# Changelog

## [0.16.0] - 2026-06-06

- **Pedestrian squares & plazas:** pedestrian/footway *areas* (`highway=pedestrian`/`footway` with `area=yes`), town squares (`place=square`) and marketplaces are now drawn as flat paved **stone** ground (a new `pedestrian` block style, lighter than the asphalt of car parks). Previously a pedestrian area fell through to the road branch and was drawn as a thin **ring tracing its outline** instead of a filled square — a real correctness fix, not just new coverage. An ordinary `highway=pedestrian` way *without* `area=yes` is a pedestrian street and still renders as a road. Verified by the node `defaultBlockCategoryStyle` harness (pedestrian/plaza/square/marketplace → stone, never green or a road) and the qgis-stubbed routing test (a pedestrian *area* → blocks, a pedestrian *street* → roads).

## [0.15.0] - 2026-06-05

- **Car parks:** OSM `amenity=parking` areas are now downloaded and drawn as flat paved asphalt-grey ground (a new `parking` block style), a common part of real cities that was previously absent. They join the blocks layer as `landuse=parking`; the viewer checks `PARKING` **before** the green `PARK` rule (since `"PARKING".includes("PARK")`) so a car park never renders as a green park.
- **More complete green cover:** added orchards, vineyards, farmland, allotments, village greens, greenfield, grassland, heath, nature reserves, golf courses and commons to the download and to the viewer's green block styling, so mixed and edge-of-town areas read correctly instead of being skipped or coloured arbitrarily. Orchards, nature reserves and village greens are also tree-bearing, so they get scattered trees (v0.14.0). Verified with a node harness that evaluates the real `defaultBlockCategoryStyle` (parking → grey, all new types → green) plus the qgis-stubbed routing/scatter test.

## [0.14.0] - 2026-06-05

- **Planted parks, woods and forests:** wooded green areas (`leisure=park`/`garden`, `landuse=forest`/`grass`/`meadow`/`recreation_ground`/`cemetery`, `natural=wood`/`scrub`) are now planted with procedural trees scattered inside each polygon, at a density that suits the type (dense in forests, sparse on grass). OpenStreetMap usually maps these as plain areas with no individual tree points, so they used to render as flat green patches; they now read as genuinely wooded. The scatter is **globally capped** (≤500 trees) and **deterministic** (seeded by each polygon's footprint with a stable, process-independent integer — not Python's per-process string `hash`), so a re-run or a cache hit produces an identical city. Trees render through the existing instanced tree layer, so there is no viewer change and no measurable frame-rate cost.

## [0.13.0] - 2026-06-05

- **Water areas (new):** lakes, ponds, reservoirs, river polygons (riverbanks) and bays — OSM `natural=water`, `waterway=riverbank`, `landuse=reservoir`/`basin` — are now downloaded and drawn as flat blue water surfaces, clipped to the study boundary. They join the greens/blocks layer normalized to `natural=water`, which the viewer already styles as water, so no viewer change was needed. Previously only **linear** waterways (streams, narrow rivers) were shown, so any river, lake or coastline mapped as an *area* — the common case — was silently dropped.
- Fixed the export result message showing `r=None m` for rectangle and polygon boundaries; it now reports the footprint size, and water areas are folded into the waterways total in both the QGIS message bar and the dialog summary.

## [0.12.3] - 2026-06-05

- **New plugin icon:** the toolbar and Plugin Manager icon is now a crisp 256×256 PNG (an isometric flat-roofed 3D city on the salmon tile) that renders reliably in QGIS, replacing the SVG that could appear blank in some builds. The references in `metadata.txt`, `main_plugin.py` and `dialog.py` now point at `icons/icon.png` (regenerated by `scratch/make_osm_3d_model_icon.ps1`).

## [0.12.2] - 2026-06-05

- **Smarter roof shapes:** buildings no longer default to a pyramid roof on every block. House-like OSM building types (`house`, `detached`, `terrace`, `bungalow`, …) up to 3 levels get a pitched **gable** roof; everything else (apartments, commercial, industrial, civic, large blocks) gets a **flat** roof, which reads far more like a real city. An explicit OSM `roof_shape` tag, or a per-function roof shape set in the Style dock, still wins.

