!Geographic CRS detected. Distance metrics and heights may be distorted. Reproject to a projected CRS for production work.
PlanX Urban Procedural 3D
Loading layer features from QGIS...
v0.1.13 - Hub Quality Clean
Scenario Editor
Parametric Cockpit
Click a parcel in the 3D scene to inspect it, tune planning controls, and send the result back to QGIS.
1 Select parcel2 Tune scenario3 Sync to QGIS
Parcel ID:-
Parcel Area:- sq m
Design Parameters
Zoning Constraints
View Settings
Compliance Dashboard
Footprint Area:- sq m
Gross Floor Area (GFA):- sq m
Building Height:- m
BCR (Actual / Max):- / 0.45
FAR (Actual / Max):- / 2.50
Compliance:COMPLIANT
Population Estimator
Estimated Units:-
Estimated Population:-
Population Density:- pp/ha
Sustainability Indicators
Open Space Ratio:-
Carbon Footprint:- t CO2e/yr
Stormwater Runoff:-
PlanX Urban 3D
Total Parcels: 0
Auto-Solve City
Cinematic Tour
Measure
Clear
Guide
Shortcuts
Quick start guide
How to use PlanX Urban Procedural 3D
1
Prepare a QGIS layer
Select a polygon vector layer that represents parcels, blocks, or development sites. A projected CRS in meters gives the most reliable distances and areas.
2
Launch the cockpit
Choose the layer in the QGIS launcher, keep the suggested local port unless needed, and start the browser cockpit.
3
Select a parcel
Click a parcel or generated building in the 3D scene. The right panel opens its controls, limits, and live performance metrics.
4
Tune the scenario
Adjust setbacks, floors, floor height, use, roof style, and building typology. The massing model updates immediately in the scene.
5
Check compliance
The dashboard tracks BCR, FAR, height, population, open space, carbon, and runoff. Red states indicate a limit that needs attention.
6
Write back to QGIS
Use the Sync to QGIS action to store edited parameters, calculated metrics, and optional geometry changes back into the active layer.
Tips: Auto-Solve Selected Parcel optimizes the active parcel. Auto-Solve City optimizes all parcels. R resets the camera, F focuses the selected parcel, N toggles day/night lighting, and G toggles the ground grid.