMap));void 0!==a.metalnessMap&&(d.metalnessMap=b(a.metalnessMap));void 0!==a.emissiveMap&&(d.emissiveMap=b(a.emissiveMap));void 0!==a.emissiveIntensity&&(d.emissiveIntensity=a.emissiveIntensity);void 0!==a.specularMap&&(d.specularMap=b(a.specularMap));void 0!==a.envMap&&(d.envMap=b(a.envMap));void 0!==a.envMapIntensity&&(d.envMapIntensity=a.envMapIntensity);void 0!==a.reflectivity&&(d.reflectivity=a.reflectivity);void 0!==a.refractionRatio&&
(d.refractionRatio=a.refractionRatio);void 0!==a.lightMap&&(d.lightMap=b(a.lightMap));void 0!==a.lightMapIntensity&&(d.lightMapIntensity=a.lightMapIntensity);void 0!==a.aoMap&&(d.aoMap=b(a.aoMap));void 0!==a.aoMapIntensity&&(d.aoMapIntensity=a.aoMapIntensity);void 0!==a.gradientMap&&(d.gradientMap=b(a.gradientMap));void 0!==a.clearcoatMap&&(d.clearcoatMap=b(a.clearcoatMap));void 0!==a.clearcoatRoughnessMap&&(d.clearcoatRoughnessMap=b(a.clearcoatRoughnessMap));void 0!==a.clearcoatNormalMap&&(d.clearcoatNormalMap=
b(a.clearcoatNormalMap));void 0!==a.clearcoatNormalScale&&(d.clearcoatNormalScale=(new u).fromArray(a.clearcoatNormalScale));return d},setTextures:function(a){this.textures=a;return this}});var oh={decodeText:function(a){if("undefined"!==typeof TextDecoder)return(new TextDecoder).decode(a);for(var b="",c=0,d=a.length;c<d;c++)b+=String.fromCharCode(a[c]);try{return decodeURIComponent(escape(b))}catch(e){return b}},extractUrlBase:function(a){var b=a.lastIndexOf("/");return-1===b?"./":a.substr(0,b+1)}};
me.prototype=Object.assign(Object.create(H.prototype),{constructor:me,isInstancedBufferGeometry:!0,copy:function(a){H.prototype.copy.call(this,a);this.instanceCount=a.instanceCount;return this},clone:function(){return(new this.constructor).copy(this)},toJSON:function(){var a=H.prototype.toJSON.call(this);a.instanceCount=this.instanceCount;a.isInstancedBufferGeometry=!0;return a}});qf.prototype=Object.assign(Object.create(G.prototype),{constructor:qf,isInstancedBufferAttribute:!0,copy:function(a){G.prototype.copy.call(this,
a);this.meshPerAttribute=a.meshPerAttribute;return this},toJSON:function(){var a=G.prototype.toJSON.call(this);a.meshPerAttribute=this.meshPerAttribute;a.isInstancedBufferAttribute=!0;return a}});rf.prototype=Object.assign(Object.create(V.prototype),{constructor:rf,load:function(a,b,c,d){var e=this,f=new Ra(e.manager);f.setPath(e.path);f.load(a,function(c){try{b(e.parse(JSON.parse(c)))}catch(h){d?d(h):console.error(h),e.manager.itemError(a)}},c,d)},parse:function(a){function b(a,b){if(void 0!==c[b])return c[b];
var e=a.interleavedBuffers[b];var f=e.buffer;void 0!==d[f]?f=d[f]:(a=(new Uint32Array(a.arrayBuffers[f])).buffer,f=d[f]=a);f=new Tf[e.type](f);f=new Ia(f,e.stride);f.uuid=e.uuid;return c[b]=f}var c={},d={},e=a.isInstancedBufferGeometry?new me:new H,f=a.data.index;void 0!==f&&(f=new Tf[f.type](f.array),e.setIndex(new G(f,1)));f=a.data.attributes;for(var g in f){var h=f[g],k=void 0;h.isInterleavedBufferAttribute?(k=b(a.data,h.data),k=new Hb(k,h.itemSize,h.offset,h.normalized)):(k=new Tf[h.type](h.array),
k=new (h.isInstancedBufferAttribute?qf:G)(k,h.itemSize,h.normalized));void 0!==h.name&&(k.name=h.name);e.setAttribute(g,k)}if(g=a.data.morphAttributes)for(var m in g){f=g[m];h=[];k=0;for(var q=f.length;k<q;k++){var p=f[k],u=void 0;p.isInterleavedBufferAttribute?(u=b(a.data,p.data),u=new Hb(u,p.itemSize,p.offset,p.normalized)):(u=new Tf[p.type](p.array),u=new G(u,p.itemSize,p.normalized));void 0!==p.name&&(u.name=p.name);h.push(u)}e.morphAttributes[m]=h}a.data.morphTargetsRelative&&(e.morphTargetsRelative=
!0);m=a.data.groups||a.data.drawcalls||a.data.offsets;if(void 0!==m)for(g=0,f=m.length;g!==f;++g)h=m[g],e.addGroup(h.start,h.count,h.materialIndex);m=a.data.boundingSphere;void 0!==m&&(g=new n,void 0!==m.center&&g.fromArray(m.center),e.boundingSphere=new cb(g,m.radius));a.name&&(e.name=a.name);a.userData&&(e.userData=a.userData);return e}});var Tf={Int8Array:Int8Array,Uint8Array:Uint8Array,Uint8ClampedArray:"undefined"!==typeof Uint8ClampedArray?Uint8ClampedArray:Uint8Array,Int16Array:Int16Array,
Uint16Array:Uint16Array,Int32Array:Int32Array,Uint32Array:Uint32Array,Float32Array:Float32Array,Float64Array:Float64Array};sf.prototype=Object.assign(Object.create(V.prototype),{constructor:sf,load:function(a,b,c,d){var e=this,f=""===this.path?oh.extractUrlBase(a):this.path;this.resourcePath=this.resourcePath||f;f=new Ra(e.manager);f.setPath(this.path);f.load(a,function(c){var f=null;try{f=JSON.parse(c)}catch(l){void 0!==d&&d(l);console.error("THREE:ObjectLoader: Can't parse "+a+".",l.message);return}c=
f.metadata;void 0===c||void 0===c.type||"geometry"===c.type.toLowerCase()?console.error("THREE.ObjectLoader: Can't load "+a):e.parse(f,b)},c,d)},parse:function(a,b){var c=this.parseShape(a.shapes);c=this.parseGeometries(a.geometries,c);var d=this.parseImages(a.images,function(){void 0!==b&&b(e)});d=this.parseTextures(a.textures,d);d=this.parseMaterials(a.materials,d);var e=this.parseObject(a.object,c,d);a.animations&&(e.animations=this.parseAnimations(a.animations));void 0!==a.images&&0!==a.images.length||
void 0===b||b(e);return e},parseShape:function(a){var b={};if(void 0!==a)for(var c=0,d=a.length;c<d;c++){var e=(new Lb).fromJSON(a[c]);b[e.uuid]=e}return b},parseGeometries:function(a,b){var c={};if(void 0!==a)for(var d=new rf,e=0,f=a.length;e<f;e++){var g=void 0;var h=a[e];switch(h.type){case "PlaneGeometry":case "PlaneBufferGeometry":g=new Da[h.type](h.width,h.height,h.widthSegments,h.heightSegments);break;case "BoxGeometry":case "BoxBufferGeometry":case "CubeGeometry":g=new Da[h.type](h.width,
h.height,h.depth,h.widthSegments,h.heightSegments,h.depthSegments);break;case "CircleGeometry":case "CircleBufferGeometry":g=new Da[h.type](h.radius,h.segments,h.thetaStart,h.thetaLength);break;case "CylinderGeometry":case "CylinderBufferGeometry":g=new Da[h.type](h.radiusTop,h.radiusBottom,h.height,h.radialSegments,h.heightSegments,h.openEnded,h.thetaStart,h.thetaLength);break;case "ConeGeometry":case "ConeBufferGeometry":g=new Da[h.type](h.radius,h.height,h.radialSegments,h.heightSegments,h.openEnded,
h.thetaStart,h.thetaLength);break;case "SphereGeometry":case "SphereBufferGeometry":g=new Da[h.type](h.radius,h.widthSegments,h.heightSegments,h.phiStart,h.phiLength,h.thetaStart,h.thetaLength);break;case "DodecahedronGeometry":case "DodecahedronBufferGeometry":case "IcosahedronGeometry":case "IcosahedronBufferGeometry":case "OctahedronGeometry":case "OctahedronBufferGeometry":case "TetrahedronGeometry":case "TetrahedronBufferGeometry":g=new Da[h.type](h.radius,h.detail);break;case "RingGeometry":case "RingBufferGeometry":g=
new Da[h.type](h.innerRadius,h.outerRadius,h.thetaSegments,h.phiSegments,h.thetaStart,h.thetaLength);break;case "TorusGeometry":case "TorusBufferGeometry":g=new Da[h.type](h.radius,h.tube,h.radialSegments,h.tubularSegments,h.arc);break;case "TorusKnotGeometry":case "TorusKnotBufferGeometry":g=new Da[h.type](h.radius,h.tube,h.tubularSegments,h.radialSegments,h.p,h.q);break;case "TubeGeometry":case "TubeBufferGeometry":g=new Da[h.type]((new nh[h.path.type]).fromJSON(h.path),h.tubularSegments,h.radius,
h.radialSegments,h.closed);break;case "LatheGeometry":case "LatheBufferGeometry":g=new Da[h.type](h.points,h.segments,h.phiStart,h.phiLength);break;case "PolyhedronGeometry":case "PolyhedronBufferGeometry":g=new Da[h.type](h.vertices,h.indices,h.radius,h.details);break;case "ShapeGeometry":case "ShapeBufferGeometry":g=[];for(var k=0,m=h.shapes.length;k<m;k++)g.push(b[h.shapes[k]]);g=new Da[h.type](g,h.curveSegments);break;case "ExtrudeGeometry":case "ExtrudeBufferGeometry":g=[];k=0;for(m=h.shapes.length;k<
m;k++)g.push(b[h.shapes[k]]);k=h.options.extrudePath;void 0!==k&&(h.options.extrudePath=(new nh[k.type]).fromJSON(k));g=new Da[h.type](g,h.options);break;case "BufferGeometry":case "InstancedBufferGeometry":g=d.parse(h);break;case "Geometry":console.error('THREE.ObjectLoader: Loading "Geometry" is not supported anymore.');break;default:console.warn('THREE.ObjectLoader: Unsupported geometry type "'+h.type+'"');continue}g.uuid=h.uuid;void 0!==h.name&&(g.name=h.name);!0===g.isBufferGeometry&&void 0!==
h.userData&&(g.userData=h.userData);c[h.uuid]=g}return c},parseMaterials:function(a,b){var c={},d={};if(void 0!==a){var e=new pf;e.setTextures(b);b=0;for(var f=a.length;b<f;b++){var g=a[b];if("MultiMaterial"===g.type){for(var h=[],k=0;k<g.materials.length;k++){var m=g.materials[k];void 0===c[m.uuid]&&(c[m.uuid]=e.parse(m));h.push(c[m.uuid])}d[g.uuid]=h}else void 0===c[g.uuid]&&(c[g.uuid]=e.parse(g)),d[g.uuid]=c[g.uuid]}}return d},parseAnimations:function(a){for(var b=[],c=0;c<a.length;c++){var d=
a[c],e=Qa.parse(d);void 0!==d.uuid&&(e.uuid=d.uuid);b.push(e)}return b},parseImages:function(a,b){function c(a){d.manager.itemStart(a);return f.load(a,function(){d.manager.itemEnd(a)},void 0,function(){d.manager.itemError(a);d.manager.itemEnd(a)})}var d=this,e={};if(void 0!==a&&0<a.length){b=new ug(b);var f=new cd(b);f.setCrossOrigin(this.crossOrigin);b=0;for(var g=a.length;b<g;b++){var h=a[b],k=h.url;if(Array.isArray(k)){e[h.uuid]=[];for(var m=0,q=k.length;m<q;m++){var p=k[m];p=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(p)?