## [0.12.1] - 2026-06-05

- **Road widths by class:** roads are now drawn at a width matched to their OSM `highway` class (motorway/trunk/primary wide → service/track/footway narrow) instead of a flat 8 m on every road. The "Road width" control acts as a global multiplier (8 m = 1.0×). Roads with an explicit OSM `width` tag now use that real carriageway width (it was previously ignored because the manifest had no `road_width_field` mapping). Pedestrians follow the sidewalk edge of the actual road they walk along, so they no longer float on wide roads or stand in the carriageway on narrow ones.

## [0.12.0] - 2026-06-05

- **OSM download cache (new):** Overpass responses are cached on disk for a week, keyed by the exact area query. Re-running the same area — or just nudging a shape/theme option — reuses the cached data and skips the network entirely, which dodges the public Overpass API's frequent HTTP-429 rate limiting. A new "Clear OSM download cache" button in the dialog's Advanced section forces a fresh fetch.
- **Relation (multipolygon) coverage:** buildings, parks, forests and other green areas mapped as OSM *relations* are now imported. Previously only simple closed ways were read, so large building complexes with inner courtyards and relation-mapped parks/woods were silently dropped.

## [0.11.3] - 2026-06-04

- Reduced the model base buffer from 10 m to 5 m: the base/island now extends 5 m beyond the study boundary (was 10 m), for a tighter platform margin around the city.

## [0.11.2] - 2026-06-03

- Fixed traffic, cyclists and pedestrians moving too slowly (almost stopped) on some machines: their motion was tied to the frame rate, so it slowed whenever the frame rate dipped. Movement is now frame-rate-independent (calibrated to 60 fps), so speed stays consistent. The kerb sidewalks also no longer cast shadows (a flat ground strip casts none anyway), which restores some frame rate.

## [0.11.1] - 2026-06-03

- Sidewalk width now scales with the OSM road class, clamped to a realistic 0.5–2.5 m: wide along primary/secondary/pedestrian streets, narrow along service ways and paths (was a fixed 1.6 m on every road).

## [0.11.0] - 2026-06-03

- **Sidewalks on both sides:** procedural sidewalks are now raised kerbs with a curb face on both sides of every road, and use a double-sided material so a road's geometry winding can no longer cull the sidewalk on one side (the cause of sidewalks appearing on only one side). They are a touch wider and lighter for clarity.
- **Basemap underlay (new):** pick a basemap layer — raster, XYZ/satellite tiles, or vector — in the dialog's Advanced section and the plugin renders it to an image draped under the city, clipped to the study boundary.
- **New "Basemap & Texture" viewer panel:** style the basemap live — opacity, blend mode (Normal, Multiply, Screen, Add, Difference), brightness, contrast, saturation, tint, drape height, and whether it catches building shadows.

## [0.10.2] - 2026-06-03

- **Hotfix:** the browser viewer crashed with `persisted is not defined` and stayed stuck on an empty "Waiting for project metadata" scene for anyone whose browser had saved viewer settings from a previous session (most returning users). The colour-theme code added in 0.10.0 referenced a `persisted` variable that was scoped to a `try` block; it is now function-scoped, so the manifest theme applies without crashing. A first-time browser (empty localStorage) was unaffected, which is why automated testing — always run on a fresh profile — missed it.

## [0.10.1] - 2026-06-03

- Themes now read on the **buildings**, not just the base and roads: each non-default theme uses a set of light, tintable facades (limestone, stucco, glass, off-white) so the building colour palette shows through, and the building tints are a touch more saturated. The default **Plugin tones** theme is unchanged.

## [0.10.0] - 2026-06-03

- New **Web theme** option in the dialog sets the colour palette of the exported 3D city: Plugin tones (salmon & grey, default), Tinted gray + teal, Teal + salmon, Light purple + soft black, or Warm sand + slate.
- Themes recolour the city **content only** — buildings, roads, the base/island and its skirt, greens, and the roof texture — and never the viewer's toolbar or panels.
- The chosen theme is written into the export and applied automatically when the viewer opens. Re-opening the same export keeps any manual colour tweaks made in the Style dock; choosing a new theme in QGIS overrides them.
- The viewer building palette (`getSemanticColor`) and base/road/green colours are now driven by `COLOR_THEMES` (viewer) / `_THEMES` (builder); the default theme reproduces the previous muted greys exactly.
- Bumped the settings schema to 12 and the asset cache-bust to `osm0.10.0`; synced metadata, viewer manifest, sample manifest, and Overpass User-Agent to 0.10.0.

