Use this reference to build accurate, topology-safe CAD workflows in QGIS.
Precision Point Input
- x,y: absolute point in the map canvas CRS.
- @dx,dy: relative Cartesian offset in metres.
- @distance<angle: relative polar point in metres and degrees.
- distance: distance in metres along the current cursor bearing.
- Type a number, minus sign, or @ directly on the canvas, or focus the command line with Ctrl+Shift+S.
Point input works with Line, Polyline, Rectangle, Circle, Polygon, Arc, Move, and Copy. Rotate accepts signed degrees; Scale accepts a positive factor. Metric input remains metre-accurate in geographic projects.
Street and parcel design
These tools read any vector layer and write to their own planx_* polygon layers, so the source data is never changed. Their settings sit on the dock's active-command card; with the dock hidden a short form opens instead. Lengths are metres in a local metric CRS.
- ENV Buildable Envelope: click a parcel near its front edge. The nearest edge is the front, edges parallel to it in the far half are rear, the rest are sides. Corner parcel adds the neighbouring edge nearest the click as a second front. The envelope is every point that keeps each setback from its edge, so concave parcels are handled exactly. Fields: parcel and envelope area, buildable share, max footprint under Max coverage.
- SIGHT Sight Triangle: pick the curb line on each arm of the corner. The legs start where the curbs meet, or where their extensions meet at a rounded corner, and run toward the points you clicked.
- PARK Parking Layout: pick the curb line, move to the side for the stalls (a preview follows), click. Angles 90°, 60°, 45°, 30° or parallel; stalls fill each straight segment, and at a bend toward the stalls the clashing corner stalls are left out.
- RB Roundabout: click the junction centre (snapping helps). Parts: circulatory carriageway, optional truck apron, central island. If the active layer is a line layer, every line crossing the outer kerb gets a triangular splitter island on its approach.
- CUL Turning Head: pick a road centreline near the end; a turning circle is centred on that end and joined to the carriageway by straight tapers.