p:d.resourcePath+p;e[h.uuid].push(c(p))}}else k=/^(\/\/)|([a-z]+:(\/\/)?)/i.test(h.url)?h.url:d.resourcePath+h.url,e[h.uuid]=c(k)}}return e},parseTextures:function(a,b){function c(a,b){if("number"===typeof a)return a;console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.",a);return b[a]}var d={};if(void 0!==a)for(var e=0,f=a.length;e<f;e++){var g=a[e];void 0===g.image&&console.warn('THREE.ObjectLoader: No "image" specified for',g.uuid);void 0===b[g.image]&&console.warn("THREE.ObjectLoader: Undefined image",
g.image);var h=void 0;h=Array.isArray(b[g.image])?new ob(b[g.image]):new W(b[g.image]);h.needsUpdate=!0;h.uuid=g.uuid;void 0!==g.name&&(h.name=g.name);void 0!==g.mapping&&(h.mapping=c(g.mapping,Wk));void 0!==g.offset&&h.offset.fromArray(g.offset);void 0!==g.repeat&&h.repeat.fromArray(g.repeat);void 0!==g.center&&h.center.fromArray(g.center);void 0!==g.rotation&&(h.rotation=g.rotation);void 0!==g.wrap&&(h.wrapS=c(g.wrap[0],Oi),h.wrapT=c(g.wrap[1],Oi));void 0!==g.format&&(h.format=g.format);void 0!==
g.type&&(h.type=g.type);void 0!==g.encoding&&(h.encoding=g.encoding);void 0!==g.minFilter&&(h.minFilter=c(g.minFilter,Pi));void 0!==g.magFilter&&(h.magFilter=c(g.magFilter,Pi));void 0!==g.anisotropy&&(h.anisotropy=g.anisotropy);void 0!==g.flipY&&(h.flipY=g.flipY);void 0!==g.premultiplyAlpha&&(h.premultiplyAlpha=g.premultiplyAlpha);void 0!==g.unpackAlignment&&(h.unpackAlignment=g.unpackAlignment);d[g.uuid]=h}return d},parseObject:function(a,b,c){function d(a){void 0===b[a]&&console.warn("THREE.ObjectLoader: Undefined geometry",
a);return b[a]}function e(a){if(void 0!==a){if(Array.isArray(a)){for(var b=[],d=0,e=a.length;d<e;d++){var f=a[d];void 0===c[f]&&console.warn("THREE.ObjectLoader: Undefined material",f);b.push(c[f])}return b}void 0===c[a]&&console.warn("THREE.ObjectLoader: Undefined material",a);return c[a]}}switch(a.type){case "Scene":var f=new xd;void 0!==a.background&&Number.isInteger(a.background)&&(f.background=new E(a.background));void 0!==a.fog&&("Fog"===a.fog.type?f.fog=new Oe(a.fog.color,a.fog.near,a.fog.far):
"FogExp2"===a.fog.type&&(f.fog=new Ne(a.fog.color,a.fog.density)));break;case "PerspectiveCamera":f=new ma(a.fov,a.aspect,a.near,a.far);void 0!==a.focus&&(f.focus=a.focus);void 0!==a.zoom&&(f.zoom=a.zoom);void 0!==a.filmGauge&&(f.filmGauge=a.filmGauge);void 0!==a.filmOffset&&(f.filmOffset=a.filmOffset);void 0!==a.view&&(f.view=Object.assign({},a.view));break;case "OrthographicCamera":f=new ed(a.left,a.right,a.top,a.bottom,a.near,a.far);void 0!==a.zoom&&(f.zoom=a.zoom);void 0!==a.view&&(f.view=Object.assign({},
a.view));break;case "AmbientLight":f=new mf(a.color,a.intensity);break;case "DirectionalLight":f=new lf(a.color,a.intensity);break;case "PointLight":f=new jf(a.color,a.intensity,a.distance,a.decay);break;case "RectAreaLight":f=new nf(a.color,a.intensity,a.width,a.height);break;case "SpotLight":f=new hf(a.color,a.intensity,a.distance,a.angle,a.penumbra,a.decay);break;case "HemisphereLight":f=new ff(a.color,a.groundColor,a.intensity);break;case "LightProbe":f=(new Sa).fromJSON(a);break;case "SkinnedMesh":console.warn("THREE.ObjectLoader.parseObject() does not support SkinnedMesh yet.");
case "Mesh":f=d(a.geometry);var g=e(a.material);f=new Z(f,g);break;case "InstancedMesh":f=d(a.geometry);g=e(a.material);var h=a.instanceMatrix;f=new Se(f,g,a.count);f.instanceMatrix=new G(new Float32Array(h.array),16);break;case "LOD":f=new Nd;break;case "Line":f=new Ja(d(a.geometry),e(a.material),a.mode);break;case "LineLoop":f=new Te(d(a.geometry),e(a.material));break;case "LineSegments":f=new ea(d(a.geometry),e(a.material));break;case "PointCloud":case "Points":f=new Mc(d(a.geometry),e(a.material));
break;case "Sprite":f=new Ld(e(a.material));break;case "Group":f=new Jc;break;default:f=new x}f.uuid=a.uuid;void 0!==a.name&&(f.name=a.name);void 0!==a.matrix?(f.matrix.fromArray(a.matrix),void 0!==a.matrixAutoUpdate&&(f.matrixAutoUpdate=a.matrixAutoUpdate),f.matrixAutoUpdate&&f.matrix.decompose(f.position,f.quaternion,f.scale)):(void 0!==a.position&&f.position.fromArray(a.position),void 0!==a.rotation&&f.rotation.fromArray(a.rotation),void 0!==a.quaternion&&f.quaternion.fromArray(a.quaternion),void 0!==
a.scale&&f.scale.fromArray(a.scale));void 0!==a.castShadow&&(f.castShadow=a.castShadow);void 0!==a.receiveShadow&&(f.receiveShadow=a.receiveShadow);a.shadow&&(void 0!==a.shadow.bias&&(f.shadow.bias=a.shadow.bias),void 0!==a.shadow.normalBias&&(f.shadow.normalBias=a.shadow.normalBias),void 0!==a.shadow.radius&&(f.shadow.radius=a.shadow.radius),void 0!==a.shadow.mapSize&&f.shadow.mapSize.fromArray(a.shadow.mapSize),void 0!==a.shadow.camera&&(f.shadow.camera=this.parseObject(a.shadow.camera)));void 0!==
a.visible&&(f.visible=a.visible);void 0!==a.frustumCulled&&(f.frustumCulled=a.frustumCulled);void 0!==a.renderOrder&&(f.renderOrder=a.renderOrder);void 0!==a.userData&&(f.userData=a.userData);void 0!==a.layers&&(f.layers.mask=a.layers);if(void 0!==a.children)for(h=a.children,g=0;g<h.length;g++)f.add(this.parseObject(h[g],b,c));if("LOD"===a.type)for(void 0!==a.autoUpdate&&(f.autoUpdate=a.autoUpdate),a=a.levels,h=0;h<a.length;h++){g=a[h];var k=f.getObjectByProperty("uuid",g.object);void 0!==k&&f.addLevel(k,
g.distance)}return f}});var Wk={UVMapping:300,CubeReflectionMapping:301,CubeRefractionMapping:302,EquirectangularReflectionMapping:303,EquirectangularRefractionMapping:304,CubeUVReflectionMapping:306,CubeUVRefractionMapping:307},Oi={RepeatWrapping:1E3,ClampToEdgeWrapping:1001,MirroredRepeatWrapping:1002},Pi={NearestFilter:1003,NearestMipmapNearestFilter:1004,NearestMipmapLinearFilter:1005,LinearFilter:1006,LinearMipmapNearestFilter:1007,LinearMipmapLinearFilter:1008};zg.prototype=Object.assign(Object.create(V.prototype),
{constructor:zg,isImageBitmapLoader:!0,setOptions:function(a){this.options=a;return this},load:function(a,b,c,d){void 0===a&&(a="");void 0!==this.path&&(a=this.path+a);a=this.manager.resolveURL(a);var e=this,f=tc.get(a);if(void 0!==f)return e.manager.itemStart(a),setTimeout(function(){b&&b(f);e.manager.itemEnd(a)},0),f;fetch(a).then(function(a){return a.blob()}).then(function(a){return createImageBitmap(a,e.options)}).then(function(c){tc.add(a,c);b&&b(c);e.manager.itemEnd(a)}).catch(function(b){d&&
d(b);e.manager.itemError(a);e.manager.itemEnd(a)});e.manager.itemStart(a)}});Object.assign(Ag.prototype,{moveTo:function(a,b){this.currentPath=new $a;this.subPaths.push(this.currentPath);this.currentPath.moveTo(a,b);return this},lineTo:function(a,b){this.currentPath.lineTo(a,b);return this},quadraticCurveTo:function(a,b,c,d){this.currentPath.quadraticCurveTo(a,b,c,d);return this},bezierCurveTo:function(a,b,c,d,e,f){this.currentPath.bezierCurveTo(a,b,c,d,e,f);return this},splineThru:function(a){this.currentPath.splineThru(a);
return this},toShapes:function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new Lb;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,l=h.y-g.y;if(Math.abs(l)>Number.EPSILON){if(0>l&&(g=b[f],k=-k,h=b[e],l=-l),!(a.y<g.y||a.y>h.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=l*(a.x-g.x)-k*(a.y-g.y);if(0===e)return!0;0>e||(d=!d)}}else if(a.y===g.y&&(h.x<=a.x&&a.x<=g.x||g.x<=a.x&&a.x<=h.x))return!0}return d}
var e=pb.isClockWise,f=this.subPaths;if(0===f.length)return[];if(!0===b)return c(f);b=[];if(1===f.length){var g=f[0];var h=new Lb;h.curves=g.curves;b.push(h);return b}var k=!e(f[0].getPoints());k=a?!k:k;h=[];var m=[],q=[],p=0;m[p]=void 0;q[p]=[];for(var n=0,r=f.length;n<r;n++){g=f[n];var t=g.getPoints();var v=e(t);(v=a?!v:v)?(!k&&m[p]&&p++,m[p]={s:new Lb,p:t},m[p].s.curves=g.curves,k&&p++,q[p]=[]):q[p].push({h:g,p:t[0]})}if(!m[0])return c(f);if(1<m.length){a=!1;e=[];f=0;for(g=m.length;f<g;f++)h[f]=
[];f=0;for(g=m.length;f<g;f++)for(v=q[f],k=0;k<v.length;k++){p=v[k];t=!0;for(n=0;n<m.length;n++)d(p.p,m[n].p)&&(f!==n&&e.push({froms:f,tos:n,hole:k}),t?(t=!1,h[n].push(p)):a=!0);t&&h[f].push(p)}0<e.length&&(a||(q=h))}e=0;for(f=m.length;e<f;e++)for(h=m[e].s,b.push(h),a=q[e],g=0,v=a.length;g<v;g++)h.holes.push(a[g].h);return b}});Object.assign(Bg.prototype,{isFont:!0,generateShapes:function(a,b){void 0===b&&(b=100);var c=[],d=b;b=this.data;var e=Array.from?Array.from(a):String(a).split("");d/=b.resolution;
var f=(b.boundingBox.yMax-b.boundingBox.yMin+b.underlineThickness)*d;a=[];for(var g=0,h=0,k=0;k<e.length;k++){var m=e[k];if("\n"===m)g=0,h-=f;else{var n=m;m=d;var p=g,u=h,r=b,t=r.glyphs[n]||r.glyphs["?"];if(t){n=new Ag;if(t.o){r=t._cachedOutline||(t._cachedOutline=t.o.split(" "));for(var v=0,x=r.length;v<x;)switch(r[v++]){case "m":var B=r[v++]*m+p;var w=r[v++]*m+u;n.moveTo(B,w);break;case "l":B=r[v++]*m+p;w=r[v++]*m+u;n.lineTo(B,w);break;case "q":var C=r[v++]*m+p;var D=r[v++]*m+u;var E=r[v++]*m+p;
var z=r[v++]*m+u;n.quadraticCurveTo(E,z,C,D);break;case "b":C=r[v++]*m+p,D=r[v++]*m+u,E=r[v++]*m+p,z=r[v++]*m+u,B=r[v++]*m+p,w=r[v++]*m+u,n.bezierCurveTo(E,z,B,w,C,D)}}m={offsetX:t.ha*m,path:n}}else console.error('THREE.Font: character "'+n+'" does not exists in font family '+r.familyName+"."),m=void 0;g+=m.offsetX;a.push(m.path)}}b=0;for(e=a.length;b<e;b++)Array.prototype.push.apply(c,a[b].toShapes());return c}});Cg.prototype=Object.assign(Object.create(V.prototype),{constructor:Cg,load:function(a,
b,c,d){var e=this,f=new Ra(this.manager);f.setPath(this.path);f.load(a,function(a){try{var c=JSON.parse(a)}catch(l){console.warn("THREE.FontLoader: typeface.js support is being deprecated. Use typeface.json instead."),c=JSON.parse(a.substring(65,a.length-2))}a=e.parse(c);b&&b(a)},c,d)},parse:function(a){return new Bg(a)}});var Uf,Hg={getContext:function(){void 0===Uf&&(Uf=new (window.AudioContext||window.webkitAudioContext));return Uf},setContext:function(a){Uf=a}};tf.prototype=Object.assign(Object.create(V.prototype),
{constructor:tf,load:function(a,b,c,d){var e=this,f=new Ra(e.manager);f.setResponseType("arraybuffer");f.setPath(e.path);f.load(a,function(c){try{var f=c.slice(0);Hg.getContext().decodeAudioData(f,function(a){b(a)})}catch(l){d?d(l):console.error(l),e.manager.itemError(a)}},c,d)}});Dg.prototype=Object.assign(Object.create(Sa.prototype),{constructor:Dg,isHemisphereLightProbe:!0,copy:function(a){Sa.prototype.copy.call(this,a);return this},toJSON:function(a){return Sa.prototype.toJSON.call(this,a)}});
Eg.prototype=Object.assign(Object.create(Sa.prototype),{constructor:Eg,isAmbientLightProbe:!0,copy:function(a){Sa.prototype.copy.call(this,a);return this},toJSON:function(a){return Sa.prototype.toJSON.call(this,a)}});var Qi=new U,Ri=new U;Object.assign(hi.prototype,{update:function(a){var b=this._cache;if(b.focus!==a.focus||b.fov!==a.fov||b.aspect!==a.aspect*this.aspect||b.near!==a.near||b.far!==a.far||b.zoom!==a.zoom||b.eyeSep!==this.eyeSep){b.focus=a.focus;b.fov=a.fov;b.aspect=a.aspect*this.aspect;
b.near=a.near;b.far=a.far;b.zoom=a.zoom;b.eyeSep=this.eyeSep;var c=a.projectionMatrix.clone(),d=b.eyeSep/2,e=d*b.near/b.focus,f=b.near*Math.tan(O.DEG2RAD*b.fov*.5)/b.zoom;Ri.elements[12]=-d;Qi.elements[12]=d;d=-f*b.aspect+e;var g=f*b.aspect+e;c.elements[0]=2*b.near/(g-d);c.elements[8]=(g+d)/(g-d);this.cameraL.projectionMatrix.copy(c);d=-f*b.aspect-e;g=f*b.aspect-e;c.elements[0]=2*b.near/(g-d);c.elements[8]=(g+d)/(g-d);this.cameraR.projectionMatrix.copy(c)}this.cameraL.matrixWorld.copy(a.matrixWorld).multiply(Ri);
this.cameraR.matrixWorld.copy(a.matrixWorld).multiply(Qi)}});Object.assign(Fg.prototype,{start:function(){this.oldTime=this.startTime=("undefined"===typeof performance?Date:performance).now();this.elapsedTime=0;this.running=!0},stop:function(){this.getElapsedTime();this.autoStart=this.running=!1},getElapsedTime:function(){this.getDelta();return this.elapsedTime},getDelta:function(){var a=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){var b=("undefined"===typeof performance?