## [0.9.0] - 2026-06-03

- New **Boundary shape** option in the dialog: inscribed circle (default), rounded rectangle, rectangle (extent), or the exact selected polygon. The viewer renders any of them — previous exports always used the inscribed circle.
- The model base still extends 10 m beyond the boundary, now with softly rounded corners on every shape, so a plain rectangle reads as a gently rounded presentation platform.
- Rectangle and polygon boundaries are area-clamped about their centre, keeping the OSM request within the maximum study area like the circle.
- The chosen shape is remembered between runs and shown in the live area estimate and the last-run summary.
- Internal cleanup: removed the unused `connect_roads` snap-and-dissolve helper; renamed the circle-specific export internals (`download_osm_for_area`, `compute_study_area`) to be shape-agnostic; synced the viewer manifest and Overpass User-Agent to 0.9.0.

## [0.8.2] - 2026-06-02

- Restored the six apartment/residential facade textures (renamed from the old region-specific set) and made them the default building facade, kept with the grey massing colours.
- Roads are now used as raw OpenStreetMap geometry; removed the snap+dissolve `connect_roads` step (it fragmented geometry without improving the network).
- Model base buffer around the study circle: 20 m → 10 m.
- Changed the dashboard toggle button icon (☰ → ▦).

## [0.8.1] - 2026-06-02

- Fixed the QGIS Plugin Hub upload error caused by a literal `%` in the changelog (ConfigParser interpolation); reworded so metadata parses.
- Roads exported as MultiLineString (post dissolve) now render full procedural carriageways and sidewalks on **both** sides — the viewer previously skipped any non-LineString road.
- Default building colours switched to muted greys/slates (European / North-American massing); default facades and roofs lead with stone/glass/charcoal instead of terracotta brick.
- Roof texture options renamed to systematic, descriptive labels (e.g. "Slate tile", "Standing-seam metal") instead of RoofA/RoofB; internal keys unchanged.
- Cyclists ride automatically whenever a bike-lane layer exists.
- Procedural building setback now defaults to 0.
- Trucks ~1% and buses ~2% of traffic; the rest are city cars/vans.
- Removed the redundant top-level "Block color" control (covered by Block Categories).

## [0.8.0] - 2026-06-02

- Elite viewer toolbar: the floating circular buttons (absolutely positioned, which left dead gaps where the language and advanced buttons used to be) are now a single self-packing glass tray with even spacing and hairline separators grouping dashboard / docks / walk / tools.
- Dock toggle buttons now show an active state, so the toolbar highlights which panel (Layers, Style, Scene, Model Studio) is currently open.
- Removed the stale "Switch language (TR/EN)" entry from the Help & shortcuts overlay, since the viewer has been English-only since 0.7.0.

## [0.7.0] - 2026-06-02

- 100% OpenStreetMap schema; procedural roads/sidewalks/bike lanes; pedestrian-vehicle separation; +20m model base; English-only simplified viewer (Urban Controls and tumulus removed); ~5MB lighter assets

## [0.6.0] - 2026-06-02

- Water (rivers/streams/canals), street furniture (stops/benches/lamps/bins) and function-aware default building heights; sample city showcases them

## [0.5.0] - 2026-06-01

- Dissolved roads with clean intersections (round joins, flat caps); crosswalks and lane markings removed; sidewalks both sides

All notable changes to this plugin are documented here. Format: [Keep a Changelog](https://keepachangelog.com/en/1.1.0/), versioning: [SemVer](https://semver.org/).

## [0.4.0] - 2026-06-01

- Connected road network (snap+dissolve), calmer default traffic (~1/5), MIT LICENSE, Qt6-safe enums, stable release