Date:performance).now();a=(b-this.oldTime)/1E3;this.oldTime=b;this.elapsedTime+=a}return a}});var uc=new n,Si=new T,Xk=new n,vc=new n;Gg.prototype=Object.assign(Object.create(x.prototype),{constructor:Gg,getInput:function(){return this.gain},removeFilter:function(){null!==this.filter&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null);return this},getFilter:function(){return this.filter},setFilter:function(a){null!==
this.filter?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination);this.filter=a;this.gain.connect(this.filter);this.filter.connect(this.context.destination);return this},getMasterVolume:function(){return this.gain.gain.value},setMasterVolume:function(a){this.gain.gain.setTargetAtTime(a,this.context.currentTime,.01);return this},updateMatrixWorld:function(a){x.prototype.updateMatrixWorld.call(this,a);a=this.context.listener;
var b=this.up;this.timeDelta=this._clock.getDelta();this.matrixWorld.decompose(uc,Si,Xk);vc.set(0,0,-1).applyQuaternion(Si);if(a.positionX){var c=this.context.currentTime+this.timeDelta;a.positionX.linearRampToValueAtTime(uc.x,c);a.positionY.linearRampToValueAtTime(uc.y,c);a.positionZ.linearRampToValueAtTime(uc.z,c);a.forwardX.linearRampToValueAtTime(vc.x,c);a.forwardY.linearRampToValueAtTime(vc.y,c);a.forwardZ.linearRampToValueAtTime(vc.z,c);a.upX.linearRampToValueAtTime(b.x,c);a.upY.linearRampToValueAtTime(b.y,
c);a.upZ.linearRampToValueAtTime(b.z,c)}else a.setPosition(uc.x,uc.y,uc.z),a.setOrientation(vc.x,vc.y,vc.z,b.x,b.y,b.z)}});fd.prototype=Object.assign(Object.create(x.prototype),{constructor:fd,getOutput:function(){return this.gain},setNodeSource:function(a){this.hasPlaybackControl=!1;this.sourceType="audioNode";this.source=a;this.connect();return this},setMediaElementSource:function(a){this.hasPlaybackControl=!1;this.sourceType="mediaNode";this.source=this.context.createMediaElementSource(a);this.connect();
return this},setMediaStreamSource:function(a){this.hasPlaybackControl=!1;this.sourceType="mediaStreamNode";this.source=this.context.createMediaStreamSource(a);this.connect();return this},setBuffer:function(a){this.buffer=a;this.sourceType="buffer";this.autoplay&&this.play();return this},play:function(a){void 0===a&&(a=0);if(!0===this.isPlaying)console.warn("THREE.Audio: Audio is already playing.");else if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");
else return this._startedAt=this.context.currentTime+a,a=this.context.createBufferSource(),a.buffer=this.buffer,a.loop=this.loop,a.loopStart=this.loopStart,a.loopEnd=this.loopEnd,a.onended=this.onEnded.bind(this),a.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=a,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()},pause:function(){if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");
else return!0===this.isPlaying&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,!0===this.loop&&(this._progress%=this.duration||this.buffer.duration),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this},stop:function(){if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");else return this._progress=0,this.source.stop(),this.source.onended=null,this.isPlaying=!1,this},connect:function(){if(0<this.filters.length){this.source.connect(this.filters[0]);
for(var a=1,b=this.filters.length;a<b;a++)this.filters[a-1].connect(this.filters[a]);this.filters[this.filters.length-1].connect(this.getOutput())}else this.source.connect(this.getOutput());return this},disconnect:function(){if(0<this.filters.length){this.source.disconnect(this.filters[0]);for(var a=1,b=this.filters.length;a<b;a++)this.filters[a-1].disconnect(this.filters[a]);this.filters[this.filters.length-1].disconnect(this.getOutput())}else this.source.disconnect(this.getOutput());return this},
getFilters:function(){return this.filters},setFilters:function(a){a||(a=[]);!0===this.isPlaying?(this.disconnect(),this.filters=a,this.connect()):this.filters=a;return this},setDetune:function(a){this.detune=a;if(void 0!==this.source.detune)return!0===this.isPlaying&&this.source.detune.setTargetAtTime(this.detune,this.context.currentTime,.01),this},getDetune:function(){return this.detune},getFilter:function(){return this.getFilters()[0]},setFilter:function(a){return this.setFilters(a?[a]:[])},setPlaybackRate:function(a){if(!1===
this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");else return this.playbackRate=a,!0===this.isPlaying&&this.source.playbackRate.setTargetAtTime(this.playbackRate,this.context.currentTime,.01),this},getPlaybackRate:function(){return this.playbackRate},onEnded:function(){this.isPlaying=!1},getLoop:function(){return!1===this.hasPlaybackControl?(console.warn("THREE.Audio: this Audio has no playback control."),!1):this.loop},setLoop:function(a){if(!1===this.hasPlaybackControl)console.warn("THREE.Audio: this Audio has no playback control.");
else return this.loop=a,!0===this.isPlaying&&(this.source.loop=this.loop),this},setLoopStart:function(a){this.loopStart=a;return this},setLoopEnd:function(a){this.loopEnd=a;return this},getVolume:function(){return this.gain.gain.value},setVolume:function(a){this.gain.gain.setTargetAtTime(a,this.context.currentTime,.01);return this}});var wc=new n,Ti=new T,Yk=new n,xc=new n;Ig.prototype=Object.assign(Object.create(fd.prototype),{constructor:Ig,getOutput:function(){return this.panner},getRefDistance:function(){return this.panner.refDistance},
setRefDistance:function(a){this.panner.refDistance=a;return this},getRolloffFactor:function(){return this.panner.rolloffFactor},setRolloffFactor:function(a){this.panner.rolloffFactor=a;return this},getDistanceModel:function(){return this.panner.distanceModel},setDistanceModel:function(a){this.panner.distanceModel=a;return this},getMaxDistance:function(){return this.panner.maxDistance},setMaxDistance:function(a){this.panner.maxDistance=a;return this},setDirectionalCone:function(a,b,c){this.panner.coneInnerAngle=
a;this.panner.coneOuterAngle=b;this.panner.coneOuterGain=c;return this},updateMatrixWorld:function(a){x.prototype.updateMatrixWorld.call(this,a);if(!0!==this.hasPlaybackControl||!1!==this.isPlaying)if(this.matrixWorld.decompose(wc,Ti,Yk),xc.set(0,0,1).applyQuaternion(Ti),a=this.panner,a.positionX){var b=this.context.currentTime+this.listener.timeDelta;a.positionX.linearRampToValueAtTime(wc.x,b);a.positionY.linearRampToValueAtTime(wc.y,b);a.positionZ.linearRampToValueAtTime(wc.z,b);a.orientationX.linearRampToValueAtTime(xc.x,
b);a.orientationY.linearRampToValueAtTime(xc.y,b);a.orientationZ.linearRampToValueAtTime(xc.z,b)}else a.setPosition(wc.x,wc.y,wc.z),a.setOrientation(xc.x,xc.y,xc.z)}});Object.assign(Jg.prototype,{getFrequencyData:function(){this.analyser.getByteFrequencyData(this.data);return this.data},getAverageFrequency:function(){for(var a=0,b=this.getFrequencyData(),c=0;c<b.length;c++)a+=b[c];return a/b.length}});Object.assign(Kg.prototype,{accumulate:function(a,b){var c=this.buffer,d=this.valueSize;a=a*d+d;
var e=this.cumulativeWeight;if(0===e){for(e=0;e!==d;++e)c[a+e]=c[e];e=b}else e+=b,this._mixBufferRegion(c,a,0,b/e,d);this.cumulativeWeight=e},accumulateAdditive:function(a){var b=this.buffer,c=this.valueSize,d=c*this._addIndex;0===this.cumulativeWeightAdditive&&this._setIdentity();this._mixBufferRegionAdditive(b,d,0,a,c);this.cumulativeWeightAdditive+=a},apply:function(a){var b=this.valueSize,c=this.buffer;a=a*b+b;var d=this.cumulativeWeight,e=this.cumulativeWeightAdditive,f=this.binding;this.cumulativeWeightAdditive=
this.cumulativeWeight=0;1>d&&this._mixBufferRegion(c,a,b*this._origIndex,1-d,b);0<e&&this._mixBufferRegionAdditive(c,a,this._addIndex*b,1,b);d=b;for(e=b+b;d!==e;++d)if(c[d]!==c[d+b]){f.setValue(c,a);break}},saveOriginalState:function(){var a=this.buffer,b=this.valueSize,c=b*this._origIndex;this.binding.getValue(a,c);for(var d=b;d!==c;++d)a[d]=a[c+d%b];this._setIdentity();this.cumulativeWeightAdditive=this.cumulativeWeight=0},restoreOriginalState:function(){this.binding.setValue(this.buffer,3*this.valueSize)},
_setAdditiveIdentityNumeric:function(){for(var a=this._addIndex*this.valueSize,b=a+this.valueSize;a<b;a++)this.buffer[a]=0},_setAdditiveIdentityQuaternion:function(){this._setAdditiveIdentityNumeric();this.buffer[4*this._addIndex+3]=1},_setAdditiveIdentityOther:function(){for(var a=this._origIndex*this.valueSize,b=this._addIndex*this.valueSize,c=0;c<this.valueSize;c++)this.buffer[b+c]=this.buffer[a+c]},_select:function(a,b,c,d,e){if(.5<=d)for(d=0;d!==e;++d)a[b+d]=a[c+d]},_slerp:function(a,b,c,d){T.slerpFlat(a,
b,a,b,a,c,d)},_slerpAdditive:function(a,b,c,d,e){e*=this._workIndex;T.multiplyQuaternionsFlat(a,e,a,b,a,c);T.slerpFlat(a,b,a,b,a,e,d)},_lerp:function(a,b,c,d,e){for(var f=1-d,g=0;g!==e;++g){var h=b+g;a[h]=a[h]*f+a[c+g]*d}},_lerpAdditive:function(a,b,c,d,e){for(var f=0;f!==e;++f){var g=b+f;a[g]+=a[c+f]*d}}});var Zk=/[\[\]\.:\/]/g,$k="[^"+"\\[\\]\\.:\\/".replace("\\.","")+"]",al=/((?:WC+[\/:])*)/.source.replace("WC","[^\\[\\]\\.:\\/]"),bl=/(WCOD+)?/.source.replace("WCOD",$k),cl=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",
"[^\\[\\]\\.:\\/]"),dl=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC","[^\\[\\]\\.:\\/]"),el=new RegExp("^"+al+bl+cl+dl+"$"),fl=["material","materials","bones"];Object.assign(ii.prototype,{getValue:function(a,b){this.bind();var c=this._bindings[this._targetGroup.nCachedObjects_];void 0!==c&&c.getValue(a,b)},setValue:function(a,b){for(var c=this._bindings,d=this._targetGroup.nCachedObjects_,e=c.length;d!==e;++d)c[d].setValue(a,b)},bind:function(){for(var a=this._bindings,b=this._targetGroup.nCachedObjects_,
c=a.length;b!==c;++b)a[b].bind()},unbind:function(){for(var a=this._bindings,b=this._targetGroup.nCachedObjects_,c=a.length;b!==c;++b)a[b].unbind()}});Object.assign(pa,{Composite:ii,create:function(a,b,c){return a&&a.isAnimationObjectGroup?new pa.Composite(a,b,c):new pa(a,b,c)},sanitizeNodeName:function(a){return a.replace(/\s/g,"_").replace(Zk,"")},parseTrackName:function(a){var b=el.exec(a);if(!b)throw Error("PropertyBinding: Cannot parse trackName: "+a);b={nodeName:b[2],objectName:b[3],objectIndex:b[4],
propertyName:b[5],propertyIndex:b[6]};var c=b.nodeName&&b.nodeName.lastIndexOf(".");if(void 0!==c&&-1!==c){var d=b.nodeName.substring(c+1);-1!==fl.indexOf(d)&&(b.nodeName=b.nodeName.substring(0,c),b.objectName=d)}if(null===b.propertyName||0===b.propertyName.length)throw Error("PropertyBinding: can not parse propertyName from trackName: "+a);return b},findNode:function(a,b){if(!b||""===b||"."===b||-1===b||b===a.name||b===a.uuid)return a;if(a.skeleton){var c=a.skeleton.getBoneByName(b);if(void 0!==
c)return c}if(a.children){var d=function(a){for(var c=0;c<a.length;c++){var e=a[c];if(e.name===b||e.uuid===b||(e=d(e.children)))return e}return null};if(a=d(a.children))return a}return null}});Object.assign(pa.prototype,{_getValue_unavailable:function(){},_setValue_unavailable:function(){},BindingType:{Direct:0,EntireArray:1,ArrayElement:2,HasFromToArray:3},Versioning:{None:0,NeedsUpdate:1,MatrixWorldNeedsUpdate:2},GetterByBindingType:[function(a,b){a[b]=this.node[this.propertyName]},function(a,b){for(var c=
this.resolvedProperty,d=0,e=c.length;d!==e;++d)a[b++]=c[d]},function(a,b){a[b]=this.resolvedProperty[this.propertyIndex]},function(a,b){this.resolvedProperty.toArray(a,b)}],SetterByBindingTypeAndVersioning:[[function(a,b){this.targetObject[this.propertyName]=a[b]},function(a,b){this.targetObject[this.propertyName]=a[b];this.targetObject.needsUpdate=!0},function(a,b){this.targetObject[this.propertyName]=a[b];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(a,b){for(var c=this.resolvedProperty,
d=0,e=c.length;d!==e;++d)c[d]=a[b++]},function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)c[d]=a[b++];this.targetObject.needsUpdate=!0},function(a,b){for(var c=this.resolvedProperty,d=0,e=c.length;d!==e;++d)c[d]=a[b++];this.targetObject.matrixWorldNeedsUpdate=!0}],[function(a,b){this.resolvedProperty[this.propertyIndex]=a[b]},function(a,b){this.resolvedProperty[this.propertyIndex]=a[b];this.targetObject.needsUpdate=!0},function(a,b){this.resolvedProperty[this.propertyIndex]=a[b];
this.targetObject.matrixWorldNeedsUpdate=!0}],[function(a,b){this.resolvedProperty.fromArray(a,b)},function(a,b){this.resolvedProperty.fromArray(a,b);this.targetObject.needsUpdate=!0},function(a,b){this.resolvedProperty.fromArray(a,b);this.targetObject.matrixWorldNeedsUpdate=!0}]],getValue:function(a,b){this.bind();this.getValue(a,b)},setValue:function(a,b){this.bind();this.setValue(a,b)},bind:function(){var a=this.node,b=this.parsedPath,c=b.objectName,d=b.propertyName,e=b.propertyIndex;a||(this.node=
a=pa.findNode(this.rootNode,b.nodeName)||this.rootNode);this.getValue=this._getValue_unavailable;this.setValue=this._setValue_unavailable;if(a){if(c){var f=b.objectIndex;switch(c){case "materials":if(!a.material){console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.",this);return}if(!a.material.materials){console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.",this);return}a=a.material.materials;
break;case "bones":if(!a.skeleton){console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.",this);return}a=a.skeleton.bones;for(c=0;c<a.length;c++)if(a[c].name===f){f=c;break}break;default:if(void 0===a[c]){console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.",this);return}a=a[c]}if(void 0!==f){if(void 0===a[f]){console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.",this,a);return}a=
a[f]}}f=a[d];if(void 0===f)console.error("THREE.PropertyBinding: Trying to update property for track: "+b.nodeName+"."+d+" but it wasn't found.",a);else{b=this.Versioning.None;this.targetObject=a;void 0!==a.needsUpdate?b=this.Versioning.NeedsUpdate:void 0!==a.matrixWorldNeedsUpdate&&(b=this.Versioning.MatrixWorldNeedsUpdate);c=this.BindingType.Direct;if(void 0!==e){if("morphTargetInfluences"===d){if(!a.geometry){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.",
this);return}if(a.geometry.isBufferGeometry){if(!a.geometry.morphAttributes){console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.",this);return}void 0!==a.morphTargetDictionary[e]&&(e=a.morphTargetDictionary[e])}else{console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.",this);return}}c=this.BindingType.ArrayElement;this.resolvedProperty=f;this.propertyIndex=
e}else void 0!==f.fromArray&&void 0!==f.toArray?(c=this.BindingType.HasFromToArray,this.resolvedProperty=f):Array.isArray(f)?(c=this.BindingType.EntireArray,this.resolvedProperty=f):this.propertyName=d;this.getValue=this.GetterByBindingType[c];this.setValue=this.SetterByBindingTypeAndVersioning[c][b]}}else console.error("THREE.PropertyBinding: Trying to update node for track: "+this.path+" but it wasn't found.")},unbind:function(){this.node=null;this.getValue=this._getValue_unbound;this.setValue=
this._setValue_unbound}});Object.assign(pa.prototype,{_getValue_unbound:pa.prototype.getValue,_setValue_unbound:pa.prototype.setValue});Object.assign(ji.prototype,{isAnimationObjectGroup:!0,add:function(){for(var a=this._objects,b=this._indicesByUUID,c=this._paths,d=this._parsedPaths,e=this._bindings,f=e.length,g=void 0,h=a.length,k=this.nCachedObjects_,m=0,n=arguments.length;m!==n;++m){var p=arguments[m],u=p.uuid,r=b[u];if(void 0===r){r=h++;b[u]=r;a.push(p);r=0;for(var t=f;r!==t;++r)e[r].push(new pa(p,
c[r],d[r]))}else if(r<k){g=a[r];t=--k;var v=a[t];b[v.uuid]=r;a[r]=v;b[u]=t;a[t]=p;u=0;for(v=f;u!==v;++u){var x=e[u],B=x[r];x[r]=x[t];void 0===B&&(B=new pa(p,c[u],d[u]));x[t]=B}}else a[r]!==g&&console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes.")}this.nCachedObjects_=k},remove:function(){for(var a=this._objects,b=this._indicesByUUID,c=this._bindings,d=c.length,e=this.nCachedObjects_,f=0,g=
arguments.length;f!==g;++f){var h=arguments[f],k=h.uuid,m=b[k];if(void 0!==m&&m>=e){var n=e++,p=a[n];b[p.uuid]=m;a[m]=p;b[k]=n;a[n]=h;h=0;for(k=d;h!==k;++h){p=c[h];var u=p[m];p[m]=p[n];p[n]=u}}}this.nCachedObjects_=e},uncache:function(){for(var a=this._objects,b=this._indicesByUUID,c=this._bindings,d=c.length,e=this.nCachedObjects_,f=a.length,g=0,h=arguments.length;g!==h;++g){var k=arguments[g].uuid,m=b[k];if(void 0!==m)if(delete b[k],m<e){k=--e;var n=a[k],p=--f,u=a[p];b[n.uuid]=m;a[m]=n;b[u.uuid]=
k;a[k]=u;a.pop();n=0;for(u=d;n!==u;++n){var r=c[n],t=r[p];r[m]=r[k];r[k]=t;r.pop()}}else for(k=--f,p=a[k],b[p.uuid]=m,a[m]=p,a.pop(),p=0,n=d;p!==n;++p)u=c[p],u[m]=u[k],u.pop()}this.nCachedObjects_=e},subscribe_:function(a,b){var c=this._bindingsIndicesByPath,d=c[a],e=this._bindings;if(void 0!==d)return e[d];var f=this._paths,g=this._parsedPaths,h=this._objects,k=this.nCachedObjects_,m=Array(h.length);d=e.length;c[a]=d;f.push(a);g.push(b);e.push(m);c=k;for(d=h.length;c!==d;++c)m[c]=new pa(h[c],a,b);
return m},unsubscribe_:function(a){var b=this._bindingsIndicesByPath,c=b[a];if(void 0!==c){var d=this._paths,e=this._parsedPaths,f=this._bindings,g=f.length-1,h=f[g];b[a[g]]=c;f[c]=h;f.pop();e[c]=e[g];e.pop();d[c]=d[g];d.pop()}}});Object.assign(ki.prototype,{play:function(){this._mixer._activateAction(this);return this},stop:function(){this._mixer._deactivateAction(this);return this.reset()},reset:function(){this.paused=!1;this.enabled=!0;this.time=0;this._loopCount=-1;this._startTime=null;return this.stopFading().stopWarping()},
isRunning:function(){return this.enabled&&!this.paused&&0!==this.timeScale&&null===this._startTime&&this._mixer._isActiveAction(this)},isScheduled:function(){return this._mixer._isActiveAction(this)},startAt:function(a){this._startTime=a;return this},setLoop:function(a,b){this.loop=a;this.repetitions=b;return this},setEffectiveWeight:function(a){this.weight=a;this._effectiveWeight=this.enabled?a:0;return this.stopFading()},getEffectiveWeight:function(){return this._effectiveWeight},fadeIn:function(a){return this._scheduleFading(a,
0,1)},fadeOut:function(a){return this._scheduleFading(a,1,0)},crossFadeFrom:function(a,b,c){a.fadeOut(b);this.fadeIn(b);if(c){c=this._clip.duration;var d=a._clip.duration,e=c/d;a.warp(1,d/c,b);this.warp(e,1,b)}return this},crossFadeTo:function(a,b,c){return a.crossFadeFrom(this,b,c)},stopFading:function(){var a=this._weightInterpolant;null!==a&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(a));return this},setEffectiveTimeScale:function(a){this.timeScale=a;this._effectiveTimeScale=
this.paused?0:a;return this.stopWarping()},getEffectiveTimeScale:function(){return this._effectiveTimeScale},setDuration:function(a){this.timeScale=this._clip.duration/a;return this.stopWarping()},syncWith:function(a){this.time=a.time;this.timeScale=a.timeScale;return this.stopWarping()},halt:function(a){return this.warp(this._effectiveTimeScale,0,a)},warp:function(a,b,c){var d=this._mixer,e=d.time,f=this.timeScale,g=this._timeScaleInterpolant;null===g&&(this._timeScaleInterpolant=g=d._lendControlInterpolant());
d=g.parameterPositions;g=g.sampleValues;d[0]=e;d[1]=e+c;g[0]=a/f;g[1]=b/f;return this},stopWarping:function(){var a=this._timeScaleInterpolant;null!==a&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(a));return this},getMixer:function(){return this._mixer},getClip:function(){return this._clip},getRoot:function(){return this._localRoot||this._mixer._root},_update:function(a,b,c,d){if(this.enabled){var e=this._startTime;if(null!==e){b=(a-e)*c;if(0>b||0===c)return;this._startTime=
null;b*=c}b*=this._updateTimeScale(a);c=this._updateTime(b);a=this._updateWeight(a);if(0<a)switch(b=this._interpolants,e=this._propertyBindings,this.blendMode){case 2501:d=0;for(var f=b.length;d!==f;++d)b[d].evaluate(c),e[d].accumulateAdditive(a);break;default:f=0;for(var g=b.length;f!==g;++f)b[f].evaluate(c),e[f].accumulate(d,a)}}else this._updateWeight(a)},_updateWeight:function(a){var b=0;if(this.enabled){b=this.weight;var c=this._weightInterpolant;if(null!==c){var d=c.evaluate(a)[0];b*=d;a>c.parameterPositions[1]&&
(this.stopFading(),0===d&&(this.enabled=!1))}}return this._effectiveWeight=b},_updateTimeScale:function(a){var b=0;if(!this.paused){b=this.timeScale;var c=this._timeScaleInterpolant;if(null!==c){var d=c.evaluate(a)[0];b*=d;a>c.parameterPositions[1]&&(this.stopWarping(),0===b?this.paused=!0:this.timeScale=b)}}return this._effectiveTimeScale=b},_updateTime:function(a){var b=this._clip.duration,c=this.loop,d=this.time+a,e=this._loopCount,f=2202===c;if(0===a)return-1===e?d:f&&1===(e&1)?b-d:d;if(2200===
c)a:{if(-1===e&&(this._loopCount=0,this._setEndings(!0,!0,!1)),d>=b)d=b;else if(0>d)d=0;else{this.time=d;break a}this.clampWhenFinished?this.paused=!0:this.enabled=!1;this.time=d;this._mixer.dispatchEvent({type:"finished",action:this,direction:0>a?-1:1})}else{-1===e&&(0<=a?(e=0,this._setEndings(!0,0===this.repetitions,f)):this._setEndings(0===this.repetitions,!0,f));if(d>=b||0>d){c=Math.floor(d/b);d-=b*c;e+=Math.abs(c);var g=this.repetitions-e;0>=g?(this.clampWhenFinished?this.paused=!0:this.enabled=
!1,this.time=d=0<a?b:0,this._mixer.dispatchEvent({type:"finished",action:this,direction:0<a?1:-1})):(1===g?(a=0>a,this._setEndings(a,!a,f)):this._setEndings(!1,!1,f),this._loopCount=e,this.time=d,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:c}))}else this.time=d;if(f&&1===(e&1))return b-d}return d},_setEndings:function(a,b,c){var d=this._interpolantSettings;c?(d.endingStart=2401,d.endingEnd=2401):(d.endingStart=a?this.zeroSlopeAtStart?2401:2400:2402,d.endingEnd=b?this.zeroSlopeAtEnd?
2401:2400:2402)},_scheduleFading:function(a,b,c){var d=this._mixer,e=d.time,f=this._weightInterpolant;null===f&&(this._weightInterpolant=f=d._lendControlInterpolant());d=f.parameterPositions;f=f.sampleValues;d[0]=e;f[0]=b;d[1]=e+a;f[1]=c;return this}});Lg.prototype=Object.assign(Object.create(qa.prototype),{constructor:Lg,_bindAction:function(a,b){var c=a._localRoot||this._root,d=a._clip.tracks,e=d.length,f=a._propertyBindings;a=a._interpolants;var g=c.uuid,h=this._bindingsByRootAndName,k=h[g];void 0===
k&&(k={},h[g]=k);for(h=0;h!==e;++h){var m=d[h],n=m.name,p=k[n];if(void 0===p){p=f[h];if(void 0!==p){null===p._cacheIndex&&(++p.referenceCount,this._addInactiveBinding(p,g,n));continue}p=new Kg(pa.create(c,n,b&&b._propertyBindings[h].binding.parsedPath),m.ValueTypeName,m.getValueSize());++p.referenceCount;this._addInactiveBinding(p,g,n)}f[h]=p;a[h].resultBuffer=p.buffer}},_activateAction:function(a){if(!this._isActiveAction(a)){if(null===a._cacheIndex){var b=(a._localRoot||this._root).uuid,c=a._clip.uuid,
d=this._actionsByClip[c];this._bindAction(a,d&&d.knownActions[0]);this._addInactiveAction(a,c,b)}b=a._propertyBindings;c=0;for(d=b.length;c!==d;++c){var e=b[c];0===e.useCount++&&(this._lendBinding(e),e.saveOriginalState())}this._lendAction(a)}},_deactivateAction:function(a){if(this._isActiveAction(a)){for(var b=a._propertyBindings,c=0,d=b.length;c!==d;++c){var e=b[c];0===--e.useCount&&(e.restoreOriginalState(),this._takeBackBinding(e))}this._takeBackAction(a)}},_initMemoryManager:function(){this._actions=
[];this._nActiveActions=0;this._actionsByClip={};this._bindings=[];this._nActiveBindings=0;this._bindingsByRootAndName={};this._controlInterpolants=[];this._nActiveControlInterpolants=0;var a=this;this.stats={actions:{get total(){return a._actions.length},get inUse(){return a._nActiveActions}},bindings:{get total(){return a._bindings.length},get inUse(){return a._nActiveBindings}},controlInterpolants:{get total(){return a._controlInterpolants.length},get inUse(){return a._nActiveControlInterpolants}}}},
_isActiveAction:function(a){a=a._cacheIndex;return null!==a&&a<this._nActiveActions},_addInactiveAction:function(a,b,c){var d=this._actions,e=this._actionsByClip,f=e[b];void 0===f?(f={knownActions:[a],actionByRoot:{}},a._byClipCacheIndex=0,e[b]=f):(b=f.knownActions,a._byClipCacheIndex=b.length,b.push(a));a._cacheIndex=d.length;d.push(a);f.actionByRoot[c]=a},_removeInactiveAction:function(a){var b=this._actions,c=b[b.length-1],d=a._cacheIndex;c._cacheIndex=d;b[d]=c;b.pop();a._cacheIndex=null;b=a._clip.uuid;
c=this._actionsByClip;d=c[b];var e=d.knownActions,f=e[e.length-1],g=a._byClipCacheIndex;f._byClipCacheIndex=g;e[g]=f;e.pop();a._byClipCacheIndex=null;delete d.actionByRoot[(a._localRoot||this._root).uuid];0===e.length&&delete c[b];this._removeInactiveBindingsForAction(a)},_removeInactiveBindingsForAction:function(a){a=a._propertyBindings;for(var b=0,c=a.length;b!==c;++b){var d=a[b];0===--d.referenceCount&&this._removeInactiveBinding(d)}},_lendAction:function(a){var b=this._actions,c=a._cacheIndex,
d=this._nActiveActions++,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_takeBackAction:function(a){var b=this._actions,c=a._cacheIndex,d=--this._nActiveActions,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_addInactiveBinding:function(a,b,c){var d=this._bindingsByRootAndName,e=this._bindings,f=d[b];void 0===f&&(f={},d[b]=f);f[c]=a;a._cacheIndex=e.length;e.push(a)},_removeInactiveBinding:function(a){var b=this._bindings,c=a.binding,d=c.rootNode.uuid;c=c.path;var e=this._bindingsByRootAndName,
f=e[d],g=b[b.length-1];a=a._cacheIndex;g._cacheIndex=a;b[a]=g;b.pop();delete f[c];0===Object.keys(f).length&&delete e[d]},_lendBinding:function(a){var b=this._bindings,c=a._cacheIndex,d=this._nActiveBindings++,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_takeBackBinding:function(a){var b=this._bindings,c=a._cacheIndex,d=--this._nActiveBindings,e=b[d];a._cacheIndex=d;b[d]=a;e._cacheIndex=c;b[c]=e},_lendControlInterpolant:function(){var a=this._controlInterpolants,b=this._nActiveControlInterpolants++,
c=a[b];void 0===c&&(c=new ie(new Float32Array(2),new Float32Array(2),1,this._controlInterpolantsResultBuffer),c.__cacheIndex=b,a[b]=c);return c},_takeBackControlInterpolant:function(a){var b=this._controlInterpolants,c=a.__cacheIndex,d=--this._nActiveControlInterpolants,e=b[d];a.__cacheIndex=d;b[d]=a;e.__cacheIndex=c;b[c]=e},_controlInterpolantsResultBuffer:new Float32Array(1),clipAction:function(a,b,c){var d=b||this._root,e=d.uuid;d="string"===typeof a?Qa.findByName(d,a):a;a=null!==d?d.uuid:a;var f=
this._actionsByClip[a],g=null;void 0===c&&(c=null!==d?d.blendMode:2500);if(void 0!==f){g=f.actionByRoot[e];if(void 0!==g&&g.blendMode===c)return g;g=f.knownActions[0];null===d&&(d=g._clip)}if(null===d)return null;b=new ki(this,d,b,c);this._bindAction(b,g);this._addInactiveAction(b,a,e);return b},existingAction:function(a,b){var c=b||this._root;b=c.uuid;c="string"===typeof a?Qa.findByName(c,a):a;a=this._actionsByClip[c?c.uuid:a];return void 0!==a?a.actionByRoot[b]||null:null},stopAllAction:function(){for(var a=
this._actions,b=this._nActiveActions-1;0<=b;--b)a[b].stop();return this},update:function(a){a*=this.timeScale;for(var b=this._actions,c=this._nActiveActions,d=this.time+=a,e=Math.sign(a),f=this._accuIndex^=1,g=0;g!==c;++g)b[g]._update(d,a,e,f);a=this._bindings;b=this._nActiveBindings;for(c=0;c!==b;++c)a[c].apply(f);return this},setTime:function(a){for(var b=this.time=0;b<this._actions.length;b++)this._actions[b].time=0;return this.update(a)},getRoot:function(){return this._root},uncacheClip:function(a){var b=
this._actions;a=a.uuid;var c=this._actionsByClip,d=c[a];if(void 0!==d){d=d.knownActions;for(var e=0,f=d.length;e!==f;++e){var g=d[e];this._deactivateAction(g);var h=g._cacheIndex,k=b[b.length-1];g._cacheIndex=null;g._byClipCacheIndex=null;k._cacheIndex=h;b[h]=k;b.pop();this._removeInactiveBindingsForAction(g)}delete c[a]}},uncacheRoot:function(a){a=a.uuid;var b=this._actionsByClip;for(d in b){var c=b[d].actionByRoot[a];void 0!==c&&(this._deactivateAction(c),this._removeInactiveAction(c))}var d=this._bindingsByRootAndName[a];
if(void 0!==d)for(var e in d)a=d[e],a.restoreOriginalState(),this._removeInactiveBinding(a)},uncacheAction:function(a,b){a=this.existingAction(a,b);null!==a&&(this._deactivateAction(a),this._removeInactiveAction(a))}});uf.prototype.clone=function(){return new uf(void 0===this.value.clone?this.value:this.value.clone())};Mg.prototype=Object.assign(Object.create(Ia.prototype),{constructor:Mg,isInstancedInterleavedBuffer:!0,copy:function(a){Ia.prototype.copy.call(this,a);this.meshPerAttribute=a.meshPerAttribute;
return this},clone:function(a){a=Ia.prototype.clone.call(this,a);a.meshPerAttribute=this.meshPerAttribute;return a},toJSON:function(a){a=Ia.prototype.toJSON.call(this,a);a.isInstancedInterleavedBuffer=!0;a.meshPerAttribute=this.meshPerAttribute;return a}});Object.assign(Ng.prototype,{set:function(a,b){this.ray.set(a,b)},setFromCamera:function(a,b){b&&b.isPerspectiveCamera?(this.ray.origin.setFromMatrixPosition(b.matrixWorld),this.ray.direction.set(a.x,a.y,.5).unproject(b).sub(this.ray.origin).normalize(),
this.camera=b):b&&b.isOrthographicCamera?(this.ray.origin.set(a.x,a.y,(b.near+b.far)/(b.near-b.far)).unproject(b),this.ray.direction.set(0,0,-1).transformDirection(b.matrixWorld),this.camera=b):console.error("THREE.Raycaster: Unsupported camera type.")},intersectObject:function(a,b,c){c=c||[];Og(a,this,c,b);c.sort(li);return c},intersectObjects:function(a,b,c){c=c||[];if(!1===Array.isArray(a))return console.warn("THREE.Raycaster.intersectObjects: objects is not an Array."),c;for(var d=0,e=a.length;d<
e;d++)Og(a[d],this,c,b);c.sort(li);return c}});Object.assign(mi.prototype,{set:function(a,b,c){this.radius=a;this.phi=b;this.theta=c;return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.radius=a.radius;this.phi=a.phi;this.theta=a.theta;return this},makeSafe:function(){this.phi=Math.max(1E-6,Math.min(Math.PI-1E-6,this.phi));return this},setFromVector3:function(a){return this.setFromCartesianCoords(a.x,a.y,a.z)},setFromCartesianCoords:function(a,b,c){this.radius=
Math.sqrt(a*a+b*b+c*c);0===this.radius?this.phi=this.theta=0:(this.theta=Math.atan2(a,c),this.phi=Math.acos(O.clamp(b/this.radius,-1,1)));return this}});Object.assign(ni.prototype,{set:function(a,b,c){this.radius=a;this.theta=b;this.y=c;return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.radius=a.radius;this.theta=a.theta;this.y=a.y;return this},setFromVector3:function(a){return this.setFromCartesianCoords(a.x,a.y,a.z)},setFromCartesianCoords:function(a,b,
c){this.radius=Math.sqrt(a*a+c*c);this.theta=Math.atan2(a,c);this.y=b;return this}});var Ui=new u;Object.assign(Pg.prototype,{set:function(a,b){this.min.copy(a);this.max.copy(b);return this},setFromPoints:function(a){this.makeEmpty();for(var b=0,c=a.length;b<c;b++)this.expandByPoint(a[b]);return this},setFromCenterAndSize:function(a,b){b=Ui.copy(b).multiplyScalar(.5);this.min.copy(a).sub(b);this.max.copy(a).add(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.min.copy(a.min);
this.max.copy(a.max);return this},makeEmpty:function(){this.min.x=this.min.y=Infinity;this.max.x=this.max.y=-Infinity;return this},isEmpty:function(){return this.max.x<this.min.x||this.max.y<this.min.y},getCenter:function(a){void 0===a&&(console.warn("THREE.Box2: .getCenter() target is now required"),a=new u);return this.isEmpty()?a.set(0,0):a.addVectors(this.min,this.max).multiplyScalar(.5)},getSize:function(a){void 0===a&&(console.warn("THREE.Box2: .getSize() target is now required"),a=new u);return this.isEmpty()?
a.set(0,0):a.subVectors(this.max,this.min)},expandByPoint:function(a){this.min.min(a);this.max.max(a);return this},expandByVector:function(a){this.min.sub(a);this.max.add(a);return this},expandByScalar:function(a){this.min.addScalar(-a);this.max.addScalar(a);return this},containsPoint:function(a){return a.x<this.min.x||a.x>this.max.x||a.y<this.min.y||a.y>this.max.y?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y},getParameter:function(a,
b){void 0===b&&(console.warn("THREE.Box2: .getParameter() target is now required"),b=new u);return b.set((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y))},intersectsBox:function(a){return a.max.x<this.min.x||a.min.x>this.max.x||a.max.y<this.min.y||a.min.y>this.max.y?!1:!0},clampPoint:function(a,b){void 0===b&&(console.warn("THREE.Box2: .clampPoint() target is now required"),b=new u);return b.copy(a).clamp(this.min,this.max)},distanceToPoint:function(a){return Ui.copy(a).clamp(this.min,
this.max).sub(a).length()},intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)}});var Vi=new n,Vf=new n;Object.assign(Qg.prototype,{set:function(a,b){this.start.copy(a);this.end.copy(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.start.copy(a.start);
this.end.copy(a.end);return this},getCenter:function(a){void 0===a&&(console.warn("THREE.Line3: .getCenter() target is now required"),a=new n);return a.addVectors(this.start,this.end).multiplyScalar(.5)},delta:function(a){void 0===a&&(console.warn("THREE.Line3: .delta() target is now required"),a=new n);return a.subVectors(this.end,this.start)},distanceSq:function(){return this.start.distanceToSquared(this.end)},distance:function(){return this.start.distanceTo(this.end)},at:function(a,b){void 0===
b&&(console.warn("THREE.Line3: .at() target is now required"),b=new n);return this.delta(b).multiplyScalar(a).add(this.start)},closestPointToPointParameter:function(a,b){Vi.subVectors(a,this.start);Vf.subVectors(this.end,this.start);a=Vf.dot(Vf);a=Vf.dot(Vi)/a;b&&(a=O.clamp(a,0,1));return a},closestPointToPoint:function(a,b,c){a=this.closestPointToPointParameter(a,b);void 0===c&&(console.warn("THREE.Line3: .closestPointToPoint() target is now required"),c=new n);return this.delta(c).multiplyScalar(a).add(this.start)},
applyMatrix4:function(a){this.start.applyMatrix4(a);this.end.applyMatrix4(a);return this},equals:function(a){return a.start.equals(this.start)&&a.end.equals(this.end)}});ne.prototype=Object.create(x.prototype);ne.prototype.constructor=ne;ne.prototype.isImmediateRenderObject=!0;var Wi=new n;gd.prototype=Object.create(x.prototype);gd.prototype.constructor=gd;gd.prototype.dispose=function(){this.cone.geometry.dispose();this.cone.material.dispose()};gd.prototype.update=function(){this.light.updateMatrixWorld();
var a=this.light.distance?this.light.distance:1E3,b=a*Math.tan(this.light.angle);this.cone.scale.set(b,b,a);Wi.setFromMatrixPosition(this.light.target.matrixWorld);this.cone.lookAt(Wi);void 0!==this.color?this.cone.material.color.set(this.color):this.cone.material.color.copy(this.light.color)};var Rb=new n,Wf=new U,ph=new U;pc.prototype=Object.create(ea.prototype);pc.prototype.constructor=pc;pc.prototype.isSkeletonHelper=!0;pc.prototype.updateMatrixWorld=function(a){var b=this.bones,c=this.geometry,
d=c.getAttribute("position");ph.getInverse(this.root.matrixWorld);for(var e=0,f=0;e<b.length;e++){var g=b[e];g.parent&&g.parent.isBone&&(Wf.multiplyMatrices(ph,g.matrixWorld),Rb.setFromMatrixPosition(Wf),d.setXYZ(f,Rb.x,Rb.y,Rb.z),Wf.multiplyMatrices(ph,g.parent.matrixWorld),Rb.setFromMatrixPosition(Wf),d.setXYZ(f+1,Rb.x,Rb.y,Rb.z),f+=2)}c.getAttribute("position").needsUpdate=!0;x.prototype.updateMatrixWorld.call(this,a)};hd.prototype=Object.create(Z.prototype);hd.prototype.constructor=hd;hd.prototype.dispose=
function(){this.geometry.dispose();this.material.dispose()};hd.prototype.update=function(){void 0!==this.color?this.material.color.set(this.color):this.material.color.copy(this.light.color)};var gl=new n,Xi=new E,Yi=new E;id.prototype=Object.create(x.prototype);id.prototype.constructor=id;id.prototype.dispose=function(){this.children[0].geometry.dispose();this.children[0].material.dispose()};id.prototype.update=function(){var a=this.children[0];if(void 0!==this.color)this.material.color.set(this.color);
else{var b=a.geometry.getAttribute("color");Xi.copy(this.light.color);Yi.copy(this.light.groundColor);for(var c=0,d=b.count;c<d;c++){var e=c<d/2?Xi:Yi;b.setXYZ(c,e.r,e.g,e.b)}b.needsUpdate=!0}a.lookAt(gl.setFromMatrixPosition(this.light.matrixWorld).negate())};vf.prototype=Object.assign(Object.create(ea.prototype),{constructor:vf,copy:function(a){ea.prototype.copy.call(this,a);this.geometry.copy(a.geometry);this.material.copy(a.material);return this},clone:function(){return(new this.constructor).copy(this)}});
wf.prototype=Object.create(ea.prototype);wf.prototype.constructor=wf;var Zi=new n,Xf=new n,$i=new n;jd.prototype=Object.create(x.prototype);jd.prototype.constructor=jd;jd.prototype.dispose=function(){this.lightPlane.geometry.dispose();this.lightPlane.material.dispose();this.targetLine.geometry.dispose();this.targetLine.material.dispose()};jd.prototype.update=function(){Zi.setFromMatrixPosition(this.light.matrixWorld);Xf.setFromMatrixPosition(this.light.target.matrixWorld);$i.subVectors(Xf,Zi);this.lightPlane.lookAt(Xf);
void 0!==this.color?(this.lightPlane.material.color.set(this.color),this.targetLine.material.color.set(this.color)):(this.lightPlane.material.color.copy(this.light.color),this.targetLine.material.color.copy(this.light.color));this.targetLine.lookAt(Xf);this.targetLine.scale.z=$i.length()};var xf=new n,la=new db;oe.prototype=Object.create(ea.prototype);oe.prototype.constructor=oe;oe.prototype.update=function(){var a=this.geometry,b=this.pointMap;la.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse);
S("c",b,a,la,0,0,-1);S("t",b,a,la,0,0,1);S("n1",b,a,la,-1,-1,-1);S("n2",b,a,la,1,-1,-1);S("n3",b,a,la,-1,1,-1);S("n4",b,a,la,1,1,-1);S("f1",b,a,la,-1,-1,1);S("f2",b,a,la,1,-1,1);S("f3",b,a,la,-1,1,1);S("f4",b,a,la,1,1,1);S("u1",b,a,la,.7,1.1,-1);S("u2",b,a,la,-.7,1.1,-1);S("u3",b,a,la,0,2,-1);S("cf1",b,a,la,-1,0,1);S("cf2",b,a,la,1,0,1);S("cf3",b,a,la,0,-1,1);S("cf4",b,a,la,0,1,1);S("cn1",b,a,la,-1,0,-1);S("cn2",b,a,la,1,0,-1);S("cn3",b,a,la,0,-1,-1);S("cn4",b,a,la,0,1,-1);a.getAttribute("position").needsUpdate=
!0};var Yf=new Ta;tb.prototype=Object.create(ea.prototype);tb.prototype.constructor=tb;tb.prototype.update=function(a){void 0!==a&&console.warn("THREE.BoxHelper: .update() has no longer arguments.");void 0!==this.object&&Yf.setFromObject(this.object);if(!Yf.isEmpty()){a=Yf.min;var b=Yf.max,c=this.geometry.attributes.position,d=c.array;d[0]=b.x;d[1]=b.y;d[2]=b.z;d[3]=a.x;d[4]=b.y;d[5]=b.z;d[6]=a.x;d[7]=a.y;d[8]=b.z;d[9]=b.x;d[10]=a.y;d[11]=b.z;d[12]=b.x;d[13]=b.y;d[14]=a.z;d[15]=a.x;d[16]=b.y;d[17]=
a.z;d[18]=a.x;d[19]=a.y;d[20]=a.z;d[21]=b.x;d[22]=a.y;d[23]=a.z;c.needsUpdate=!0;this.geometry.computeBoundingSphere()}};tb.prototype.setFromObject=function(a){this.object=a;this.update();return this};tb.prototype.copy=function(a){ea.prototype.copy.call(this,a);this.object=a.object;return this};tb.prototype.clone=function(){return(new this.constructor).copy(this)};pe.prototype=Object.create(ea.prototype);pe.prototype.constructor=pe;pe.prototype.updateMatrixWorld=function(a){var b=this.box;b.isEmpty()||
(b.getCenter(this.position),b.getSize(this.scale),this.scale.multiplyScalar(.5),x.prototype.updateMatrixWorld.call(this,a))};qe.prototype=Object.create(Ja.prototype);qe.prototype.constructor=qe;qe.prototype.updateMatrixWorld=function(a){var b=-this.plane.constant;1E-8>Math.abs(b)&&(b=1E-8);this.scale.set(.5*this.size,.5*this.size,b);this.children[0].material.side=0>b?1:0;this.lookAt(this.plane.normal);x.prototype.updateMatrixWorld.call(this,a)};var aj=new n,yf,Rg;ub.prototype=Object.create(x.prototype);
ub.prototype.constructor=ub;ub.prototype.setDirection=function(a){.99999<a.y?this.quaternion.set(0,0,0,1):-.99999>a.y?this.quaternion.set(1,0,0,0):(aj.set(a.z,0,-a.x).normalize(),this.quaternion.setFromAxisAngle(aj,Math.acos(a.y)))};ub.prototype.setLength=function(a,b,c){void 0===b&&(b=.2*a);void 0===c&&(c=.2*b);this.line.scale.set(1,Math.max(1E-4,a-b),1);this.line.updateMatrix();this.cone.scale.set(c,b,c);this.cone.position.y=a;this.cone.updateMatrix()};ub.prototype.setColor=function(a){this.line.material.color.set(a);
this.cone.material.color.set(a)};ub.prototype.copy=function(a){x.prototype.copy.call(this,a,!1);this.line.copy(a.line);this.cone.copy(a.cone);return this};ub.prototype.clone=function(){return(new this.constructor).copy(this)};re.prototype=Object.create(ea.prototype);re.prototype.constructor=re;var lb=Math.pow(2,8),bj=[.125,.215,.35,.446,.526,.582],cj=5+bj.length,kb={3E3:0,3001:1,3002:2,3004:3,3005:4,3006:5,3007:6},qh=new ed,rh=function(){for(var a=[],b=[],c=[],d=8,e=0;e<cj;e++){var f=Math.pow(2,d);
b.push(f);var g=1/f;4<e?g=bj[e-8+4-1]:0==e&&(g=0);c.push(g);g=1/(f-1);f=-g/2;g=1+g/2;var h=[f,f,g,f,g,g,f,f,g,g,f,g];f=new Float32Array(108);g=new Float32Array(72);for(var k=new Float32Array(36),m=0;6>m;m++){var n=m%3*2/3-1,p=2<m?0:-1;f.set([n,p,0,n+2/3,p,0,n+2/3,p+1,0,n,p,0,n+2/3,p+1,0,n,p+1,0],18*m);g.set(h,12*m);k.set([m,m,m,m,m,m],6*m)}h=new H;h.setAttribute("position",new G(f,3));h.setAttribute("uv",new G(g,2));h.setAttribute("faceIndex",new G(k,1));a.push(h);4<d&&d--}return{_lodPlanes:a,_sizeLods:b,
_sigmas:c}}(),Ce=rh._lodPlanes,dj=rh._sizeLods,Zf=rh._sigmas,sh=null,yc=(1+Math.sqrt(5))/2,wd=1/yc,ej=[new n(1,1,1),new n(-1,1,1),new n(1,1,-1),new n(-1,1,-1),new n(0,yc,wd),new n(0,yc,-wd),new n(wd,0,yc),new n(-wd,0,yc),new n(yc,wd,0),new n(-yc,wd,0)];Sg.prototype={constructor:Sg,fromScene:function(a,b,c,d){void 0===b&&(b=0);void 0===c&&(c=.1);void 0===d&&(d=100);sh=this._renderer.getRenderTarget();var e=this._allocateTargets();this._sceneToCubeUV(a,c,d,e);0<b&&this._blur(e,0,0,b);this._applyPMREM(e);
this._cleanup(e);return e},fromEquirectangular:function(a){return this._fromTexture(a)},fromCubemap:function(a){return this._fromTexture(a)},compileCubemapShader:function(){null===this._cubemapShader&&(this._cubemapShader=ri(),this._compileMaterial(this._cubemapShader))},compileEquirectangularShader:function(){null===this._equirectShader&&(this._equirectShader=qi(),this._compileMaterial(this._equirectShader))},dispose:function(){this._blurMaterial.dispose();null!==this._cubemapShader&&this._cubemapShader.dispose();
null!==this._equirectShader&&this._equirectShader.dispose();for(var a=0;a<Ce.length;a++)Ce[a].dispose()},_cleanup:function(a){this._pingPongRenderTarget.dispose();this._renderer.setRenderTarget(sh);a.scissorTest=!1;zf(a,0,0,a.width,a.height)},_fromTexture:function(a){sh=this._renderer.getRenderTarget();var b=this._allocateTargets(a);this._textureToCubeUV(a,b);this._applyPMREM(b);this._cleanup(b);return b},_allocateTargets:function(a){var b=void 0===a||1009!==a.type?!1:3E3===a.encoding||3001===a.encoding||
3007===a.encoding;b={magFilter:1003,minFilter:1003,generateMipmaps:!1,type:1009,format:1023,encoding:b?a.encoding:3002,depthBuffer:!1,stencilBuffer:!1};var c=pi(b);c.depthBuffer=a?!1:!0;this._pingPongRenderTarget=pi(b);return c},_compileMaterial:function(a){a=new Z(Ce[0],a);this._renderer.compile(a,qh)},_sceneToCubeUV:function(a,b,c,d){b=new ma(90,1,b,c);c=[1,-1,1,1,1,1];var e=[1,1,1,-1,-1,-1],f=this._renderer,g=f.outputEncoding,h=f.toneMapping,k=f.getClearColor(),m=f.getClearAlpha();f.toneMapping=
0;f.outputEncoding=3E3;var n=a.background;if(n&&n.isColor){n.convertSRGBToLinear();var p=Math.min(Math.max(Math.ceil(Math.log2(Math.max(n.r,n.g,n.b))),-128),127);n=n.multiplyScalar(Math.pow(2,-p));f.setClearColor(n,(p+128)/255);a.background=null}for(n=0;6>n;n++)p=n%3,0==p?(b.up.set(0,c[n],0),b.lookAt(e[n],0,0)):1==p?(b.up.set(0,0,c[n]),b.lookAt(0,e[n],0)):(b.up.set(0,c[n],0),b.lookAt(0,0,e[n])),zf(d,p*lb,2<n?lb:0,lb,lb),f.setRenderTarget(d),f.render(a,b);f.toneMapping=h;f.outputEncoding=g;f.setClearColor(k,
m)},_textureToCubeUV:function(a,b){var c=this._renderer;a.isCubeTexture?null==this._cubemapShader&&(this._cubemapShader=ri()):null==this._equirectShader&&(this._equirectShader=qi());var d=a.isCubeTexture?this._cubemapShader:this._equirectShader,e=new Z(Ce[0],d);d=d.uniforms;d.envMap.value=a;a.isCubeTexture||d.texelSize.value.set(1/a.image.width,1/a.image.height);d.inputEncoding.value=kb[a.encoding];d.outputEncoding.value=kb[b.texture.encoding];zf(b,0,0,3*lb,2*lb);c.setRenderTarget(b);c.render(e,qh)},
_applyPMREM:function(a){var b=this._renderer,c=b.autoClear;b.autoClear=!1;for(var d=1;d<cj;d++)this._blur(a,d-1,d,Math.sqrt(Zf[d]*Zf[d]-Zf[d-1]*Zf[d-1]),ej[(d-1)%ej.length]);b.autoClear=c},_blur:function(a,b,c,d,e){var f=this._pingPongRenderTarget;this._halfBlur(a,f,b,c,d,"latitudinal",e);this._halfBlur(f,a,c,c,d,"longitudinal",e)},_halfBlur:function(a,b,c,d,e,f,g){var h=this._renderer,k=this._blurMaterial;"latitudinal"!==f&&"longitudinal"!==f&&console.error("blur direction must be either latitudinal or longitudinal!");
var m=new Z(Ce[d],k);k=k.uniforms;var n=dj[c]-1;n=isFinite(e)?Math.PI/(2*n):2*Math.PI/39;var p=e/n,u=isFinite(e)?1+Math.floor(3*p):20;20<u&&console.warn("sigmaRadians, "+e+", is too large and will clip, as it requested "+u+" samples when the maximum is set to 20");e=[];for(var r=0,t=0;20>t;++t){var v=t/p;v=Math.exp(-v*v/2);e.push(v);0==t?r+=v:t<u&&(r+=2*v)}for(p=0;p<e.length;p++)e[p]/=r;k.envMap.value=a.texture;k.samples.value=u;k.weights.value=e;k.latitudinal.value="latitudinal"===f;g&&(k.poleAxis.value=
g);k.dTheta.value=n;k.mipInt.value=8-c;k.inputEncoding.value=kb[a.texture.encoding];k.outputEncoding.value=kb[a.texture.encoding];a=dj[d];zf(b,3*Math.max(0,lb-2*a),(0===d?0:2*lb)+2*a*(4<d?d-8+4:0),3*a,2*a);h.setRenderTarget(b);h.render(m,qh)}};J.create=function(a,b){console.log("THREE.Curve.create() has been deprecated");a.prototype=Object.create(J.prototype);a.prototype.constructor=a;a.prototype.getPoint=b;return a};Object.assign(sb.prototype,{createPointsGeometry:function(a){console.warn("THREE.CurvePath: .createPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");
a=this.getPoints(a);return this.createGeometry(a)},createSpacedPointsGeometry:function(a){console.warn("THREE.CurvePath: .createSpacedPointsGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");a=this.getSpacedPoints(a);return this.createGeometry(a)},createGeometry:function(a){console.warn("THREE.CurvePath: .createGeometry() has been removed. Use new THREE.Geometry().setFromPoints( points ) instead.");for(var b=new I,c=0,d=a.length;c<d;c++){var e=a[c];b.vertices.push(new n(e.x,
e.y,e.z||0))}return b}});Object.assign($a.prototype,{fromPoints:function(a){console.warn("THREE.Path: .fromPoints() has been renamed to .setFromPoints().");return this.setFromPoints(a)}});si.prototype=Object.create(va.prototype);ti.prototype=Object.create(va.prototype);Vg.prototype=Object.create(va.prototype);Object.assign(Vg.prototype,{initFromArray:function(){console.error("THREE.Spline: .initFromArray() has been removed.")},getControlPointsArray:function(){console.error("THREE.Spline: .getControlPointsArray() has been removed.")},
reparametrizeByArcLength:function(){console.error("THREE.Spline: .reparametrizeByArcLength() has been removed.")}});vf.prototype.setColors=function(){console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead.")};pc.prototype.update=function(){console.error("THREE.SkeletonHelper: update() no longer needs to be called.")};Object.assign(V.prototype,{extractUrlBase:function(a){console.warn("THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead.");
return oh.extractUrlBase(a)}});V.Handlers={add:function(){console.error("THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead.")},get:function(){console.error("THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead.")}};Object.assign(sf.prototype,{setTexturePath:function(a){console.warn("THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath().");return this.setResourcePath(a)}});Object.assign(Pg.prototype,{center:function(a){console.warn("THREE.Box2: .center() has been renamed to .getCenter().");
return this.getCenter(a)},empty:function(){console.warn("THREE.Box2: .empty() has been renamed to .isEmpty().");return this.isEmpty()},isIntersectionBox:function(a){console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)},size:function(a){console.warn("THREE.Box2: .size() has been renamed to .getSize().");return this.getSize(a)}});Object.assign(Ta.prototype,{center:function(a){console.warn("THREE.Box3: .center() has been renamed to .getCenter().");
return this.getCenter(a)},empty:function(){console.warn("THREE.Box3: .empty() has been renamed to .isEmpty().");return this.isEmpty()},isIntersectionBox:function(a){console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)},isIntersectionSphere:function(a){console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere().");return this.intersectsSphere(a)},size:function(a){console.warn("THREE.Box3: .size() has been renamed to .getSize().");
return this.getSize(a)}});Object.assign(cb.prototype,{empty:function(){console.warn("THREE.Sphere: .empty() has been renamed to .isEmpty().");return this.isEmpty()}});Fc.prototype.setFromMatrix=function(a){console.warn("THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix().");return this.setFromProjectionMatrix(a)};Qg.prototype.center=function(a){console.warn("THREE.Line3: .center() has been renamed to .getCenter().");return this.getCenter(a)};Object.assign(O,{random16:function(){console.warn("THREE.Math: .random16() has been deprecated. Use Math.random() instead.");
return Math.random()},nearestPowerOfTwo:function(a){console.warn("THREE.Math: .nearestPowerOfTwo() has been renamed to .floorPowerOfTwo().");return O.floorPowerOfTwo(a)},nextPowerOfTwo:function(a){console.warn("THREE.Math: .nextPowerOfTwo() has been renamed to .ceilPowerOfTwo().");return O.ceilPowerOfTwo(a)}});Object.assign(za.prototype,{flattenToArrayOffset:function(a,b){console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.");return this.toArray(a,b)},
multiplyVector3:function(a){console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)},multiplyVector3Array:function(){console.error("THREE.Matrix3: .multiplyVector3Array() has been removed.")},applyToBufferAttribute:function(a){console.warn("THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)},applyToVector3Array:function(){console.error("THREE.Matrix3: .applyToVector3Array() has been removed.")}});
Object.assign(U.prototype,{extractPosition:function(a){console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().");return this.copyPosition(a)},flattenToArrayOffset:function(a,b){console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead.");return this.toArray(a,b)},getPosition:function(){console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.");return(new n).setFromMatrixColumn(this,
3)},setRotationFromQuaternion:function(a){console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().");return this.makeRotationFromQuaternion(a)},multiplyToArray:function(){console.warn("THREE.Matrix4: .multiplyToArray() has been removed.")},multiplyVector3:function(a){console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector4:function(a){console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");
return a.applyMatrix4(this)},multiplyVector3Array:function(){console.error("THREE.Matrix4: .multiplyVector3Array() has been removed.")},rotateAxis:function(a){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");a.transformDirection(this)},crossVector:function(a){console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},translate:function(){console.error("THREE.Matrix4: .translate() has been removed.")},
rotateX:function(){console.error("THREE.Matrix4: .rotateX() has been removed.")},rotateY:function(){console.error("THREE.Matrix4: .rotateY() has been removed.")},rotateZ:function(){console.error("THREE.Matrix4: .rotateZ() has been removed.")},rotateByAxis:function(){console.error("THREE.Matrix4: .rotateByAxis() has been removed.")},applyToBufferAttribute:function(a){console.warn("THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},
applyToVector3Array:function(){console.error("THREE.Matrix4: .applyToVector3Array() has been removed.")},makeFrustum:function(a,b,c,d,e,f){console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead.");return this.makePerspective(a,b,d,c,e,f)}});Ua.prototype.isIntersectionLine=function(a){console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine().");return this.intersectsLine(a)};T.prototype.multiplyVector3=
function(a){console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.");return a.applyQuaternion(this)};Object.assign(Ub.prototype,{isIntersectionBox:function(a){console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox().");return this.intersectsBox(a)},isIntersectionPlane:function(a){console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane().");return this.intersectsPlane(a)},isIntersectionSphere:function(a){console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere().");
return this.intersectsSphere(a)}});Object.assign(ra.prototype,{area:function(){console.warn("THREE.Triangle: .area() has been renamed to .getArea().");return this.getArea()},barycoordFromPoint:function(a,b){console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().");return this.getBarycoord(a,b)},midpoint:function(a){console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint().");return this.getMidpoint(a)},normal:function(a){console.warn("THREE.Triangle: .normal() has been renamed to .getNormal().");
return this.getNormal(a)},plane:function(a){console.warn("THREE.Triangle: .plane() has been renamed to .getPlane().");return this.getPlane(a)}});Object.assign(ra,{barycoordFromPoint:function(a,b,c,d,e){console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord().");return ra.getBarycoord(a,b,c,d,e)},normal:function(a,b,c,d){console.warn("THREE.Triangle: .normal() has been renamed to .getNormal().");return ra.getNormal(a,b,c,d)}});Object.assign(Lb.prototype,{extractAllPoints:function(a){console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead.");
return this.extractPoints(a)},extrude:function(a){console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead.");return new dc(this,a)},makeGeometry:function(a){console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead.");return new fc(this,a)}});Object.assign(u.prototype,{fromAttribute:function(a,b,c){console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute().");return this.fromBufferAttribute(a,b,c)},distanceToManhattan:function(a){console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo().");
return this.manhattanDistanceTo(a)},lengthManhattan:function(){console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength().");return this.manhattanLength()}});Object.assign(n.prototype,{setEulerFromRotationMatrix:function(){console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.")},setEulerFromQuaternion:function(){console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.")},
getPositionFromMatrix:function(a){console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().");return this.setFromMatrixPosition(a)},getScaleFromMatrix:function(a){console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().");return this.setFromMatrixScale(a)},getColumnFromMatrix:function(a,b){console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().");return this.setFromMatrixColumn(b,
a)},applyProjection:function(a){console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead.");return this.applyMatrix4(a)},fromAttribute:function(a,b,c){console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute().");return this.fromBufferAttribute(a,b,c)},distanceToManhattan:function(a){console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo().");return this.manhattanDistanceTo(a)},lengthManhattan:function(){console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength().");
return this.manhattanLength()}});Object.assign(ba.prototype,{fromAttribute:function(a,b,c){console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute().");return this.fromBufferAttribute(a,b,c)},lengthManhattan:function(){console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength().");return this.manhattanLength()}});Object.assign(I.prototype,{computeTangents:function(){console.error("THREE.Geometry: .computeTangents() has been removed.")},computeLineDistances:function(){console.error("THREE.Geometry: .computeLineDistances() has been removed. Use THREE.Line.computeLineDistances() instead.")},
applyMatrix:function(a){console.warn("THREE.Geometry: .applyMatrix() has been renamed to .applyMatrix4().");return this.applyMatrix4(a)}});Object.assign(x.prototype,{getChildByName:function(a){console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().");return this.getObjectByName(a)},renderDepth:function(){console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.")},translate:function(a,b){console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.");
return this.translateOnAxis(b,a)},getWorldRotation:function(){console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead.")},applyMatrix:function(a){console.warn("THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4().");return this.applyMatrix4(a)}});Object.defineProperties(x.prototype,{eulerOrder:{get:function(){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order.");return this.rotation.order},set:function(a){console.warn("THREE.Object3D: .eulerOrder is now .rotation.order.");
this.rotation.order=a}},useQuaternion:{get:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")},set:function(){console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.")}}});Object.assign(Z.prototype,{setDrawMode:function(){console.error("THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}});
Object.defineProperties(Z.prototype,{drawMode:{get:function(){console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode.");return 0},set:function(){console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary.")}}});Object.defineProperties(Nd.prototype,{objects:{get:function(){console.warn("THREE.LOD: .objects has been renamed to .levels.");
return this.levels}}});Object.defineProperty(Re.prototype,"useVertexTexture",{get:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")},set:function(){console.warn("THREE.Skeleton: useVertexTexture has been removed.")}});Qe.prototype.initBones=function(){console.error("THREE.SkinnedMesh: initBones() has been removed.")};Object.defineProperty(J.prototype,"__arcLengthDivisions",{get:function(){console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.");return this.arcLengthDivisions},
set:function(a){console.warn("THREE.Curve: .__arcLengthDivisions is now .arcLengthDivisions.");this.arcLengthDivisions=a}});ma.prototype.setLens=function(a,b){console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup.");void 0!==b&&(this.filmGauge=b);this.setFocalLength(a)};Object.defineProperties(aa.prototype,{onlyShadow:{set:function(){console.warn("THREE.Light: .onlyShadow has been removed.")}},shadowCameraFov:{set:function(a){console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov.");
this.shadow.camera.fov=a}},shadowCameraLeft:{set:function(a){console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left.");this.shadow.camera.left=a}},shadowCameraRight:{set:function(a){console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right.");this.shadow.camera.right=a}},shadowCameraTop:{set:function(a){console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top.");this.shadow.camera.top=a}},shadowCameraBottom:{set:function(a){console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom.");
this.shadow.camera.bottom=a}},shadowCameraNear:{set:function(a){console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near.");this.shadow.camera.near=a}},shadowCameraFar:{set:function(a){console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far.");this.shadow.camera.far=a}},shadowCameraVisible:{set:function(){console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead.")}},shadowBias:{set:function(a){console.warn("THREE.Light: .shadowBias is now .shadow.bias.");
this.shadow.bias=a}},shadowDarkness:{set:function(){console.warn("THREE.Light: .shadowDarkness has been removed.")}},shadowMapWidth:{set:function(a){console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width.");this.shadow.mapSize.width=a}},shadowMapHeight:{set:function(a){console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height.");this.shadow.mapSize.height=a}}});Object.defineProperties(G.prototype,{length:{get:function(){console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead.");
return this.array.length}},dynamic:{get:function(){console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.");return 35048===this.usage},set:function(){console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead.");this.setUsage(35048)}}});Object.assign(G.prototype,{setDynamic:function(a){console.warn("THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead.");this.setUsage(!0===a?35048:35044);return this},copyIndicesArray:function(){console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed.")},
setArray:function(){console.error("THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")}});Object.assign(H.prototype,{addIndex:function(a){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().");this.setIndex(a)},addAttribute:function(a,b,c){console.warn("THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute().");return b&&b.isBufferAttribute||b&&b.isInterleavedBufferAttribute?"index"===
a?(console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."),this.setIndex(b),this):this.setAttribute(a,b):(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.setAttribute(a,new G(b,c)))},addDrawCall:function(a,b,c){void 0!==c&&console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.");console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup().");this.addGroup(a,b)},clearDrawCalls:function(){console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().");
this.clearGroups()},computeTangents:function(){console.warn("THREE.BufferGeometry: .computeTangents() has been removed.")},computeOffsets:function(){console.warn("THREE.BufferGeometry: .computeOffsets() has been removed.")},removeAttribute:function(a){console.warn("THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute().");return this.deleteAttribute(a)},applyMatrix:function(a){console.warn("THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4().");return this.applyMatrix4(a)}});
Object.defineProperties(H.prototype,{drawcalls:{get:function(){console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups.");return this.groups}},offsets:{get:function(){console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups.");return this.groups}}});Object.defineProperties(me.prototype,{maxInstancedCount:{get:function(){console.warn("THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount.");return this.instanceCount},set:function(a){console.warn("THREE.InstancedBufferGeometry: .maxInstancedCount has been renamed to .instanceCount.");
this.instanceCount=a}}});Object.defineProperties(Ng.prototype,{linePrecision:{get:function(){console.warn("THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead.");return this.params.Line.threshold},set:function(a){console.warn("THREE.Raycaster: .linePrecision has been deprecated. Use .params.Line.threshold instead.");this.params.Line.threshold=a}}});Object.defineProperties(Ia.prototype,{dynamic:{get:function(){console.warn("THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead.");
return 35048===this.usage},set:function(a){console.warn("THREE.InterleavedBuffer: .length has been deprecated. Use .usage instead.");this.setUsage(a)}}});Object.assign(Ia.prototype,{setDynamic:function(a){console.warn("THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead.");this.setUsage(!0===a?35048:35044);return this},setArray:function(){console.error("THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers")}});
Object.assign(fb.prototype,{getArrays:function(){console.error("THREE.ExtrudeBufferGeometry: .getArrays() has been removed.")},addShapeList:function(){console.error("THREE.ExtrudeBufferGeometry: .addShapeList() has been removed.")},addShape:function(){console.error("THREE.ExtrudeBufferGeometry: .addShape() has been removed.")}});Object.defineProperties(uf.prototype,{dynamic:{set:function(){console.warn("THREE.Uniform: .dynamic has been removed. Use object.onBeforeRender() instead.")}},onUpdate:{value:function(){console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead.");
return this}}});Object.defineProperties(K.prototype,{wrapAround:{get:function(){console.warn("THREE.Material: .wrapAround has been removed.")},set:function(){console.warn("THREE.Material: .wrapAround has been removed.")}},overdraw:{get:function(){console.warn("THREE.Material: .overdraw has been removed.")},set:function(){console.warn("THREE.Material: .overdraw has been removed.")}},wrapRGB:{get:function(){console.warn("THREE.Material: .wrapRGB has been removed.");return new E}},shading:{get:function(){console.error("THREE."+
this.type+": .shading has been removed. Use the boolean .flatShading instead.")},set:function(a){console.warn("THREE."+this.type+": .shading has been removed. Use the boolean .flatShading instead.");this.flatShading=1===a}},stencilMask:{get:function(){console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead.");return this.stencilFuncMask},set:function(a){console.warn("THREE."+this.type+": .stencilMask has been removed. Use .stencilFuncMask instead.");this.stencilFuncMask=
a}}});Object.defineProperties(Kb.prototype,{metal:{get:function(){console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead.");return!1},set:function(){console.warn("THREE.MeshPhongMaterial: .metal has been removed. Use THREE.MeshStandardMaterial instead")}}});Object.defineProperties(Ba.prototype,{derivatives:{get:function(){console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives.");return this.extensions.derivatives},
set:function(a){console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives.");this.extensions.derivatives=a}}});Object.assign(Kd.prototype,{clearTarget:function(a,b,c,d){console.warn("THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead.");this.setRenderTarget(a);this.clear(b,c,d)},animate:function(a){console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop().");this.setAnimationLoop(a)},getCurrentRenderTarget:function(){console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget().");
return this.getRenderTarget()},getMaxAnisotropy:function(){console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy().");return this.capabilities.getMaxAnisotropy()},getPrecision:function(){console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision.");return this.capabilities.precision},resetGLState:function(){console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset().");return this.state.reset()},supportsFloatTextures:function(){console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' ).");
return this.extensions.get("OES_texture_float")},supportsHalfFloatTextures:function(){console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' ).");return this.extensions.get("OES_texture_half_float")},supportsStandardDerivatives:function(){console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' ).");return this.extensions.get("OES_standard_derivatives")},supportsCompressedTextureS3TC:function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' ).");
return this.extensions.get("WEBGL_compressed_texture_s3tc")},supportsCompressedTexturePVRTC:function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' ).");return this.extensions.get("WEBGL_compressed_texture_pvrtc")},supportsBlendMinMax:function(){console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' ).");return this.extensions.get("EXT_blend_minmax")},supportsVertexTextures:function(){console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures.");
return this.capabilities.vertexTextures},supportsInstancedArrays:function(){console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' ).");return this.extensions.get("ANGLE_instanced_arrays")},enableScissorTest:function(a){console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest().");this.setScissorTest(a)},initMaterial:function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")},addPrePlugin:function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")},
addPostPlugin:function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")},updateShadowMap:function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")},setFaceCulling:function(){console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed.")},allocTextureUnit:function(){console.warn("THREE.WebGLRenderer: .allocTextureUnit() has been removed.")},setTexture:function(){console.warn("THREE.WebGLRenderer: .setTexture() has been removed.")},setTexture2D:function(){console.warn("THREE.WebGLRenderer: .setTexture2D() has been removed.")},
setTextureCube:function(){console.warn("THREE.WebGLRenderer: .setTextureCube() has been removed.")},getActiveMipMapLevel:function(){console.warn("THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel().");return this.getActiveMipmapLevel()}});Object.defineProperties(Kd.prototype,{shadowMapEnabled:{get:function(){return this.shadowMap.enabled},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.");this.shadowMap.enabled=a}},shadowMapType:{get:function(){return this.shadowMap.type},
set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.");this.shadowMap.type=a}},shadowMapCullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead.")}},context:{get:function(){console.warn("THREE.WebGLRenderer: .context has been removed. Use .getContext() instead.");return this.getContext()}},
vr:{get:function(){console.warn("THREE.WebGLRenderer: .vr has been renamed to .xr");return this.xr}},gammaInput:{get:function(){console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.");return!1},set:function(){console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead.")}},gammaOutput:{get:function(){console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.");
return!1},set:function(a){console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead.");this.outputEncoding=!0===a?3001:3E3}},toneMappingWhitePoint:{get:function(){console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.");return 1},set:function(){console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed.")}}});Object.defineProperties(Th.prototype,{cullFace:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")},
set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead.")}},renderReverseSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")},set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead.")}},renderSingleSided:{get:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")},
set:function(){console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead.")}}});Object.defineProperties(Ea.prototype,{wrapS:{get:function(){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.");return this.texture.wrapS},set:function(a){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.");this.texture.wrapS=a}},wrapT:{get:function(){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.");return this.texture.wrapT},
set:function(a){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.");this.texture.wrapT=a}},magFilter:{get:function(){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.");return this.texture.magFilter},set:function(a){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.");this.texture.magFilter=a}},minFilter:{get:function(){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.");return this.texture.minFilter},
set:function(a){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.");this.texture.minFilter=a}},anisotropy:{get:function(){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.");return this.texture.anisotropy},set:function(a){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.");this.texture.anisotropy=a}},offset:{get:function(){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset.");return this.texture.offset},
set:function(a){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset.");this.texture.offset=a}},repeat:{get:function(){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat.");return this.texture.repeat},set:function(a){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat.");this.texture.repeat=a}},format:{get:function(){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format.");return this.texture.format},set:function(a){console.warn("THREE.WebGLRenderTarget: .format is now .texture.format.");
this.texture.format=a}},type:{get:function(){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type.");return this.texture.type},set:function(a){console.warn("THREE.WebGLRenderTarget: .type is now .texture.type.");this.texture.type=a}},generateMipmaps:{get:function(){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.");return this.texture.generateMipmaps},set:function(a){console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.");
this.texture.generateMipmaps=a}}});Object.defineProperties(fd.prototype,{load:{value:function(a){console.warn("THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead.");var b=this;(new tf).load(a,function(a){b.setBuffer(a)});return this}},startTime:{set:function(){console.warn("THREE.Audio: .startTime is now .play( delay ).")}}});Jg.prototype.getData=function(){console.warn("THREE.AudioAnalyser: .getData() is now .getFrequencyData().");return this.getFrequencyData()};Ec.prototype.updateCubeMap=
function(a,b){console.warn("THREE.CubeCamera: .updateCubeMap() is now .update().");return this.update(a,b)};Mb.crossOrigin=void 0;Mb.loadTexture=function(a,b,c,d){console.warn("THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead.");var e=new ef;e.setCrossOrigin(this.crossOrigin);a=e.load(a,c,void 0,d);b&&(a.mapping=b);return a};Mb.loadTextureCube=function(a,b,c,d){console.warn("THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead.");
var e=new df;e.setCrossOrigin(this.crossOrigin);a=e.load(a,c,void 0,d);b&&(a.mapping=b);return a};Mb.loadCompressedTexture=function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")};Mb.loadCompressedTextureCube=function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")};"undefined"!==typeof __THREE_DEVTOOLS__&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register",{detail:{revision:"118"}}));
k.ACESFilmicToneMapping=4;k.AddEquation=100;k.AddOperation=2;k.AdditiveAnimationBlendMode=2501;k.AdditiveBlending=2;k.AlphaFormat=1021;k.AlwaysDepth=1;k.AlwaysStencilFunc=519;k.AmbientLight=mf;k.AmbientLightProbe=Eg;k.AnimationClip=Qa;k.AnimationLoader=vg;k.AnimationMixer=Lg;k.AnimationObjectGroup=ji;k.AnimationUtils=X;k.ArcCurve=dd;k.ArrayCamera=Le;k.ArrowHelper=ub;k.Audio=fd;k.AudioAnalyser=Jg;k.AudioContext=Hg;k.AudioListener=Gg;k.AudioLoader=tf;k.AxesHelper=re;k.AxisHelper=function(a){console.warn("THREE.AxisHelper has been renamed to THREE.AxesHelper.");
return new re(a)};k.BackSide=1;k.BasicDepthPacking=3200;k.BasicShadowMap=0;k.BinaryTextureLoader=function(a){console.warn("THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader.");return new cf(a)};k.Bone=og;k.BooleanKeyframeTrack=Ze;k.BoundingBoxHelper=function(a,b){console.warn("THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead.");return new tb(a,b)};k.Box2=Pg;k.Box3=Ta;k.Box3Helper=pe;k.BoxBufferGeometry=Gd;k.BoxGeometry=ih;k.BoxHelper=tb;k.BufferAttribute=
G;k.BufferGeometry=H;k.BufferGeometryLoader=rf;k.ByteType=1010;k.Cache=tc;k.Camera=db;k.CameraHelper=oe;k.CanvasRenderer=function(){console.error("THREE.CanvasRenderer has been removed")};k.CanvasTexture=Od;k.CatmullRomCurve3=va;k.CineonToneMapping=3;k.CircleBufferGeometry=$c;k.CircleGeometry=he;k.ClampToEdgeWrapping=1001;k.Clock=Fg;k.ClosedSplineCurve3=si;k.Color=E;k.ColorKeyframeTrack=$e;k.CompressedTexture=Nc;k.CompressedTextureLoader=wg;k.ConeBufferGeometry=ge;k.ConeGeometry=fe;k.CubeCamera=Ec;
k.CubeGeometry=ih;k.CubeReflectionMapping=301;k.CubeRefractionMapping=302;k.CubeTexture=ob;k.CubeTextureLoader=df;k.CubeUVReflectionMapping=306;k.CubeUVRefractionMapping=307;k.CubicBezierCurve=Wa;k.CubicBezierCurve3=hb;k.CubicInterpolant=Xe;k.CullFaceBack=1;k.CullFaceFront=2;k.CullFaceFrontBack=3;k.CullFaceNone=0;k.Curve=J;k.CurvePath=sb;k.CustomBlending=5;k.CustomToneMapping=5;k.CylinderBufferGeometry=qb;k.CylinderGeometry=hc;k.Cylindrical=ni;k.DataTexture=Yb;k.DataTexture2DArray=Gc;k.DataTexture3D=
Hc;k.DataTextureLoader=cf;k.DecrementStencilOp=7683;k.DecrementWrapStencilOp=34056;k.DefaultLoadingManager=fi;k.DepthFormat=1026;k.DepthStencilFormat=1027;k.DepthTexture=Pd;k.DirectionalLight=lf;k.DirectionalLightHelper=jd;k.DirectionalLightShadow=kf;k.DiscreteInterpolant=Ye;k.DodecahedronBufferGeometry=Sc;k.DodecahedronGeometry=Vd;k.DoubleSide=2;k.DstAlphaFactor=206;k.DstColorFactor=208;k.DynamicBufferAttribute=function(a,b){console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead.");
return(new G(a,b)).setUsage(35048)};k.DynamicCopyUsage=35050;k.DynamicDrawUsage=35048;k.DynamicReadUsage=35049;k.EdgesGeometry=Zc;k.EdgesHelper=function(a,b){console.warn("THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead.");return new ea(new Zc(a.geometry),new ja({color:void 0!==b?b:16777215}))};k.EllipseCurve=La;k.EqualDepth=4;k.EqualStencilFunc=514;k.EquirectangularReflectionMapping=303;k.EquirectangularRefractionMapping=304;k.Euler=Sb;k.EventDispatcher=qa;k.ExtrudeBufferGeometry=
fb;k.ExtrudeGeometry=dc;k.Face3=zc;k.Face4=function(a,b,c,d,e,f,g){console.warn("THREE.Face4 has been removed. A THREE.Face3 will be created instead.");return new zc(a,b,c,e,f,g)};k.FaceColors=1;k.FileLoader=Ra;k.FlatShading=1;k.Float32Attribute=function(a,b){console.warn("THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead.");return new C(a,b)};k.Float32BufferAttribute=C;k.Float64Attribute=function(a,b){console.warn("THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead.");
return new Dd(a,b)};k.Float64BufferAttribute=Dd;k.FloatType=1015;k.Fog=Oe;k.FogExp2=Ne;k.Font=Bg;k.FontLoader=Cg;k.FrontFaceDirectionCCW=1;k.FrontFaceDirectionCW=0;k.FrontSide=0;k.Frustum=Fc;k.GammaEncoding=3007;k.Geometry=I;k.GeometryUtils={merge:function(a,b,c){console.warn("THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.");if(b.isMesh){b.matrixAutoUpdate&&b.updateMatrix();var d=b.matrix;b=b.geometry}a.merge(b,d,c)},
center:function(a){console.warn("THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.");return a.center()}};k.GreaterDepth=6;k.GreaterEqualDepth=5;k.GreaterEqualStencilFunc=518;k.GreaterStencilFunc=516;k.GridHelper=vf;k.Group=Jc;k.HalfFloatType=1016;k.HemisphereLight=ff;k.HemisphereLightHelper=id;k.HemisphereLightProbe=Dg;k.IcosahedronBufferGeometry=Rc;k.IcosahedronGeometry=Ud;k.ImageBitmapLoader=zg;k.ImageLoader=cd;k.ImageUtils=Mb;k.ImmediateRenderObject=ne;k.IncrementStencilOp=
7682;k.IncrementWrapStencilOp=34055;k.InstancedBufferAttribute=qf;k.InstancedBufferGeometry=me;k.InstancedInterleavedBuffer=Mg;k.InstancedMesh=Se;k.Int16Attribute=function(a,b){console.warn("THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead.");return new Bd(a,b)};k.Int16BufferAttribute=Bd;k.Int32Attribute=function(a,b){console.warn("THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead.");return new Cd(a,b)};k.Int32BufferAttribute=Cd;
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Yc;k.LatheGeometry=ee;k.Layers=De;k.LensFlare=function(){console.error("THREE.LensFlare has been moved to /examples/jsm/objects/Lensflare.js")};k.LessDepth=2;k.LessEqualDepth=3;k.LessEqualStencilFunc=515;k.LessStencilFunc=513;k.Light=aa;k.LightProbe=Sa;k.LightShadow=jb;k.Line=Ja;k.Line3=Qg;k.LineBasicMaterial=ja;k.LineCurve=wa;k.LineCurve3=Xa;k.LineDashedMaterial=oc;k.LineLoop=Te;k.LinePieces=1;k.LineSegments=ea;k.LineStrip=0;k.LinearEncoding=3E3;k.LinearFilter=1006;k.LinearInterpolant=ie;k.LinearMipMapLinearFilter=
1008;k.LinearMipMapNearestFilter=1007;k.LinearMipmapLinearFilter=1008;k.LinearMipmapNearestFilter=1007;k.LinearToneMapping=1;k.Loader=V;k.LoaderUtils=oh;k.LoadingManager=ug;k.LogLuvEncoding=3003;k.LoopOnce=2200;k.LoopPingPong=2202;k.LoopRepeat=2201;k.LuminanceAlphaFormat=1025;k.LuminanceFormat=1024;k.MOUSE={LEFT:0,MIDDLE:1,RIGHT:2,ROTATE:0,DOLLY:1,PAN:2};k.Material=K;k.MaterialLoader=pf;k.Math=O;k.MathUtils=O;k.Matrix3=za;k.Matrix4=U;k.MaxEquation=104;k.Mesh=Z;k.MeshBasicMaterial=Na;k.MeshDepthMaterial=
Eb;k.MeshDistanceMaterial=Fb;k.MeshFaceMaterial=function(a){console.warn("THREE.MeshFaceMaterial has been removed. Use an Array instead.");return a};k.MeshLambertMaterial=mc;k.MeshMatcapMaterial=nc;k.MeshNormalMaterial=lc;k.MeshPhongMaterial=Kb;k.MeshPhysicalMaterial=jc;k.MeshStandardMaterial=gb;k.MeshToonMaterial=kc;k.MinEquation=103;k.MirroredRepeatWrapping=1002;k.MixOperation=1;k.MultiMaterial=function(a){void 0===a&&(a=[]);console.warn("THREE.MultiMaterial has been removed. Use an Array instead.");
a.isMultiMaterial=!0;a.materials=a;a.clone=function(){return a.slice()};return a};k.MultiplyBlending=4;k.MultiplyOperation=0;k.NearestFilter=1003;k.NearestMipMapLinearFilter=1005;k.NearestMipMapNearestFilter=1004;k.NearestMipmapLinearFilter=1005;k.NearestMipmapNearestFilter=1004;k.NeverDepth=0;k.NeverStencilFunc=512;k.NoBlending=0;k.NoColors=0;k.NoToneMapping=0;k.NormalAnimationBlendMode=2500;k.NormalBlending=1;k.NotEqualDepth=7;k.NotEqualStencilFunc=517;k.NumberKeyframeTrack=ad;k.Object3D=x;k.ObjectLoader=
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return new Va(a)};k.ParticleSystem=function(a,b){console.warn("THREE.ParticleSystem has been renamed to THREE.Points.");return new Mc(a,b)};k.ParticleSystemMaterial=function(a){console.warn("THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.");return new Va(a)};k.Path=$a;k.PerspectiveCamera=ma;k.Plane=Ua;k.PlaneBufferGeometry=Zb;k.PlaneGeometry=Fd;k.PlaneHelper=qe;k.PointCloud=function(a,b){console.warn("THREE.PointCloud has been renamed to THREE.Points.");return new Mc(a,b)};
k.PointCloudMaterial=function(a){console.warn("THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.");return new Va(a)};k.PointLight=jf;k.PointLightHelper=hd;k.Points=Mc;k.PointsMaterial=Va;k.PolarGridHelper=wf;k.PolyhedronBufferGeometry=ia;k.PolyhedronGeometry=Rd;k.PositionalAudio=Ig;k.PropertyBinding=pa;k.PropertyMixer=Kg;k.QuadraticBezierCurve=Ya;k.QuadraticBezierCurve3=ib;k.Quaternion=T;k.QuaternionKeyframeTrack=je;k.QuaternionLinearInterpolant=af;k.REVISION="118";k.RGBADepthPacking=
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37496;k.RGBA_PVRTC_2BPPV1_Format=35843;k.RGBA_PVRTC_4BPPV1_Format=35842;k.RGBA_S3TC_DXT1_Format=33777;k.RGBA_S3TC_DXT3_Format=33778;k.RGBA_S3TC_DXT5_Format=33779;k.RGBDEncoding=3006;k.RGBEEncoding=3002;k.RGBEFormat=1023;k.RGBFormat=1022;k.RGBIntegerFormat=1032;k.RGBM16Encoding=3005;k.RGBM7Encoding=3004;k.RGB_ETC1_Format=36196;k.RGB_ETC2_Format=37492;k.RGB_PVRTC_2BPPV1_Format=35841;k.RGB_PVRTC_4BPPV1_Format=35840;k.RGB_S3TC_DXT1_Format=33776;k.RGFormat=1030;k.RGIntegerFormat=1031;k.RawShaderMaterial=
rb;k.Ray=Ub;k.Raycaster=Ng;k.RectAreaLight=nf;k.RedFormat=1028;k.RedIntegerFormat=1029;k.ReinhardToneMapping=2;k.RepeatWrapping=1E3;k.ReplaceStencilOp=7681;k.ReverseSubtractEquation=102;k.RingBufferGeometry=Xc;k.RingGeometry=de;k.SRGB8_ALPHA8_ASTC_10x10_Format=37851;k.SRGB8_ALPHA8_ASTC_10x5_Format=37848;k.SRGB8_ALPHA8_ASTC_10x6_Format=37849;k.SRGB8_ALPHA8_ASTC_10x8_Format=37850;k.SRGB8_ALPHA8_ASTC_12x10_Format=37852;k.SRGB8_ALPHA8_ASTC_12x12_Format=37853;k.SRGB8_ALPHA8_ASTC_4x4_Format=37840;k.SRGB8_ALPHA8_ASTC_5x4_Format=
37841;k.SRGB8_ALPHA8_ASTC_5x5_Format=37842;k.SRGB8_ALPHA8_ASTC_6x5_Format=37843;k.SRGB8_ALPHA8_ASTC_6x6_Format=37844;k.SRGB8_ALPHA8_ASTC_8x5_Format=37845;k.SRGB8_ALPHA8_ASTC_8x6_Format=37846;k.SRGB8_ALPHA8_ASTC_8x8_Format=37847;k.Scene=xd;k.SceneUtils={createMultiMaterialObject:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")},detach:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")},attach:function(){console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js")}};
k.ShaderChunk=M;k.ShaderLib=eb;k.ShaderMaterial=Ba;k.ShadowMaterial=ic;k.Shape=Lb;k.ShapeBufferGeometry=gc;k.ShapeGeometry=fc;k.ShapePath=Ag;k.ShapeUtils=pb;k.ShortType=1011;k.Skeleton=Re;k.SkeletonHelper=pc;k.SkinnedMesh=Qe;k.SmoothShading=2;k.Sphere=cb;k.SphereBufferGeometry=ec;k.SphereGeometry=ce;k.Spherical=mi;k.SphericalHarmonics3=of;k.Spline=Vg;k.SplineCurve=Za;k.SplineCurve3=ti;k.SpotLight=hf;k.SpotLightHelper=gd;k.SpotLightShadow=gf;k.Sprite=Ld;k.SpriteMaterial=Ib;k.SrcAlphaFactor=204;k.SrcAlphaSaturateFactor=
210;k.SrcColorFactor=202;k.StaticCopyUsage=35046;k.StaticDrawUsage=35044;k.StaticReadUsage=35045;k.StereoCamera=hi;k.StreamCopyUsage=35042;k.StreamDrawUsage=35040;k.StreamReadUsage=35041;k.StringKeyframeTrack=bf;k.SubtractEquation=101;k.SubtractiveBlending=3;k.TOUCH={ROTATE:0,PAN:1,DOLLY_PAN:2,DOLLY_ROTATE:3};k.TangentSpaceNormalMap=0;k.TetrahedronBufferGeometry=Qc;k.TetrahedronGeometry=Sd;k.TextBufferGeometry=Wc;k.TextGeometry=be;k.Texture=W;k.TextureLoader=ef;k.TorusBufferGeometry=Uc;k.TorusGeometry=
Yd;k.TorusKnotBufferGeometry=Tc;k.TorusKnotGeometry=Xd;k.Triangle=ra;k.TriangleFanDrawMode=2;k.TriangleStripDrawMode=1;k.TrianglesDrawMode=0;k.TubeBufferGeometry=cc;k.TubeGeometry=Wd;k.UVMapping=300;k.Uint16Attribute=function(a,b){console.warn("THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead.");return new Vb(a,b)};k.Uint16BufferAttribute=Vb;k.Uint32Attribute=function(a,b){console.warn("THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead.");
return new Wb(a,b)};k.Uint32BufferAttribute=Wb;k.Uint8Attribute=function(a,b){console.warn("THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead.");return new zd(a,b)};k.Uint8BufferAttribute=zd;k.Uint8ClampedAttribute=function(a,b){console.warn("THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead.");return new Ad(a,b)};k.Uint8ClampedBufferAttribute=Ad;k.Uniform=uf;k.UniformsLib=D;k.UniformsUtils=Qh;k.UnsignedByteType=1009;
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function(a,b,c){console.warn("THREE.WebGLRenderTargetCube( width, height, options ) is now WebGLCubeRenderTarget( size, options ).");return new Xb(a,c)};k.WebGLRenderer=Kd;k.WebGLUtils=Uh;k.WireframeGeometry=Oc;k.WireframeHelper=function(a,b){console.warn("THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.");return new ea(new Oc(a.geometry),new ja({color:void 0!==b?b:16777215}))};k.WrapAroundEnding=2402;k.XHRLoader=function(a){console.warn("THREE.XHRLoader has been renamed to THREE.FileLoader.");
return new Ra(a)};k.ZeroCurvatureEnding=2400;k.ZeroFactor=200;k.ZeroSlopeEnding=2401;k.ZeroStencilOp=0;k.sRGBEncoding=3001;Object.defineProperty(k,"__esModule",{value:!0})});
